Home Trees and shrubs Oblivion pilgrimage walkthrough. Oblivion KotN Walkthrough Forgotten Treasures of the Serpent's Path

Oblivion pilgrimage walkthrough. Oblivion KotN Walkthrough Forgotten Treasures of the Serpent's Path

Knights of the Nine is the official add-on for Oblivion "a. After installation, you need to go to the "Data Files" and activate the Knights.esp plugin. So, we are in the game. At first glance, nothing has changed. But this is not so. We will find many innovations during the passage of the new main quest.

To get this quest, head to the Anvil Church and go inside. You will see a terrifying sight: there is blood all around, all the ministers are killed, everything in the church itself is almost destroyed. Get out of there. We need to find someone who can tell us what happened. There are two guards at the main entrance to the church. Talk to any of them. The church has been attacked, but the guards don't understand how the attackers could have gotten past them. You will also learn that not everyone was killed. Only one person survived - the prophet (Prophet). It is necessary to find it. You won’t have to run far, because. it is located directly opposite the main entrance to the church. Talk to him. You will need to find the lost relics of the order.
Pilgrimage

Joining the ranks of the Crusaders, you will have to visit 9 shrines. You will receive a map with their locations. After praying to the eight gods, a vision will come to you. You will be in heaven! From there you have a great view of Cyrodiil. It's just the clouds that get in the way. Listen to the story of the spirit and find yourself back on earth.
Sanctuary of the Crusaders

Now a marker will appear on the map. This is the designation of the ruins of Vanua (and underwater), where we need to go. Stock up on potions or an amulet of water breathing. You can jump from the bridge - you won't hurt yourself. Find the entrance and swim. Undead await you in the ruins. After walking a little, you will enter the sanctuary of the Crusaders. Almost in the center is the first relic that we need. This is a crusader helmet.
Not far from his location, you will see the skeleton of Sir Amiel, a crusader of the order. He also searched for relics, but apparently not very successfully. In his diary you will read about the Crusader cuirass. She, judging by the record, is located in the western undergrowth, in the chapel of the Crusaders.
Monastery of the Nine

Pick up Amiel's ring and go there. The chapel itself is located southeast of Skingrad. Enter the chapel and insert the crusader's ring into the center of the polygonal star on the floor. You will see a secret passage leading to the training room. From there, go to the basement. At the end of the room you will see the cuirass we need.
But it's not so simple! After walking a little, 8 ghostly guards of the cuirass materialize around you, among which there is Sir Amiel. To get the cuirass, you will have to fight all the ghosts. And it's not so easy. But by defeating them, you will gain access to the cuirass. Take it and talk to each ghost in turn. You will be pointed to the rest of the crusader relics.
Mercy of Stendarr

The next relic - gloves - is located in the Corolla chapel. Arriving there, try to pick them up. Hard? We'll have to find another way. Speak with the priest named Areldur. He will say that there is only one person who can pick them up. This is Kellen, resting here in the chapel. After talking with him, you will find out that he has a curse on him, which allows him to pick up his gloves. Talk to Areldur again. Now you need to pray at the altar. You will receive a spell to cast on Kellen. His curse will fall on you, and with it the opportunity to pick up the gloves of the crusaders. That's it, quest completed.
Fury of nature

The Boots of the Crusaders are in the Sanctuary of Kynareth in the Great Forest. You need to follow there and talk to the priest. To get the boots, you must complete a challenge. Go to the grove west of the shrine and wait. Soon an animal will appear (its type depends on your level) and start attacking it. Defend, but don't attack him! After a couple of blows, the animal will calm down, and a secret passage will be revealed. In the cave you will find boots.
Wisdom of the Ages

The crusader shield is hidden in the fort "Bastion", which is in the northeast of Leyawiin (almost on the border with Black Marsh). When you get there, go inside. There are many mysteries and traps in the fort. By activating all sorts of levers, you will finally see a grate in front of which there will be four rows of pressure blocks. Activate the following: 1st row - left block, 2nd row - center block, 3rd row - right block, 2nd row - left block. If it does not work out, then go through all the blocks yourself, noting which will not make sounds. Finally, the grate will rise, and when you enter the door, you will encounter a prisoner. Release him and get a hint: "When the eyes of the guards fall on you, Julianos will be supportive." (approximate translation) It's not clear? Further it will become clearer. Finally, you will find a room with a god statue and four guardian statues. There is a sign on the floor in the center. Now we need to somehow use the hint. The statues are facing the wall, and we need to make them all look at the circle. each has a lever. Rotate each until the statues are in the right position. A secret entrance will open. After passing a little, you will meet the next (and last) riddle. In the center of the room there is a staircase, in its center there is a box and a pressure block. There are eight statues with boxes around the stairs. Take a thing from the central box and click on the block. An image of the item will appear above one of the boxes. Throw an object there and repeat the procedure until you remember which image appears above each box. Now take the item from the central drawer and place it in the corresponding drawer by the statue with the image of this item above it. If you did it right, the box will flicker. Repeat until all boxes are flickering. A passage will appear in the room in which the shield of the crusaders is located.
The path of the righteous

Finally, another relic, the Mace of Zenithar, is located in the Chapel of Zenithar in Leyawiin. You can complete the mission only if you have the rest of the relics (helmet, cuirass, boots and gloves). There you will meet another relic seeker. He also needed a mace, but he did not pass the test. Go down to the basement of the chapel. After killing the undead, approach the tomb of Saint Kalados. Activate it and you will be teleported to a strange place. You are standing on the platform, the mace is visible to you, but you cannot reach it, because. a big gap separates you. You won’t be able to leave either, because. the exit is above you - getting there is also unrealistic. We'll have to get to the mace. Put on the armor of the crusaders, and a ghostly path will appear in front of you, along which we go and pick up the mace. Coming out of the basement, you will find that the servants of our worst enemy, Umaril, attacked the church. Kill them all and return to the eight guards (in the chapel southeast of Skingrad). Arriving at the place, Lotan will come up to you (remember, we freed him?) He will speak to you. From him you will receive the Leggings of the Crusader.
devoted servant

And finally, the last relic - the sword of the crusaders - is located in the Anderpall cave. Lotan's master, Sir Rederick, fell in battle in this cave. The sword went to the ghost of Lord Vlindler. Lotan wishes to avenge his master. You can take it with you if you like. Now go to this very cave. It is located approximately in the middle between the cities of Bruma and Coroll.
Crusader sword

Come into the cave. At first, you will not meet enemies, but, having found the entrance to the fortress of Anderpall, archers will open fire on you. In the fortress you will meet the undead and rats. Finally, after going into the third cave, you will see the ghost of Vlindler. We need to kill him. He fights great, then we are stronger! After killing the ghost, pick up the blade. Yes, this is our goal. But a curse has been placed on him, from which you can only get rid of in the chapel of Arkay in Cheydinal. Arriving at the chapel, you will see that it was also attacked by Aurorans (we have already met them). Purify the sword on the altar, and then cleanse the chapel itself of Umaril's servants. Now you can go back to the Monastery of the Nine.
Blessing of Talos

This is not even a mission, but a conversation. A prophet has come to the monastery and wants to see you. Enter the chapel and talk to him.
Umaril

The turn of the most difficult mission has come. In it, you need to destroy Umaril himself, not only physically, but also spiritually. You will receive the Blessing of Talos spell (you will need it). To complete the task, I advise you to wear all the armor of the crusaders, and take either the mace of Zenithar or the sword of the crusaders from weapons. A few more knights will go with you. Umaril is located in his fortress Garlas Malagar, which is north and slightly west of Anvil. When you get there, give the order to the soldiers to storm, and run after them. Kill the Aurorans guarding the entrance and enter. This is where the fun begins. After killing a few more Aurorans, click on the block and follow through the opened door. Here you will be attacked by 4-6 Aurorans. It is difficult to kill them, therefore, before going to them, it is better to wait for helpers. Finally, you will find a room with a blue orb at the top. Her Auroran guards are immortal. If your enemy fell, and he has no lives, this does not mean that he died. After a short period of time, he will recover. Therefore, quickly run past them upstairs, press the block, destroy the sphere and run to the flickering invisible wall. The sphere will explode, and you, entering the door, will meet with Umaril himself. Defeating him is difficult, but possible. Having done this, use the Blessing of Talos spell and you will find yourself in the sky. Fight him again. This time he's finished. You will start to fall, but during the flight you will be teleported to the Monastery to eight ghosts.

That's all! Umaril is defeated, and you have formed your own order of crusaders. This is where the campaign ends.
________________________________________________________________________________

Material from Tiarum


Pilgrimage

  • Source: Pilgrimage (Pilgrimage)

Walkthrough:

  • It all starts with the fact that the hero arrives in Anvil, having learned about the desecration of the temple of Dibella and the murder of the clergy.
  • At the entrance to the holy monastery, he is met by a guard who advises the faint of heart not to go there. In the chapel, the altars were destroyed, and around the main one, writings were written in blood in the letters of the Daedric alphabet. There are no corpses and torn bodies (after all, the guards removed them so as not to frighten future heroes).
  • Going out into the street through the main entrance, the hero sees the Prophet predicting the end of the world if there is no knight ready to defeat evil.
  • After talking with the preacher, you can decipher the writings and learn about the ancient struggle of the Holy Crusader Pelenal with the evil that is ready to enslave the whole of Tamriel, in the form of Umaril the Unfeathered, and agree to try to do what the warrior of the past failed to do.
  • The predictor is not all right with his head and he will never agree to issue a quest to the Champion of Cyrodiil, the Archmage and the head of the Warriors Guild (these answers do not continue the passage and you will need to choose another answer), but he will gladly tell the Gray Fox or the Listener everything Dark Brotherhood.
  • The hero will travel to the road altars of the nine.

Seer card with altars applied to it

  • To make this pilgrimage, the seer gives him a map.
  • The map is quite informative and it will not be difficult to find the altars.
  • On the way, you may meet Sir Roderick with his squire. For this quest, they are not important, but you can learn new things about pilgrimage and divination from them.
  • After praying at the last altar, the hero will be in the skies above Cyrodiil.
  • In such an unusual place, an audience with the Holy Crusader himself will take place.

