Home roses Plan for self-education the role of didactic games. Self-education plan "Didactic games in teaching children mathematics material (middle, senior, preparatory group) on the topic. Stages of didactic games

Plan for self-education the role of didactic games. Self-education plan "Didactic games in teaching children mathematics material (middle, senior, preparatory group) on the topic. Stages of didactic games

Lyubov Grigorievna Filipskikh
Perspective planning in the early age group. January

January

"We play" 2 weeks

"ZOSH. I'm growing up healthy" 3 week

"The Train from Romashkovo" (transport).

"World of Nature". "Doll sleeps".

Inanimate nature: temporary relationship - day, night. Target: the formation of temporary relationships in children. Develop visual perception, cultivate a culture of behavior. N. Karpukhina p. 25 "World of Nature". "Who lives in the house?".

Nature: domestic animals and their cubs. Describe the animals that live in the forest. Target: develop coordination of movements, visual and auditory perception, cultivate love for the environment. Wednesday. N. Karpukhina p. 26

"Social World". "Help Tanechka!"

Object world: clothes - appointment. Target: to practice the skill of putting on clothes, to distinguish between items of clothing by name, to cultivate accuracy and mutual assistance.

N. Karpukhina p. 27

"Speech development". "Bunny, bear and fox".formation of a dictionary, sound culture of speech.

Target: Encourage children to understand simple expressions of 2-3 words. Fix in a dictionary concepts: long - short, large - small, high - low.

N. Karpukhina p. 59 "Speech development". "The bear is drinking hot tea" Formation of the grammatical structure of speech, sound culture of speech.

Target: encourage children to pronounce words, designate. toy names. Develop speech activity.

N. Karpukhina p. 60 "Speech development". “Bye-bye. Our Tanya, go to sleep! The development of the rate of speech, the sound culture of speech.

Target: Formation thin. - expressive pronunciation of words, develop auditory perception and rhythm of speech.

Karpukhina N. s. 61

Poetry.

Target: acquaintance with the poetry of S. Ya. Marshak, A. Barto and others. To help meaningfully perceive poetic literary texts. Karpukhina s. 141-146. "Introduction to thin. literature"

Fairy tales. Target: Draw the attention of children to the development of the plot in fairy tales. Encourage to understand the plot, highlight the characters, determine their actions.

Karpukhina s. 147-152 "Introduction to thin. literature"

Connected speech. Target: encourage children to retell a short text with the teacher. Develop the child's speech, enrich vocabulary.

Karpukhina s. 157-161

"Construction". "Fence"

Using the technique of laying building parts on a short edge. Buildings, color, shape.

Target: Encourage children to set the bricks on a wide edge, sticking tightly.

Karpukhina N S. 237 "Construction" "Fence of cubes and bricks"

Using the technique of alternating building parts.

Target: improve the skill of laying bricks in a narrow line, fix the color.

Karpukhina N. s. 237 "Construction"“Blue cube + Red brick. Fence ".

Target: to consolidate the skill of building a fence of different sizes and colors, using buildings according to plan.

Karpukhina N. s. 238

Salt dough molding. "Delicious meal". Acquaintance with a new type of modeling - from dough. Modeling treats from toys. Rolling with circular movements of the palms spherical shapes - koloboks, sweets, apples.

Target: development of a sense of form, fine motor skills.

Lykova I. s. 48

. "Kolobok rolls along the forest path".

Creating an image of a kolobok from a piece

Crumpled paper, sticking on a track drawn with a felt-tip pen.

Target: Development of perception. Comparison of volumetric form and planar pattern. Raising interest in fine arts. Lykova I. s. 50

"Applique with drawing elements". The gingerbread man rolls along the path and sings a song.

Creating interest in acting out a fairy tale "Kolobok".

Target: Sculpting a kolobok in the shape of a ball, drawing a winding path. Mastering line and color as a means of thin. expressiveness.

Lykova I. s. 51

"Painting". "Delicious Pictures".

Painting (coloring in coloring books). Target: Acquaintance with a new type of drawing - coloring contour pictures. Mastering the method of filling the silhouette.

I. Lykova p. 49

"Painting". "Baranki - kalachi"

Mastering the technique of drawing rounded closed shapes.

Target: strengthening the skill of drawing with paints and a brush (properly hold in hand, lead along the pile, pick up paint).

I. Lykova p. 55 "Painting". Drawing in coloring books.

Target: further development of the technique of coloring contour pictures.

I. Lykova p. 53 or 49

"Physical development in group» .

"A gray bunny is sitting".

Target: Introduce the throw of the bag into the distance with the right (left) hand, exercise in walking on a gymnastic board, develop a sense of balance.

Karpukhina s. 269 ​​Physical development in group».

"Nimble Kittens".

