Home Diseases and pests Walkthrough Star Wars 3. LEGO Star Wars. Passage of the game (3). Episode I: The Phantom Menace

Walkthrough Star Wars 3. LEGO Star Wars. Passage of the game (3). Episode I: The Phantom Menace

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Episode V. The Empire strikes:,,,,,.
Episode VI. Return of the Jedi:,,,,,.

general information

Developer: Traveler "s Tales. Publisher: LucasArts, Lucasfilm, Disney Interactive.


LEGO Star Wars: The Complete Saga is a compilation of two previous Star Wars games. It contains levels for all 6 episodes of the movie.

The time for a complete 100% completion of the game is 50 hours.

System requirements
The lego star wars

Characteristic Minimum Requirements Recommended Requirements
CPU Intel P3 1.0 GHz
AMD Athlon XP
Intel P3 1.0 GHz
AMD Athlon XP
RAM 512 MB RAM 512 MB RAM
Video card 128 MB, Shader 2.0
DirectX 9
128 MB, Shader 2.0
DirectX 9
5 GB 5 GB
Operating system Windows 32-bit: XP / 7 / 8.1 Windows 64-bit: XP / 7 / 8.1

Registration. How to use the walkthrough

In the frame, actions are highlighted that are not necessary for the passage of the game's plot - this is the collection of additional bonuses and secrets.

A frame with a dark background means that we will not be able to collect this secret the first time. Such a secret can only be taken in free mode, and when we have all types of characters open.

Mini-kits are highlighted in blue text.

Red cubes are highlighted in red text.

Walkthrough

Types of bonuses in the game

Round chips- the main type of bonuses in the game, which plays the role of game points. They are found everywhere, pouring in from all sides. You can buy other bonuses for the collected chips in the store. The value of the chips depends on their color:

White chip - 10 points.

Yellow chip - 100 points.

Blue chip - 1,000 points.

The purple token is 10,000 points.


Ship details (MiniKit)- 10 secret sets of minikits are hidden at each level. They look like white rotating cylinders. Sets appear after certain actions or are hidden where only a certain type of character can take them. Thus, all the secrets can only be collected during the second passage - in free mode, when it will be possible to use all the heroes.

At the end of the level, a model of the next spaceship is compiled from minikits. For a fully assembled ship, we get 50,000 points.


Red Cube- at each level there is 1 super secret in the form of a red cube. The assembled cube unlocks one specific gameplay modification in the store. To make the modification work, you need to find a red cube, buy an ability in the store, and then turn it on in the menu in the "Extras" line every time you start the game.


Golden cube- not found at levels, but given as a reward. For a perfect result, you need to collect 160 gold cubes in the whole game. Each level has the opportunity to earn 3 gold cubes:

We get 1 cube for the story passage of the level.

We get 2 cube for the filled "Jedi counter" on the level.

We get 3 cube when we collect all the other secrets on the level.

At the end of each episode, you can get two more cubes:

1 cube for completing the competition with characters.

2 cube for completing a competition in transport.

A total of 20 cubes for each episode, and only 120 cubes for the entire story. The remaining 40 cubes need to be mined in additional missions or bought:

20 - for the mission of the mercenary;

14 cubes are sold in the store;

6 - for bonus levels.


Jedi counter located at the top center of the screen in the form of a gold bar. To fill it, you need to collect a certain number of round Lego chips, with each level more and more. To accumulate points, you do not need to run through the level, but search every corner, destroy objects of the environment. In the event of the death of a character, we lose 1,000 - 4,000 points, they drop out of us, but after the revival they can be quickly picked up. For death from falling into the abyss, we lose only 1,000 points, but it will be impossible to return them. After the Jedi counter is full, the loss of points will no longer be taken into account, and we can not worry about the deaths of the characters.

Level system

Each level can be completed in three modes:

Story... First, you need to go through the level according to the plot, with two specific characters that cannot be changed. After that, access to other modes is opened.

Free Mode... A walkthrough in which we have a whole set of characters of all types. They can be changed at any time by pressing the "Ctrl" or "Space" keys. All characters can get the remaining bonuses that were unattainable for the story heroes.

MiniKit Challenge... Competition to quickly find all the bonuses at the level. You need to find all 10 MiniKits in 20 minutes. In this mode, MiniKits are colored blue, and they are in completely different places. But the collected MiniKits do not give anything, do not open new vehicles, do not unlock new modes, and are collected just for show.


At the end of each episode, three more modes are unlocked:

Super Story Mode... Complete all levels of the episode in less than 1:00:00 an hour and score at least 100,000 points. In this case, scene videos cannot be skipped.

Character Bonus... You need to compete with each other, who will score 1,000,000 points earlier. If we do this earlier than 5 minutes, we get a golden cube. We compete with characters.

Minikit Bonus (Transport Competition)... The same rules as in the previous competition, but we are not competing with characters, but sitting on a transport. To open this mode, you need to collect all 10 minikits in at least one level of the episode, so that we have a whole model of transport.

Dexter's Diner

We start the game at Dexter's Diner - this is our main base, all episodes and levels of the game are accessible from here. Each corridor is an episode of "Star Wars", each door in it is a separate level.

Shop... In the bar on the left, you can see your progress and make purchases: use the collected points to unlock game tips, unlock new heroes, and enable graphic modifications. (The description of all purchases is located in the text after passing the levels, when you have enough funds for all this).

Garage... On the left side you can go outside to the transport area. Spaceships can be viewed through the panel in the center. We will build them from Lego pieces throughout the game, collecting secret minikits.

Incubator... On the right side of the bar, you can customize your self-made character and save your progress.

Against each other... The leftmost corridor leads to a special Two Player Arcade mode.

Game points can also be collected in the diner by dismantling objects of the environment. In the center, you can collect blue circles and then break them with a bowling ball. But at full levels there are much more points, so let's go there.

Episode I. The Phantom Menace

1.1 - Negotiations
Lego Star Wars. Passage 1.1. Negotiations

We play with two Jedi: Queen-Gon Jinn and a young Obi-One Kenobi. On the red ship we arrive at the space station of robots for negotiations. We are admitted to the base, but then the ship is destroyed. We are trapped.

Corridors... Jedi can move and activate objects from a distance. In the initial room, we can activate the chairs, they will start dancing to the music. Then we search each chair separately to collect points. We open the door, in the corridor we fight with droids.

On the left we see a locked door, we remember it. On the right we enter the room, activate the device in front to get several thousand points. Standing on the bridge, we activate the details on the left and right, on the raised platforms you can jump to the blue details.

We fight enemy robots in the corridor around the corner. We find the robot-translator TS-14, move to it with the "K" key.

Secret. We return by the robot to the first locked door on the left, he will be able to open it. Inside, we put two gears in the mechanism on the right. We stand with two heroes on the buttons on the floor (if the second character is controlled by the AI, he will do it himself). The laser wall turns off, we kill the droids, we take the MiniKit (3).

You need a small character and a high jumping character. Use the robot to open the second locked door in the corridor. Inside with a small Skywalker, we climb into the ventilation on the left, turn off the laser walls. Take the MiniKit (4).

We build a tower of blocks in the center, from it Jar-Jar jump over to the balcony on the right, where the MiniKit is (5).

Requires droid character R2-D2. We open the third locked door. Move the cart inside, where it stops, a bonus hangs on top. In this place, we jump by Jar Jar Binks and take the MiniKit (6).

