Home Grape Didactic game fix the mistake. Synopsis of directly educational activities on the speech development of children of the middle speech therapy group with general speech underdevelopment on the topic “Correct mistakes. Game exercise "Find kittens"

Didactic game fix the mistake. Synopsis of directly educational activities on the speech development of children of the middle speech therapy group with general speech underdevelopment on the topic “Correct mistakes. Game exercise "Find kittens"

Municipal autonomous preschool educational institution

"Kindergarten number 72"

Material developed by:

higher speech therapist

qualification category

Kopylova Natalia Sergeevna

Berezniki, 2015

Explanatory note to didactic material

"Card file of deformed texts"

The didactic material "Card file of deformed texts" was compiled on the basis of the methodological developments of SV, VV Konovalenko, IN Sadovnikova, LN Efimenkova.

The purpose of the manual: the formation of lexical and grammatical components of speech, the prevention of violations of written speech in preschoolers. The material was compiled taking into account complex thematic planning in senior and preparatory speech therapy groups for children with severe speech impairments.

Methodology for working with deformed texts in preschool age:

    The concept of deformed text is not given in work with preschoolers. Techniques are used: "Correct the mistakes", "The proposal is broken." At the very beginning of correctional and developmental work, visualization (subject and plot pictures) is necessarily used. When children master the skill of working on deformed sentences and texts, work can be done by ear.

The manual can be used by teachers, parents in working with children of senior preschool and primary school age.

Literature:

    Efimenkova L.N. Correction of oral and written speech among primary school students. - M .: Education, 1991.

    Konovalenko S.V., V.V. Frontal speech therapy classes in the senior group for children with OHP. - M .: Gnome, 2001.

    Konovalenko S.V., V.V. Frontal speech therapy classes in the preparatory group for children with OHP. - M .: Gnome, 2001.

    Sadovnikova I.N. Violations of written speech and their overcoming in young schoolchildren. - M .: Vlados, 1997.

Topic: Vegetables. Numbers "One", "One".

Game "Fix the mistakes of the gnome"

Grows in the garden one bulb, one eggplant

one radish. Ripe in the garden one apricot and one cherries.

Lies on a platter one orange and one lemon.

The store sells one watermelon and one pumpkin.

Topic: Nominative

plural nouns.

Game "Tell a sentence".

He sits on the fence and crows ...

In the village in the morning they sing loudly ....

Tanya has white on her head ...

The store sells children's summer….

Sitting on a piece of paper….

Cobwebs are spun in all corners ...

In a vase on the table is….

Scarlet flowers bloomed in the meadow ...

Graze in the meadow ...

In our house there are big light ones….

On the central street there are multi-storey….

Topic: Accusative

Confusion game

The cup washes Katya.

Bunny sculpts Vitya.

The cup drops Petya.

The hare is catching a fox.

The fish catches the fisherman.

The fish catches the old man.

The yarn is spinning an old woman.

The fish called the old man.

The old man scolded the old woman.

The butterfly draws a girl.

Game "Lost words" - negotiating sentences

with accusative nouns

singular.

The old man was catching with a net…. The old woman was spinning her ... Once the old man threw his ... into the sea. He began to click ...

Topic: Genitive

singular nouns.

Game "Make sentences"

Lena, don't be afraid, thunderstorm. Workers, perform, work. Alyosha never see an elephant. A mushroom grows in the forest. We collect a lot of ripe raspberries. Natasha take a lump of sugar. The table has one leg. Misha drink a glass of jelly.

Game "Finish sentences"

In late autumn there are no ... leaves on the trees. There are no ... chairs in the room. There are no ... people in the field. There is no ... picture in the book. The voices of ... a bird are not heard. There are many ... mosquitoes in the swamp. There is no ... snake in our forest. There are many ... snakes in the distant forest. Birds don't have ... teeth. There is no ... forest in the desert. There is no ... water lily in our river.

Topic: Prefixed Verbs.

The game "On the contrary" is the transformation of prefixed antonymic verbs according to the pattern.

Pour water into a glass - pour water out of a glass.

Enter the room -

Open the door -

Bring a toy -

Come to the table -

Come to visit -

Fly to the port -

Drive up to the gate -.

Game "Lost words".

    Vanya (crosses) the street. Vanya (approaches) to the house. Vanya (enters) into the house. Vanya (leaves) the house. Vanya (walks around) the house.

    Tanya (jumping) on ​​the court. Tanya (jumps) across the stream. Tanya (jumps) off the bench.

    The bird flies out of the cage. The bird (flies up) to the cage. The bird (flies) into the cage.

    Vanya (pours) water into a glass. Vanya (pours) water from a glass. Vanya (pours) water from glass into glass. Vanya is watering the flowerbed.

    The car (pulls up) to the garage. The car (drives out) out of the garage. The car (drives) around the garage. The car (runs over) the river. The car (driving) on ​​the road between the houses.

Topic: The preposition "On".

Game "Make a proposal".

They sat down, the lake, the ducks. Cucumbers, ripening, on the bed. The puddles, on the road, are large. On, hanging, branches, apples. They planted it on potatoes in a vegetable garden. Ripe, on, cranberries, swamp. The fish bite on the bait. On, hanging, picture, wall. Birch, beautiful, on, earrings. Hunted, ducks, wild, hunters. Do not paint on the cover .

Game "Insert a preposition"

Children rode ... a boat. ... a pine tree grew on the shore. The storks have built a nest ... on the roof. ... there was a sentry on the watchtower. ... the cranberries are ripe in the swamp. The portrait hung ... on the wall. Chickens sat down ... roost. …. to the north ... reindeer ride. Sasha plays ... balalaika .

Topic: Preposition "B".

Game "Make a proposal".

Slept, in, squirrel, hollow. In, birches, grove rustled. The machines in the field hummed in. The boys found a hedgehog in the bushes. People lived in primeval caves. It is pleasant to work in a clean classroom. A brook gurgled in a clean ravine.

Game "Insert a preposition"

The wolf lives ... in a den. ... lilies of the valley blossomed more often in the forest. … Chicks squeaked. Dad's car works ... at the bakery. Trout is found in ... mountain rivers. Eagles live ... in the mountains. The puppy was pulling a stick ... teeth. ... the stars shine in the blue sky, ... the waves are splashing in the blue sea. High ... there is snow in the mountains. ... grasshoppers cracked in silence.

Topic: Prepositions "С (СО)".

Game "Insert a preposition"

I have seven sisters.

I have seven sisters.

I will help everyone.

Olya sow

to reap.

Give me a doll to dress up.

Lena to cook.

Nura to sew,

Shura hay to stir up.

Singing songs ... Marusenka.

The tiniest one.

***

The dishes were cleared ... the table.

Dust off ... books.

Lena ... Sveta are friends.

The spoon fell ... of the table.

Masha loves strawberries ... with cream.

Mom loves strawberries ... with milk.