Recommendations: If you have become the Champion of Cyrodiil or the head of the guilds, before talking with the Preacher, save and choose different answers to the question: "Can you call yourself a worthy knight?". Their answers are very interesting.

Notes:

  • Walking through all the wayshrines is a sure way to get rid of infamy points in the future.
  • If during the passage of quests you have earned two points of Infamy, you will have to repeat the Pilgrimage.
  • Around the defiled altar of the temple of Dibella is written "As oiobala Umarile, Ehlnada racuvar", which in Ayleid sounds something like this: "The divine power of Umaril, may he overthrow the gods of mortals."
  • You cannot complete this quest with the Gray Fox mask on. The gods will not accept the pilgrimage.
  • With the old version of the plugin open cities(before v1.6) the prophet will not appear.
  • Upon completion of this quest, the game will take into account your skills in Heavy and Light Armor. Depending on which skill at that time will be more, you will receive knightly armor of the corresponding type.

Sent: Snake

The Shrine of the Crusader

  • Source: The Shrine of the Crusader

Reward:

  • Crusader helmet. When equipped, a small ability Tranquil Beauty appears with the effect Calm down 100 pts. for 10 sec. on touch with a base mana cost of 25 points instead of the usual 170. This is a gift from Dibella.

Heavy version of the helmet

ID Level The weight Resource Price Armor effects
xx000ECB 1-6 0 300 2800 4
xx000EC3 7-10 8 600 2900 5
Raise your Charisma attribute by 25 pts.
xx000EBD 11-15 9 900 3000 5.5
Raise your Charisma attribute by 25 pts.
xx000EB7 16-20 10.5 1375 3050 6
Raise your Charisma attribute by 25 pts.
xx000EB1 21+ 12 2000 3200 7.5
Raise your Charisma attribute by 25 pts.

Light version of the helmet

ID Level The weight Resource Price Armor effects
xx000ECB 1-6 7 160 2800 2.5 Increase Skill Recovery by 2 pts.
Raise your Charisma attribute by 25 pts.
xx000EC3 7-10 1.8 205 2900 3 Increase Skill Recovery by 3 pts.
Raise your Charisma attribute by 25 pts.
xx000EBD 11-15 2.2 375 3000 3.5 Increase Skill Recovery by 4 pts.
Raise your Charisma attribute by 25 pts.
xx000EB7 16-20 2.6 660 3050 4 Increase Skill Recovery by 5 pts.
Raise your Charisma attribute by 25 pts.
xx000EB1 21+ 3 1375 3200 5 Increase Skill Recovery by 6 pts.
Raise your Charisma attribute by 25 pts.

Walkthrough:

  • From the ghost of Pelinal, the hero learns about the location of the Tomb of the Crusader, where he will have to go for ancient uniforms.
  • The crypt is not marked on the map, so the compass will help you.
  • The tomb is flooded with water, so don't forget to take the Underwater Breathing potion.
  • Inside Vanua is not a crypt at all, but an Ayleid city, albeit fairly filled with the undead.
  • After floating out onto the hard floor and fighting the ghouls, the hero finds himself in a locked square hall, consecrated with four Welkynd stones.
  • The lever is on the left wall, not far from the grate blocking the path.
  • Having passed forward along the left corridor (the right one is littered) and a little along the gap in the wall, the hero finds himself in the Sanctuary of the Crusader.
  • It is partially littered and you can only go through the hole in the wall to the right of the entrance.
  • When the hero passes through it, this passage will be blocked.
  • In the central hall of the sanctuary, the corpse of Sir Amiel was found, it must be searched. From the body you need to take the key, ring and diary.
  • If you look to the right, you can already see the long-awaited trophy, but to get to it, you need to go down into the catacombs.
  • The entrance to them can be found if you go straight from the entrance to the sanctuary and open the grate with the key.
  • Despite the loud title of "catacombs", passing them linearly, like an axis of coordinates (even a fork at the end of the path will take you to the same room).
  • In front of the hero on the table is the Helmet of the Crusader, take it!

Notes: With a good Acrobatics skill, you can jump over the grate in front of the helmet, look for a broken column. Just do not forget to take Amiel's ring later, without it the door to the abbey will not open.

Sent: Snake

Priory of the Nine

  • Source: Priory of the Nine

Reward:

  • Good Glory + 1 pt.
  • Knight Commander rank.
  • Breastplate of the Crusader in two versions:
Heavy version of the cuirass:
ID Level The weight Resource Price Armor effects
xx000ECE 1-6 30 600 7050 10 Increase Health by 15 pts.
Increase Skill Recovery by 2 pts.
xx000EC6 7-10 40 1200 7600 12.5 Increase Health by 18 pts.
Increase Skill Recovery by 3 pts.
Resist Normal Weapons 15%
xx000EC0 11-15 45 1800 8150 13.75 Increase Health by 21 pts.
Increase Skill Recovery by 4 pts.
Resist Normal Weapons 15%
xx000EBA 16-20 52.8 2700 8700 15 Increase Health by 24 pts.
Increase Skill Recovery by 5 pts.
Resist Normal Weapons 15%
xx000EB4 21+ 60 4000 9250 18.75 Increase Health by 27 pts.
Increase Skill Recovery by 6 pts.
Resist Normal Weapons 15%
Light version of the cuirass
ID Level The weight Resource Price Armor effects
xx000EAE 1-6 35 320 7050 6.25 Increase Health by 15 pts.
Increase Skill Recovery by 2 pts.
Resist Normal Weapons 15%
xx000EA8 7-10 9 305 7600 8 Increase Health by 18 pts.
Increase Skill Recovery by 3 pts.
Resist Normal Weapons 15%
xx000EA2 11-15 11 720 8150 8.75 Increase Health by 21 pts.
Increase Skill Recovery by 4 pts.
Resist Normal Weapons 15%
xx000E9C 16-20 13 1280 8700 10 Increase Health by 24 pts.
Increase Skill Recovery by 5 pts.
Resist Normal Weapons 15%
xx000E96 21+ 15 2200 9250 12.5 Increase Health by 27 pts.
Increase Skill Recovery by 6 pts.
Resist Normal Weapons 15%

Walkthrough:

  • Helmet of the Crusader in a backpack, you can get out of the musty crypt into the fresh air.
  • After jumping down from the pedestal, you need to open the iron grate with the key, go a little forward into the gap, open the door and... find yourself in a hall full of undead!
  • Defeat her or just run past.
  • After jumping down, go along the already familiar route to the exit from the tomb. How pleasant the fresh air of Tamriel is, especially after the musty and damp crypt!
  • Now the hero's path lies through the West Weld to the Priory of the Nine.
  • The holy monastery is in ruins. There is almost no furniture inside, devastation reigns. There is no passage to the basement either, but the mosaic on the first floor looks like the sign of the Knights of the Nine.
  • One has only to insert Sir Amiel's ring into its center, as the floor under the hero will turn into steps and a passage will open to the basement of the priory. Through it you can get into the Priory Crypt.
  • Wearing on a mannequin Breastplate of the Crusader!
  • It is worth going to the center of the crypt, as an old acquaintance, Sir Amiel, will appear (though in the form of a ghost).
  • The field of a short conversation around the perimeter of the hall forms a magical barrier, and the hero will be surrounded by seven more knights with obviously bad intentions.
  • You have to defeat (in turn) all seven and fight with Amiel himself.
  • After defeating the ghosts of the warriors, the path to the cuirass will be open.
  • Now we have to continue the search for the remaining relics.
  • The way to them can be found out from the knights:
  • Sir Junkan will tell you about the location of the Boots of the Crusader (quest Fury of Nature).
  • Sir Henrik - about the Shield of the Crusader (Quest Wisdom of Ages).
  • Sir Ralvas - about the Mace of the Crusader (quest Way of the righteous).
  • Sir Casimir - about the Gloves of the Crusader (quest Grace of Stendarr).
  • Fire works very well against ghosts. Take the weapons and staves enchanted on him.
  • By asking knights questions about the past, you will learn a lot of interesting things.
  • During the passage of quests, people will come to you seeking to become knights. Don't chase them!

Notes: Do not use Revive and Resurrection effect magic (such as Staff of the King of Hearts) on knights after you defeat them. There will be bugs that will not allow you to pass the addon.

Sent: Snake

Fury of nature (Nature's Fury)

  • Source: Nature's Fury

Reward:

  • Good Glory + 1 pt.
  • Bad Glory - 1 pt. for killing a bear.
  • Boots of the Crusader with the unique effect Grace of the Forests (animals no longer attack the hero). However, if you attack them yourself, then they will defend themselves immediately, and not wait for the third blow, like the summoned creatures. A gift from Kynareth.
Heavy version of boots
ID Level The weight Resource Price Armor effects
xx000ECF 1-6 9 300 300 4
xx000EC7 7-10 12 800 400 5
xx000EC1 11-15 13.5 900 450 5.5
xx000EBB 16-20 15.75 375 550 6
xx000EB5 21+ 18 1650 700 7.5
Light version of boots
ID Level The weight Resource Price Armor effects
xx000EAF 1-6 1.5 160 300 2.5 Increase Skill Recovery by 2 pts.
xx000EA9 7-10 2 205 400 3 Increase Skill Recovery by 3 pts.
xx000EA3 11-15 3.3 360 500 3.5 Increase Skill Recovery by 4 pts.
xx000E9D 16-20 3.9 660 600 4 Increase Skill Recovery by 5 pts.
xx000E97 21+ 4.5 975 700 5 Increase Skill Recovery by 6 pts.

Walkthrough:

  • Sir Junkan will say that you should start the search from the Kynareth sanctuary (no, not the one you were looking for in the first quest).
  • Several pilgrims walk near the statue of the goddess, you need to talk with Evita Vesnia (Spring?). She will tell about the test of Kynareth and send the hero to the sacred grove.
  • There, a huge bear will attack the hero, but you should not rush at him with your weapon drawn. It is better to remember the instructions of Vesnia (Spring?) and sheathe the sword.
  • The grizzly will disappear when it takes half of the hero's health. This is where the secret passage to the Kynareth Grotto will open, in the only room of which, surrounded by non-aggressive Spriggans, there are Boots of the Crusader!