We are repairing the ship in the room, it will fly into the next room. From above we remove the grate from the ventilation, Jah-Jah jumps in there. In the new room we fly the droid across the abyss, jump onto the ship, take the MiniKit (7).

We open the door leading forward along the corridor with the translator robot. In the far left corner we activate the lever, from the parts that have fallen out we collect the panel for opening the door, we activate it with the robot. In a small room we disassemble the ventilation grill.

Hangar... You can't return to the previous location. On the platform to the right, two robots with protective fields will roll out against us. We constantly beat them, the fields will turn off, and the enemies will die. On the right side of the wall, you can collect devices to jump to the details.


Requires droid character R2-D2. In the left corner we build another device, from it we jump onto the corner balcony. Open the door with a droid. Inside, we stand on the button, then on the raised panel. We jump with a high jump inside the cabins on the left and right so that they open. Together we press the buttons inside the cabins, this will open access to the Red Cube bonus (1).

Secret. On the right site, we build a tower: we put 1 small block, 1 large, 2 more small ones. Turn on the blue lever and push it along the tower onto the suspended platform. Jedi from afar press the lever below. The platform will move towards the screen, and we can take the MiniKit (10).

On the way, there is a wall with a protective field, to the left and right of it, you can collect platforms and jump over the fence. After him we fight with robots, we stand on two buttons on the floor to let our robot translator pass. We press the lever with the robot, we enter the cargo ship with the Jedi.


Jedi counter: 32,000 points. Public characters: TS-14. Model for MiniKits: Republic Cruiser. Red Cube: Super Gonk for 100,000 points.

1.2 - Invasion of Naboo
Walkthrough Lego Star Wars. 1.2. Invasion of Naboo

On a cargo ship, we land on the planet Naboo. An army of robots is attacking local residents, but we have no time to fight, we need to quickly get to the local leaders and warn them about the invasion.

Forest path... From left to right, robots, animals and local eared residents with spears move. It is useless to attack robots, they appear endlessly, we fight only when they themselves notice us.

We save a local eared resident from under the wheels of military equipment. His name is Jar Jar Binks. He will thank you for saving and come with us.

Ancient ruins... We disassemble the details on the side wall, from which we build a platform over the waterfall. Local Jar Jar Binks constantly jump on high platforms to lower them for the Jedi.

Swamps... We enter the cave, remove the log from the path, get to the swamps.

We pass several swamps, where we also fight with robots. We leave on the shore of a large lake.

We approach the lake and dive into it, following Jar Jar Binks. In the underwater city we are given transport to the palace of the local princess.


Jedi counter: 44,000 points. Public characters: Jar Jar Binks. Model behind MiniKits: Gungan Bongo. Red Cube: Poo Money for 100,000 points.

1.3 - Escape from Naboo
Lego Star Wars. Walkthrough 1.3. Escape from Naboo

Courtyard... Two Jedi save the princess in time, captured by robots. After that, we take control of the new rescued characters - Princess Amidala and her bodyguard Captain Panaka.

We can shoot, and in some marked places use the grappling hook for lifting onto the platforms. With the help of the hook we climb higher and higher along the balconies. You can break windows and enter some rooms. From the upper platform, you can jump down to take the blue piece.

Secret. We need a Jedi. At the very beginning, we make a tower from three columns between the doors, with the help of Jar Jah we jump up and take the MiniKit (1).

We need a Sith and a Jedi. On the upper platform, you can make a portrait of the princess from movable cubes, shoot at the white tanks so that new details appear. With the power of the Sith, you need to disassemble the flower on the right. Having obtained all the cubes, the Jedi move them into the recesses so that the mosaic pattern matches. For the assembled portrait we get the Red Cube (1).

We need a droid. On the upper platform, we take out two platforms from the wall, climb up, use the R2 droid to fly to the corner, find the MiniKit in the greenery (2).

Balconies... We pass through the corridor to the other side of the palace. Exit from here through the bridge on the right. We shoot at the target to open the doors.


With the Jedi... In a new location on a hill, we break a round building, jump down through it. Here the Jedi will help us.

Need a shooter and a boy. We go to the right along the path behind the columns, we climb up with the arrow. On the upper platform, you need to crawl into a narrow shaft. From above we go to the balcony on the left, there is a MiniKit (6).

We need a mercenary. From the bottom hatch of the mine, we make a double jump to the right, we get to the balcony. Here the glasses are made of silver material, they can only be destroyed by the bombs of the mercenaries. Inside, we activate the picture of the tree, it is rebuilt into a portrait of Padmé, we get the MiniKit (7).

From the bottom hatch of the mine we go to the left balcony, there we open all the doors, from this a MiniKit will appear (8).

On the right we approach the large locked gate. The Jedi need to activate two elevators. Then we climb onto the elevator as a shooter and shoot at targets in the upper position. When we hit 4 targets, the gate will open.

The roof of the palace... Press the buttons on the round domes to reveal secrets. The first button will open an outlet on the left, it can only be removed with a Sith, and inside is a purple token for 10,000 points.

We jump into the hangar directly onto the robots. We sit in the royal silver ship and leave the planet to call for reinforcements here.


Jedi counter: 48,000 points. Received characters: Queen Amidala and Captain Panaka. Model for MiniKits: Royal Starship. Red Cube: Walkie talkie Disable for 5000 points.

1.4 - Race
Lego Star Wars. Passage 1.4. Mos espa podrace

On the way, our ship's hyperdrive fails. We have to make a temporary landing on the sandy planet Tatooine. Here we find a new hyper engine at the merchant, but there is nothing to pay for it. Little boy Anakin Skywalker volunteers to help us, he offers to win money by participating in local races.

1 circle... The race consists of 3 laps. On the first lap, you can go as slowly as possible and collect all the bonuses on the way.

Seeing the smoking pits, we drive along the left side, there between the pits there will be a Red cube (1).

We need an imperial ship. In a narrow canyon on the right side there will be a fenced off trampoline. The gate will open only in front of the imperial ship. At the top of the MiniKit ski jump (1).

We enter the cave, here for the knocked down crystals they give a lot of points. On the left side is the MiniKit (2).

In a wide canyon, they will begin to fire at us. Here on the left side is the MiniKit (3).

At the exit from the area to be shot, there is a narrow canyon with bends, in it there is a MiniKit (4).

Ahead is a small rise, and then stone arches begin. We need to snuggle to the right side, there under the first MiniKit arch (5).

After a few accelerations, before slightly ascending the MiniKit (6).

We leave for a wide open area. There are many accelerating platforms from different sides. Before one acceleration, there is a MiniKit (7) in the center.

Just before the finish line, a MiniKit (8) is installed along the posts.

2 circle... A landslide will occur in the area to be shot through, you will have to go around the stones. Better to drive on the right acceleration.

3 circle... We have only one champion left from our rivals. The third circle already needs to be completed as quickly as possible and use all the accelerating platforms to win.

If we do not overtake the first time, then we will start from the beginning of the 3rd lap. The number of attempts will be endless. And after the victory, we buy a hyper engine, take the talented boy with us, and fly away.


Jedi counter: 45,000 points. Received Transport: Anakin "s Pod. Model for MiniKits: Sebulba" s Pod. Red Cube: Power Brick detector for 125,000 points.

1.5 - Retake Tyid's Palace
Lego Star Wars Gameplay Walkthrough. 1.5. Retake theed palace

The Jedi delegation and Princess Amidala were unable to persuade the galactic council to provide assistance and go to war with the robots of the trade confederation. As a result, we return to the planet Tatooine and plan to destroy the robots on our own. We take underwater inhabitants as allies and begin to counterattack.