Lena will go ... for a walk with me.

The guys went for a swim and took ... a dog.

The foal ... clung to its mother in fright.

Topic: Prepositions "FOR, FOR".

Game "Make a proposal".

Game "Insert a preposition"

I went .. berries. Go ... nuts. Let's go ... mushrooms. I watched ... ants. I followed ... work. Got ... a job. Completed ... half an hour. I was sitting ... at a table. Hidden ... the horizon.

The guys didn't go camping ... bad weather. .. the forest seemed to be the sun. Lena did not go to the theater ... of illness. ... the cold wind could not continue the journey. A little monkey peeking out…. Trainer shoulders.

Theme: Autumn. Present tense 3rd person singular and plural verbs .

Working on deformed text for a picture :

It is the last warm days of autumn. From maples, lindens, oaks, birches, yellow leaves fall to the ground. Tanya and Petya are walking in the autumn garden. The birds no longer sing. They flies south. Tanya picks up fallen leaves from the ground. They want to make a beautiful bouquet for mom.

Topic: Verbs of the past tense.

Game "Fix the mistakes of the gnome"

Vanya woke up, did some exercises, washed, drank tea, went to school.

Tanya got up, after exercise and breakfast went to the store, to buy groceries, bought bread, butter, cheese, returned home, cleaned the apartment.

Topic: Accusative

singular nouns.

Game "Find the mistakes in the story"

Hedgehog.

Timosha and Grisha were in the forest. Timosha was catching beetles. Grisha found a hedgehog. Grisha brought the hedgehog home. There were mice in the house. Mouse catching hedgehog .

The story "Zoo".

The children went to the zoo. There they saw a huge elephant, a striped zebra. Funny monkeys. Cold water was poured over the elephant. Zebras chewed on fresh grass. The monkeys made funny faces.

Game "Correct the sentence"

Mom bought a saucepan. Kolya saw a toad. The toad was catching a mosquito. Swallows eat midges. The carpenter made a stool. Tanya knitted a jacket. Vitali made a boat. The hawk carried the chicken away. Sasha threw a fishing rod .

The game "make up sentences"

Sister, cook jam. Captain, serve, command. Sailors, wash, deck. Brother, meet, sister. Rain, moisten, earth. Masha and Lena see the rainbow. Grass, dew, cover. Wood, break, wind. Carp, catch, pike. Train, wait, passengers.

Topic: Genitive

singular nouns.

The game "Lost Words" is the negotiation of sentences with nouns in the genitive singular.

Tanya and Vanya collect leaves (chestnut) for a bouquet. Tanya picked up a leaf (maple). Vanya saw a leaf (birch). Dry leaves (aspen) lay in the clearing. Dry leaves (poplar) lay in the grass. Acorns (oak) lay on the grass. The wind rustled with leaves (poplar). Branches (willow) bent to the water. Berries (viburnum) turn bright red. Cones (pine, spruce) fell into the grass.

Topic: Prefixed Verbs.

Game "Fix the mistake".

Children pour flowers in a flower bed.

Mom is pouring soup into a plate.

Vanya pours water from a watering can.

The cook pours the gravy into the casserole.

Tanya pours water into a glass

Topic: Dative case of nouns.

Game "Make a proposal".

Give grandfather a scarf. Buy mom flowers. Give a comrade a book. Give the dog food. Give the cat milk. Comb the little sister's hair. Braid your friend's braids. Make a birdhouse. Change fish water. Crumble the chicken egg.

Game "Finish the sentence"

Tell me ... (fairy tale, little sister).

Give ... (carrot, rabbit).

Read ... (book, Vitya).

Give it back ... (book, Dima).

Give ... (medicine, grandfather).

Pour in ... (water, dog).

Draw ... (picture, sister).

Sing ... (Mishutka, song).

Call ... (aunt, Vera).

Take ... (grass, goat).

Bring ... (towel, brother).

Make ... (cage, rabbits).

Help ... (Natalya Sergeevna).

Help ... (mom and dad).

Topic: Instrumental case. "

Game "Finish the sentence".

The grass is mowed…. Soup is eaten…. Cutlets are eaten…. Onions are cut…. The soup gets in the way…. The grass is mowed ... the nails are pulled out .... Fire is poured ... The dough is kneaded…. The driver drives…. The pilot controls….

Game "Make a proposal"

The paths are sprinkled with snow. Street light with lantern. The roof is covered with iron. Hair wash with shampoo. Rake the grass with a rake. The mower is to mow the grass. The pond is thick with thin ice. Hands wash toilet soap. The bushes are pruned with garden shears. Sprinkle the paths with sand. Decorate the Christmas tree with Christmas decorations.

Topic: Prepositions "under, from under".

Game "Make a proposal".

A root was cut down under the tree. A small one made its way from under the sprout of the earth. The big pike went under the water. The dress was visible from under the coat. A snake crawled out from under the stump. We found mushrooms under dry leaves. There were many apples under the apple tree.

the chicken was rushing under the porch.

Game "Insert a preposition"

A large porcini mushroom has grown ... a spruce. ... the first snowdrops were breaking through. The subway is built ... on land. ... a small kitten jumped out of the table. Underground rivers flow ... by land. The kitten crawled out ... hats. The big dog jumped out ... the gate. ... the treetops were cool. During a thunderstorm, do not stand ... with trees.

Topic: Prepositions "above, below".

Game "Make a proposal".

The sun peep out from behind the clouds. Bushes due to pop out hare. Guests get up from the table. Exit the car from behind the bend. From the forest, from the mountains, grandfather Yegor is driving.

Game "Insert a preposition"

The mole dug through the course ... with earth. ... a thick fog rose like a river. ... grass rustled with feet. The firewood was removed ... the canopy. The mole lives ... on the ground. The dog slept ... on a table. The swallow made a nest ... with a roof. ... dragonflies frolicked by the lake. The gray wolf ... the mountain does not let us home. The plane flew ... through the forest. ... butterflies were whirling around us.

Integration of educational areas:“Cognition”, “Communication”, “Reading fiction”, “Health”, “Socialization”, “Safety”, “Music”, “Physical culture”.

Target: Refinement and expansion of the vocabulary on the topic "Pets".

Tasks:

1. Correctional educational tasks:

To consolidate children's ideas about pets, their characteristics ("Cognition");
- to improve the grammatical structure of speech: the preposition "s", the formation of names for baby animals, the formation of singular nouns in the accusative case, the naming of actions ("Cognition");
- exercise in naming onomatopoeia of animals ("Cognition");
- continue to teach to guess riddles, using the characteristic features of the appearance of pets ("Reading fiction");
- to teach to memorize the heard text of the work ("Reading fiction").

2. Correctional and developmental tasks:

To develop speech hearing, auditory and visual memory, logical thinking ("Cognition");
- to form the skill of memorizing a passage from the text ("Communication");
- to develop general and fine motor skills ("Physical culture");
- to strengthen the oculomotor muscles ("Health");
- to consolidate the fire safety rule ("Security");
- to develop emotional responsiveness to music ("Music").