Notes:

  • Bug with the heavy version of the boots. At level 21+, you have a 50% chance to get lower tier boots.
  • If you have other mods loaded, then there may be a bug with Evita's greeting, which will not allow you to complete the quest. The problem is that when installing any mod that modifies the "Greetings" topics, Evita loses the "correct greeting". In short, she will not give the quest. And in general, she gives little.
Problem Solutions:
  • If you haven't talked to Evita yet, then put "Knights" as the last mod on boot.
  • If you have already talked and she did not report anything on the case, then put this patch. The patch should be loaded after the "Knights".
  • In the console (key "~") enter:
setstage ND03 20
  • You will pass this stage of the quest, however, no marker will appear on your map. Go strictly to the West, there will be a grove. Wait for the quest update. If the bear does not appear, then enter in the console:
setstage ND03 50
  • After entering this code, the entrance to the cave will appear.

Sent: Snake

Wisdom of the Ages

  • Source: Wisdom of the Ages

Reward:

  • Good Glory + 1 pt
  • Shield of the Crusader (Gift of Julianos)
Heavy version of the shield
ID Level The weight Resource Price Armor effects
xx000ECA 1-6 12 450 4100 12 Reflect Spell 10%
xx000EC2 7-10 16 900 4900 15 Reflect Spell 12%
xx000EBC 11-15 18 1350 5700 16.5 Reflect Spell 14%
xx000EB6 16-20 21 2200 6500 18 Reflect Spell 16%
xx000EB0 21+ 24 3025 7300 22.5 Reflect Spell 18%
Light version of the shield
ID Level The weight Resource Price Armor effects
xx000EAA 1-6 3 240 4100 7.5 Reflect Spell 10%
xx000EA4 7-10 3.6 300 4900 9 Reflect Spell 12%
xx000E9E 11-15 4.4 510 5700 10.5 Reflect Spell 14%
xx000E98 16-20 5.2 990 6500 12 Reflect Spell 16%
xx000E92 21+ 6 1500 7300 15 Reflect Spell 18%

Walkthrough:

  • Sir Henrik will tell you that the Crusader Shield was hidden in Fort Bulvrock, but he himself died before the construction was completed and does not know what awaits the hero there. There is a long road ahead to the border with the Argonian homeland - Black Marsh.
  • And now the hero enters the dark corridors of the majestic fort. Inside it is teeming with evil sorcerers and traps, so that the faithful ax in hand, the claymore behind his back and forward!
  • At the first fork, you should turn, at the second - too. You should find yourself on a stone enfilade built over one of the halls of the fort (two branches are blocked by raised bridges).
  • After passing through it and a small winding corridor, the hero will find himself in a small room.
  • There is a Mage's Note on the table. It contains a hint for passing one of the rooms.
  • To open the grate blocking the path, you need to turn the handle near the wall opposite the entrance to the room.
  • Walk along the corridor, previously blocked, and turn one more handle. One of the drawbridges should descend (it will be visible from the balcony on which the hero stands).
  • Return to the enfilade and cross the previously raised bridge.
  • That's first riddle. In front of the hero is a lowered grate and pressure plates in the floor. The clue is candles. This is written in a previously found scroll. The number of candles shows which plate (horizontally) you need to click on, and the location - from which wall to count. Victory! The gate has opened!
  • Now the path of the hero lies in the prison cells. Immediately from the entrance on the right wall are two locked dungeons. One of them holds a prisoner, Sir Tedret. Release it and it will tell you its story, as well as the solution to the next puzzle.
  • From Tedret's chamber, go straight ahead and turn left at the first fork. This corridor, although winding, has only one direction and will lead the hero to a vast hall with a stone staircase leading up.
  • Be careful to cross to the other side, you need to lower two bridges while avoiding traps. You won’t be able to just run, because the arrows not only hurt, but also drop down.
  • In the next room to solve one more riddle(Tedret gave you the solution). In front of you are four statues with levers. They must be rotated so that all four statues look at one point (a stone circle with a triangle in the floor). The hall will light up with flames and a passage will open to a new part of the fort (it will be visible on the map).
  • The hero finds himself in a hall surrounded by statues, in the center of which stands a chest ( last puzzle). Approach the chest and take the item from it. An image of some thing will appear above one of the statues. You need to memorize the pictures above the statues and put in the chest the item that was shown above it. If you make a mistake, the item will be lost, and you will need to go to the chest again for a new one. If the product is placed correctly, then the chest in front of the statue will begin to glow and you need to move on to others. Items clockwise: stone, helmet, cup, sword, book, a hammer, scull, jewel. When all the items are placed correctly, another passage will open. you there.
  • In the last hall on a small pedestal lies Crusader helmet!
  • Take it to the exit (the passage will open and this will noticeably shorten the path).

Notes:

  • If you do not free Sir Tedret, he will free himself and find you in the Priory of the Nine.
  • Helmet bug. Do not throw it out of inventory, then it will be impossible to take it.
  • A bug can happen if you are loaded to capacity. Items may not appear in inventory. Then put some of your clothes in a drawer in the next room. Once you solve the puzzle, take it back.
  • If you want the blacksmith Serega with the indecent surname Turrianus to appear in the Priory, then immediately after this quest in the Priory, talk to Tedret. The corresponding topic will zaenable the blacksmith and the blacksmith. But if the shield is the last relic of the knights that you got, then the conversation with Tedret will not take place because of the idiot Laton, and you will not see Seryoga, because. Tedret's topic will disappear.

Sent: Snake

The Path of the Righteous

  • Source: The Path of the Righteous

Reward:

  • Good Glory + 1 pt.
  • Mace of the Crusader (Speed ​​0.9, Radius 1.0). Has the unique ability Hand of the Crusader (increases Blunt Weapon skill by 10 pts). A gift from Zenithar.
Mace of the Crusader:
ID Level The weight Resource Price Damage effects
xx000F32 1-4 18 250 161 12 300/3=100
Drive Undead to level 1 for 5 seconds.
xx000F33 5-6 22 300 273 15 500/8=62
Drive away Undead to level 3 for 5 seconds.
xx000F42 7-9 26 375 485 17 750/14=53
Drive away Undead to level 5 for 5 seconds.
xx000F41 10-12 30 450 788 19 1000/21=47
Drive away Undead to level 7 for 5 seconds.
xx000F40 13-16 34 550 1261 21 1250/28=44
Drive away Undead to level 9 for 5 seconds.
xx000F48 17-20 38 650 2114 23 1500/36=41
Drive away Undead to level 14 for 5 seconds.
xx000F4B 21+ 42 750 4017 25 2000/43=46
Drive away Undead to level 17 for 5 seconds.

Walkthrough:

  • Sir Ralvas will tell you the story of finding the Mace of the Crusader and offer to find it. Agree!
  • The hero's path leads to the seaside city of Leyawiin to the chapel of Zenithar.
  • In the temple, you will be met by Corodus Oholin, who has unsuccessfully tried to get the mace hundreds of times. You can find out about the mace, test and Zenithar from him.
  • After descending into the crypt of the chapel and activating the Tomb of Saint Caladas, the hero will be in the place where the test is being passed. You are on the celestial plane of Zenithar.
  • The mace lies on an island in the abyss, and before it there is no bridge, no rope ...
  • You will have to remember the instructions of Corodus Oholin and put on the Boots of Kynareth (they were obtained in the quest Fury of Nature).
  • A luminous path appeared. On it you can reach the mace. The weapon is found, and the hero finds himself in the crypt of the chapel.
  • You can return to the priory, but it was not there. Zenithar's chapel has been attacked by the Aurorans - evil servants of Umaril!
  • Help the clerics and Corodus defeat them, you are the hero!
  • Now you can go to the Priory of Nine.
  • This quest is best done at night. People can hang out here during the day. Even Alessia Caro herself looks here.
  • Search and take weapons from the Aurorans quickly, they disappear very soon.

Notes: The local dead won't attack you until you draw your weapon.

Sent: Snake

Grace of Stendarr (Stendarr's Mercy)

  • Source: Stendarr's Mercy
  • Category: Quests "Nine Knights"
  • Target: Obtain the Gloves of the Crusader
  • Reward:
  • Good Glory + 1 pt.
  • How to get a: Issued by Sir Casimir
  • Quest NPC:
  • Sir Casimir
  • Areldur
  • Kellen
  • Quest locations: Stendarr's Chapel in Corolla

Reward:

  • Good Glory + 1 pt.
  • Crusader gloves. Grants the ability Compassionate Touch with the Restore Health effect 50 pts. on touch with a base mana cost of 25 points, instead of the usual 149. This is a gift from Uncle Stendarr.
Heavy version of gloves
ID Level The weight Resource Price Armor effects
xx000ECD 1-6 6 300 1350 4 Increase Skill Recovery by 5 pts.
xx000EC5 7-10 8 600 1450 5 Increase Skill Recovery by 6 pts.
Disease Resistance 50%.
xx000EBF 11-15 9 900 1550 5.5
Disease Resistance 50%.
xx000EB9 16-20 10.5 1375 1650 6
Disease Resistance 50%.
xx000EB3 21+ 12 2000 1750 7.5
Disease Resistance 50%.
Light version of "mittens"
ID Level The weight Resource Price Armor effects
xx000EAD 1-6 1.5 160 1350 2.5 Increase Skill Recovery by 5 pts.
Disease Resistance 50%.
xx000EA7 7-10 1.8 205 1450 3.0 Increase Skill Recovery by 6 pts.
Disease Resistance 50%.
xx000EA1 11-15 2.2 360 1550 3.5 Increase Skill Recovery by 7 pts.
Disease Resistance 50%.
xx000E9B 16-20 2.6 660 1650 4.0 Increase Skill Recovery by 8 pts.
Disease Resistance 50%.
xx000E95 21+ 3 1000 1750 5.0 Increase Skill Recovery by 9 pts.
Disease Resistance 50%.