Courtyard... Personally, we have to take part in the storming of the captured palace. We control a group of 6 characters at once. First, we can use the transport to attack enemies. We go out to the square, kill the nearest enemies with the Jedi, then use arrows to kill the enemies on the balconies.

We are restoring the main staircase with the Jedi. Use the droid R2-D2 to open the door in the center.

Halls of the palace... A cliff ahead. All the characters pass it in their own way: the Jedi double jumps on the platforms, the arrows with the hooks, the droid flies, and the boy through the mine hatch.

Courtyard with a fountain... We build ladders on the right, restore the bridge.

We pass along the restored bridge. There are two gates ahead. We press the button on the left, as a boy we climb into the mine on the left, we go along the building in the distance, we climb up through another mine, press the second button. The whole detachment we pass through the opened large gates.

Large playground... Everyone needs to get together on the upper balcony. The Jedi will lift each other up on the platforms to the left. For the shooters, we break the flowerbed on the right, under it is the target for the hook. For the robot, we collect the elevator on the right. On the right, behind the fence, you can jump on the platforms and collect a couple of blue pieces from above. At the bottom left, you can collect a silver device.

Castle... We go inside the palace through the window.

Hangar... We rescue 6 captured warriors.

To save the prisoners, we collect towers from cubes: one small, large, another small. Jedi will be able to jump onto the balconies on them. When all 6 people are standing by the ships, go to the right, open the hangar gates with a droid. Skywalker will deal with the robots and fly out.


Jedi counter: 60,000 points. Received characters: Padmé (fight), R2-D2, Anakin Skywalker (boy). Model behind MiniKits: Naboo Starfighter. Red Cube: Super slap for 5000 points.

1.6 - Darth Maul
How to complete Lego Star Wars. 1.6. Darth maul

The princess and her bodyguard continue the assault, and we, in the role of two Jedi, begin the fight against the suddenly appeared Sith with a double sword.

Destroyed bridge... At first, the Sith stands behind the abyss and does not let us go further. We beat off shots at the robots with a sword, holding down the strike button. Then we intercept the thrown objects and throw them at the Sith. After repeating this three times, we will banish the boss and we will be able to restore the bridge.

Semicircular platforms... We go along the platforms along the round structure. Some platforms need to be extended first. The Sith retreats further and further.

Under the ceiling... We are at the top of a huge factory, on round platforms.

When we find ourselves in the center, the Sith will leave, and on the sides, the robotic officers will call for reinforcements. We get to the officers and kill them so that new enemies do not appear, after that we finish off all the soldiers who managed to appear. We destroy two robots with protective fields, after which we restore the bridge with the buttons.

Protective fields... Push the levers to the left and right to move the red force fields out of the way.

Boss: Darth Maul

1. We come to a small round room. We enter the battle with the boss Darth Maul, he has 10 hearts of health. The Sith can be easily attacked by hitting the ground (we do a double jump, press the blow).

2. Then the Sith will jump onto the upper platform and start throwing objects at us. We use force, intercept the flying object and throw it at the Sith.

3. The Sith will enter the battle again. We attack him in the same way by hitting the ground. The boss can attack with his dark skill - he will begin to strangle us from afar. In this case, quickly switch to another character and hit the boss to save your partner.

In the end, the old Jedi is killed by a blow from the Sith, and the young Obi-Wan Kenobi manages to cut the Sith in half. The planet Tatooine has been recaptured from the robots.


Jedi counter: 31,000 points. Received Characters: None. Model for MiniKits: Sith Infiltrator. Red Cube: Force grapple leap for 15,000 points.

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Dexter's Diner

Place of deployment, neutral territory. Here you can choose to play any of the available levels, buy hints / heroes / bonuses or open them using codes (we are honest people, so we will not consider this option) and admire the assembled ships. You can also practice strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more effective to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up on the vine for only 360 units.

Heroes
Of the 56 playable heroes, 31 are available for purchase. The rest you will receive for free in the story. The ability to purchase a specific character opens after you defeat / meet him at one of the game levels.

1) Droid racing - 250. Features: no.
2) PC droid - 350. Features: no.
3) Battle droid (security) - 300. Features: shoots, but slowly.
4) Battle droid - 200. Features: shoots, but slowly.
5) Battle Droid (Commander) - 1,000. Features: slowly shoots and speaks on the radio, which, it seems, does not bring anything.
6) Droydek -10,000. Features: protective field and long deployment to a combat position.
7) Royal Guard - 800. Features: shooter.
8) Padme - 800. Features: shooter.
9) Darth Maul - 15,000. Features: Sith.
10) Clone - 2,000. Features: shooter.
11) Geonosian - 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) - 300. Features: an old droid in a new livery.
13) Super Battle Droid - 5,000. Features: shoots perfectly.
14) Jango Fett - 65,000. Features: good shooter, can hover above the ground, however, does not fly anywhere, but ponto.
15) Boba Fett - 800. Features: analogue of the boy Sk iwoker.
16) Luminara - 20,000. Features: Jedi.
17) Ki-Adi Mundi - 25,000. Features: still a Jedi.
18) Kit Fisto - 35,000. Features: and another Jedi.
19) Shaak Ti - 15,000. Features: well, finally, a Jedi, and I'm already starting to worry ...
20) Count Dooku - 45,000. Features: Sith.
21) Grievous' Bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous - 200,000. Features: 4 lightsabers, jumps higher than others, handsome.
23) Clone (episode III) - 600. Features: shooter.
24) Clone (episode III, pilot) - 700. Features: shooter (though a pilot).
25) Clone (episode III, swamp) - 800. Features: you won't believe it, shooter.
26) Clone (Episode III, Walker) - 2,500. Features: that's why they are clones ...
27) Mace Windu (Episode III) - 30,000 Features: Jedi.
28) Disguised clone - 2,750. Features: shooter.
29) Darth Sidious - 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Magenta - 50,000. All light sabers turn purple like Windu.
Large blasters - 50,000. External change in the appearance of blasters.
Classic Blasters - 75,000 External change in the appearance of blasters.
Weak Balsters - 100,000. External change in the appearance of blasters.
Silhouettes - 75,000. Black solid shapes instead of textures. Gothic.
Mustache - 150,000. Mustaches are added to all characters.
Tea Cups - 175,000. Versatile deadly cups instead of light sabers and blasters.
Brushes - 200,000. Evil Jedi janitors on the warpath.
Kits detector - 750,000. All parts of the ship are marked with white arrows. A useful thing.
Invincibility - 1,000,000. She is the most.

Jedi counter
To get a super-set part on a level, you must fill the Jedi counter. To do this, you need to collect a certain number of parts. Attack objects around you or use the Force on them to get them. In the event of death in the battle of bonds, you drop 2,000 units of details, which you can still manage to pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will not pick up (however, there are exceptions, for example, one blue part falls out of the hero, which he immediately picks up in the fall) ... In general, the characters are not very durable, so be careful. The meter only needs to be filled once, after which you can lose parts without worrying about dropping it.

Ship details
In addition to the main super-set, each level has its own set of ten parts. These details are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each assembled ship, you will be given 50,000 units, so, in addition to the point in the passage of the game to the maximum, this is also a good income. Read more about the location of the details in the walkthrough of the levels themselves.

Types of parts and their cost
Silver piece - 10 units.
Gold piece - 100 units.
Blue part - 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since the passage of the levels in itself does not represent anything difficult and incomprehensible, I will describe only noteworthy moments + getting the details of the ship.