3. Correctional educational tasks:

To develop communication skills of interaction, a benevolent attitude towards each other, politeness, responsiveness ("Communication");
- to foster love for pets ("Socialization");
- Explain moral norms of behavior using examples of the actions of the heroes of the read works ("Socialization");
- to educate the manifestation of initiative in helping comrades ("Socialization").

Vocabulary work: to guess riddles, pets live near a person's house, they are useful, people take care of pets, a cow with a calf, a sheep with a lamb, a goat with a goat, a pig with a pig, a horse with a foal, a dog with a puppy, a cat with a kitten, stands, sitting, playing, walking, washing, jumping, scratching, meowing, lapping, sleeping, matches.

Preliminary work:

Reading of K. Chukovsky's poem "Confusion";
- examination of illustrations depicting domestic animals, birds and their young, talking about them;
- carrying out an outdoor game "Cat";
- a conversation about fire safety rules.

Equipment, material:

- demo: Dunno doll, “Magic Rings” manual (for the didactic game “Whom do I see?”), “Dry pool” manual, basket for kittens, laptop, projector, cartoon “Confusion”, multimedia presentation (slides: “Confusion”, “Foxes set fire to the sea "," Burning match "," Butterfly puts out the fire ", gymnastics for the eyes" Butterfly ").
- handout: cards-schemes of riddles, toys-kittens,

Methodical techniques:

Artistic word;
- a surprise moment - the appearance of Dunno, kitten toys;
- using the method of mnemonics - cards with the image of riddle schemes;
- using the "Magic Rings" manual;
- game exercises: "Correct mistakes", "Whom do I see?", "Hide and seek", "What are the kittens doing?", "Cat", "Butterfly";
- using the method of impatience - transformation into cats;
- talking with children;
- viewing an excerpt from the cartoon "Confusion";
- viewing a multimedia presentation ("Confusion", "Chanterelles set fire to the sea", "A burning match", "Butterfly puts out a fire", gymnastics for the eyes "Butterfly").

The course of educational activities directly:

1. Organizational moment - making a riddle:

The boy is walking towards us
In a huge blue hat
Knows very little
This boy is small.
Who is this? Guess!
(Dunno)

Dunno's appearance, greeting.

Speech therapist: As you guessed, I made a riddle about Dunno.

Children: Dunno walks in a big blue hat. He doesn't know anything.

2. Didactic game "Correct Dunno's mistakes."

Speech therapist: Why are you sad, Dunno?

Dunno: I cannot guess riddles.

Speech therapist: What are we going to do, guys?

Children: We will teach Dunno to guess riddles.

Speech therapist: Our girls and boys are kind, sympathetic, always come to the rescue in difficult times.

The speech therapist invites everyone to a table on which there are cards with the image of riddle schemes turned upside down.

Speech therapist: Children, take one card at a time and turn them over. I will ask you riddles about animals. Listen carefully, these flashcards will help you solve riddles.

Dunno: Can I also guess riddles?

Speech therapist: Of course, Dunno, guess riddles. We will listen carefully to your answers.

Speech therapist makes riddles:

1) Soft paws, and scratches in the paws. (Cat)
2) The nose is a patch, and the tail is crocheted. (Pig)
3) He is friends with the owner, guards the house,
Lives under the porch, and the tail is a ringlet. (Dog)
4) There is a mountain, in front - a pitchfork, in the back - a broom. (Cow)

Dunno guesses riddles incorrectly, children correct mistakes, explain their answer using flashcards:

1st child: The cat has soft paws and sharp claws.
2nd child: A pig has a nose like a piglet and a tail like a hook.
3rd child: The dog guards the house. She has a tail in a ring.
4th child: The cow is as big as a mountain, the horns are like a pitchfork, and its tail is like a broom.

If necessary, the speech therapist complements the children's answers.

Dunno: And next time I will be as attentive as you.

Speech therapist: What animals did we talk about?

Children: About pets.

Speech therapist: Why are they called pets?

Children: They live next to the person's house.

Speech therapist: Why do they live next to people?

Children: People look after them. Pets benefit people.

3. Didactic exercise "Whom do I see?"(Using the "Magic Rings" manual).

Speech therapist: Every pet has its own cub. I suggest you look into the magic window and take turns to name who you see. But first, help the animals find their cub.

Dunno performs the task first and says: "I see a goat with a kid." Then each child completes the task and names whom he sees: "I see a pig with a pig (a dog with a puppy, a sheep with a lamb, a cow with a calf, a horse with a foal, a cat with a kitten)."

4. Game exercise "Find kittens".

The speech therapist asks to go to the dry pool and find kittens there.

Speech therapist. The cat has very playful kittens. They decided to play hide and seek. I ask you to help me find kittens.

Children find kittens in a dry pool.

5. Exercise "What is the kitten doing?"

Children sit on the carpet.

Speech therapist: Each kitten is busy with his own business. What does each kitten do?

Children say that one kitten is playing with a ball, another is walking, the third is standing, the fourth is sitting, the fifth is washing.

Speech therapist: What else can a kitten do? What is the kitten doing?

Children: Jumping, scratching, meowing, lapping, sleeping.

Speech therapist: I suggest putting the kittens in a basket, let them rest.

6. An outdoor game "Cat".

Dunno: I forgot who the kittens' mom is?

Children: Cat.

Dunno: I'm turning you into cats. One, two, three, spin and turn into cats.

Speech therapist: Tell Dunno the poem "Pussy" expressively and play.

Children recite a poem, coordinating words with movements:

You know me closely.
(Walking in a circle on tiptoes stealthily.)

I'm a friendly pussy.
(Keeping bent arms in front of the chest.)

Top - tassels on the ears,
(They stop, stand with their faces in a circle, make "ears" from their palms.)
The claws are hidden in the pillows.
("Claws" made of fingers.)

In the dark I can see clearly
I won't offend you in vain.
(They walk stealthily in a circle again.)

But teasing me is dangerous
(They stop again, face in a circle.)
I scratch myself terribly.
(Show "claws".)

V. Stoyanov

Dunno: One, two, three, turn around and turn into kids.

7. Exercise "Let's fix mistakes."

Speech therapist invites you to watch an excerpt from the cartoon "Confusion". Children sit on chairs.

Speech therapist: Now look and listen to an excerpt from the already familiar poem by K. Chukovsky "Confusion". Listen carefully, because then you will “correct mistakes” that are in the poem.

The pigs meowed:
Meow meow!
The cats grunted:
Oink oink oink!
The ducks croaked:
Kva, kva, kva!
The chickens quacked:
Quack, quack, quack!
Sparrow galloped
And the cow moaned:
Moo-oo-oo!
The bear came running
And let's roar:
Ku-ka-re-ku!

