Home Fertilizers Medium graphics settings gta 5. Grand Theft Auto V. Graphics. Settings guide. Performance testing. Increased loading distance for more detailed objects

Medium graphics settings gta 5. Grand Theft Auto V. Graphics. Settings guide. Performance testing. Increased loading distance for more detailed objects

Detailed graphics settings

  • Ignore memory limit. Disable;
  • DirectX. Select version 10, because version 11 gives us access to additional settings such as MSAA anti-aliasing, tessellation and grass quality;
  • Screen resolution and frequency. We set our resolution and 60 HZ, because this is what we will achieve FPS;
  • Anti-aliasing FXAA. We must turn it on, it has almost no effect on performance, but the smoothing effect on the face;
  • Antialiasing MSAA. Disable, with DirectX 10 it will be unavailable, one of the most demanding game settings;
  • Vertical sync. It is recommended to leave it on, however, if you need to free up additional resources, you should turn it off;
  • Population, species and focus. Fully to a minimum;
  • The quality of the textures. Standard quality;
  • The quality of the shaders. High quality, because they are not demanding on the system;
  • Shadow quality. Standard quality;
  • Reflection quality. Standard quality;
  • Water quality. Standard quality;
  • The quality of particles, grass and special effects. Standard quality;
  • Soft shadows. It is recommended to set it to Soft;
  • Anisotropic filtering. We put x16;
  • Additional image settings. Disable all available options.

If all of the above did not help, then you may have problems with the operating system or hardware (RAM, problems with the hard drive or overheating).

Setting up the video card

For NVIDIA video cards, you need to go to the "NVIDIA Control Panel" and in the "Adjust image settings" tab move the slider to the "Performance" state. For AMD graphics cards, we recommend using the free RadeonPro utility.

Power supply setup. Control Panel - Power Options - Sleep Mode Setting - Change Advanced Power Options - PCI Express - Link State Power Management - Value: Off.

  • Anisotropic Filtering: OFF
  • Vertical sync pulse: OFF
  • Background Light Shading: OFF
  • Maximum number of pre-trained personnel: 4
  • Streaming Optimization: ON (If multiple processors)
  • Power management mode: Maximum performance mode preferred
  • Anti-Aliasing - Gamma Correction: OFF
  • Anti-Aliasing - Transparency: OFF
  • Triple buffering: OFF
  • Texture Filtering - Anisotropic Sampling Optimization: OFF
  • Texture Filtering - Quality: High Performance
  • Filtering textures - negative deviation of UD: Snap
  • Texture Filtering - Trilinear Optimization: OFF

System speed

In gta 5, a large number of settings for graphics, which allow you to very flexibly adjust the graphics and performance of the game for a specific computer. We wrote a great guide on setting up and optimizing graphics in gta 5, which settings items affect what, how much they affect the performance of the game (the number of fps), what can be disabled in the graphics, and what is better not.
A few days ago, NVIDIA released a large article in which it described in detail all the graphics settings in GTA 5, the change in game performance on the same computer, and also provided screenshots of the changes in the graphics, what has changed, as well as recommendations for optimizing graphics in GTA 5 ...

What is the essence of the experiment? show what incomprehensible letters and meanings give in the image settings of gta 5, how they affect the speed of the game.
After reviewing this article, you can change some settings to improve the speed of the game, moreover, without significantly degrading the quality of the picture.

By the way, I will add on my own, if you do not want to read and understand the settings and you have an nvidia video card, I advise you to try to optimize the game with the GeForce Experience program. There you can choose what you want more, the speed of the game, or the quality of the picture, and the program itself will select the values ​​for your video card, I have a gtx 760, I optimized the game, and I am satisfied, stable 50-60 fps, many values ​​are set higher than the standard ones, as well as the amount of memory required is 2600MB, although my video card has only 2000MB. Try it.

Test computer configuration:
- Processor: Intel Core i7-5960X @ 4.4GHz;
- RAM: 64 GB;
- Video card: Nvidia GeForce TitanX SLI.

An incredibly powerful machine, but it will also work to its limit, and there will be a noticeable change in performance and graphics.

How much video memory (memory in a video card) consumes gta 5 on a Pc with different settings.

As you can see, at a resolution of 1920 x 1080, a very high quality of textures will require as much as 1335 megabytes, a 100% diversity of the population requires another 763 megabytes, and a very high quality shaders will require another 711 megabytes.

DirectX version


In the settings of Gta 5, there are 3 versions of DirectX available to choose from, these are 10, 10.1, and 11, support for 10 and 10.1 is made for better compatibility with old video cards that do not support version 11, but are produced enough to handle games.
See on the graph how the performance changes from changing the DirectX version

As you can see, on the older version of Diretect X, the performance is about 20% higher, but do not rush to change the value, the fact is that this is an outdated version and it does not have certain tools and capabilities, from which the effects in the game will look worse, and since graphics decreased, productivity increased. Also, according to NVIDIA's assurances, the stability of work on DirectX 11 is higher.