All designations of directions "left", "right", etc. are given relative to the camera, not the player.

1. Open the first door on the left in the corridor with the droid. Inside, stand on the buttons with both heroes (if the second character is controlled by the computer, he will do it himself), kill the droids and take the part.
2. Toggle all six blue levers. The detail will appear in front at the height of the jump.
3. Open the second door on the left with the droid. As a Skywalker boy, dive into the mine and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force the ship in the center. Jar-Jarom jump from the platform next to the screen and take the part. From the same platform, open the mine at the top and climb into it. Use R2's hover to fly over the abyss, then jump onto the ship and take another piece from it.
7. Having opened the passage in the small room by Force, climb onto the created structure and jump up.
8. Once in the hangar, jump in an arc to move to the adjacent ledge, or go down, build a platform by force and Jar-Jar jump there.
9. Move the structure in the nearest corner and climb from it to the platform. Open door R2-D2. Inside, by manipulating the buttons, remove the cap that covers the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the platform movement, climb onto it and wait for it to reach the part. Or, simply hover R2 to get to the target from the starting position of the platform.

Note: The Jedi counter is easy to type.

Received characters: TS-14. Features: can open some doors.

Chapter 2, the invasion of Naboo

1. In a small dead end on the right, build a platform with the Force and shoot from it at the target.
2. After you remove the tree blocking the way from the path, attack it until it is completely destroyed.
3. Having blown up the ship blocking the way, jump up from its remains.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on your way to the stairs. Some of them will make a distinctive sound and leave an object behind. The last plant will leave the platform. Move it to the desired location and take the Jar-Jar part.
6. Climb onto the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. On the way, dive into the mine.
9. Detail behind a door guarded by three droids, just after the swamp.
10. In the last location, collect the constructor from three parts.

Note: The droids coming from the forest are endless. Don't try to kill them all.

Received characters:
Jar Jar Binks. Features: jumps higher than others.

Chapter 3, escape from Naboo

1. First, make three cubes out of the door partitions, then put them on top of each other and take the Jar-Jar part.
2. Upstairs, before going to the next location, pull out two platforms from the wall and fly from the upper R2 to the corner - there is a detail hidden in the greenery.
3. In the next area, go downstairs immediately.
4. Having crumbled the windows, go to the left edge and jump down. Kill the droids and head right.
5. Here, below, fly over the abyss R2, climb up as a shooter, lay down the droideks, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), climb the stairs behind the columns and climb up the arrow, then dive into the mine.
7. From the mine move to the left and move to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the foundations in one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is an exit from the level.

Note: To fill the meter, demolish everything up to the balcony railing.

Received characters:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb on the lines up in certain places (hereinafter just arrows).

Chapter 4, the Mos Espa race

1. At the end of the enclosed ascent to the right, before entering the cave.
2. Inside the cave.
3. In a canyon that can be shot through, on the left side.
4. At the turn-exit from the canyon, between the pillars.
5. A little further under the arch on the right side. Choose the right one of the two accelerations.
6. Straight ahead, after a series of accelerations, before climbing.
7. In the middle of the third section of the track, in front of one of the acceleration groups.
8. Before the finish.
9. Between two accelerations on the straight line of the first leg, appears on the second lap.
10. Also the first section to the right of acceleration just before going downhill. Take on the third circle.

Note: The advice given to you at the beginning is very helpful. I recommend that you hold down this button and do not release it. In the second section of the third circle, immediately take to the right and hold down the left turn key before accelerating so as not to drive into the stone in front. In order to meet on time in the third section of the third circle, you need to drive through all the accelerations and not run into the bombs scattered in abundance around. To get the details, knock down the small pillars and crystals in the cave. In case of destruction of punishment / loss on any of the sections of the track, 2,000 units are taken away from you, which you will not return, so try to complete everything on the first try. And remember that the counter needs to be filled only once, and then you can lose details as much as you like. Alternatively, the counter can be typed already on the first two (or even on the first one) circles, and then it does not care about anything.

Received Characters: None.

Chapter 5, recapture Tyid's palace

1. In the right corner of the first location, go up the arrow and go around the window bars.
2. To the left of the first detail, break the window with shots and climb into the hole.
3. In the first hall, destroy the statue and stand on the button under it.
4. Before the next door to open R2, turn left, deal with the enemies and climb onto the ledge. Open the doors and take the part. Attention: the door can only be opened with the dark side of the Force, therefore, you must have a Sith.
5. To the right of the fountain, go up the arrow. The detail will again be outside the windows, this time they can be broken.
6. To the left of the same fountain, dive into the mine, climb onto the mouth to the right, build a platform and jump to the detail.
7. At the elevator for R2 (next location), jump down and go left.
8. In the far corner of another hall, put two tables on top of each other, climb up on them, up again as an arrow and along the ledge to the left.
9. In the hangar from one of the platforms on which the pilots are kept, use the arrow to move to the ledge with the detail.
10. From another such platform (it is closest to the exit) you can climb to the highest ledge in the hangar. Follow it to the right to the detail.

Note: Sometimes an item of furniture becomes destructible only after some power preparations. So, for example, in one of the halls tables and chairs must be placed in a row, glasses and dishes from the next cabinet must be moved to the tables, and only then you can cut them into pieces.

Received characters:
Padme (fight). Features: shooter.
R2-D2. Features: can open certain doors and float in the air for a while.
Anakin Skywalker (boy). Features: can climb into mines.

Chapter 6, Darth Maul

1. Above the starboard ship, at jump height.
2. Above the left ship, but higher: first fix it, and then take the Jar-Jar part.
3. Using the Force together, climb onto the platform above the passage and open door R2. Inside, go over all the lamps on the floor for a detail to appear.
4. In pursuit of Maul, use the arrow to climb up, go to the platform, force it up and jump on it with Jar-Jar. And there is also a huge bunch of details.
5. Go to the bottom - you will stumble upon one more detail.
6-7. On both sides of the entrance to the next location, the consoles for R2 are set in motion on the sides. Both will take you to detail.
8-10. On platforms from which Maul will throw objects at you.

Notes: after you kill all the droids, reflecting the blaster shots at them, Maul will throw an object at you that must be sent back to him by the Force. In practice, it has been noticed that the Power button for interception is better not to hold, but to press. When two droid commanders appear, try to get through to them - they can call for reinforcements endlessly. The final battle has three stages. On the first, Maul is easily attacked with an area hit (press the attack button while double jumping). On the second, he will throw objects at you. Please note that your Power stops acting if an object flies off the screen, so get closer to the enemy. In the third stage, Maul becomes insensitive to normal attacks and invariably successfully attacks you with something like strangulation. As soon as you notice that the character has a red halo, switch to another and hit the Sith when he starts to lift his comrade into the air, at this time he is vulnerable (if you play hot-seat, then, of course, you do not need to switch anywhere, just act together).

Received Characters: None.


In this thread, we will tell you how to go through the first part of The Clone Wars, the "Prologue" mission.

Geonosian Arena ...

And so the game greets you with a colorful Star Wars-style screensaver. And after that, you find yourself in the Geonosinan arena, as in the second episode of Star Wars. The characters Anakin, Padme and Obi-Wan are held captive by the enemy and being chained to the columns must defeat all the critters in the arena.