Walkthrough:

  • Sir Casimir will send a hero to Stendarr's Chapel in Chorrol. Precious gloves lie on the floor in the temple, but it is impossible to pick them up.
  • Areldur walks nearby, we should ask him. It turns out that one of the descendants of Casimir - Kelen - lives in the hall of the chapel. We should find out from him about the curse. He will not say anything new, but he will advise you to “put pressure” on Areldur.
  • The elf will tell you that the only way to remove the curse is to take it upon yourself!
  • Approach the central altar and offer prayers. Stendarr grants the hero the ability to remove the curse from Kaelen.
  • When you cast a spell on him, even though you lose some of your Stamina, you can easily pick up the Crusader's Gloves!

Notes: This is the only quest where weapons can be left at home.

Sent: Snake

Faithful Squire + The Sword of the Crusader (The Faithful Squire + The Sword of the Crusader)

  • Source: The Faithful Squire + The Sword of the Crusader
  • Category: Quests "Nine Knights"
  • Target: Get the Leggings and get the Sword of the Crusader
  • Reward:
  • Good Glory + 1 pt.
  • Leggings of the Crusader. Grants the Blessing of the Eight ability with a 20% Shield effect for 60 sec. on touch with a base mana cost of 25 points instead of the usual 124.
  • Crusader Sword (Speed ​​1.0, Radius 1.0). Has the unique ability Hand of the Crusader (increases Blade skill by 10 pts). Arkay's gift.
  • How to get a: Automatically, after finding all previous relics and returning to the Priory of Nine
  • Quest NPC: Squire Laton
  • Quest locations:
  • Underpull
  • Chapel of Arkay in Cheydinal

Reward:

  • Good Glory + 1 pt.
  • Leggings of the Crusader. Grants the Blessing of the Eight ability with a Shield effect of 20% for 60 sec. on touch with a base mana cost of 25 points instead of the usual 124.
  • Sword of the Crusader(Speed ​​1.0, Radius 1.0). Has the unique ability Hand of the Crusader (increases Blade skill by 10 pts). Arkay's gift.
Heavy Leggings:
ID Level The weight Resource Price Armor effects
xx000ECC 1-6 18 450 800 6 Increase Skill Recovery by 2 pts.
xx000EC4 7-10 24 600 1000 7.5 Increase Skill Recovery by 3 pts.
xx000EBE 11-15 27 1350 1200 8.25 Increase Skill Recovery by 4 pts.
xx000EB8 16-20 31.5 2125 1400 9 Increase Skill Recovery by 5 pts.
xx000EB2 21+ 36 3025 1600 11 Increase Skill Recovery by 6 pts.
Light Leggings:
ID Level The weight Resource Price Armor effects
xx000ECC 1-6 18 450 800 6 Increase Skill Recovery by 2 pts.
Increase Destruction Skill by 5 pts.
xx000EC4 7-10 24 600 1000 7.5 Increase Skill Recovery by 3 pts.
Increase Destruction Skill by 6 pts.
xx000EBE 11-15 27 1350 1200 8.25 Increase Skill Recovery by 4 pts.
Increase Destruction Skill by 7 pts.
xx000EB8 16-20 31.5 2125 1400 9 Increase Skill Recovery by 5 pts.
Increase Destruction Skill by 8 pts.
xx000EB2 21+ 36 3025 1600 11 Increase Skill Recovery by 6 pts.
Increase Destruction Skill by 9 pts.
Sword of the Crusader: Note. The second ID refers to the "broken" version of the sword, ie. the moment you pick it up.
ID Level The weight Resource Price Damage Charge/Unit charge=Number of uses effects
xx000F30
xx000F47
1-4 23 250 167 13 300/6=50 Fire Damage 2 pt. for 2 sec.
Damage Mana 7 pts.
xx000F31 5-6 27 300 327 15 500/6=83 Fire Damage 4 pts. for 2 sec.
Damage Mana 15 pts.
xx000F43
xx000F46
7-9 31 375 502 17 750/6=125 Fire Damage 6 pts. for 2 sec.
Damage Mana 20 pts.
xx000F3F
xx000F45
10-12 35 450 824 19 1000/11=90 Fire Damage 8 pts. for 2 sec.
Damage Mana 25 pts.
xx000F3E 13-16 39 550 1347 21 1250/18=69 Fire Damage 10 pts. for 2 sec.
Damage Mana 30 pts.
xx000F3D
xx000F44
17-20 38 650 2309 23 1500/24=62 Fire Damage 12 pts. for 2 sec.
Damage Mana 35 pts.
xx000F4A
xx000F49
21+ 47 750 3912 25 2000/32=62 Fire Damage 14 pt. for 2 sec.
Damage Mana 40 pts.

Walkthrough:

  • Near the entrance to the priory, you will be met by an old acquaintance Laton (or maybe not an acquaintance, and he is not so old either). Sir Roderick died trying to retrieve the Sword of the Crusader. He managed to give the Leggings of the Crusader to his faithful squire, who will give them to you, but for the sword you will have to go to the Anderpall cave. Laton will agree to accompany you.
  • The cave is really just a screen hiding Underpall Fortress! As soon as you enter the fortress, immediately turn left and into the corridor (in the wall along which you walk). He must lead the hero to the Hall of Reflections. It is in it that the battle with Lord Vlindrel will take place.
  • The hero has the sword, but it has been corrupted by the dark essence of Sir Beric. The sword must be re-consecrated at Arkay's Chapel in Cheydinal. Bah, familiar picture! Destroyed altars, blood... But the Aurorans did not have time to escape from the scene of the crime. To battle!
  • After defeating the enemy, you can safely go to the altar and consecrate the sword.

Notes:

  • If Laton did not appear in the Priory, then in the console enter:
player.placeatme 0A000F84
  • If you put on the sword before cleaning it of dirt, you will receive the Curse of Lord Vlindler (no Mana regen and 100% Weakness to all elements). The curse will not work if you have more than 2 infamy. The curse can only be removed by washing the sword from dirt.
  • After this quest, you can not get a tip on the Master Restoration Trainer - Oleta, because. the trainer Otessa from Cheydinal directs her, who will die at the time of this quest.

Sent: Snake

The Blessing of Talos

  • Source: The Blessing of Talos

Walkthrough:

  • After collecting all the Armor of the Crusader and returning to the Priory of Nine, Sir Tedret will turn to the hero and advise you to talk to the Prophet preaching in the chapel.
  • Listen to the instructions of the seer and prepare for the final battle!

Notes:

  • Here you can recruit a crowd of knights to help in the fight with the main reptile. It's your choice who to take. If they are overwhelmed in battle, they will be replaced with other NPCs.
  • After the speech of the prophet, Sir Beric (Lord Vlindrel) will appear in the basement of the Priory. He can tell something, but not to the point.
  • After blessing Talos, all curses that lowered your Vigor will self-destruct.

Sent: Snake

Umaril the Unfeathered

  • Source:

  • Category: Quests "Nine Knights"
  • Target: Defeat Umaril the Unfeathered
  • Reward:
  • Good glory +1 pt.
  • Dummy in the basement of the Priory to recharge, repair and level up.
  • How to get a: Automatically, during the Blessing of Talos quest.
  • Quest NPC:
  • Sir Tedret
  • Prophet
  • Quest locations:
  • Garlas Malatar
  • Clouds

Reward:

  • Good glory +1 pt.
  • You will be able to receive blessings in the Priory Crypt.
  • Any Knight of the Nine will agree to accompany the hero on his travels.
  • Dummy in the basement of the Priory for the following manipulations with armor:
  • recharge,
  • repair,
  • level up (if your level has increased, then put and remove the relic from the mannequin).
  • Blessing from the tombs of the knights. Overall Effect - Increase Attribute by 5 pts.
The effect can be changed by receiving a blessing from another tomb. The effect is permanent, so before you increase the level (sleep), lower it to 95, otherwise the attribute will not increase.
Knight blessing Effect
Sir Amiel Blessing of Akatosh +5 Strength
Sir Caius Blessing of Stendarr +5 Charisma
Sir Casimir Blessing of Mary +5 Stamina
Sir Gregory Blessing of Dibella +5 Charisma
Sir Henrik Blessing Ju +5 Intelligence
Sir Junkan Blessing of Kynareth +5 Speed
Sir Ralvas Blessing of Zenithar +5 Luck
Sir Thorolf Blessing of Arkay +5 Willpower
  • Sword of Umaril (Speed ​​0.8, Radius 1.3, two-handed).
Umaril actually carries a different sword, but as soon as you take it, the statistics of the sword will change.
ID Level The weight Resource Price Damage Charge/Unit charge=Number of uses effects
xx000F27 1-5 26 168 241 12 500/4=125 Shock Damage 4 pts.
xx000F26 6-8 30 224 282 14 500/7=71 Shock Damage 4 pts.
Damage Stamina 5 pts.
xx000F25 9-11 42 288 434 16 750/13=62 Shock Damage 6 pts.
Damage Stamina 7 pts.
xx000F24 12-14 42 360 716 18 1000/17=58 Shock Damage 8 pts.
Damage Stamina 8 pts.
xx000F20 15-17 48 440 1108 20 1250/21=59 Shock Damage 10 pts.
Damage Stamina 9 pts.
xx000F21 18-20 64 528 1760 22 1500/26=57 Shock Damage 12 pts.
Damage Stamina 10 pts.
xx000F22 21-23 60 624 2912 24 1750/31=56 Shock Damage 14 pts.
Damage Stamina 11 pts.
xx000F23 24+ 66 728 4814 26 2000/37=54 Shock Damage 16 pts.
Damage Stamina 12 pts.