Texture Quality


It's simple, the higher the quality of the textures, the better the graphics, you are given the opportunity to choose from 3 settings, normal, high, very high. There is no huge difference, but this parameter takes up a lot of video memory.
Let's see how the performance has changed with different texture quality.

As you can see, the change did not affect performance much, BUT on less powerful machines the values ​​will be higher, since with a lack of video memory, performance degradation is inevitable. It is recommended to set this parameter to a high position, and if you have less than 2 gigabytes of video memory - to the normal one.

Also see the difference between high, very high, and normal, in different places. Move the slider right to left.


Distance Scaling


This setting greatly affects the quality of the overall picture, namely, how well distant (in the distance) objects will be drawn, which significantly increases the load on the video card, and can greatly and sharply reduce the FPS in different gaming locations, especially in cities.
As you can see from the graph, this option reduces the number of FPS by about 10, with a change from 0 to 100%.

Now see how this setting changes the game:

Extended Distance Scaling


This setting changes the distance at which textures will be loaded in a higher resolution, thanks to which the quality of objects near the player and at a distance will be stunningly detailed. This option quite strongly optimizes the graphics in the game, allows you to load your video card for processing close objects, but owners of very powerful gaming systems can improve the picture quality.

Decreased performance on the test bench:


As you can see, this setting reduces performance by 5-8 fps, and now see how the graphics will change in the game:

According to the comparison photo, the quality of the shadows, their detail and complexity, change quite a lot. As well as the quality of grass, foliage. Don't look at the cars too much, screenshots were taken at different times, cars are moving.

Grass Quality

In gta 5, the grass has changed quite a lot, if you compare the graphics with the graphics on the xbox 360, many underestimate the load that high-quality realistic grass gives. The grass has many objects that change position from various factors, a large number of shadows.
If you change the grass quality settings, and this does not greatly change the number of fps, then I strongly advise you to come to the countryside, to fields or to a forest where there is a very large amount of grass, even on very productive systems, an overestimated position of the quality of the grass can cut you up to 40% fps. Likewise, if you have a decrease in productivity in rural areas, reduce the quality of the grass, and other settings related to the grass.

Let's see how the game speed changes when changing the parameter - the quality of the grass.

As you can see, this setting greatly affects the speed of the game, even on an incredibly powerful computer, the ultra graphics parameter dumps the fps of games from 57 to 33. A very important setting for optimizing the graphics speed of GTA 5 on a pc.

And now for a stunning change in graphics in the comparison screenshots:


As you can see, in any position of the graphics, except for the normal one, there is a high-quality beautiful grass, but in the normal position there is no grass.
I advise you to set the position high, there is no huge difference between high and ultra, but the load varies greatly, by about 12 fps on the test bench.

Shadow Quality


Shadows and their quality make the graphics in the game really natural, the way we are used to seeing them in life. The better the shadows, the more video memory you need, and the greater the load on the video card itself. But the difference in graphics is visible even to the naked eye. The higher the quality of the shadows, the clearer and more believable the shadows, and the more of them in the picture.
First, let's see how the performance changes in the gta 5 graphics when changing positions from normal to very high.


As you can see, great shadows eat up a good 10 fps, and this setting also flexibly interacts with the "high-resolution shadow" setting, read about this setting below.

Now watch how the graphics change:

High Resolution Shadows

This option even improves the quality of shadows, but it loads the video card very heavily. It goes without saying to use high-resolution shadows when the shadow quality is set, high or very high.


FPS drops by 5-7 units, but this option requires even more video memory.

Two screenshots, with high resolution shadow option enabled and disabled.

Extended Shadow Distance


This option allows you to increase the distance at which shadows begin to be drawn, which makes the picture more realistic, but by itself increases the load.


This setting does not greatly increase the load on the video card, only 3-5 fps, although the difference in realism between 100% and 0% is quite noticeable.

The difference in picture quality:

Long Shadows


This option improves the rendering of shadows at sunrise and sunset, but it adds its own load particles, if you have performance problems, feel free to turn it off. This option has almost no effect on the quality of the picture, see the screenshots for yourself.

Loading more detailed textures during flight (High Detail Streaming While Flying)

This option in the graphics settings of GTA 5 is used to adjust the load on the video card when moving quickly in the game, for example, on an airplane. This option allows you to optimize the graphics when flying on an airplane and save 5-10 fps, but in some places the difference in the detail of some objects is quite large.

Ignore Suggested Limits


This option monitors the video memory, when you change different values, the amount of video memory required for these settings changes, this option limits the settings and does not exceed the physical amount of memory. I advise you to carefully handle this setting, if the video memory is clearly overflowing, there may be crashes, glitches, etc. BUT, GeForce Experience itself enabled this option, and the current settings consume 2500 megabytes of memory, and physically I have 2000, and everything works fine.