We select the character Obi-Wan and move the column with all our might to make a staircase out of it. After you climbed to the top, destroy the peak of the column. Next, switch to Padme's character and grab the top of the pillar with his hook. After you have freed yourself from the shackles, immediately hook your hook on the beast that stands in the middle. This will disable it for a few seconds.
So, while the enemy is stunned, jump on his back and take him under your control.

cheats

We saddled the beast and rushed on horseback, collecting coins and destroying everything that we see. After you destroy the five benches that are located around the entire perimeter of the arena, you will receive a part from the set.
Now your target is a tiger, for this you need to ram it 4 times.

After that, you will be shown a stutter, how the Jedi rushed into battle and a fierce battle with droids begins.


After that, Anakin and Obi - Wan will have lightsabers and the next target will be a spider-like creature. You must cut three legs with a sword, select Padmé and use his hook to hook the spider's head. After securing the hook, switch to the Jedi and strike the creature with your sword. After you repeat this two more times, the creature will be defeated.

But it's too early to relax, you see Jango Fet flying and starting to shoot at you from the air. Throw a lightsaber at him immediately. To do this, you need to aim the sight and hold the hit key. While Django is on the ground, we must strike with furious blows, strike until he takes off. Repeat this a couple more times.
After we watch the death of Django Fet, and how detachments of clones, led by Yoda, fly to you. We open the doors and cover the Jedi until they jump into the ships. Then close the doors of the three ships.

And here you are on the ship. Here you can rest, get a task, spend the accumulated gold and explore the ship. Of course, you need gold cubes to open new rooms. To move further, you need to go to the star map, select a section of the galaxy and a planet.

Dexter's Diner

Place of deployment, neutral territory. Here you can choose to play any of the available levels, buy hints / heroes / bonuses or open them using codes (we are honest people, so we will not consider this option) and admire the assembled ships. You can also practice strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more effective to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up on the vine for only 360 units.

Heroes
Of the 56 playable heroes, 31 are available for purchase. The rest you will receive for free in the story. The ability to purchase a specific character opens after you defeat / meet him at one of the game levels.

1) Droid racing - 250. Features: no.
2) PC droid - 350. Features: no.
3) Battle droid (security) - 300. Features: shoots, but slowly.
4) Battle droid - 200. Features: shoots, but slowly.
5) Battle Droid (Commander) - 1,000. Features: slowly shoots and speaks on the radio, which, it seems, does not bring anything.
6) Droydek -10,000. Features: protective field and long deployment to a combat position.
7) Royal Guard - 800. Features: shooter.
8) Padme - 800. Features: shooter.
9) Darth Maul - 15,000. Features: Sith.
10) Clone - 2,000. Features: shooter.
11) Geonosian - 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) - 300. Features: an old droid in a new livery.
13) Super Battle Droid - 5,000. Features: shoots perfectly.
14) Jango Fett - 65,000. Features: good shooter, can hover above the ground, however, does not fly anywhere, but ponto.
15) Boba Fett - 800. Features: analogue of the boy Skywalker.
16) Luminara - 20,000. Features: Jedi.
17) Ki-Adi Mundi - 25,000. Features: still a Jedi.
18) Kit Fisto - 35,000. Features: and another Jedi.
19) Shaak Ti - 15,000. Features: well, finally, a Jedi, and I'm already starting to worry ...
20) Count Dooku - 45,000. Features: Sith.
21) Grievous' Bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous - 200,000. Features: 4 lightsabers, jumps higher than others, handsome.
23) Clone (episode III) - 600. Features: shooter.
24) Clone (episode III, pilot) - 700. Features: shooter (though a pilot).
25) Clone (episode III, swamp) - 800. Features: you won't believe it, shooter.
26) Clone (Episode III, Walker) - 2,500. Features: that's why they are clones ...
27) Mace Windu (Episode III) - 30,000 Features: Jedi.
28) Disguised clone - 2,750. Features: shooter.
29) Darth Sidious - 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Magenta - 50,000. All light sabers turn purple like Windu.
Large blasters - 50,000. External change in the appearance of blasters.
Classic Blasters - 75,000 External change in the appearance of blasters.
Weak Balsters - 100,000. External change in the appearance of blasters.
Silhouettes - 75,000. Black solid shapes instead of textures. Gothic.
Mustache - 150,000. Mustaches are added to all characters.
Tea Cups - 175,000. Versatile deadly cups instead of light sabers and blasters.
Brushes - 200,000. Evil Jedi janitors on the warpath.
Kits detector - 750,000. All parts of the ship are marked with white arrows. A useful thing.
Invincibility - 1,000,000. She is the most.

Jedi counter
To get a super-set part on a level, you must fill the Jedi counter. To do this, you need to collect a certain number of parts. Attack objects around you or use the Force on them to get them. In the event of death in the battle of bonds, you drop 2,000 units of details, which you can still manage to pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will not pick up (however, there are exceptions, for example, one blue part falls out of the hero, which he immediately picks up in the fall) ... In general, the characters are not very durable, so be careful. The meter only needs to be filled once, after which you can lose parts without worrying about dropping it.

Ship details
In addition to the main super-set, each level has its own set of ten parts. These details are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each assembled ship, you will be given 50,000 units, so, in addition to the point in the passage of the game to the maximum, this is also a good income. Read more about the location of the details in the walkthrough of the levels themselves.

Types of parts and their cost
Silver piece - 10 units.
Gold piece - 100 units.
Blue part - 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since the passage of the levels in itself does not represent anything difficult and incomprehensible, I will describe only noteworthy moments + getting the details of the ship.

All designations of directions "left", "right", etc. are given relative to the camera, not the player.

1. Open the first door on the left in the corridor with the droid. Inside, stand on the buttons with both heroes (if the second character is controlled by the computer, he will do it himself), kill the droids and take the part.
2. Toggle all six blue levers. The detail will appear in front at the height of the jump.
3. Open the second door on the left with the droid. As a Skywalker boy, dive into the mine and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force the ship in the center. Jar-Jarom jump from the platform next to the screen and take the part. From the same platform, open the mine at the top and climb into it. Use R2's hover to fly over the abyss, then jump onto the ship and take another piece from it.
7. Having opened the passage in the small room by Force, climb onto the created structure and jump up.
8. Once in the hangar, jump in an arc to move to the adjacent ledge, or go down, build a platform by force and Jar-Jar jump there.
9. Move the structure in the nearest corner and climb from it to the platform. Open door R2-D2. Inside, by manipulating the buttons, remove the cap that covers the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the platform movement, climb onto it and wait for it to reach the part. Or, simply hover R2 to get to the target from the starting position of the platform.

Note: The Jedi counter is easy to type.

Received characters: TS-14. Features: can open some doors.

Chapter 2, the invasion of Naboo

1. In a small dead end on the right, build a platform with the Force and shoot from it at the target.
2. After you remove the tree blocking the way from the path, attack it until it is completely destroyed.
3. Having blown up the ship blocking the way, jump up from its remains.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on your way to the stairs. Some of them will make a distinctive sound and leave an object behind. The last plant will leave the platform. Move it to the desired location and take the Jar-Jar part.
6. Climb onto the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. On the way, dive into the mine.
9. Detail behind a door guarded by three droids, just after the swamp.
10. In the last location, collect the constructor from three parts.
Note: The droids coming from the forest are endless. Don't try to kill them all.

Received characters:
Jar Jar Binks. Features: jumps higher than others.