Screening of the presentation "Confusion":

Speech therapist: Have you heard all the "mistakes" that animals and birds made? How did the pigs meow?
Children: Meow, meow!

Children: Oink, oink, oink!
Speech therapist: How did the cats grunt?
Children: Oink, oink, oink!
Speech therapist: And how do they actually give a voice?
Children: Meow, meow!
Speech therapist: How did the ducks begin to croak?
Children: Kva, kva, kva!
Speech therapist: How should they give their voice?
Children: Quack, quack, quack!
Speech therapist: How did the hens quack?
Children: Quack, quack, quack!
Speech therapist: Do you know how they cackle in reality?
Children: Ko, Ko, Ko!
Speech therapist: How did the sparrow moan?
Children: Moo-oo-oo!
Speech therapist: How does he actually tweet?
Children: Chick-chirp!
Speech therapist: Who hums?
Children: Cow.
Speech therapist: How did the bear roar?
Children: Ku-ka-re-ku!
Speech therapist: But in fact, he growls like this: "Rrr!" Who crows?
Children: Rooster.
Speech therapist: Well done! You have fixed all the mistakes! And then disaster struck. What's the trouble?
Children: Chanterelles set fire to the blue sea.

(Show the slide "Chanterelles set the sea on fire".)

Speech therapist:

And the chanterelles
We took matches
We went to the blue sea,
They lit the blue sea.

Speech therapist: Do you think the chanterelle's matches were handled correctly? Do small children need to take matches?

(Show the "Burning match" slide).

Do not play, my friend, with a match,
Remember you, she is small
But from a small match
The house may burn to the ground.
Younger brothers and sisters
Preschoolers say:
“Remember firmly that matches
Not a toy for the guys! "
(B. Peacemakers)

Speech therapist: Let's return to the poem "Confusion". Many different animals extinguished the fire, but could not extinguish it. Who put out the fire?

(Show slide "Butterfly puts out a fire".)

Here the butterfly flew
She waved her wings
The sea began to die out -
And it went out.

8. Exercise for the eyes "Butterfly".

Speech therapist: Stand up straight, just watch with your eyes how the butterfly flew in different directions, trying to put out the fire.
(Show the slide "The butterfly moves left-right, up-down.") The butterfly moves 8 times.

9. End of the poem.

Speech therapist: But in the poem "Confusion" everyone changed their minds and began to give their voice correctly. Listen here. And if you remember the poem, help me tell it.

(Show slides.)

The geese started again
Shouting like a goose:
Ha-ha-ha!
The cats purred:
Mur-mur-mur!
The birds chirped:
Chick-chirp!
The flies buzzed:
W-w-w!
The horses whinnied:
And-and-and!
The frogs croak:
Kva-kva-kva!
And the ducklings are quacking:
Quack-quack-quack!
Piglets grunt:
Oink oink oink!
Murochka is cradled
My dear ...

Well done! Thank you for helping me tell the poem.

10. The bottom line.

Dunno: How interesting and pleasant it was for me to communicate with you! How I learned a lot. What did I learn?

Speech therapist: Girls and boys, help Dunno to remember everything that he saw and learned from us today.

Children list all the points.

Dunno thanks, says goodbye and leaves.

Tatiana Meshchanova
Multimedia game for children of the preparatory group "Correct the mistake"

Multimedia game

in the educational area "Speech development"

for children of the preparatory group

"Fix the error"

Made up: Meshchanova T.V.,

Description of work with the algorithm for using electronic interactive didactic multimedia textbooks in the educational process "Speech development".

The topic of the tutorial: "Fix the error"

Target age group: 6 - 7 years old

Purpose of the manual: Improving the grammatical structure of speech

Objectives of the manual:

Exercise children in the agreement of words in a sentence;

Develop thinking, visual perception, attention, memory, coherent speech;

Develop cognitive interest;

To cultivate the ability to listen to each other.

Algorithm for working with slides:

Slide number Actions and possibilities Option of the teacher's explanations

" Fix the error"

Didactic the game

for children 6-7 years old

Educator GBOU SOSH pos. Surgut s. NS. "Cockerel" T.V. Meshchanova

I do my music and listen to dishes.

Correct mistake.

The screen displays the "wrong" proposal and pictures with the actions of people.

I make tea and boil pancakes.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

I fry the cream and beat the potatoes.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

I cook cutlets and fry soup.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

I drink cake and eat compote.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

I AM playing in lessons and make dolls.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

We walk along the song and sing along the road.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

The screen displays the "wrong" proposal and pictures with the actions of people.

Mom ironing the floors and washing the laundry.

The teacher reads the "wrong" sentence and offers the child Correct mistake.

Then the incorrectly constructed sentence dissolves and when the child pronounces the sentence correctly, a correctly constructed sentence appears.

Well done boys!

The emoticon shows that you did great!

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Gender games for preschoolers are one of the ways to explain how girls and boys should behave, what rules their behavior in society obeys. The outdated stereotype "cars for boys, dolls for girls" has long outlived its usefulness, modern methods of early development speak of something completely different. In addition, the boundaries between male and female professions are gradually blurring, many women are fascinated by the ideas of feminism.

Objectives: To foster a culture of relationships between boys and girls. To form in children concepts about the positive character traits of boys and girls.

The course of the game: An adult tells about a magical land in which all the children were friends with each other, but an evil fairy quarreled all the children. Children are invited to collect the "Flower of Friendship", but for this each child needs to take a petal and name the good quality of a girl or boy. Children list positive qualities, and an adult connects the petals with the middle. When the flower is collected, the children applaud each other.

Didactic game "Magic Flower"

Objectives: To form an understanding of the household responsibilities of women and men, girls and boys. Foster a desire to help people.

Material: flower made of multi-colored cardboard, petals are removable, inserted in the middle

The course of the game: Children take turns tearing off the petals from the flower, naming the responsibilities that they perform in the family (watering flowers, sweeping the floor, looking after animals, “raising” younger sisters and brothers, mending toys, etc. You can diversify the game. Let the children list the responsibilities that their mothers, and then fathers, perform in the family.

Didactic game "Magic Flower"

Option 3 "Who am I in the family?"

Objectives: Formation of ideas about family ties. We teach children to correctly use words such as son, grandson, brother, daughter, granddaughter, sister (at an older age - nephew, niece, cousin, etc.)

Material: flower made of multi-colored cardboard, petals are removable, inserted in the middle

The course of the game: With the help of leading questions from an adult, the children must give an answer, who are they for their mother (their father, their grandmother)? etc.

Material: heart toy (any toy)

Course of the game: Children stand in a circle. Passing the toy to each other, they say their wishes: "I wish you ...."

Purpose: To foster in children a culture of behavior, politeness, respect for each other, a desire to help each other.

Material: plot pictures depicting different situations: a child pushed another, a child picked up a fallen thing, a child pity another child, etc.

Course of the game: Children look at the plot pictures and voice them with polite words.