Global Ambient Occlusion Model


This option is responsible for realistic darkening of some objects in the game, changing color depending on the location of the sun. The difference in realism between high and off is quite large, but the difference between high and normal is not very large.


As you can see, the high parameter does not differ much from the normal one, perhaps this is a bug.
The difference in picture quality:

Anisotropic Filtering


This setting improves the quality of textures and textures at an angle to the player. This setting perfectly increases the quality and detail of the world, but almost does not load your video card. See the difference between 16x and off.


The difference in picture quality:

Population Density


This option has a significant impact on both the performance of the game and the experience of the game. The more people and cars on the streets of the city, the more work on processing shadows and effects for your video card. Can you experiment with this indicator, maybe you like empty streets better?

The difference in picture quality:

Population Variety


This option allows you to optimize the consumption of video memory, the game has a certain number of models of people, cars, if you insert 100%, then the game will be the most diverse, but it will require a lot of video memory, I think it is better to look at the same people and cars, but put more high quality textures. This setting does not affect the FPS, only the memory consumption of the video card.

Post FX Effects Settings


This option adds a huge number of effects to the game, glare, sharpness, volumetric effects, motion blur, twilight rays. Basically, these effects work at sunrise and sunset. The difference in performance is very, very decent, like the difference in graphics. I advise you to set it to the High position, the load increases insignificantly, but the quality and number of effects increases noticeably.

This parameter adjusts various post-processing special effects in the game, such as: glow (bloom, bloom), speed effect (motion blur, blur), glare from the sun and highlights, depth of field (DoF), imitation of HDR on some surfaces, sun rays (God Rays), haze (heat, air distortion), volumetric smoke, fog and wind effects. As you can see, the list is pretty impressive. It should be said right away that some of the listed effects, namely "depth of field" and "motion blur" are available only with the value of "Very high." parameter under discussion. At values ​​below they will be unavailable. It is rather problematic to show the full range of modifiable effects using screenshots, since they are mostly random in nature, but still some can be observed all the time. For example, glow (bloom) and fog (in appropriate weather.). To show you the changes in these effects, use our interactive comparison:



As you can see, the lower the value of the setting, the less dense the fog looks and the less the glow of the sky, plus the sun's rays lose quality. To show you some pretty cool effects like sun flares and flares, we made another comparison:



In this comparison, only two settings were presented, since the effects shown in the screenshots take place only at the "Very high" values. and "The Highest Degree". They are absent on the rest of the setting values.

The parameter significantly reduces performance at the "Highest degree" and "Very high" settings. Sometimes, the difference between individual values ​​reaches 10-15 FPS (according to numerous reviews of Western players) on medium and weak machines. The "High" value retains a fairly wide range of special effects, but the FPS does not significantly decrease. The difference in FPS can vary quite a lot depending on the models of video cards (the difference decreases on top models), but nevertheless, you can see the generalized values ​​below.

high
FPS difference: on top-end machines, the effect of this parameter will be medium or low, but on medium and relatively weak computers, the spread can be much greater.


Motion blur

Customization for everyone's personal preference. As you like. Available only when the value is "Very High" parameter " Setting up special effects". Adjusts the degree of the" speed effect ", better known as Motion Blur. The more the scale is filled, the more blurry the surrounding world will be when moving at high speeds. The optimal option is 50% or lower (again, as you like).

Impact on performance: absent

Depth of field effect

If you like the blurring effect of the background in the game when you move in a vehicle or use the scope on a weapon, then enable this option. As a reminder, just like Motion Blur, this effect is only available when set to Ultra High. and "Highest degree" for "Customize special effects."
Objectively, using this effect helps to focus on certain objects or scenes during gameplay. Adjust the option to your liking, without fear of losing performance. To see the effect of enabling depth of field, use an interactive comparison:



Impact on performance: absent

FPS difference: 1-2 FPS between Off. and "on" respectively.

Anisotropic filtering

This technology is known to everyone and is used wherever possible. Allows you to maintain the sharpness of textures when looking at the latter from different angles in relation to the player. For example, if you are looking straight ahead, the texture of the road to your side near the edges of the monitor will not blur, but will remain crisp. To better understand the mechanism of this option specifically in GTA 5, use our interactive comparison:



It is worth noting that the use of this technology inside the game may not fully process surfaces, so we recommend that you enable anisotropic filtering through your video card driver to get even greater clarity and sharpness of textures at any angle and on any textures.

Impact on performance: absent(in fact there is, but too insignificant)

FPS difference: 1-2 FPS between Off. and "16x" respectively.