Chapter 3, escape from Naboo

1. First, make three cubes out of the door partitions, then put them on top of each other and take the Jar-Jar part.
2. Upstairs, before going to the next location, pull out two platforms from the wall and fly from the upper R2 to the corner - there is a detail hidden in the greenery.
3. In the next area, go downstairs immediately.
4. Having crumbled the windows, go to the left edge and jump down. Kill the droids and head right.
5. Here, below, fly over the abyss R2, climb up as a shooter, lay down the droideks, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), climb the stairs behind the columns and climb up the arrow, then dive into the mine.
7. From the mine move to the left and move to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the foundations in one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is an exit from the level.

Note: To fill the meter, demolish everything up to the balcony railing.

Received characters:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb on the lines up in certain places (hereinafter just arrows).

Chapter 4, the Mos Espa race

1. At the end of the enclosed ascent to the right, before entering the cave.
2. Inside the cave.
3. In a canyon that can be shot through, on the left side.
4. At the turn-exit from the canyon, between the pillars.
5. A little further under the arch on the right side. Choose the right one of the two accelerations.
6. Straight ahead, after a series of accelerations, before climbing.
7. In the middle of the third section of the track, in front of one of the acceleration groups.
8. Before the finish.
9. Between two accelerations on the straight line of the first leg, appears on the second lap.
10. Also the first section to the right of acceleration just before going downhill. Take on the third circle.

Note: The advice given to you at the beginning is very helpful. I recommend that you hold down this button and do not release it. In the second section of the third circle, immediately take to the right and hold down the left turn key before accelerating so as not to drive into the stone in front. In order to meet on time in the third section of the third circle, you need to drive through all the accelerations and not run into the bombs scattered in abundance around. To get the details, knock down the small pillars and crystals in the cave. In case of destruction of punishment / loss on any of the sections of the track, 2,000 units are taken away from you, which you will not return, so try to go through everything on the first try. And remember that the counter needs to be filled only once, and then you can lose details as much as you like. Alternatively, the counter can be typed already on the first two (or even on the first one) circles, and then it does not care about anything.

Received Characters: None.

Chapter 5, recapture Tyid's palace

1. In the right corner of the first location, go up the arrow and go around the window bars.
2. To the left of the first detail, break the window with shots and climb into the hole.
3. In the first hall, destroy the statue and stand on the button under it.
4. Before the next door to open R2, turn left, deal with the enemies and climb onto the ledge. Open the doors and take the part. Attention: the door can only be opened with the dark side of the Force, therefore, you must have a Sith.
5. To the right of the fountain, go up the arrow. The detail will again be outside the windows, this time they can be broken.
6. To the left of the same fountain, dive into the mine, climb onto the ledge to the right, build a platform and jump to the detail.
7. At the elevator for R2 (next location), jump down and go left.
8. In the far corner of another hall, put two tables on top of each other, climb up on them, up again as an arrow and along the ledge to the left.
9. In the hangar from one of the platforms on which the pilots are kept, use the arrow to move to the ledge with the detail.
10. From another such platform (it is closest to the exit) you can climb to the highest ledge in the hangar. Follow it to the right to the detail.

Note: Sometimes an item of furniture becomes destructible only after some power preparations. So, for example, in one of the halls tables and chairs must be placed in a row, glasses and dishes from the next cabinet must be moved to the tables, and only then you can cut them into pieces.

Received characters:
Padme (fight). Features: shooter.
R2-D2. Features: can open certain doors and float in the air for a while.
Anakin Skywalker (boy). Features: can climb into mines.

Chapter 6, Darth Maul

1. Above the starboard ship, at jump height.
2. Above the left ship, but higher: first fix it, and then take the Jar-Jar part.
3. Using the Force together, climb onto the platform above the passage and open door R2. Inside, go over all the lamps on the floor for a detail to appear.
4. In pursuit of Maul, use the arrow to climb up, go to the platform, force it up and jump on it with Jar-Jar. And there is also a huge bunch of details.
5. Go to the bottom - you will stumble upon one more detail.
6-7. On both sides of the entrance to the next location, the consoles for R2 are set in motion on the sides. Both will take you to detail.
8-10. On platforms from which Maul will throw objects at you.

Notes: after you kill all the droids, reflecting the blaster shots at them, Maul will throw an object at you that must be sent back to him by the Force. In practice, it has been noticed that the Power button for interception is better not to hold, but to press. When two droid commanders appear, try to get through to them - they can call for reinforcements endlessly. The final battle has three stages. On the first, Maul is easily attacked with an area hit (press the attack button while double jumping). On the second, he will throw objects at you. Please note that your Power stops acting if an object flies off the screen, so get closer to the enemy. In the third stage, Maul becomes insensitive to normal attacks and invariably successfully attacks you with something like strangulation. As soon as you notice that the character has a red halo, switch to another and hit the Sith when he starts to lift his comrade into the air, at this time he is vulnerable (if you play hot-seat, then, of course, you do not need to switch anywhere, just act together).

Received Characters: None.
Episode II: Attack of the Clones

Chapter 1, opening on Camino

1. To the left of the start, fix the platform and jump up.
2. To the right of the start, just fly over the abyss R2.
3-4. After you see the cutscene with the clones, go into the opened corridor (not the one where the long-haired man will go) and open the door of C-3PO. There are two parts inside: to get the first one you need to press all the buttons and lower the platform on the right, the second one - shoot at the target and climb into the far right shaft.
5. In the corridor where the long-haired man will go, turn the six things on the wall.
6. In the room opposite Fett's room, light all the floor circles by stepping on the currently lit ones. In addition to the details, you will receive a disco and light music.
7. In Fett's room, use the force on the lever next to the closed piece 4 times, then put the dropped pieces back in place to open the fence.
8. Do not rush directly into the hatch where Django runs, but go further and step on the areas highlighted next to it on the wall three times to open access to the part.
9. After overcoming the bombs, go upstairs with the arrow, lower the platform through the C-3PO console, and when it starts to rise, hit all three targets.
10. In the room where the Fett robots climb out of the hatch, on the left side there is something like a door that can only be opened by the Sith. Inside, also with the Sith, open two valves at the same time.

Note: Django's robots will climb out of the hatches indefinitely until the hatches are closed. Fortunately, if someone distracts them, they will not pay attention to the droid and will let everything be done in peace. Fett first fires at you with blasters, then also with blasters, but under the cover of his ship. At the end, use the Force to launch back a couple of his rockets. The last blow will have to be done in the back: Fett will start running hysterically from you in a circle.

Received characters:
Obi-Wan Kenobi (Jedi Master). Features: Jedi.
R4-D17 Features: similar to R2-D2.

Chapter 2, the droid factory

1. Walk back from the starting point.
2. Before the platform leaves from under your feet, jump from it to the left and dive into the mine.
3. Go down from the central fan, climb up, attack the target and open the door R2. Inside, activate those two of the three consoles, the color of which together will paint the circle on the fourth pipe next to it.
4. From the droidek to the left.
5. Open the door near the droidek R2. Inside, jump along the moving platforms to the part.
6. In the room where you met C-3PO, on the platform along the shooter's path.
7. Crush the fence of one of the holes in the cave, make two platforms out of it and jump from the left to the hole with the detail.
8. Go through this previously obstructed hole. Inside, activate all four consoles in turn.
9. To the right of the door being opened by C-3PO.
10. Activate the R2 left console, assemble the platform from the arrived parts and take the part from it.

Note: Do not touch the underside of the presses. Even when they are at the top, it will be fatal.

Received characters:
Anakin Skywalker (Padawan). Features: Jedi.
Padmé. Features: shooter.
C-3PO. Features: analogue of TS-14.