If the child is at a loss, ask him leading questions from the picture. For example, what is the magic word to say for a friend to give you a toy?

how will you thank the person for their help?

how should adults be addressed? (call by name, patronymic and you)

what should be said when meeting a person?

what should you say to everyone when you go home?

what to say when waking up in the morning, coming to kindergarten in the morning? what words can you wish each other before bedtime?

what do you say if you accidentally push or hit someone by accident? etc.

Children should know and use the following words in life: hello, goodbye, see you soon, please, please, thank you, sorry, good night, etc.

Didactic game “Who wears what? "

Children are encouraged to choose clothes and accessories for the boy and girl.

Purpose: to form the idea of ​​children about men's and women's clothing.

Equipment: sheets of paper with painted, unpainted suitcases, colored pencils.

Description of the game. The teacher asks the child to imagine that dad (mom) is going on a business trip (on vacation) and packing a suitcase. With the help of pencils it is necessary to "fill" the suitcase with the things corresponding to the floor.

Option for the game: dad (mom) brought gifts to his son (daughter)

Purpose: the formation of gender representations in children.

Tasks: to consolidate the ability to be aware of oneself, other children as representatives of a particular gender; continue the formation of interest in the life and activities of other representatives of their own and the opposite sex; develop thinking, imagination; foster a friendly relationship between children.

Description of the game. To play you will need two dolls - a girl Dasha and a boy Sasha,

two boxes (red, for Masha, and the other blue, for Sasha) which contain "Gifts" (pictures depicting various items - toys, clothes for girls and boys, as well as items that do not have a characteristic gender identity). During the game, children need to correctly determine who the gift is for.

Objectives: To form the ability to highlight significant similarities and differences between representatives of different sexes. To cultivate love for loved ones, respect for their work. Help your child express their feelings for those close to them.

Material: family album photos of each child.

Course of the game: Children and an adult are sitting on the carpet. The teacher tells the children that each of them has a family, there are mothers, fathers, grandparents, brothers and sisters. Children are invited, looking at a photo of their mom (their dad), to tell them what kind of mom (dad) they have? What does she do? For example, my mother is kind, affectionate, sometimes angry, thin, caring, beautiful. She prepares food, washes clothes, etc.

After all the children answer, the teacher asks them a question:

How are our mothers (fathers) similar?

What household chores do all mums (dads) do?

What are the external signs that unite them?

What qualities are inherent in all mums (dads)?

Who will you be when you grow up?

After listening to the answers of the children, the teacher sums up that all mothers and fathers are engaged in housekeeping, raising children, and going to work. All moms and dads love their children, take care of them

Objectives: To teach children to be attentive to each other, to be able to show sympathy for children of their own and the opposite sex. Consolidate knowledge about the qualities of masculinity and femininity.

Material: two characters - Sasha and Masha. The body of the dolls is made of cardboard cylinders, the heads are made of balloons of blue (boy) and pink (girl) colors, with painted faces. The dolls are dressed up in clothes: a boy in a shirt, trousers, a cap on his head; the girl is wearing a jacket, a skirt and a kerchief on her head.

Any flower (it is better if it is not artificial, but alive).

The course of the game: Dolls came to visit the children. - Sasha and Masha. The dolls get to know the children and tell the children how they met. Sasha, seeing Masha on a walk, went to meet her. Of all the girls, he chose Masha, because she was the kindest and most accurate. Masha also liked that Sasha was a very well-mannered boy. So they became friends. They came to our kindergarten to find out what children think of each other and how they know how to be friends. They brought a "magic Flower" that will help the children express their feelings. Children are encouraged to pass the flower on to any child and compliment him.

If someone turns out to be unattended, the dolls or the teacher themselves compliment these children.

Purpose: To bring up in children the desire to do things for the sake of other people. To form an understanding that an act we call not only heroism, but also any good deed for the sake of another person.

Material: ball

Course of the game: Children are invited to list noble deeds in relation to girls (women) and boys (men). The teacher throws the ball into the hands of one of the players, he names a noble deed and throws the ball to the next player at will.

For example, noble deeds for boys:

call the girl only by name; when meeting a girl, be the first to greet; give up space in transport; never offend a girl; protect the girl; help the girl carry heavy things; when the girl gets out of the transport, you need to get out first and give her a hand; the boy has to help the girl to get dressed, to submit the coat, etc.

Purpose: to form knowledge about the rules of etiquette behavior for boys and girls.

Equipment: a set of story cards:

The boy is sitting on the bus, the girl is standing.

The girl is sitting on the bus, the boy is standing.

A boy sniffs flowers, a girl carries a bucket of water for irrigation.

The girl sniffs the flowers, the boy carries a bucket of water for irrigation.

A boy comes out the door, followed by a girl.

A girl comes out the door, the boy lets her in.

The boy sits down at the table, the girl moves the chair, helping him to sit down.

The girl sits down at the table, the boy moves the chair, helping her to sit down.

Description of the game. Children are encouraged to find the "correct" picture and explain their choice.

Objectives: To form an understanding of the household responsibilities of women and men, girls and boys. Foster a desire to help family and other people.

Material: designer

Course of the game: Children take the details of the construction set and build a large house, while speaking the good deeds and deeds that they do while helping their families and friends. In the end, consider what a big house we have built. How many good deeds can we do!

»

Purpose: to form children's ideas about the age and sex development of a person.

Equipment: a set of cards with the image of a baby boy, preschooler, schoolboy, boy, man, old man; baby girls, preschoolers, schoolgirls, girls, women, old ladies.

Course of the game: Children are invited to lay out the cards in the "correct" sequence.

Purpose: to form children's ideas about gender-role stereotyped types of human activity.

Equipment: a set of cards with the image of a girl, a boy and objects of labor (shovel, brick, saw, knife, hammer, hoop, tableware, food and dishes for cooking, clothing patterns, etc.).

Course of the game: Children are invited to pick up objects of labor for the boy and for the girl.

Purpose: to develop the ability to find characteristic differences in the appearance of a boy and a girl.

Equipment: flannelegraph, cardboard figures of a boy and a girl, items of clothing and accessories (beads, umbrella, bow, fishing rod, tie, etc.)

Course of the game: Children are invited to pick up clothes and accessories for a boy and a girl.

Purpose: to form knowledge about the gender component of professions.

Equipment: large cards depicting male and female professions (educator, nurse, captain, pilot, firefighter) and neutral professions (doctor, teacher, salesman, conductor, cashier, musician); small cards depicting professional tools (toy, thermometer, globe, steering wheel, fire hose, ladder, phonendoscope, pointer, scales, conductor's bag, cash desk, violin)

Course of the game: Children are invited to:

Lay out large cards according to the principle: male professions, female professions, neutral professions;

Pick up professional tools. The game is accompanied by children's comments.

Didactic game "Names"

Purpose: to form in children an idea of ​​male and female names.