Walkthrough:

  • Put on armor, take up arms and get ready to plant goodness and do justice. The Order advances to the stronghold of Umaril - the fortress of Garlas Malatar.
  • Inside the fortress, the hero will be accompanied by other members of the order (only Sir Tedret will be immortal).
  • Together with them, make your way through the corridors of the fortress. In the first room you will be attacked by the Aurorans.
  • After defeating them, click on the stone block on the table on the left side of the hall. The bars blocking the way will open.
  • Climb up the stairs and go to Malatar Keisel with a fight (there is only one road and it's hard to get lost).
  • The hero will find himself in a huge hall, in the center of which there is a luminous sphere. Don't even try to fight the Aurorans. Lie down for a few seconds and come to life.
  • Immediately go down and go around the center of the hall counterclockwise.
  • After going around the hall, run along the only possible corridor (should be on the right).
  • Activate the sphere! It will explode and open a passage to Karak Abaron, quickly there.
  • Well, Umaril, vile coward, come out! He comes out, or rather, goes down the stone stairs, while either uttering spells, or just obscene language (rather the second).
  • Umaril's body is defeated, it remains to slay his spirit. Cast the Blessing of Talos and rush after the tyrant's soul.
  • The final battle takes place on the celestial plane, high above Cyrodiil. Umaril is finally defeated, but how did the hero end up in the priory's crypt? Okay, we'll figure it out later, but for now, listen to Sir Amiel's thanks and get out of there.
  • Tedret is already running towards me. I wonder what he's so excited about? It turns out that the hero was considered dead and buried in a crypt! Yes, it's good that they didn't decide to cremate.
  • You can go out into the fresh air and listen to the laudatory ode, you deserve it. Congratulations, you've completed the Knights of the Nine!
  • If a knight on your team is stuck on the road, hit him on the kumpol, and when he is freed from the trap, ask for mercy.
  • Several Aurorans in the ruins can be killed before starting this quest.
  • Don't use Umaril's sword against him, it won't hurt him much, because. the guy has 100% immunity to Shock, and the sword weighs a lot, which will quickly reduce your Stamina.

Notes:

  • Some knights walk slowly. They should wait at the ruins for a couple of days.
  • Relics are not required during the fight with Umaril, but they will help you a lot.
  • After the showdown with the Aurorans, temples in Bravil and Anvil will be restored, and dead characters will be replaced with living ones with similar functions.
  • Umaril's soul can be captured.
  • Bug with relics. Sometimes they don't show up on the mannequin. Then just drop them on the ground and pick them up again.
  • Bug with knights. The bottom line is that they can stick to you forever. It happens if you did not take all nine knights with you to the battle with Umaril, and then, during Tedret's speech, they began to recruit them and give the command to follow you. Therefore, do not recruit them during Tedret's speech and do not immediately (in one interaction) give them the command to follow you.

The world is full of rumors. Everyone is talking about a terrible crime - someone desecrated the church of Dibella in Anvil and massacred all the clergy. They also talk about a mysterious prophet who preaches near the desecrated chapel. Go to the place to inspect everything in person. Indeed, the guard standing at the entrance to the temple was right, the sight is not for the faint of heart.

You will find the prophet right in front of the church. Talk to him and find out that the atrocity is the work of Umaril the Unfeathered. An ancient Ayleid king has risen from the dead to destroy the church, and only a true knight who wields the legendary Relics of the Crusader can defeat him. First of all, you will have to make a pilgrimage to all the wayshrines of the Nine in order to cleanse your soul and heart (at the end of the pilgrim's path, the hero's notoriety will be completely dispelled) and pray for divine illumination.

Upon visiting the last of the nine altars, you will be taken to a certain place where you will be honored to talk with the ancient hero Pelinal himself. Once he already fought with the wicked Umaril, but was defeated (If you love the history of the TES world, do not deny yourself the pleasure of reading books about Pelinal). The Holy Crusader will indicate the place from where to start the search for armor and weapons that previously belonged to him. This is the flooded ruins of Vania, south of the Imperial City.

Stock up on a water breath spell, you may need it when looking for the entrance to the ruins. Tidy up your weapons, as you would expect, the tomb is full of undead. Enter, or rather, swim into Vanya. At first, you have a typical Ayleid ruin in front of you, then the environment changes, moving into the imperial catacombs.

Pay attention to the skeleton, next to which lies a red diamond-shaped shield. After examining the things of Sir Amiel (Amiel), you will find his diary, ring and key. The deceased was a member of the order of the Knights of the Nine, whose task was to search for the Relics of the Crusader. From his journal you will learn the location of the Abbey of the Nine (Priory of the Nine), where the Breastplate of the Crusader is probably located. According to Sir Amiel's journal, his ring gives access to the abbey's secret places. Pelinal's helmet should be sought here, in the tomb. Go to the western door, open it with the key. A few more enemies, and you are at the goal - the Helm.

We leave for the Western Weld, to the Abbey of the Nine. Arriving at the place, we find a gloomy picture of devastation and desolation. Attention is drawn to the strange circular pattern on the floor of the first floor. Touch it (remember that Sir Amiel's ring should open access to hiding places!), The floor will go down, forming steps. Stock up on decent weapons and "healers" and go to the crypt of the abbey.

Here you will meet with the ghosts of members of the Order, including Sir Amiel. The breastplate is separated from you by a barely visible barrier. You can get it by defeating all the knights in a one-on-one battle.

With a string of glorious victories, you earn the rank of Knight Commander and the coveted Breastplate of the Crusader.

Talk to ghosts. From them you will learn where to look for 4 more relics. Sir Junkan will tell you that for the Boots of the Crusader you should go to the sanctuary of Kynareth. Sir Ralvas will tell you that the search for the Mace of Zenithar must begin with the church of Leyawiin. Sir Henrik will advise you to visit Bulwork Fort and see if the Shield is there. Finally, Sir Casimir confesses that the Gloves of the Crusader slipped from his hands when he killed a beggar in Stendarr's chapel in Chorrol in anger.

You can search for relics in any order. The only exception is that it will be possible to get the Mace only after passing the test of Kynareth.

After receiving each relic, it is worth returning to the abbey. This is completely optional, however, in this way you can personally observe how the Order of the Knights of the Nine flourishes under your strict guidance - the premises are being transformed, and those wishing to join the ranks of the crusaders arrive.

Having received the Breastplate and set off to travel, you can hear from the townsfolk that another church, Mary in Bravil, was allegedly desecrated. Alas, it's true. The temple has been destroyed.

Travel to the Shrine of Kynareth in the Great Forest west of the Imperial City. Talk to the servant there, Avita Vesnia, and agree to take the test.

You need to go to the Grove of Trials and wait a bit. A bear will appear and attack the hero, do not resist, however, do not forget to heal if the hero is weak in health (otherwise the bear will eat it!). Having bitten enough, the animal will leave, and a cave with the desired boots will open for you. Come in and take it.

According to some players who have additional custom mods installed, there may be a problem - there are no dialogue options with servants. How to "cure" a bug, see

Head to the Church of Zenithar in Leyawiin. Talk to Carodus Oholin there and find out that once a messenger brought Pelinal's mace to the village of Leyawiin, then Saint Kaladas built a church in honor of Zenithar, and the master is buried here. For those who pray in the crypt at the tomb of the saint, a mace appears in visions.

Go to the crypt, touch the tomb, and you will be transferred to a new place. See the pedestal in the distance? The shimmering path leads directly to the mace, but without the boots of Kynareth, it cannot be passed. So either put on your boots and take a mace, or go try out for a tooth with the Kynareth bear.

Coming out of the crypt with a mace, you find that the church was attacked by Aurorians, Umaril's henchmen. Deal with them.

The path lies in Fort Bullwork in the Black Forest. Here you will find a very interesting dungeon with traps and puzzles, inhabited by a group of sorcerers hunting for the same shield.

Having dealt with a certain number of sorcerers and solving the puzzle with pressure plates (do not forget to read the hint note), we find ourselves in the fort's prison. It is full of malevolent magicians, be prepared for a warm welcome. Sir Tedreth is languishing in the cell, free him. The knight tells the hero a riddle phrase: "When you find yourself under the gaze of the Guardians, Julianos will help you," and leaves to join the Order in the future.


The passage has opened, you go there. You solve another puzzle, for which it is enough to carefully observe the objects that appear near the statues. Finally, the last wall rises. In front of you is the Shield of the Crusader.

If you are too lazy to solve puzzles, see the detailed walkthrough of this quest.

Now next in line is a visit to Chorrol's church. Indeed, the Gloves are there, but they cannot be moved. Areldur (Areldur), the priest advises to speak with Kellen (Kellen), a descendant of Sir Casimir. The poor man is haunted by their ancestral curse. But how to take it off? Back to Areldur. It turns out that the only way to break the curse is to take it upon yourself. Pray at the central altar of the temple and answer the question in the affirmative, you have been granted the ability to "lay on hands" (Lay Hands).

Choose this spell in your book and cast it on Kellen. Redguard is happy and you can take the Gloves.

Returning to the abbey, you will see Lathon, Sir Roderick's squire. Remember, you met this couple during the pilgrimage? However, if you have not met - it's okay. Laton says that Sir Roderick died trying to get the Sword of the Crusader in the cave Underpall (Underpall), the young man himself escaped and brought Leggings for you.

You can make Laton a knight and go to get the relic together, or you can decide to avenge the death of Sir Roderick on your own.

Arrive at Underpall Cave. Its structure is very curious - a typical Cyrodiil fort inhabited by the undead is hidden in the depths of the caverns. Moving deeper, you see the body of the unfortunate Sir Roderick. You are already close. The hero will have to fight the ghost of Lord Vlindrel (Lord Vlindrel), also known as Sir Berik (Berich), who was once a member of the Order of the Knights of the Nine. Having mastered the evil ghost, we get the Sword. However, the weapon is cursed - after all, Beric somehow managed to make the divine relic serve evil. Note that you can take the blade in your hands, but you should not do this. You must first consecrate the sword in the chapel of Arkay in Cheydinhal.

Go there and cleanse the Sword on the altar. The temple is being invaded by the Aurorans, they will have to be chopped into small pieces.

The ghost of Sir Beric, freed from evil by you, will join the other ghosts in the crypt of the abbey.

You now have all eight relics, it's time to take decisive action.

History is developing rapidly. Returning to the abbey, you find out that the Prophet has arrived there. He will grant you the ability - the blessing of Talos, which will allow the hero to cope not only with the body shell of Umaril, but also with his very essence.

Your eight companions have already gone to Garlas Malatar to prepare an attack on Umaril's stronghold.