AO shading

Or Ambient Occlusion. To many, this technology will be better known as SSAO, although this is only one of its variants, but it is he who is used in the game. This technology, in my opinion, allows you to significantly transform any games and give an incredible level of fidelity to game scenes, if all other aspects, such as lighting and detailing, are performed at the proper level. The technology works as follows: at the junction of two objects (for example, a wall and a floor) where a direct stream of light cannot get and where a shadow generated by the game engine cannot appear, the global shading technology creates this very shadow. Thus, various complex objects come to life, as even the smallest bends begin to cast a shadow and the credibility of the object or scene is dramatically increased. This technology does not create real shadows that would heavily load the system, it creates fixed shadows at the joints, which disappear when illuminated by a dynamic light source (for example, headlights of a car or a flashlight on a weapon). There are several types of this technology, differing in more thoughtful behavior and quality of shading. In GTA 5, as already mentioned, one of the simplest variations is used, but this does not prevent it from transforming the picture quite strongly. To understand the difference in the quality of game scenes when using this option, use an interactive comparison:


Many Western players have complained that this option simply does not work at any value. Of course, a way out was found, so if you find yourself in such a situation, follow these steps:

  1. Set the desired setting value "AO shading"("High" is recommended)
  2. Save your changes
  3. Parameter "Setting up special effects" translate to "Standard"
  4. Save your changes
  5. Parameter "Setting up special effects" return to the value that was set before the changes in point 3.
  6. Save your changes.

In the opinion of the author of this guide, this parameter should be enabled in any scenario, since it has almost no effect on performance, but it gives an amazing quality of game scenes, especially in Blaine County, where the technology creates shadows for grass and stones. Looks really cool, I guarantee it.

Impact on performance: low
FPS difference: 2-4 FPS between Off values and "High" respectively.

Tessellation

This option is available only for DirectX 11. The technology creates additional geometric details for objects, making them more voluminous and smoother. In GTA 5, this technology mainly affects trees, some urban subjects like cables and wires, water surface and rocks. In normal play, the differences when using this option are not so noticeable, but can still give a slightly greater gaming experience. This parameter has a rather low impact on performance. To show the effect of using this technology, we offer you an interactive comparison, where beautiful palm trees are the object of comparison:



In the comparison, there are only two comparison screenshots, since the difference between the rest of the settings is subtle.

Impact on performance: low
FPS difference: 3-4 FPS between Off values and "Very high." respectively.

Additional picture settings

Long shadows

When this option is activated, the game shadows will become more "complete" in the sense that they will be cast from the object completely, i.e. from the lowest point to the highest point of the game model. If not entirely clear, then imagine a lamppost with a height of 2500 mm (2.5 meters). With the option disabled " Long shadows"the shadow cast by the column will have a size of ~ 2000 mm, from the bottom of the column to the upper border of 2000 mm. When this option is enabled, the shadow will be cast to the full 2500 mm of the height of the mercury column. Also, when the discussed parameter is enabled, the shadows will be cast at a greater distance from the source than if the parameter was turned off. It mainly affects vegetation.Especially well all these changes in the length of the shadows can be traced during sunrise and sunset, as you know from the school course (if you went to lessons) that depending on the angle of incidence of light on the object, the length of the shadow cast by the object changes. During normal daylight hours, the change in this option may not be as noticeable and it will take some effort to see the difference in the length of the shadows. Indicate that the setting can be switched on and off according to your own taste. If you don't mind sacrificing a couple of frames per second for the sake of more spectacular shadows at sunrise and sunset, then enable this option. If every frame counts, turn off the option. So that you can clearly see the differences when using the discussed parameter, we offer an interactive comparison with screenshots taken during sunset:



Impact on performance: low
FPS difference: 2-3 FPS between Off values and "On" respectively.

High resolution shadows

Logical continuation of the parameter " ". Adds even greater resolution to the shadow maps, as a result of which, their quality becomes as high as possible (provided that the parent Shadow Quality parameter is set to the maximum value). Changes when this option is enabled are best seen with the" Sharp "parameter value. ". When using other methods of softening shadows, you will hardly see a difference in the final result. The setting does not hit the performance so much, but nevertheless, if you are not the owner of a top-end computer and use shadow softening algorithms, such as proprietary NVIDIA PCSS or AMD CHS , then this parameter for you will not have a strong value and it is better to leave it off.To compare the output quality of shadows using the discussed setting, welcome to our interactive comparison ("Soft shadows" are set to "Sharp"):



Impact on performance: the average
FPS difference: 5-7 FPS between Off values and "On" respectively.

Loading more detailed textures during flight

Translators from 1C also tried to translate this option. In the original, this parameter is called " High Detail Streaming While Flying", which means loading no more detailed textures, but objects. Yes, exactly objects, which means that during the flight, more detailed objects of the game world will be drawn. This is especially true for various billboards, large bushes on the ground, roofs of houses, fences and all kinds of fences, etc. In a word, everything that is especially striking during flight and creates a general pattern of the terrain, making it more alive with a quick glance, which is generally possible during flight. remains at a comfortable level, therefore, it is recommended to enable this setting. However, the option is still more subjective and you should only configure it as you wish.



Impact on performance: low
FPS difference: 3-5 FPS between Off values and "On" respectively.