Equipment: figurines of a boy and a girl.

Course of the game: The teacher lays out the figures of a boy and a girl cut out of paper in front of the child and offers a game: he will call names, and the child will decide which name is suitable for whom. The list of names contains the usual names for children of different genders (Seryozha, Yulia, Natasha) and names that are given to both boys and girls (Sasha, Zhenya, Valya). The teacher monitors the choice of the child, in ambiguous cases, in a conversation with the child, he finds out to whom (a boy or a girl) the name is more suitable; he would like him to have such a "double" name, etc.

Objectives: Development of auditory attention. Teach children to identify themselves and those around them by gender role.

Course of the game: The adult calls several names. Children need to listen carefully and give an extra name. Explain why they consider this or that name "superfluous".

For example, Seryozha, Misha, Lena; Natasha, Dasha, Dima.

Purpose: To consolidate the knowledge of children about professions. To teach the ability to divide professions into male and female.

Material: cards depicting people of different professions.

Course of the game: An adult lists the actions of a person of a certain profession, and the children guess what kind of profession it is.

For example, “A person of this profession examines a patient, vaccinates, prescribes pills. Who is this?" (doctor)

After each correct answer, the teacher asks one of the children to choose a card with a picture of a person in this profession. Then a conversation is held with the children: what other duties does the doctor perform, what else does he do? Are there those among you whose mom or dad (grandmother, grandfather, aunt, etc.) work as doctors?

Who is more likely to be a man or a woman as a doctor? Why do you think?

Didactic game "Smiley"

Objectives: development of ingenuity, positive emotions. We teach to name, understand and show the emotional mood of a person (joy, sadness, anger, surprise, resentment, etc.).

Material: Large circle made of cardboard - Smiley, cut out of multi-colored paper in the form of eyes, eyebrows, mouths, spouts to convey various emotional states.

Game progress:

The child is invited to convey, using the proposed details, the mood of the Smiley, depending on the situation that the adult will describe.

Smiley saw friends.

The smiley is sick.

The emoticon is angry.

The smiley sings a song, etc.

When the Smiley is assembled, children are invited to display his mood by themselves, using facial expressions, emotions, gestures.

Objectives: To teach children to find differences in the appearance of a neat and sloppy child (boy or girl). Teach girls (boys) to take care of the opposite sex and put in order their appearance. To develop in children the desire to be always beautiful, to look neat and tidy.

Material: clothes for children (skirts, hats, shirts, skirts, ties, belts, etc.), bags, children's cosmetics, watches, combs, tools, toys, etc. are laid out on two tables.

Game progress:

The teacher invites the children to compete, who will gather for a visit faster.

Two (three) children play. They come to the tables and begin to gather for a visit. An adult reminds the children that in order to go on a visit, you need to put yourself in order: dress nicely, comb your hair, etc.

The rest of the children are watching their friends.

Can they go there right now? How can you help boys? Which of the girls would agree to help them?

When the boys' appearance is cleaned up, the adult reminds the boys to thank them for their care.

Didactic game "Friend"

Objectives: To teach children to empathize with loved ones, understand the pain of other people, rejoice in the success of their friends, show concern, offer their help.

Material: rubber ball, stuffed toys.

Course of the game: Children sit in a circle, close to each other. Any toy is planted in the center, for example a hare. The teacher says that the bunny has bruised his knee and is crying, but we can help him if we support him correctly and regret it. It is proposed, passing the ball to each other, to say words of support and consolation. For example: don't cry, we will take you home; your wound will heal soon; I will help you to get up; I want to treat you to candy; we will anoint the knee and bandage it; I will stroke your head and the pain will pass; I love you very much and will not leave you in trouble.

Or another situation, the teacher says that the bunny today helped his friend escape from the wolf. Let's praise the bunny, be happy for him. Children, passing the ball to each other, pronounce different words (well done, brave, brave, we are proud of you, thank you, you are a true friend, etc.)

The aim of the game. Establish friendships in the group. Learn to talk about yourself. Description of the game:

Girls and boys sit opposite each other. The boys start the game. They take turns calling any names of the girls. If there is a girl whose name was pronounced, she gets up, and once again calls her name and tells a little about herself. After that, it is the girls 'turn, and they start calling the boys' names.

Rules of the game:




Note. Children's stories should not be very long or very short. To make a small self-portrait, the presenter must help the children.

Download:


Preview:

MBDOU d / s "Malysh" Zernogradsky district

Card file of didactic games on gender education

For preschool children.

Compiled by: educator Novikova E.V.

Card file of didactic games on gender education

for preschool children.

Gender games for preschoolers are one of the ways to explain how girls and boys should behave, what rules their behavior in society obeys. The outdated stereotype "cars for boys, dolls for girls" has long outlived its usefulness, modern methods of early development speak of something completely different. In addition, the boundaries between male and female professions are gradually blurring, many women are fascinated by the ideas of feminism.

Didactic game "Magic Flower"

"Why do we like boys (girls)?"

Objectives: To foster a culture of relationships between boys and girls. To form in children concepts about the positive character traits of boys and girls.

Material: flower made of multi-colored cardboard, petals are removable, inserted into the middle.

The course of the game: An adult tells about a magical land in which all the children were friends with each other, but an evil fairy quarreled all the children. Children are invited to collect the "Flower of Friendship", but for this each child needs to take a petal and name the good quality of a girl or boy. Children list positive qualities, and an adult connects the petals with the middle. When the flower is collected, the children applaud each other.

Didactic game "Magic Flower"

Option 2 "How do I help at home?"

Objectives: To form an understanding of the household responsibilities of women and men, girls and boys. Foster a desire to help people.

The course of the game: Children take turns tearing off the petals from the flower, naming the responsibilities that they perform in the family (watering the flowers, sweeping the floor, looking after the animals, "raising" younger sisters and brothers, mending toys, etc. You can diversify the game. Let the children list the responsibilities that their mothers, and then fathers, perform in the family.

Didactic game "Magic Flower"

Option 3 "Who am I in the family?"

Objectives: Formation of ideas about family ties. We teach children to correctly use words such as son, grandson, brother, daughter, granddaughter, sister (at an older age - nephew, niece, cousin, etc.)

Material: flower made of multi-colored cardboard, petals are removable, inserted in the middle

The course of the game: With the help of leading questions from an adult, the children must give an answer, who are they for their mother (their father, their grandmother)? etc.

Didactic game "Wishes"

Material: heart toy (any toy)

Course of the game: Children stand in a circle. Passing the toy to each other, they say their wishes: "I wish you ...."

Didactic game "Polite words"

Purpose: To foster in children a culture of behavior, politeness, respect for each other, a desire to help each other.

Material: plot pictures depicting different situations: a child pushed another, a child picked up a fallen thing, a child pity another child, etc.

Course of the game: Children look at the plot pictures and voice them with polite words.