Travel to the Ayleid Ruin of Garlas Malatar near Anvil. Your companions are already there. Together, you start clearing the premises from the Aurorans. Finally, you find yourself in a hall with a strange dark sphere resembling a sigil. Don't think about the Ayleid henchmen anymore, hurry to destroy the glowing blue ball.

There is a strange silence. You notice that both the Aurorans and your knights have disappeared somewhere. The main enemy awaits you ahead - Umaril. Having dealt with him, you realize that you only killed the physical shell, now you need to follow the spirit of the king of the Ayleids in order to finally destroy him.

The blessing of Talos allows you to move to another plane, and there, finally, completely deprive the adversary of the opportunity to ever return. Mission completed. Glory and applause await you.


Bugs

In all churches, the small altars of two of the nine gods - Tiber Septim and Zenithar - stop working, which is due to incorrect scripts.

According to some players who have additional custom mods installed, there may be problems.

Features of the Relics of the Crusader

These weapons and armor are "leveled" and correspond to a certain level range of the hero. This means that the protagonist from level 1 to 6 will get an inferior helmet, from level 7 to 10 - a better helmet, and so on (gradations for armor by hero level are 1, 7, 11, 16, 21, gradations for weapons - 1, 5, 7, 10, 13, 17, 21). However, unlike other leveled items in the game, this gear is "upgradeable". To bring the relics into line with the current level of your alter ego, place them on the mannequin (Armor Stand) in the crypt of the abbey and then take them back.

If your infamy exceeds a certain value, you will not be able to equip the Relics of the Crusader. In order to use them, you will have to go through the path of the pilgrim again.

Companions

If your "nominal" knights died during the assault on Garlas Malatar, new recruits will take their place. Any of the knights will gladly become your travel companion.

Changes in the game world

With the plug-in, the Anvil church becomes inactive, the altars in it do not function, the priests, including teachers and sellers, are dead. When the hero reaches the rank of knight commander, the same will happen with the church of Bravil. Altars in other temples continue to work properly. As the story progresses, some of the chapel servants in Cheydinhal and Chorrol must die, and some may.

When the hero completes his mission, the temples in Anvil and Bravil begin to operate again, new ministers appear in all churches, mainly occupying the vacated (only if this happened) "rates" of teachers and sellers.

The table below shows the mandatory and optional replacements of only practically important characters - trainers and merchants in city temples (Note "mandatory" means that the mentioned character will certainly die and be replaced, "possibly" means that the replacement will occur if the mentioned character killed during "Knights" storyline):

Citywill perishFunctionsReplacementNote
AnvilTrevaiaSpells, potionsSelena DuroniaNecessarily
BravilUravasa Othrelas (Uravasa Othrelas)Lessons of eloquence, spellsEris SenimNecessarily
BravilMarzRecovery LessonsBeem KiurzNecessarily
LeyawiinAvrus Adas (Avrus Adas)spellsAron Verethimaybe
CheydinhalHill the TallIllusion LessonsEsbernmaybe
CheydinhalGruan Garrana (Gruiand Garrana)Lessons in eloquenceInius Colus (Inius Colus)maybe
CheydinhalOtessa (Ohtesse)Spells, recovery lessonsKintherNecessarily

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Walking through the cities of Cyrodiil, we hear rumors of an insidious crime - in Anvil, the chapel of the goddess Dibella was desecrated by unknown people, and all the servants were brutally killed. To understand everything, you will have to visit this city on the shores of the Abessinian Sea.

In Anvil, you can talk to the guards, beggars and ordinary citizens and find out the details. After the attack, an unknown prophet appeared in the city, declaring that everything that was happening was just the beginning. The prophet can be found opposite the chapel.

If you want, you can look into the chapel itself and see with your own eyes what the unknown have done. There are pools of blood and fragments of furniture everywhere, the bodies of murdered priests... Some words are written in blood around the main altar, which are impossible to read. By the way, all the altars in the temple have now lost their miraculous properties.

We turn to the Prophet for clarification. In general terms, the circumstances are as follows.

Long ago, thousands of years ago, Tamriel was ruled by Umaril the Unfeathered, the mage-king of the first elven race of the Ayleids. Umaril conceived, no less than nothing, to overthrow the Eight Deities and single-handedly rule over the world. However, a Warrior was found, Pelinal Whitestrake - an ally of Queen Alessia at the time when she founded the first Empire - rebelled against Umaril and, with the help of the Relics of the Gods, defeated Umaril in a fierce battle. But Umaril is a deidra. His soul survived and wandered somewhere in the Plans of Oblivion for a long time, until today ... Umaril returned to take revenge on the Gods. His army, the Deidra Aurorans, desecrate the ancient altars of the Nine and prepare for a decisive battle. “By the eternal power of Umaril, the gods of mortals must be overthrown” - this is what the bloody words on the floor of the chapel mean. And there is no one who could resist their strength and cruelty. Nobody?..

Pilgrimage.
To begin your journey to the Relics of the Crusader, you must, like all knights-errant, make a pilgrimage to all the Wayshrines of the Nine Deities. After praying at the sanctuary, the warrior receives the blessing of each of the gods. And if the higher powers are favorable, then at the end of the pilgrimage the knight will have a vision.

The prophet will hand us a map of the wayshrines. You can follow it literally, but... Each deity in Cyrodiil has 3 shrines, and many of them are located in more convenient and accessible places than indicated on the map of the prophet. When I complete this task, I go the following route:

1) Sanctuary of Stendarr: on the shore of Lake Rumare, opposite Fort Uracek and the exit from the Imperial Prison (starting point of the game);

2) Sanctuary of Julianos: we leave the Imperial City and immediately down the road to the right (behind the stable);

3) Sanctuary of Dibella: Fork in the road Imperial City - Anvil. On the shore of the lake;

4) Sanctuary of Arkay: near the city of Skingrad behind the vineyard of Tamiki, on a hill;

5) Sanctuary of Kynareth: near the goblin cave, across the road from the Castle. This place was the gate of Oblivion;

6) Sanctuary of Zenithar: according to the map of the Prophet. Get out of Bravil and a little ahead, towards the coast;

7) Shrine of Mara: near Anvil. Leave the city and walk along the walls to the sea. On a hill, so that in clear weather it is visible from everywhere;

8) Sanctuary of Talos: on the map of the prophet or near a small bridge on the road next to Kvatch;

9) Sanctuary of Akatosh: near the lake, right at the walls of Cheydinhal.

During the journey, we may meet Sir Roderick with his squire. Sir Roderick is also intent on finding the Relics and collecting the blessings of the gods. We will meet with them a little later.

After the completion of the pilgrimage, we will see Pelinal Whitestrake himself - the same Crusader who fought with Umaril thousands of years ago. The spirit of the knight will tell you about the place where he was once killed. It is from there that the search for the Relics of the Crusader should begin. Follow the red marker on the compass to the flooded ruins of Vanua. We dive and “swim” inside.

Search for Relics.
We make our way through the ruins, getting rid of the numerous undead and get to the hall of the Sanctuary. Here we find the skeleton of the deceased knight, and next to it is the sword and shield of the Order of the Knights of the Nine. We search the skeleton and find some useful things. Sir Amiel's diary, key ring and letter. According to the deceased warrior, only one of the relics is kept in these catacombs - the Helmet of the Crusader (however, you have probably already noticed it ...). Another of the relics - Breastplate - is kept in the crypt of the Abbey of the Nine, lost in the thickets of the Great Forest. We take the helmet and return back. Now our path lies in the Abbey.

Breastplate of the Crusader.
The easiest way to get to the Abbey is on the road to Bravil. At the fork next to the Faregil tavern, we go deeper at the marker's course into the forest and go through the thicket.

Inside the building are traces of desolation and devastation. A long time ago no one lived here... On the first floor we will see the emblem of the Order of the Nine. Amiel's ring fits perfectly into the recess in the floor and opens the door to the cellars of the Abbey. There is a training room and a forge, and the door leads to the tomb. In the crypt in the distance we will see the Breastplate of the Crusader, but as soon as we try to get closer to it, the ghosts of the ancient knights - the keepers of the relics - will “come to life”. The spirit of Sir Amiel will block the hero's path with the words that the Guardians will not allow the unworthy to touch the holy relic, and if the new adventurer can survive fighting with each of their knights, only then will the Cuirass find its rightful owner. Accept the challenge and start fighting.

After fighting with each of the ghosts and defeating them (this is difficult, but quite real), we will be able to take the Cuirass. Depending on what type of armor your character prefers, the breastplate will be "light" or "heavy".

Now our hero receives the honorary title of Commander of the Order. You need to talk to each of the ghosts and find out the whereabouts of the rest of the relics. And then - hit the road.

Wisdom of the Ages (Shield of the Crusader).
Sir Junkan tells that in the old fort in the east of Cyrodiil, near the border with Black Marsh, one of the Relics is hidden - the Shield of the Crusader. The knight will warn that the fort was built for the sole purpose of preventing treasure seekers and unfortunate adventurers from stealing the order's treasure. The fort is full of traps and puzzles, in addition, this citadel is well guarded. Be ready for anything.

So .. we go to Leyawiin and delve into the swamps and forests of the Black Forest.
On the map, the location of the fort, according to tradition, is indicated by a red marker. Let's assume we got it.

The fort is guarded by sorcerers who are quite good at the magic of the Summoning school, but physically they are rather weak ... So there should be no problems with them. The main difficulty is the Fort itself. One big maze! Therefore, do not neglect the map and pay attention to the various levers, switches and any little things, even the order of placing candles along the road.

In one of the locations of the Fort, behind the bars of the prison cell, you will meet a prisoner. Free him and talk about help. Sir Tedret wanted to find the shield, and he almost succeeded ... but he was still captured. He will not be able to help us physically, but he will utter an important hint phrase: "When the eyes of the guards follow you, Julianos will bless you." We remember and temporarily say goodbye to the knight. Move on.

In the end, the labyrinth will lead us to a large hall with statues. We remember the words of Tedret and turn all the statues to face the central circle. As soon as you do this, a secret passage will open. Let's go there.