Chapter 3, fighting the Jedi

1-2. Behind Leia's pillar. Need someone jumping high.
3. From the first two to the right, behind bars.
4-5. Behind Anakin's pillar. Need a shooter.
6-7. Behind Obi-Wan's post. Need a Jedi and a shooter.
8. To the right of Obi-Wan's pillar, through the mine.
9. In the fourth niche, which is without a pillar. Build the constructor correctly.
10. To the left of Leia's pillar, behind the pillar.

Notes: The mess in the middle of the arena is endless, don't be distracted by it. In principle, it is not even necessary to climb into it: the enemies leaving the gate will slowly come to you themselves. Jango Fett is killed similarly to the first chapter.

Received characters:
Mace Windu. Features: Jedi.
Padmé (in flares). Features: shooter.

Chapter 4, the battleship cavalry

1-5. On the course of movement, they look like in the Mos Espa race, only these need to be shot.
6-10. In the location of the ball, between the turrets.

Notes: this is pure fun, let's go and shoot.

Received Characters: None.

Chapter 5, Count Dooku

1. From the start to the left. Take part R2-D2.
2. Right there nearby, use the arrow.
3. Move both items to the light, then destroy.
4-5. On the left side of the entrance. Jump across platforms.
6. On the right side, the same is true.
7. Back and right of Dooku, hit both targets.
8. To the right of Dooku, into the mine, then by the marksman.
9-10. To the left of Dooku, build a ladder in three parts, take the part, destroy the fence and jump for another part.

Notes: Dooku will not offer you anything particularly new in terms of combat.

Received characters:
Yoda. Features: Jedi, handsome.

Episode III: Revenge of the Sith

Chapter 1, the battle for Coruscant

1-10. Well, here there can be no tricks at all, since there are not even forks. Just take a closer look around.
Notes: To fill the meter, destroy the ships attacking you.

Received Characters: None.

Chapter 2, the chancellor in danger

1. Near the start, use the arrow.
2. Before going down, again the shooter.
3. Behind the far left of the four doors, open R2.
4. Behind the second from the right of the four doors, open the C3PO.
5. In the next location, above the entrance.
6. To the left of the same entrance.
7. In the next room after the battle with Dooku, behind the right door.
8. After vapor has passed, turn the valve to blow up the shutter cover.
9-10. On either side of the command bridge entrance.

Note: the duel with Dooku will be complicated by the fact that droids will shoot at you almost all the time. Don't pay too much attention to them and concentrate on the Sith.

Received characters:
Obi-Wan Kenobi (Episode III). Features: Jedi.
Anakin Skywalker (Jedi). Features: clear.
Chancellor Palpatine. Features: no.

Chapter 3, General Grievous

1. On the ledge to the right of the bridge you built.
2-3. On the ledge to the left of the bridge. Fly there R2.
4-5. Two pieces in a row above the ledge behind the bridge. Build a platform for them with the Force.
6. Under the second place of Grievous. Shoot at the pieces to reveal a niche with a piece.
7. On the third platform, where Grievous runs.
8. To the right of the previous one, on the lower ledge.
9. Another platform to the right.
10. From the ninth detail across the bridge. In the hall, lower the four levers. Beware of mines.

Notes: during the battle, Grievous will run away to platforms inaccessible to you. You will have to smoke it out of there with a close barrel explosion. To hit it on the second, you need to build a platform with the Force and shoot while jumping from it, on the third you yourself will have to drag the barrel (it is in the niche behind the parts).

Received characters:
Commander Cody. Features: shooter.

Chapter 4, defense of Kashyyyk

1. First turn to the right. Destroy all pipes and use Force to move the bolons.
2. From the first rescued Wookiee further along the platforms.
3. At the next fork to the left.
4. Of all the plants on the beach, three conceal carrots. Pull them out, and then a detail will appear on the stone in the corner. The process of pulling out is very complicated by constantly attacking enemies. If you are playing together, let one distract attention to yourself. The distractor from the computer is not important: try to choose places where the shots will not reach you, although this does not always work, and do not try to kill everyone in order to buy time - reinforcements come too quickly.
5. On one of the two platforms that you connected with a bridge (you still need to shoot at targets from it).
6. In the center of the beach, go up two platforms by Grievous, further to the right R2.
7. Pick up the sunken ship and jump up from it.
8. Having stumbled upon a dry dark bush, act on it with a Sith.
9. On the path with rolling stones, go upstairs by the arrow.
10. Above the capsule-exit from the level.

Notes: a record level for the number of infinite enemies. First, the beach. Secondly, the swamp after the beach (there are two droid commanders on the ledges responsible for the disgrace). And thirdly, the last area with the capsule. Do not forget about the good tradition of hitting everything that comes to hand - many invisible landscape objects will give details.

Received characters:
Chewbacca. Features: shooter.
Wookiees. Features: shooter.

Chapter 5, the failure of the Jedi

1. Behind the first column.
2. Three of the abundance of parts sticking out along the edges of the cliff can be put on top of each other and use them to get to the part.
3. At the right end of the hall, use the arrow, on the platforms get to the window and break it.
4. After climbing the assembled stairs, enter the door nearby.
5. From the splintered ball down the stairs and into the room, assemble the chair structure and take the part.
6. To the left of the entrance to this room.
7-8. In a room with six niches, the left and right are open.
9. After activating the three switches, jump onto the open shutter, climb the platforms to the other end of the room and jump over the protective screen.
10. With three more switches pressed, pick up the part from the repositioned platform.

Received Characters: None.

Chapter 6, Darth Vader

1. Along the course of the run, on the left side.
2. In a crumbling room, on a flat area with a bunch of details.
3. In the far left corner, behind the partition.
4. Nearby, behind the lattice opened by the valve.
5. On the left side, behind door R2.
6. At the beginning of the next location.
7. In a niche, after pressing two buttons.
8-9. On small platforms sticking out of the lava.
10. On the platform to the right of the site of the last battle. Fly there R2.

Notes: the last fight will be with your partner. If you play alone, it doesn't matter whether you win or lose, the level will still be counted.

Received Characters: None.

Episode IV: A New Hope

A bonus level that will open to you after filling all the Jedi counters. There are no ship parts here, but there are many, many parts (it is easy to assemble more than 100,000 at a time) and Darth Vader himself. In the first room on the right you need to collect the word LEGO from the blocks, on the left - crush the caps with a blow from above and run over all the buttons. In the second room on the left, collect the mechanism and unwind it, and then go up on the fans.

Received characters:
Anakin Skywalker (Darth Vader). Features: Sith, signature breath.
Stormtrooper. Features: shooter.

Dexter's Diner

Place of deployment, neutral territory. Here you can choose to play any of the available levels, buy hints / heroes / bonuses or open them using codes (we are honest people, so we will not consider this option) and admire the assembled ships. You can also practice strength on interior items and collect a small initial capital (this opportunity will be available throughout the game, but then it will be more effective to go through the old levels again).

Hints
Contains basic information about the gaming device. Easily bought up on the vine for only 360 units.

Heroes
Of the 56 playable heroes, 31 are available for purchase. The rest you will receive for free in the story. The ability to purchase a specific character opens after you defeat / meet him at one of the game levels.