If the child is at a loss, ask him leading questions from the picture. For example, what is the magic word to say for a friend to give you a toy?

how will you thank the person for their help?

how should adults be addressed? (call by name, patronymic and you)

what should be said when meeting a person?

what should you say to everyone when you go home?

what to say when waking up in the morning, coming to kindergarten in the morning? what words can you wish each other before bedtime?

what do you say if you accidentally push or hit someone by accident? etc.

Children should know and use the following words in life: hello, goodbye, see you soon, please, be kind, please, thank you, sorry, good night, etc.

Didactic game "Ears on the crown".

Didactic game “Who wears what? "

Children are encouraged to choose clothes and accessories for the boy and girl.

Didactic game "Suitcase"

Purpose: to form the idea of ​​children about men's and women's clothing.

Equipment: sheets of paper with painted, unpainted suitcases, colored pencils.

Description of the game. The teacher asks the child to imagine that dad (mom) is going on a business trip (on vacation) and packing a suitcase. With the help of pencils it is necessary to "fill" the suitcase with the things corresponding to the floor.

Option for the game: dad (mom) brought gifts to his son (daughter)

Didactic game "Gifts for Sasha and Masha".

Purpose: the formation of gender representations in children.

Tasks: to consolidate the ability to be aware of oneself, other children as representatives of a particular gender; continue the formation of interest in the life and activities of other representatives of their own and the opposite sex; develop thinking, imagination; foster a friendly relationship between children.

Description of the game. To play you will need two dolls - a girl Dasha and a boy Sasha,

two boxes (red, for Masha, and the other blue, for Sasha) containing "Gifts" (pictures depicting various items - toys, clothes for girls and boys, as well as items that do not have a characteristic gender identity). During the game, children need to correctly determine who the gift is for.

Didactic game “How are our mothers alike? How are our dads like? "

Objectives: To form the ability to highlight significant similarities and differences between representatives of different sexes. To cultivate love for loved ones, respect for their work. Help your child express their feelings for those close to him.

Material: family album photos of each child.

Course of the game: Children and an adult are sitting on the carpet. The teacher tells the children that each of them has a family, there are mothers, fathers, grandparents, brothers and sisters. Children are invited, looking at a photo of their mom (their dad), to tell them what kind of mom (dad) they have? What does she do? For example, my mother is kind, affectionate, sometimes angry, thin, caring, beautiful. She prepares food, washes clothes, etc.

After all the children answer, the teacher asks them a question:

How are our mothers (fathers) similar?

What household chores do all mums (dads) do?

What are the external signs that unite them?

What qualities are inherent in all mums (dads)?

Who will you be when you grow up?

After listening to the answers of the children, the teacher sums up that all mothers and fathers are engaged in housekeeping, raising children, and going to work. All moms and dads love their children, take care of them

Didactic game "Let's say compliments to each other"

Objectives: To teach children to be attentive to each other, to be able to show sympathy for children of their own and the opposite sex. Consolidate knowledge about the qualities of masculinity and femininity.

Material: two characters - Sasha and Masha. The body of the dolls is made of cardboard cylinders, the heads are made of balloons of blue (boy) and pink (girl) colors, with painted faces. The dolls are dressed up in clothes: a boy in a shirt, trousers, a cap on his head; the girl is wearing a jacket, a skirt and a kerchief on her head.

Any flower (it is better if it is not artificial, but alive).

The course of the game: Dolls came to visit the children. - Sasha and Masha. The dolls get to know the children and tell the children how they met. Sasha, seeing Masha on a walk, went to meet her. Of all the girls, he chose Masha, because she was the kindest and most accurate. Masha also liked that Sasha was a very well-mannered boy. So they became friends. They came to our kindergarten to find out what children think of each other and how they know how to be friends. They brought a "magic Flower" that will help the children express their feelings. Children are encouraged to pass the flower on to any child and compliment him.

If someone turns out to be unattended, the dolls or the teacher themselves compliment these children.

Didactic game "Noble deeds"

Purpose: To bring up in children the desire to do things for the sake of other people. To form an understanding that an act we call not only heroism, but also any good deed for the sake of another person.

Material: ball

Course of the game: Children are invited to list noble deeds in relation to girls (women) and boys (men). The teacher throws the ball into the hands of one of the players, he names a noble deed and throws the ball to the next player at will.

For example, noble deeds for boys:

call the girl only by name; when meeting a girl, be the first to greet; give up space in transport; never offend a girl; protect the girl; help the girl carry heavy things; when the girl gets out of the transport, you need to get out first and give her a hand; the boy has to help the girl to get dressed, to submit the coat, etc.

Noble deeds for girls: call the boy only by his first name; when meeting a boy, say hello; praise the boy for showing attention; not to offend or call the boy names, especially in the presence of other children; thank the boy for good deeds and deeds; etc.

Didactic game "Correct the mistake"

Purpose: to form knowledge about the rules of etiquette behavior for boys and girls.

Equipment: a set of story cards:

The boy is sitting on the bus, the girl is standing.

The girl is sitting on the bus, the boy is standing.

A boy sniffs flowers, a girl carries a bucket of water for irrigation.

The girl sniffs the flowers, the boy carries a bucket of water for irrigation.

A boy comes out the door, followed by a girl.

A girl comes out the door, the boy lets her in.

The boy sits down at the table, the girl moves the chair, helping him to sit down.

The girl sits down at the table, the boy moves the chair, helping her to sit down.

Description of the game. Children are encouraged to find the "correct" picture and explain their choice.

Didactic game "House of Good Deeds"

Objectives: To form an understanding of the household responsibilities of women and men, girls and boys. Foster a desire to help family and other people.

Material: designer

Course of the game: Children take the details of the construction set and build a large house, while speaking the good deeds and deeds that they do while helping their families and friends. In the end, consider what a big house we have built. How many good deeds can we do!

Didactic game "Collect the chain»

Purpose: to form children's ideas about the age and sex development of a person.

Equipment: a set of cards with the image of a baby boy, preschooler, schoolboy, boy, man, old man; baby girls, preschoolers, schoolgirls, girls, women, old ladies.

Course of the game: Children are invited to lay out the cards in the "correct" sequence.

Didactic game "Find it right"

Purpose: to form children's ideas about gender-role stereotyped types of human activity.

Equipment: a set of cards with the image of a girl, a boy and objects of labor (shovel, brick, saw, knife, hammer, hoop, tableware, food and dishes for cooking, clothing patterns, etc.).

Course of the game: Children are invited to pick up objects of labor for the boy and for the girl.

Didactic game “Who wears what? "

Purpose: to develop the ability to find characteristic differences in the appearance of a boy and a girl.

Equipment: flannelegraph, cardboard figures of a boy and a girl, items of clothing and accessories (beads, umbrella, bow, fishing rod, tie, etc.)

Course of the game: Children are invited to pick up clothes and accessories for a boy and a girl.

Didactic game “Who works for whom? "

Purpose: to form knowledge about the gender component of professions.