Another puzzle awaits us in the next room. There are nine chests in the hall. Eight are placed along the walls, and one more in the middle. Our task is to arrange all the items from the central chest into chests along the walls, knowing that each item corresponds to a strictly defined chest. It's complicated. First of all, mindfulness. The main thing is the first two or three things, then everything will be clearer.

After completing this task, the last cache will open and you can pick up the Shield of the Crusader (a good artifact with good protection against spells from the School of Destruction).

Continuation.

Favor of Stendarr (Gloves of the Crusader) .
In the city of Chorrol, in the chapel of Standardr, another relic is kept - the Gloves of the Crusader. Many centuries ago, Sir Casimir )) killed a beggar who molested a knight in the hope of sympathy. The murder took place right in the chapel, and at that very moment the murderer and his entire family were cursed. The gloves have fallen from the knight's hands, and no one can pick them up. I'm going to Chorrol.

In the Chapel of the God of Mercy, you can talk with Areldur and learn the details of a story that happened many years ago. According to him, a guy now lives in the chapel, who was "fortunate" to become a descendant of that assassin knight. We go to the basement and talk to Kellen. It turns out that Areldur knows a lot more than he's letting on. I'll have to talk to Areldur again. In order to remove the curse from Kellen, you need to pray to Stendarr at the altar and ask him to give him the power of healing. However... after all this, the curse will pass to the one who asks for it.

Kneeling at the altar, we answer in the affirmative to the proposed question and get the ability to lay on hands. We go to Kellen, cast a spell on him. Everyone is happy. We pick up the gloves and talk to Areldur.

By the way. The curse will automatically be removed after completing one of the final tasks of the game. And gloves are the most valuable thing! Now you can heal your allies with a single touch. Useful)

Nature's Blessing (Boots of Kynareth)
In order to find the Boots of the Crusader and complete the task of the ghost knight, we need to find the sanctuary of the nature goddess Kynareth and talk to them. We follow the green marker on the map and meet Evita, the servant of the goddess. According to her, Lady Kynareth will bestow her blessing and allow only those who honor her laws and be able to pass the test to take the relic. We agree and head to the Grove of Trials. We are waiting for a few moments and ... oh oh. A huge bear will come out into the clearing - the guardian of the forest. The main thing here is not to get weapons and not to attack the beast, no matter how bad it is. We endure and drink medicines, if necessary. If everything is done correctly, a grotto will open, in which the Boots of the Crusader are waiting for us. This relic is no less valuable than the previous ones. Those who wear them are not harmed by the animals of the forest (this does not work if you are riding a horse)

Test of Faith (Mace of the Crusader)
This quest must be completed AFTER the Kynareth quest. We go to Leyawiin and go to the chapel of Zenithar. Legionnaire Carodus will immediately approach them. The exploits of our hero are already known among the people, but no one seriously thinks that we will be able to pass the test of Zenithar and get a mace. We go down to the crypt (we do not pay attention to the ghost guards of the tomb) and touch the tomb of the master Kaladas (far from the entrance). The vision takes us to a very beautiful place, the main object of which is a mace. However, the path to it blocks the abyss. The abyss is the personification of doubt. We put on Boots and ... a shimmering bridge appears over the abyss. We boldly walk along it, pick up the mace and prepare for battle.
The vision ends, we leave the crypt and ... face to face we meet with Umaril's Aurorans. We deal with them: the chapel is saved. Here Carodus again approaches the hero and, admiring what he saw, offers help and asks to accept him into the Order of the Nine. We accept. Or we don't. As you wish. In any case, the guy will immediately head to the Abbey and will be there waiting for your return. All the tasks of the knights are completed, we return to the abbey.

Loyal Squire (Sword of the Crusader)
The abbey was transformed and became a suitable residence for the revived Order. As soon as you cross the threshold of the house, Laton, Sir Roderick's squire, will turn to you. The knight died in a battle with the ghost of the renegade knight Beric, who stole two relics: Leggings and a Sword. Laton returned the greaves, and the sword, turned to evil, remained in the hands of the ghost. We have a trip to the cave-fortress Anderpall. Laton offers his help in this matter. To be honest, there is not much help from him, so it's better to leave the guy in the abbey and go alone.

The cave is located on the road between Chorrol and Bruma. It's more convenient for me to go from Bruma. You can also go straight through the forest, but it's not easy, because. hills give way to gorges and vice versa…
Anderpal Cave is a fortress buried underground. Fort. The inside is full of skeletons and other abominations. Our target is the ghost of Sir Beric. Finding him is easy. Just follow the marker. Berrick is a ghost. Therefore, no weapon will harm him, with the exception of enchanted or silver. And, of course, you can use magic (fire or electricity). Having dealt with him and his retinue, do not forget to pick up the Sword. You should not immediately pick it up - the sword is turned into evil, and will do you more harm than good. In order to return the Sword to its former properties, it is necessary to consecrate it on the altar of Arkay, the creator god of this weapon. We leave the cave and are transported to Cheydinhall.

The Chapel of Arkay is under attack by the Aurorans! Unfortunately, none of the priests survived, but thanks to you, the temple escaped desecration. Now you can go to the altar and consecrate the weapon. The sword has a nice addition - fire damage of impressive power. It's time to return to the Abbey.

Umaril Unfeathered.

Having collected all eight relics, the hero earned the title of Lord Crusader. Now it's time to face Umaril face to face. But before doing this, you need to consult with the prophet, who is already waiting for you in the chapel of the abbey.

“You stepped out of the shadow of obscurity and became part of a legend. All the achievements of your past pale in comparison to what you have become now. You are the embodiment of Pelinal Whitestrake, scourge of Umaril the Unfeathered. It's time to fulfill your destiny and fight Umaril in Garlas Malatar. Your knights will be waiting for you there, take whoever you deem worthy."

However, the preparations for the battle were not completed. Enter the fight now and be defeated like Pelinal. Where once there were Eight, another one stood next to them, and they became Nine. Talos, god of law and war, grants the hero his blessing. Using this spell, the Crusader will be able to pursue the soul of Umaril and, having destroyed it, rid the world of him forever. Knights await your signal in the chapel. Get to know those you see for the first time and accept them into the Order. The Knights are already racing towards Garlas Malatar, an Ayleid ruin in the far west, near Anvil. Saddle your horses and follow them.

When you get to Garlas, probably not all of your warriors will be together. Wait a bit until all 9 knights appear. Now it remains for you to give the order to start the attack.

There are many Aurorans here. Lots of. But they are not particularly difficult for you and your knights. In the second hall, you will need to break the ball in the center in order to remove the magical barrier and get into the inner hall. Your knights will not be able to follow you. Umarils will have to fight one on one.
Umaril is really strong. Don't even try to fight him without the Crusader armor - one Daedra hit is enough to cut you into a patty. When Umaril is defeated, take his sword. A good two-hander with good electricity damage. Gather the Varla stones around Umaril's throne and cast the Talos spell.

You will be transported ... to heaven. Umaril's spirit is as strong as his physical incarnation, however... he is still mortal. After defeating him, you can try to grab another Umaril sword.

The hero returns from heaven to earth as a winner, whose reputation and fame are so impeccable that from now on even robbers and robbers will not dare to attack him.

Talk to the souls of the knights of the past. Sir Berrick thanks the hero for the release with the words "The gods smile on you, noble knight." Souls join their deities to serve them in the next life. And you just have to leave the crypt and accept congratulations on the great victory from your knights. If one of them died in the battle in Garlas, new knights will take their place.

Now any of them will be ready to accompany you on your travels. That's all.

PS. Keep in mind. If suddenly your hero commits a crime and it is noticed by the Nine deities, the armor and weapons will simply disappear and the hero will remain in his shorts...

Therefore, if you decide to join the Dark Brotherhood and become a hired killer, leave the Relics in a special vault in the crypt of the Abbey.

Azura.

To receive a task, the hero must have a second level.

The Sanctuary of Azura is located in the northeast of Cyrodiil, strictly north of Lake Arrius. After talking to the followers, you will learn that in order to summon Azura, you need to sacrifice Glowing Dust to her at sunrise or sunset (between 5 and 7 hours AM or PM). You can find it in the shops of alchemists or on the "corpses" of wandering lights. The latter can only be killed with magic or enchanted, silver, ebony, Daedric weapons.

Once all conditions are met, Azura will speak. She will talk about her followers who have fallen ill with vampirism. You must end their torment. They are in the mine near the sanctuary. Kill five vampires there and go for a reward. Azura will give you a reusable Soul Gem Azura's Star.

Boeth.

The Sanctuary of Boeta is located far to the east of the Imperial City, in the mountains. Talk to the ministers. As a gift, you will need the Daedra Heart. You can find it in the remains or in alchemy shops.

Donate a heart and listen to Boeta. You will participate in the "Tournament of Ten Bloods". The 9 best warriors of Cyroil and your hero will meet in duels. Go through the gate one by one, kill the warriors and do not forget to search. In addition to good armor and weapons, you will find a lot of healing and magic potions.

After defeating everyone, go to the portal and talk to Boeta

Reward - one of the best one-handed swords - the Golden Mark, enchanted for fire damage.


Vermin.

Vaermina's Sanctuary is located near Cheydinal, on Lake Poppad. Donation to Vermine - one of the rarest items - Black Soul Gem.

You can find it in the caves of necromancers, for example, Black Break, as well as in the course of completing the tasks of the Guild of Mages, or you can do it yourself. To do this, you need: a great stone of souls, a spell (or scroll) "Soul Trap" and a dark altar of necromancers. The latter can be found near Black Break Cave. Once a week, when Masser and Secunda rise, a beam of light will fall on the altar, it's time to make a black soul stone. To do this, put a great stone of souls in the altar and cast a capture spell on the altar.

Bringing Vermina's offering will tell you about the wizard who stole Vermina's Orb. It is located in the tower of Arcveda. There you will fall into the nightmares of this wizard. Having made your way through the hordes of the lower Daedra, you will see an old man sleeping peacefully. Take the ball and leave.

Reward - Staff Skull of Corruption (Creates a copy of an opponent that fights on your side).


Clavicus Vile.

You must be level 20 to receive the quest.