1) Droid racing - 250. Features: no.
2) PC droid - 350. Features: no.
3) Battle droid (security) - 300. Features: shoots, but slowly.
4) Battle droid - 200. Features: shoots, but slowly.
5) Battle Droid (Commander) - 1,000. Features: slowly shoots and speaks on the radio, which, it seems, does not bring anything.
6) Droydek -10,000. Features: protective field and long deployment to a combat position.
7) Royal Guard - 800. Features: shooter.
8) Padme - 800. Features: shooter.
9) Darth Maul - 15,000. Features: Sith.
10) Clone - 2,000. Features: shooter.
11) Geonosian - 2,000. Features: shoots, but slowly, can hover.
12) Battle droid (geonosis) - 300. Features: an old droid in a new livery.
13) Super Battle Droid - 5,000. Features: shoots perfectly.
14) Jango Fett - 65,000. Features: good shooter, can hover above the ground, however, does not fly anywhere, but ponto.
15) Boba Fett - 800. Features: analogue of the boy Sk iwoker.
16) Luminara - 20,000. Features: Jedi.
17) Ki-Adi Mundi - 25,000. Features: still a Jedi.
18) Kit Fisto - 35,000. Features: and another Jedi.
19) Shaak Ti - 15,000. Features: well, finally a Jedi, and I was already starting to worry:
20) Count Dooku - 45,000. Features: Sith.
21) Grievous' Bodyguard - 30,000. Features: has a staff, jumps higher than others.
22) General Grievous - 200,000. Features: 4 lightsabers, jumps higher than others, handsome.
23) Clone (episode III) - 600. Features: shooter.
24) Clone (episode III, pilot) - 700. Features: shooter (though a pilot).
25) Clone (episode III, swamp) - 800. Features: you won't believe it, shooter.
26) Clone (Episode III, Walker) - 2,500. Features: that's why they are clones:
27) Mace Windu (Episode III) - 30,000 Features: Jedi.
28) Disguised clone - 2,750. Features: shooter.
29) Darth Sidious - 150,000. Features: Sith.
30) Rebel Warrior -1,000. Features: shooter.
31) Princess Leia - 50,000. Features: shooter.

Extra
Magenta - 50,000. All light sabers turn purple like Windu.
Large blasters - 50,000. External change in the appearance of blasters.
Classic Blasters - 75,000 External change in the appearance of blasters.
Weak Balsters - 100,000. External change in the appearance of blasters.
Silhouettes - 75,000. Black solid shapes instead of textures. Gothic.
Mustache - 150,000. Mustaches are added to all characters.
Tea Cups - 175,000. Versatile deadly cups instead of light sabers and blasters.
Brushes - 200,000. Evil Jedi janitors on the warpath.
Kits detector - 750,000. All parts of the ship are marked with white arrows. A useful thing.
Invincibility - 1,000,000. She is the most.

Jedi counter
To get a super-set part on a level, you must fill the Jedi counter. To do this, you need to collect a certain number of parts. Attack objects around you or use the Force on them to get them. In the event of death in the battle of bonds, you drop 2,000 units of details, which you can still manage to pick up. Death from falling into an abyss or into any substance not intended for life is punishable by 1,000 units, which, however, you will not pick up (however, there are exceptions, for example, one blue part falls out of the hero, which he immediately picks up in the fall) ... In general, the characters are not very durable, so be careful. The meter only needs to be filled once, after which you can lose parts without worrying about dropping it.

Ship details
In addition to the main super-set, each level has its own set of ten parts. These details are well hidden and often require the efforts of several characters, that is, they can only be taken in free mode. For each assembled ship, you will be given 50,000 units, so, in addition to the point in the passage of the game to the maximum, this is also a good income. Read more about the location of the details in the walkthrough of the levels themselves.

Types of parts and their cost
Silver piece - 10 units.
Gold piece - 100 units.
Blue part - 1000 units.

Episode I: The Phantom Menace

Chapter 1, negotiations

Since the passage of the levels in itself does not represent anything difficult and incomprehensible, I will describe only noteworthy moments + getting the details of the ship.

All directional designations, etc. are given relative to the camera, not the player.

1. Open the first door on the left in the corridor with the droid. Inside, stand on the buttons with both heroes (if the second character is controlled by the computer, he will do it himself), kill the droids and take the part.
2. Toggle all six blue levers. The detail will appear in front at the height of the jump.
3. Open the second door on the left with the droid. As a Skywalker boy, dive into the mine and turn off the protective screens. Build a column and jump from it to the part.
4. Switch the six purple levers in the same way.
5-6. Open R2-D2 the third door. Force the ship in the center. Jar-Jarom jump from the platform next to the screen and take the part. From the same platform, open the mine at the top and climb into it. Use R2's hover to fly over the abyss, then jump onto the ship and take another piece from it.
7. Having opened the passage in the small room by Force, climb onto the created structure and jump up.
8. Once in the hangar, jump in an arc to move to the adjacent ledge, or go down, build a platform by force and Jar-Jar jump there.
9. Move the structure in the nearest corner and climb from it to the platform. Open door R2-D2. Inside, by manipulating the buttons, remove the cap that covers the engine.
10. Build a lift to the platform next to the magnet, activate the lever on the wall to start the platform movement, climb onto it and wait for it to reach the part. Or, simply hover R2 to get to the target from the starting position of the platform.

Note: The Jedi counter is easy to type.

Received characters: TS-14. Features: can open some doors.

Chapter 2, the invasion of Naboo

1. In a small dead end on the right, build a platform with the Force and shoot from it at the target.
2. After you remove the tree blocking the way from the path, attack it until it is completely destroyed.
3. Having blown up the ship blocking the way, jump up from its remains.
4. Remove these remains and jump into the opened niche.
5. Use the Force on the plants on your way to the stairs. Some of them will make a distinctive sound and leave an object behind. The last plant will leave the platform. Move it to the desired location and take the Jar-Jar part.
6. Climb onto the ledge from which you took the parts to build the platform.
7. After removing the parts blocking the log, go down to the ledge formed by them.
8. On the way, dive into the mine.
9. Detail behind a door guarded by three droids, just after the swamp.
10. In the last location, collect the constructor from three parts.
Note: The droids coming from the forest are endless. Don't try to kill them all.

Received characters:
Jar Jar Binks. Features: jumps higher than others.

Chapter 3, escape from Naboo

1. First, make three cubes out of the door partitions, then put them on top of each other and take the Jar-Jar part.
2. Upstairs, before going to the next location, pull out two platforms from the wall and fly from the upper R2 to the corner - there is a detail hidden in the greenery.
3. In the next area, go downstairs immediately.
4. Having crumbled the windows, go to the left edge and jump down. Kill the droids and head right.
5. Here, below, fly over the abyss R2, climb up as a shooter, lay down the droideks, climb up again and take the part.
6. In front of the large gate (which opens with a shot at four targets), climb the stairs behind the columns and climb up the arrow, then dive into the mine.
7. From the mine move to the left and move to the balcony.
8. In one of the three closed cells on the left.
9. There are four trees around the central button. Destroy the crowns and build the foundations in one column, climb onto it and jump up.
10. In one of the closed cells on the right, there is an exit from the level.

Note: To fill the meter, demolish everything up to the balcony railing.

Received characters:
Queen Amidala and Captain Panaka. Features: they can shoot at targets and climb on the lines up in certain places (hereinafter just arrows).

Chapter 4, the Mos Espa race

1. At the end of the enclosed ascent to the right, before entering the cave.
2. Inside the cave.
3. In a canyon that can be shot through, on the left side.
4. At the turn-exit from the canyon, between the pillars.
5. A little further under the arch on the right side. Choose the right one of the two accelerations.
6. Straight ahead, after a series of accelerations, before climbing.
7. In the middle of the third section of the track, in front of one of the acceleration groups.
8. Before the finish.
9. Between two accelerations on the straight line of the first leg, appears on the second lap.

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