Equipment: large cards depicting male and female professions (educator, nurse, captain, pilot, firefighter) and neutral professions (doctor, teacher, salesman, conductor, cashier, musician); small cards depicting professional tools (toy, thermometer, globe, steering wheel, fire hose, ladder, phonendoscope, pointer, scales, conductor's bag, cash desk, violin)

Course of the game: Children are invited to:

Lay out large cards according to the principle: male professions, female professions, neutral professions;

Pick up professional tools. The game is accompanied by children's comments.

Didactic game "Names"

Purpose: to form in children an idea of ​​male and female names.

Equipment: figurines of a boy and a girl.

Course of the game: The teacher lays out the figures of a boy and a girl cut out of paper in front of the child and offers a game: he will call names, and the child will decide which name is suitable for whom. The list of names contains the usual names for children of different genders (Seryozha, Yulia, Natasha) and names that are given to both boys and girls (Sasha, Zhenya, Valya). The teacher monitors the choice of the child, in ambiguous cases, in a conversation with the child, he finds out to whom (a boy or a girl) the name is more suitable; he would like him to have such a "double" name, etc.

Didactic game "Ears on the crown"

Objectives: Development of auditory attention. Teach children to identify themselves and those around them by gender role.

Course of the game: The adult calls several names. Children need to listen carefully and give an extra name. Explain why they consider this or that name "superfluous".

For example, Seryozha, Misha, Lena; Natasha, Dasha, Dima.

Didactic game "Guess the profession"

Purpose: To consolidate the knowledge of children about professions. To teach the ability to divide professions into male and female.

Material: cards depicting people of different professions.

Course of the game: An adult lists the actions of a person of a certain profession, and the children guess what kind of profession it is.

For example, “A person of this profession examines a patient, vaccinates, prescribes pills. Who is this?" (doctor)

After each correct answer, the teacher asks one of the children to choose a card with a picture of a person in this profession. Then a conversation is held with the children: what other duties does the doctor perform, what else does he do? Are there those among you whose mom or dad (grandmother, grandfather, aunt, etc.) work as doctors?

Who is more likely to be a man or a woman as a doctor? Why do you think?

Didactic game "Smiley"

Objectives: development of ingenuity, positive emotions. We teach to name, understand and show the emotional mood of a person (joy, sadness, anger, surprise, resentment, etc.).

Material: Large circle made of cardboard - Smiley, cut out of multi-colored paper in the form of eyes, eyebrows, mouths, spouts to convey various emotional states.

Game progress:

The child is invited to convey, using the proposed details, the mood of the Smiley, depending on the situation that the adult will describe.

Smiley saw friends.

The smiley is sick.

The emoticon is angry.

The smiley sings a song, etc.

When the Smiley is assembled, children are invited to display his mood by themselves, using facial expressions, emotions, gestures.

Didactic game "We are going to visit"

Objectives: To teach children to find differences in the appearance of a neat and sloppy child (boy or girl). Teach girls (boys) to take care of the opposite sex and put in order their appearance. To develop in children the desire to be always beautiful, to look neat and tidy.

Material: clothes for children (skirts, hats, shirts, skirts, ties, belts, etc.), bags, children's cosmetics, watches, combs, tools, toys, etc. are laid out on two tables.

Game progress:

The teacher invites the children to compete, who will gather for a visit faster.

Two (three) children play. They come to the tables and begin to gather for a visit. An adult reminds the children that in order to go on a visit, you need to put yourself in order: dress nicely, comb your hair, etc.

The rest of the children are watching their friends.

Can they go there right now? How can you help boys? Which of the girls would agree to help them?

When the boys' appearance is cleaned up, the adult reminds the boys to thank them for their care.

Didactic game "Friend"

Objectives: To teach children to empathize with loved ones, understand the pain of other people, rejoice in the success of their friends, show concern, offer their help.

Material: rubber ball, stuffed toys.

Course of the game: Children sit in a circle, close to each other. Any toy is planted in the center, for example a hare. The teacher says that the bunny has bruised his knee and is crying, but we can help him if we support him correctly and regret it. It is proposed, passing the ball to each other, to say words of support and consolation. For example: don't cry, we will take you home; your wound will heal soon; I will help you to get up; I want to treat you to candy; we will anoint the knee and bandage it; I will stroke your head and the pain will pass; I love you very much and will not leave you in trouble.

Or another situation, the teacher says that the bunny today helped his friend escape from the wolf. Let's praise the bunny, be happy for him. Children, passing the ball to each other, pronounce different words (well done, brave, brave, we are proud of you, thank you, you are a true friend, etc.)

Didactic game "Girls - boys"

The aim of the game. Establish friendships in the group. Learn to talk about yourself. Description of the game:

Girls and boys sit opposite each other. The boys start the game. They take turns calling any names of the girls. If there is a girl whose name was pronounced, she gets up, and once again calls her name and tells a little about herself. After that, it is the girls 'turn, and they start calling the boys' names.

Rules of the game:
1. Girls and boys sit opposite each other.
2. Boys start the game. They take turns calling any names of the girls.
3. If there is a girl whose name was pronounced, she gets up, and once again calls her name and tells a little about herself.
4. After that it is the girls 'turn and they begin to call the boys' names.
Note. Children's stories should not be very long or very short. To make a small self-portrait, the presenter must help the children.


This card index offers complex sentences that are not composed correctly. It is necessary to correctly establish a causal relationship and correctly construct a sentence. The game teaches you to establish causal relationships and correctly build a complex sentence. Suitable for the development of the speech of children .. Can be used in classes with children 6-7 years old, both in groups of a compensatory orientation for children with TNR, and in ordinary groups

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Preview:

Game: "Find a mistake, fix a mistake"

Target : To teach children to establish causal relationships and correctly build complex sentences "

(on the lexical topic "Spring")

  • Today is March 8th, because my dad and I congratulate mom.
  • It became quite warm, because the first leaves appeared on the trees.
  • The flowers bloomed because bees began to fly and buzz above them.
  • The sun warmed up, because the first grass and the first flowers appeared.
  • The land was plowed up because rooks walk on the arable land.
  • It started raining because I took the umbrella.
  • Spring has come because the rooks have arrived.
  • The snow has melted because there are many puddles.
  • It was warm because the sparrows were chirping merrily.
  • Warm spring has come because we put on light jackets.
  • The starlings have come because the children are building nesting boxes.
  • The snow melts as the streams run

(to various rex themes)

  • The girl got sick because she went to the clinic.
  • There was a red light at the traffic light because the cars were parked.
  • The children became cold because they put on warm pants and blouses.
  • The snow was sticky because we were making a snowman.
  • It was cold outside because I put on a warm fur coat.
  • The laundry was dirty because it was washed.
  • Nastya pinched Lilya because she was crying.
  • The kitten was hungry because it was meowing.
  • Sasha tore his jacket because his mother scolded him.

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