Increased loading distance for more detailed objects

The setting is a child of the "" parameter and logically continues its effect, but, unlike the parent, has a much greater impact on the quality of graphics and performance. If the changes in the Focusing scale parameter were practically invisible at a quick glance at the general game landscape, then with a change in the child parameter, the situation is completely different. The setting is presented in the form of a scale and starting from the smallest values ​​of its filling, you will notice more and more obvious and incredible effects of the parameter on the quality of detail of objects at long distances. This is especially noticeable in the landscapes of Blaine County, where a huge number of objects are located, which noticeably add to the detail when increasing the value of the parameter under discussion. Among all the parameters, this one has the greatest impact on performance by all criteria, since it can significantly lower FPS and at the same time "eat" a very significant amount of video memory, therefore, this setting is more suitable for owners of top-end computers with a large amount of video memory. Below is an interactive comparison with which you can track changes in the detail of the background:



Impact on performance: high(consumes many video memory)

FPS difference:


Shadow length

Finally, the last parameter from the rather impressive list that we have analyzed will be the setting that is responsible for the distance at which shadows will be drawn without loss in quality due to the reduction in the size of the shadow map. In the original, the parameter is called " Extended shadow distance"(hello, translators from 1C!). In its meaning, the option is close to the settings that regulate the distance of drawing objects, only here shadows act as objects. The more the settings scale is filled, the more distance from the player the shadows will retain their original detail. specified by the parameters responsible for the quality of shadows. The option does not hit the performance so much, but nevertheless, it is intended more for top-end systems in terms of configurations than for medium and, especially, weak machines. Further, as always, you can familiarize yourself with an interactive comparison showing the effect of setting on in-game shadows:



Impact on performance: low
FPS difference: 3-5 FPS between the values ​​"0%" and "100%", respectively.

Part two:

Alternative methods of setting graphics and optimal values ​​of graphics parameters

This part of the section will look at various ways that you can improve the quality of your graphics without sacrificing performance, and in some cases even improving it. A kind of rating "gluttony" of the settings will be given, based on which, you can find out which graphic settings should be changed in the first place if you are not satisfied with the current performance of the game. Also, instructions will be given on automating the process of setting up the game for the lazy using special software from NVIDIA.

It is worth noting that all the methods and methods that will be discussed below were created and written for the owners of video cards. NVIDIA GeForce, therefore, if you are the owner of equipment from AMD, you will need to follow all instructions in the program AMD Catalyst Control Center similar to how it happens in the program NVIDIA Control Panel... These programs are similar in principle, so it will be easy for you to adapt the instructions for yourself. Go!

Rating graphics settings by performance impact

What is the first thing you do when, after launching the game and starting to play, you find noticeably low performance, or, more simply, "brakes"? Of course, you start to be hysterical, go to the graphics settings menu and start lowering them. The question is, which settings will you lower first? Many users try to act logically and based on their experience with other games and try to guess which settings are most likely to kill performance and which should be changed in the first place. Probably, this is the most correct and competent approach to setting up the game, since by simply lowering everyone and all of you, you may win a fairly large increase in performance, but you will still return to manually adjusting each parameter, because no one wants to look at the terrible graphics , right? Although, of course, there are exceptions to this rule in pursuit of the mythical maximum FPS at the expense of the graphics part.

So that you do not torment your head over which setting to lower in the first place in order to win more FPS or what to do at all if the game "slows down", we have prepared for you a so-called rating of graphic settings in terms of their impact on performance, based on the impact each individual setting for FPS and for the amount of video memory.

To begin with, I advise you to familiarize yourself with what parameters are the most "voracious" in relation to the video memory of your video adapter (click on the picture to enlarge):

Based on these values, you can find out for yourself which of the settings should be lowered in order to "fit" into the amount of video memory that you have, or simply in order to minimize the use of the latter, since, as before, the used amount of video memory can significantly exceed the available one, but the smaller the difference between these values, the less the likelihood of "freezes".

Further, I present to your attention the very rating of the parameters, which was mentioned at the beginning.
All parameters are presented in descending order, that is: first, there are the most "voracious" and demanding settings, and then, in descending order, there are parameters that have practically no effect on performance.

Parameters that have a high impact on performance are highlighted in red,
orange - medium, green - low, respectively.

You can get detailed information about each parameter from the list by simply clicking on the line with its name. This will take you to the appropriate heading from the first part of this section of the guide. Let me remind you that most of the parameters have an interactive comparison in case you cannot decide whether to lower the values ​​of one or another parameter, not knowing exactly how it will affect the graphical component.

Alternative method to enable FXAA

As mentioned in the title, MSAA provides excellent picture quality, but significantly reduces performance (1st place in the "gluttony" rating). In turn, anti-aliasing based on the FXAA algorithm gives excellent performance, but terrible in its in-game implementation. That is why it was decided to resort to another way to enable anti-aliasing - programmatically, through the 3D driver settings for the video card.