Target: exercise in walking on a ribbed board, repeat the ability to climb the box and get off it, introduce the throw from behind the head with both hands, develop orientation in space, cultivate dexterity.

Karpukhina s. 270 Physical development in group».

"We are Petrushki".

Target: Repeat walking on the plank. Exercise in crawling, crawl under a stick, throw with one hand, cultivate independence.

Municipal budgetary preschool educational institution of the city of Abakan "Kindergarten of the combined type "Yolochka"

Individual work plan for self-education

teacher of the group "Gnomiki"

Nonka Ekaterina Alexandrovna

Abakan 2015

Analytical section

Topic: « Didactic game as a form of teaching preschool children »

Target: Create conditions for the development of speech of preschool children through didactic games. To increase professional competence in the implementation of didactic games in modern technologies.

Tasks :

1. Expand your understanding of the variety of non-traditional drawing techniques.

2. To form an aesthetic attitude to the surrounding reality on the basis of familiarization with non-traditional drawing techniques.

3. To form an aesthetic taste, creativity, fantasy.

4. Develop associative thinking and curiosity, observation and imagination.

5. Improve technical skills and drawing skills.

6. Cultivate artistic taste and a sense of harmony.

Relevance of the topic:

"A game for preschoolers is a way of learning about the environment, games are of great pedagogical value - they develop children's ingenuity, endurance, self-control, sense of humor, organization." N. K. Krupskaya

In the Program "From Birth to School" edited by N. E. Veraksa, T. S. Komarova, M. A. Vasilyeva, the developing function of the didactic game is brought to the fore. Therefore, developing didactic games occupy an important place in the life of a child. They expand the baby's understanding of the world around them, teach the child to observe and highlight the characteristic features of objects (size, shape, color, distinguish them, and also establish the simplest relationships. Didactic games with rules have taken their rightful place among the methods of teaching and educating children. With the help of games, individual characteristics of children.

Didactic games for preschoolers allow not only to learn something new, but also to apply the acquired knowledge in practice. Undoubtedly, such skills will become the basis for further successful learning, the development of important integrative qualities: inquisitive, active; emotionally responsive; able to solve intellectual and personal problems adequate to age; able to manage their behavior and plan their actions.

The value of didactic games lies in the fact that they are created for developmental purposes. Thanks to their use, it is possible to achieve more solid and conscious knowledge, skills and abilities. The spirit of competition accelerates mental processes, gives rise to cognitive activity, charges with feelings, leads to strong emotional experiences. Develops intelligence, the ability to independently solve problems.

The didactic game makes it possible to solve various pedagogical tasks in a playful way, the most accessible for preschoolers.

Methodological section

Didactic games - this is a type of training sessions organized in the form of training games that implement a number of principles of gaming, active learning and are distinguished by the presence of rules, a fixed structure of gaming activities and an assessment system, one of (V.N. Kruglikov, ). Didactic game - this is such a collective, purposeful learning activity, when kaEach participant and the team as a whole are united by the solution of the main task and orient their behavior towards winning. A didactic game is an active and (or) interactive learning activity for simulating the systems, phenomena, and processes being studied.

Even the ancient Romans said that the root of the doctrine is bitter. But why teach with bitter and useless tears what can be learned with a smile? If it is interesting to build a lesson, the root of the teaching can change its taste and even give children a healthy appetite.

Presumptuous? But it's just an attempt...

Are happy faces possible in boring lessons? Of course, not only noise, indifference and constant “pulling” of the teacher.

Folk wisdom has created didactic games, which is the most appropriate form of learning for the child.

Didactic games and classes give a good result only if you clearly understand what tasks can be solved in the process of their implementation and what are the features of conducting these classes at the stage of early childhood. Psychologists have proven that knowledge acquired without interest, not colored by one's own positive attitude, emotions, does not become useful - a dead weight.

Signs of a didactic game

A distinctive feature of didactic games is the presence of a game situation, which is usually used as the basis of the method. The activity of the participants in the game is formalized, that is, there are rules, a rigid system of evaluation, a procedure or regulations are provided. Among the known types of games, didactic ones include:case studies, game design, analysis of executive business mailand some others likesocio/game learning technologies.

It is customary to distinguish between two main types of games: games with fixed, open rules and games with hidden rules. An example of games of the first type is the majority of didactic, cognitive and outdoor games, this also includes developing intellectual, musical, fun games, attractions.

The second type includes role-playing games. Rules in them exist implicitly. They are in the norms of behavior of reproduced heroes: the doctor does not put a thermometer on himself, the passenger does not fly in the cockpit. Didactic games differ in their educational content, cognitive activity of children, game actions and rules, organization and relationships of children, and the role of a teacher. The listed signs are inherent in all games, but in some, some are more distinct, in others - others. More than 500 didactic games are listed in various collections, but there is no clear classification of games by type. Often games are correlated with the content of education and upbringing. In this classification, the following types of games can be represented:

    sensory education games,

    word games,

    nature exploration games,

    on the formation of mathematical representations, etc.