The Sanctuary of Clavicus Vile is located southwest of the Imperial City, the easiest way to find it is if you walk from the Imperial City, across the bridge on the road along Lake Rumar to the south. The parishioners will tell you that it costs 500 gold to offer to the statue.

Clavicus Vile needs a sword with the soul of an Umbra warrior in it. He also says to start looking at the Pell's Gate settlement. On the way there, you will suddenly hear another voice. This is Barbas, the Vile Hound. He does not want Umbra's sword to return to Vile, as he will destroy it. He will advise you to talk to the statue again and refuse the task. It's up to you, but you can opt out later.

At the Pell Gate, talk to Irok the Wild. His apprentice Lenwyn found this Umbra sword and became Umbra herself. She was seen in the island ruins of Vindasel. Umbra lives in the very last room. Along the way, you will come across rats and crabs, as well as two traps, a falling floor, and steam escaping. When you get to Umbra, talk to her. She will offer to either leave in peace or fight to the death. Once again, Barbas will appear and offer to refuse. If you choose to fight, talk to Umbra again and fight her. Remove the sword from the corpse, you can also take the armor for yourself.

Upon returning to the sanctuary, talk to the statue. Clavicus will ask you to give the sword. But you can't give it away. If you give it back, you will be rewarded with the Clavicus Vile Mask, which increases attractiveness, if not, then this sword, in terms of physical damage, is the best one-handed blade, and even enchanted to capture the soul on impact.


Hircine.

Sanctuary of the hunter Hircine between the capital and Bravil. An offering to her is a hunting trophy, the skin of a wolf or a bear. You can shoot an animal near the sanctuary, they are found in abundance throughout the Empire.

His task is to get the Unicorn Horn. This animal will be sown in a grove nearby. BUT!! It is guarded by minotaurs. Kill the guards, and then the unicorn itself. By the way, if you sneak up on him, you can use him like a horse.

In exchange for the horn, Hircine gives a cuirass made from the Skin of the Savior. The best light armor in the game.


Malacath.

Shrine of Malacath is located north and slightly west of Anvil. Giving him troll fat. The ingredient is quite rare, but can be found both on the corpses of the trolls themselves and in alchemy shops.

We donate fat to Malakt and get the quest. Malacath is furious that Lord Drad is using his Ogres as slaves in the mine. Talk to the lord and his wife, charm them if necessary. The ogres are in the mine nearby. We go into the mine and free the poor creatures. They are locked in cages with complex locks. The keys to them are at the guards. You can kill all the guards and get the keys, steal them or pick the lock. The main thing is to free the Ogres and don't kill any of them. They could fall from the guards, but this is not taken into account.

Reward: Volendrag hammer enchanted with paralysis and health drain.

Finally, take a look at the lord's manor))


Mephala.

You must be level 15 to receive the quest.

The sanctuary of Mephala is located in the capital and Bruma). Nightshade is needed for the offering. Sold in almost all alchemy shops.

The gift is received late at night, between 12 and 5 o'clock. The task of the net spinner is to quarrel 2 families. To do this, you need to kill their leaders and blame the murder on another.

To begin with, we steal a ceremonial dagger in the house of Nivan Dalvilu, and a family ring in the house of Khrol Ulfgar. Then, imperceptibly (more conveniently during sleep), we kill them and throw the relic of another family into the inventory. That is, Dalvilu - a ring, and Ulfgar - a dagger. We spread the rumor about the murder by talking with any of the residents, and watch the bloody inter-family showdown. BUT do not participate in it.

The reward is a unique Ebony Blade enchanted to drain health and silence on impact.


Meridia.

You must be level 10 to receive the quest.

The Sanctuary of Meridia is located west of Skingrad. Offering - the remains of the living dead: ectoplasm, bone meal or dead flesh. Getting them is easy. Meridia asks you to kill five necromancers in the Howling Cave. Just go there and clean out the cave.

The reward is Khajiit's Ring, which grants an increase in speed and a chameleon on the wearer.


Molag Bal.

You must be level 17 to receive the quest.

The Altar of Molag Bal is located west of the Imperial City. The offering is the skin of a cougar. You can find both on the corpses of cougars, and in stores.

You must change the fate of another citizen of Cyrodiil. Melus Petilius renounced violence. The Daedric Prince doesn't like it. He gives you the Cursed Mace with which Petilius should kill you. In the village, ask the people about Melus. They will tell you his story and that he spends a lot of time at his wife's grave. We go there, throw a mace on the grave, save ourselves, remove all weapons and armor and beat Melus with a fist. He should grab the mace and start killing you. If not, then load the save and put the mace closer to it. As soon as your health approaches zero, you will be transferred to the statue.

Reward - Mace of Molag Bal, enchanted to drain strength and magic on impact.


Namira.

You must be level 5 to receive the quest.

Sanctuary of Namira east of Bruma. She does not need a gift, but in order to receive the task you need to lower the attractiveness. If your attractiveness is already not very high (up to 60), then four bottles of cheap wine will suffice. If it is higher, but you will have to brew a potion yourself with a decrease in attractiveness and some kind of positive effect. But use only a mortar and pestle and a calcinator, as the rest of the apparatus will mitigate the negative effect.

After lowering the attractiveness, talk to the statue. Her mission is to save the forgotten followers who live in darkness from the priests of Arkay who bring them light. To do this, she gives you a spell that should mark the priests. Go to the ruins stocked up with potions of light or night eye, it is really very dark there. The discovery of life will also come in handy. Look for priests with torches, but don't kill them. Cast spells, and servants will do the rest. Don't kill anyone yourself. After killing everyone, go to the statue.

Reward - Ring of Namira, enchanted to reflect physical damage and spells.

Nocturnal.

You must be level 10 to receive the quest.

Shrine of Nocturnal can be found by heading north along the road from Leyawiin. An offering is not required.

Two thieves have stolen the Eye of Nocturnal, which must be returned. Go to the city and talk to the guards. They will talk about two Argonians who, as they say, have recently been "lucky". Go to the house of the Argonians, talk to them, but they won't say anything. Exit and re-enter the house, either sneak or use a potion or invisibility spell. They will talk about the cave in which they hid the eye. Go to the cave, the eye is located near the entrance. Take it and return to the statue.

The reward is an eternal master key, which also gives a bonus of +40 to the Lockpick skill and does not break.


Perite.

You must be level 10 to receive the quest.

The sanctuary is located on the banks of the Silverfish River, between the bridge over the river and Lake Canulus. An offering is not required.

The servants of Perith tried to call him, but they did not succeed. Instead, their souls are torn from their bodies and sent to Oblivion. You just need to find them. The statue will teleport you to Oblivion. Find all the souls by markers, in parallel you will have to take out the local inhabitants, and return to our world. All.

The reward is a heavy Spellbreaker shield enchanted with 30% reflect magic. Pairs very well with Namira's ring.


Sanguine.

You must be level 8 to receive the quest.

Shrine of Sanwin north of Skingrad Skingrad. The offering is a bottle of Cyrodiil Brandy. You can find it in the shops of the Imperial City.

The Daedra Prince Sanguine is unhappy that the Countess of Leyawiina, Alesia Caro, is throwing a boring dinner party that you must make fun. To do this, he gives you a spell that you must cast on the Countess and her guests. But first you have to get into the dining room. The guard passes only at a certain hour and in expensive clothes or armor. Having penetrated for dinner, you can immediately cast a spell, but take care of the retreat. After all, under the influence of a spell, all clothes will disappear from the countess and guests, and from you too. Now run from here to the statue. If you're good at sneaking or have an invisibility spell, it's not a problem, but if you're not, you'll have to go to jail. Or constantly resist arrest and run away. Do not worry, all things are safe and sound in the chest by the statue. Don't forget to pay the fine for your "crime"

The reward is the staff of Sanguine Rose, enchanted to summon the higher Daedra.


Shigorat.

You must be level 2 to receive the quest.

Shrine of Sheogorath is located between Bravil and Leyawiin. Offering - lettuce, a tiny soul stone and yarn. All this is easy to find both in "garbage" chests and barrels, and buy in stores.

And why do all the Daedric Princes like to interfere in people's affairs so much?? You have to fulfill a prophecy known as the prophecy of K "Sharra. Go to a nearby village and talk to the shaman about the prophecy and the city.

And so, the first 2 points of the prophecy are the invasion of rats and the death of sheep. From a conversation with a shaman, we learned that in the village there is an excellent cheese maker - the owner of the inn. Let's go there. On the shelf is the same smelly cheese. The problem is that the key to it is in the pocket of the hostess. Get the cheese either by picking the lock or by stealing the key. Now go outside and throw the cheese into the pot over the fire. Rats will come running from all around, and the shaman will begin to scatter poison. Pick her up. Now he goes to the sheep pen and put poison in their feeder. All. We wait. When the sheep die, you will hear Shigorat, who asks you to come to the city center for the final chord. The sky was overcast with red clouds and it started to rain. Fiery rain. Fire rain from dogs. Everyone is rushing about, and we are returning for a reward

Reward: Staff of Wabbajack.


Hermous Mora.

To receive the task, you must complete the quests of all the Daedric Princes, follow the storyline to the Blood of the Daedra quest, and get level 21. After a dream, Casta Flavus will appear to you and say that Hermous Mora wants to see you. His sanctuary is high in the mountains, so it is better to go there from Bruma or Sancre Tor. There is no need for an offering, because he himself called you.

Hermous needs the souls of 10 Oblivion races. To do this, he gives you his soul stone and the spell Seize Pestilence. Just find 10 people of different races, cast a spell on them and kill them. All. Hint, you can use shrine attendants as sacrifices. The Daedra will not be offended.

Returning with a full soul stone, Hermous will give you the book Ogma Infinium. Not an ordinary book. When it can be read only 1 time, but in different ways. You can choose the path of steel, the path of the shadow, or the path of the spirit. Accordingly, the first for warriors increases Strength, Speed, Swords, Blunt weapons, Heavy armor by 10 units, the second for thieves increases Speed, Agility, Stealth, Hacking, Light Armor by the same 10 units, and the third for a mage increases Intelligence, Destruction, Sorcery, Recovery is also at 10. If any of the skills was the main one, then your level will increase by the number of these skills.

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