How to do it step by step:


One-click optimization with GeForce Experience

More recently, from the depths of NVIDIA, a powerful tool for optimizing game settings called GeForce Experience was born. This program contains specially created profiles for over 250 games and allows you to choose the optimal settings for the game, based on the performance of your computer in just one click! In addition, the program can automatically check for driver updates for your video adapter and various NVIDIA software.

This is a great solution for those players who do not want to bother with a long game setup, but want to immediately start the gameplay. You can choose between high performance or maximum quality and the program will automatically select the necessary settings profiles, which are constantly updated through a special "cloud".

You can download the program on the official NVIDIA website, or install it along with the driver for the video card. After installation and the first launch, the program will automatically check for updates for the video adapter driver and load the necessary game profiles, and then scan your system for games. Upon completion, the found games will be shown on the left side of the program window.

Further, you will only need to select a game from the list (in our case it is Grand theft auto 5) and in the right part of the window click on the green button "Optimize"... The program will set the optimal settings for the game and save them. If you want to determine for yourself what you need - high performance or great graphics, then click on key icon next to the button "Optimize" and with the help slider set the necessary balance between quality and performance.

DSR technology in GTA 5

Dynamic super resolution allows you to calculate the picture in games at a higher resolution,
and then scale the resulting result to your monitor resolution, providing graphics in
4K on HD screen. The technology works great in GTA 5 and allows you to get the highest possible picture quality, even if you do not have a monitor for ultra-high resolutions like 4K.
With the inclusion of DSR technology, the graphics add to everything: the textures become clearer, the need for anti-aliasing disappears due to the fact that now game models are displayed in ultra-high resolution, all vegetation looks more detailed and clear, the quality of game effects in general increases, the detail of distant shots is significantly transformed in Game.

This technology is intended for users with top-end configurations of computers with the latest generation graphics cards marked with GTX.

DSR is activated and configured in the 3D driver settings. If the system is connected to a suitable monitor, then you can select a multiplier in relation to the "native" display resolution. It leads to the appearance in the games of the corresponding settings, which can be selected. NVIDIA has implemented a special filter that allows fractional scaling without sacrificing image quality.

DSR support in the driver will be available for monitors with the following resolutions:

  • 2560 x 1600
  • 2560 x 1440
  • 1920 x 1080

That is, 4K monitors will no longer have this option. So NVIDIA itself thought out in which native resolutions DSR makes sense, and in which not. In any case, downsampling to 3840 x 2160 is hardly reasonable today, as graphics cards simply don't have the resources to render at higher resolutions.

You can enable this technology by selecting the lines in the list of application parameters
"DSR - Factors" and " DSR - Smothness"and setting them to the desired values.

"DSR - Smothness" allows you to adjust the level of the Gaussian filter, that is, the level of smoothing (blurring). This adjustment is useful if you want to achieve the optimal picture quality. Each gamer reacts to the anti-aliasing level differently, and the optimal DSR level differs between games. Therefore, it makes sense to use this setting if you plan to play with active dynamic superresolution. We recommend a value of around 30% as the best value.
We also recommend taking a look at our little interactive comparison when using DSR.

Performance issues Grand Theft Auto 5 on a personal computer? Have you tried all the most popular problem-solving methods but still haven't achieved the result? Then you've come to the right place! In this article, we will tell you about various little-known tricks that will help you squeeze out of GTA 5 maximum!

Attention! Be sure to back up the files you are changing before using the tips below and make sure you understand what you are doing. Remember, the editors of our site are not responsible for possible problems caused by user errors!

Before proceeding directly to the tips, you need to check whether your computer meets the system requirements of the project, and they, by the way, are extremely high:

  • OS: Windows 7 SP1 / 8.1 / 10 (x64 only);
  • CPU: Intel Core i3-2100 @ 3.1 GHz | AMD Phenom II X4 945 @ 3.0 GHz;
  • RAM: 8 GB;
  • Video card: NVIDIA GeForce GTX 660Ti 2GB | AMD Radeon HD 7870 2GB or better
  • DirectX version: 11;
  • HDD: 45 GB.
The recommended system requirements are significantly higher in terms of requirements for all computer components:
  • OS: Windows 10 (x64 only);
  • CPU: Intel Core i7-3770K @ 3.5 GHz | AMD FX 9550 @ 4.7 GHz;
  • RAM: 16 GB;
  • Video card: NVIDIA GeForce GTX 970 3.5 + 0.5 GB | AMD Radeon HD RХ 480 4 GB;
  • DirectX version: 12;
  • HDD: 55 GB.
If your hardware meets the minimum requirements, then you are halfway done. Now you can move on to the problem solving phase.

Files, drivers and libraries

Before you start looking for your problem, you need to update your video card driver to the latest version:

A prerequisite for the successful functioning of any game is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to quickly and easily download the latest drivers and install them with one click:

  • upload Driver Updater and run the program;
  • perform a system scan (it usually takes no more than five minutes);
  • update outdated drivers with one click.
It is possible that you will need to update supporting software such as DirectX, Microsoft .NET Framework, and Microsoft Visual C ++: Utility DLLs:
  • (Download )
  • (Download )
  • (Download )
  • (Download )
If you have done all this, and the problem remains, then you can look for it in the list below.