Sometimes the games are related to the material:

    games with didactic toys,

    board games,

    word games,

    pseudo-story games.

Such a grouping of games emphasizes their focus on learning, cognitive activity of children, but does not sufficiently reveal the basis of didactic play - the features of children's play activities, game tasks, game actions and rules, organization of children's lives, guidance of the educator. Conventionally, several types of didactic games can be distinguished, grouped according to the type of activity of students.

    Travel games.

    Order games.

    Assumption games.

    Puzzle games.

    Games-conversations (games-dialogs).

Practical section

Work plan for 2015-2016

Date/month

Work form

output/result

During a year

The study of literature on the topic

Bibliography

During a year

Studying the methods and technologies of teachers on the Internet

September

Development and design of didactic games on this topic.

Card file

During

Of the year

Card file of didactic games aimed at developing color perception.

Card file

During

Of the year

Development of abstracts on the topic "The use of didactic games in the process of OD with preschool children"

Lesson notes

During a year

Consultations for parents: 1. "Didactic game as a means of developing children of primary preschool age" (educational area "Socialization")

2. "The use of didactic games in the lives of children"
3. "The role of play in a child's life".

Reminders

Booklets

Folders-sliders

December

Speech at the teachers' council the topic of the speech was "Didactic games and their significance in the life of a child"

memo

During a year

Selection of audio and video recordings of songs and cartoons

Song file

January

Participation of parents in the production of didactic games and demonstration material.

Photo newspaper for parents

February

Questioning of parents on the topic: "How to play with a child."

Report

March

Folder-slider for parents on the topic: "Didactic game in the life of a child."

Folder-slider

April

OOD didactic game - imitations "We wash the doll dresses"

outline plan

May

Joint preparation for the summer recreation season (equipment for the development of gaming activities).

Spatial developmental environment in the group, on the site

May

The results of the work done in the form of a report on self-education.

Report

Bibliography

    1. Bardysheva T. Yu. Hello, finger. Finger games. - M .: "Karapuz", 2007.

      Bolshakova S. E. Formation of fine motor skills of hands: Games and exercises. - M .: TC Sphere, 2006.

      Doronova T.N. "Fine activity and aesthetic development of preschoolers". Moscow: Enlightenment, Rosman. 2008

      Ermakova I. A. We develop fine motor skills in babies. - St. Petersburg: Ed. House "Litera", 2006.

      Ivanova O.L., Vasilyeva I.I. How to understand children's drawing and develop a child's creativity. - St. Petersburg: Speech; educational projects; M.: Sfera, 2011.

      "Methods of teaching visual activity" edited by T.S. Komarova.

      Lopukhina I. S. Speech therapy - speech, rhythm, movement: A guide for speech therapists and parents. - St. Petersburg: IChP "Hardford", 1996.

      Lykova I.A. Didactic games and activities. Artistic education and development of children aged 1–7 years. Methodical manual for specialists of preschool educational institutions. "Karapuz-didactics". Creative center SPHERE. Moscow 2009

      Lykova I.A. “The program of artistic education, training and development of children aged 2–7 years. Colored palms.

      Lykova I.A. «Pedagogical diagnostics. 1-7 years. Methodical manual for specialists of preschool educational institutions. "Karapuz-didactics". Creative center SPHERE. Moscow 2009

      Lykova I.A. "Methodological recommendations for the program" Colored palms ". "Karapuz-didactics". Creative center SPHERE. Moscow 2009

      Pimenova E.P. Finger games. - Rostov-on-Don: Phoenix, 2007.

      Timofeeva E. Yu., Chernova E. I. Finger steps. Exercises for the development of fine motor skills. - St. Petersburg: Korona-Vek, 2007.

      Tkachenko T.A. "We develop fine motor skills", M. Publishing house EKSMO, 2007

      Tkachenko T.A. "Fine motor skills. Gymnastics for fingers", M. Publishing house EKSMO, 2010

      Utrobina K. K., Utrobin G. F. "Fascinating drawing by poke"

      Fateeva A. A. "We draw without a brush."

      Tskviaria T.A. Non-traditional drawing techniques. Integrated classes in the preschool educational institution http://coolreferat.com/%D0%94%D0%B8%D0%B4%D0%B0%D0%BA%D1%82%D0%B8%D1%87%D0%B5%D1%81%D0 %BA%D0%B0%D1%8F_%D0%B8%D0%B3%D1%80%D0%B0_%D0%B2_%D1%83%D1%87%D0%B5%D0%B1%D0%BD %D0%BE%D0%BC_%D0%BF%D1%80%D0%BE%D1%86%D0%B5%D1%81%D1%81%D0%B5

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