Automatically set process GTA 5 high priority

Improve productivity GTA 5 can be opened by opening the task manager and asking the process " GTA 5 "high priority. Rockstar Social Club and GTALauncher, in turn, are better off switching to low priority.

There are several ways to automate the above steps.

In order to use the first method, create a .txt file and write the following in it:

start steam: // rungameid / 271590
timeout 60
wmic process where name = "GTA5.exe" CALL setpriority "high priority"
wmic process where name = "gtavlauncher.exe" CALL setpriority "idle"
wmic process where name = "subprocess.exe" CALL setpriority "idle"

Then save this file with the .bat extension, and then start the game from it. The priorities will be automatically set correctly immediately after the game is loaded.

The second method works with absolutely any PC version. GTA 5. Create a .txt file and write the following in it:

Windows Registry Editor Version 5.00
“CpuPriorityClass” = dword: 00000003
“CpuPriorityClass” = dword: 00000005
“CpuPriorityClass” = dword: 00000005

Then save this file with a .reg extension. After that, we recommend that you make a backup copy of the registry data. Then run the created file as administrator and agree to add new files to the registry. After that, you can play safely. It is not necessary to store the created .reg file.

Place of installation

The next item is for those who have GTA 5 and Rockstar Social Club are installed in different partitions of the hard drive. Just move them to one section and your productivity should increase.

In the event that you decide to move the Rockstar Social Club, you need to make one small change. First, you need to know where the files were originally located and where you want to move them. Let's say you want to move the Rockstar Games folder from “C: Program Files” to “G”. This is just an example. The initial data may differ, but the algorithm of actions is always the same.

After you move the folder to a new location, write the following on the command line:

mklink / d “C: Program FilesRockstar Games” “G: Rockstar Games”

Then press Enter.

Note. The command line is best run as administrator.

Setting up the swap file

GTA 5 requires a lot of RAM, so it doesn't hurt to increase the paging file size.

To do this, open the control panel, enter the “System” tab and select “Additional system parameters”. There you need to click on "Performance". In the window that opens, select "Advanced", and then go to the "Virtual memory" tab, where we click "Change".
Here you need to set the setting for the hard disk partition on which the GTA 5. The Initial Size value adjusts the amount of virtual memory recommended by the system, and the Maximum Size value doubles the amount of virtual memory.

Adjusting these parameters should solve performance problems GTA 5 caused by the swap file.

GeForce Experience issue

This tweak can help gamers using Nvidia's GeForce Experience technology. GeForce Experience can be streamed through the Nvidia Shield even when you don't want to use it.

In order to solve the problem, open the "Start" menu and find the "Services" tab. Open it and disable "Nvidia Streamer Service". Make sure the "Startup Type" item is disabled.

Restart your computer for the changes to take effect.

Multichannel memory architecture

If your PC has several sticks of RAM, then, for maximum performance, they should work in dual-channel mode. You need to find your motherboard manual and make sure everything is properly connected and configured.

Custom radio

Sadly, adding your own radio tracks can hurt performance a little. GTA 5. Just delete any MP3 files you added to the game yourself. This can help save a few frames per second.

MSAA and herb

If you have problems displaying vegetation - disable MSAA. This should eliminate them and increase overall performance. Alternatively, you can try to reduce the quality of the herb itself.

Departure when aiming out of the car

If the game crashes when trying to aim from a vehicle, open the game settings, go to the "Save and run" item, and then turn on the "Landing Page" setting.

All these little tweaks should help players with weak hardware slightly improve the performance of the PC version.

In-game customization

Detailed setting

Ignore memory limit - disable.

DirectX - setting 10, 11 direct gives us access to additional settings such as msaa anti-aliasing, tessellation and grass quality.

Screen resolution and frequency - here we just set our resolution and 60 hz, because this is what we will achieve with FPS.

Anti-aliasing fxaa - we must enable it, it has almost no effect on performance, but the result of anti-aliasing is on the face, because this is standard anti-aliasing.

Msaa anti-aliasing - turn off, it will be unavailable with directive 10, one of the most demanding game settings, I recommend turning it off even on powerful video cards, for those who experience freezes, and what is most interesting is that x2 and off have practically no visual difference, but about 20 is lost fps immediately, so I recommend enabling only x8 for owners of top video cards, we disable it.

Vertical sync is a must and highly recommend, the picture looks much better and smoother with it at 60 fps than without it at 80 fps, but first turn it off, for the general fps test.

Population, variety and focus - I will explain completely to a minimum why, the population of a city at the minimum value is a standard, the city will not be empty, if you recall gta 4, then after setting this slider to a minimum, the city becomes dead, immediately this is the normal state of the city, so turn it off , the same things are true with the diversity of the population, I would call this option "senseless eating up video memory", and what about focusing, to be honest, I did not notice the difference in my settings, but at the maximum value it also gives out not frequent freezes of the game, therefore turn off.

The quality of textures - everything is simple here, 1 GB of video memory is only the standard quality, I advise owners of video cards with 2 gb of memory and more to try to set high ones, if 1 gb - set the average by default.

The quality of shaders - set high - shaders make textures in the field of view of higher quality, but not as demanding as textures, I would call them a cheap analogue of high quality textures.

The quality of the shadows is normal.

Reflection quality is standard, as we need to achieve fps, and not peer into reflections on glass.

Water quality is standard, for the same reason as reflections.

Particle, grass and special effects quality is standard.

Soft shadows - for owners of top-end and pre-top video cards, I recommend setting sharp shadows, that is, at the minimum this parameter, we set either softly or as softly as possible, shadows of standard quality, they are very angular, there is a "ladder", but just this soft function shadows, they become with rounded edges and we already observe ladders very, very rarely, the quality of the shadows improves right before our eyes, although initially we set the shadows to the standard, as a result we get less high-quality shadows with a minimum of performance costs.

Anisotropic filtering - we set x16, a useful function, together with our high shaders makes the picture pleasing to the eye.

AO shading - here we set only based on our preferences, try all the options, this function does not particularly affect not the FPS, not the picture.

If it doesn't help

If all of the above did not help, and your FPS are jumping, then there may be problems with the OS or hardware.
Hardware problems are most likely either RAM, hard drive, or overheating. If we sin on the RAM, then it must be run through the memtest program. Hard - free up disk space, do defragmentation (I recommend O&O Defragmenter for the latter). It is better to deal with overheating in stages - first, clean the system unit from dust, replace the thermal paste on the processor, etc. Better to read articles on this case.

Setting up in the system

Reduce the graphics settings of your graphics card

For NVIDIA video cards, you need to go to the "NVIDIA control panel" (usually right-clicking on the desktop) and in the "Adjust image settings" tab move the slider to the "Performance" state.

The video card is one of the main components on which the FPS depends.
Now I will show you how to set up an NVIDIA graphics card.

First, let's figure out the power supply:

Control Panel - Power Options - Sleep Mode Setting - Change Advanced Power Options - PCI Express - Link State Power Management - Value: Off.

Next, open the NVIDIA Control Panel, and in the "3D Settings" list, select "Manage 3D Settings", select grand theft auto v and specify these settings:
Anisotropic Filtering: OFF
Vertical sync pulse: OFF
Background Light Shading: OFF
Maximum number of pre-trained personnel: 4
Streaming Optimization: ON (If multiple processors)
Power management mode: Maximum performance mode preferred
Anti-Aliasing - Gamma Correction: OFF
Anti-Aliasing - Transparency: OFF
Triple buffering: OFF
Texture Filtering - Anisotropic Sampling Optimization: OFF
Texture Filtering - Quality: High Performance
Filtering textures - negative deviation of UD: Snap
Texture Filtering - Trilinear Optimization: OFF

System speed

At this stage, everything is simple. Go to "My Computer", then "Properties", "Additional System Parameters", "Performance", below "Parameters" and select the column "Provide the best performance"

Permission

It is better to set the resolution small. The higher the resolution, the lower the fps.

Solving some problems

If your mouse twitches when reviewing, then this problem can be solved in this way:

Lags / friezes when driving a car:

1. First, lower the graphics settings of the game. Very often, this problem occurs due to the included options that are not supported by the hardware. For example, switch DirectX, etc.

2. Remove the old drivers for the video card through the Control Panel. After that, download the latest driver version and install it.

3. If you have a licensed copy, then check the integrity of the game cache in the properties of the game in the Steam library.

GTA V crashes. Game freezes:

1. Lower the graphics settings in the game. This will most likely avoid errors in the processing of game data, which often lead to crashes.

2. Run the game as administrator

3. Make sure the game has enough resources - if necessary, increase the paging file.

4. For owners of licensed copies of the game, it is possible to check the files for integrity in the properties of the game, in the Steam library.

5. Sometimes reinstalling the drivers for the video card helps. A "clean" install is recommended.

6. The game may freeze if your hard drive is of poor quality and cannot provide the required data transfer rate.

7. Freezing may be caused by overheating of the computer. Watch this.

Textures are missing in GTA V. No textures:

1. Run GTA V as administrator.

2. Minimize the game and open the task manager (CTRL + ALT + DEL)

3. Find the game process and give it a high priority by right-clicking.

4. If it does not help, try increasing the paging file in the system settings, as well as lowering the graphics settings and screen resolution in the game.

GTA 5 is not saved. Problem with saving in GTA V:

1. Run the game as administrator.

2. Check that the system username is written in Latin letters.

Make sure that there is free space on the C drive and the drive where the game is installed.

3. You must have the Rockstar Social Club installed and be logged in.

Hope your FPS has increased!
Thank you for reading this material, I hope I helped you.
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