Home Indoor flowers How to reproduce villagers and what will they look like? Reproduction of inhabitants in Minecraft - building houses

How to reproduce villagers and what will they look like? Reproduction of inhabitants in Minecraft - building houses

When creating maps for Minecraft, many people have a desire to create quests, that is, tasks for players - such as “Kill 5 zombies”, “Get 3 diamonds”, etc. Previously, players simply created tasks for players, and the player himself had to count how many he killed, how much he collected, in general, he himself had to control the completion of quests, while any task could be skipped and move on to the next one, you must admit, this was completely wrong. But times are changing, command blocks appeared in the game and they are very useful, now you can do almost anything in Minecraft, but if you know programming and want to learn the game commands, which are not written about so often. I will write about one of the possibilities in this article, namely how to assign goods that a villager sells and buys.

If you choose what a villager should exchange for what, you can create tasks like “Bring me this, and I’ll give you that.” In addition, this way you can organize trading on servers.

We will use the command to summon a resident with the goods we need. The commands will be quite long, so not all of them will fit into the chat, in which case we use a command block.

Summon a villager with the necessary goods

/summon Villager ~ ~ ~ (Offers:(Recipes:[(maxUses:3,buy:(id:265,Count:8),sell:(id:266,Count:1))]))

Changes maximum 3 times, will buy 8 iron ingots (id:265) for 1 gold ingot (id:266).

Summoning using a command block

1. We get the command block:

/give @p minecraft:command_block

2. Place the command block on the ground, right-click on it, enter our command.

3. We place a lever next to the command block, and “pull” it, the resident is called up, remove the block and lever.

Other options

1. Summoning a resident of one of 6 professions:

/summon Villager ~ ~ ~ (Profession:#)

Instead of # - insert from 0 to 5

2. Give the resident a name:

/summon Villager ~ ~ ~ (CustomName:name,CustomNameVisible:1)

Instead of “name” - any name, preferably in English, there will be fewer conflicts, although in Russian it is possible.

3. A resident asks for two goods

/summon Villager ~ ~ ~ (Offers:(Recipes:[(maxUses:#,buy:(id:#,Count:#,Damage:#),buyB:(id:#,Count:#,Damage:#), sell:(id:#,Count:#,Damage:#))]))

maxUses - how many times you can exchange
id — product ID
Count - quantity
Damage - Additional ID (for example, for boards, wool, glass) or damage to the item, can be deleted or set to 0

4. Multiple trading

/summon Villager ~ ~ ~ (Offers:(Recipes:[(maxUses:#,buy:(id:#),sell:(id:#)),(maxUses:1,buy:(id:118,tag:( display:(Name:No More Trades))),sell:(id:118,tag:(display:(Name:No More Trades))))]))

First, the merchant sells something “maxUses” times, then starts selling something else.

5. Combination of all properties

/summon Villager ~ ~ ~ (CustomName:name,Profession:#,Offers:(Recipes:[(maxUses:#,buy:(id:#,Count:#,Damage:#),sell:(id:#,Count :#,Damage:#)),(maxUses:1,buy:(id:118,tag:(display:(Name:No More Trades))),sell:(id:118,tag:(display:(Name :No More Trades))))]))

The main thing here is not to make a mistake and fill everything out correctly, otherwise the game will crash and crash.

Today, millions of people play Minecraft, a game where you can build own world. It is very often called a “sandbox”, since everything in it is built from individual cubes or modules and the player can influence the events occurring in the game.

Almost every game has its own subtleties and nuances. For example, if you want your world in Minecraft to be interesting and developing, you can increase the number of inhabitants.

A situation may arise in the game when many houses have been built in a village, but there are not enough residents. Then you need to somehow reproduce them.

Quick navigation through the article

Reproduction of inhabitants

The main factor influencing the reproduction of residents is the number of houses built. The players themselves can build houses.

To reproduce villagers in Minecraft, you need to understand the principles of their spawning. For example, how do villagers “see” houses? For them, it is a wooden door, on one side of which is the street, and on the other, the inside of the house.

From a lighting point of view, this description might look like this: for a resident during daylight hours, a home is a place in which sunlight least of all, and at night - artificial lighting is used to the maximum in this place.

Thus, a house for a villager in Minecraft will be a 4X4X4 building, which must have a wooden door.

The game algorithm is configured in such a way that as soon as empty houses appear (made according to the parameters described above), the inhabitants will reproduce on their own. And this process will continue until the number of these residents reaches 135% of the number of doors in the village (which, as already mentioned, are associated with houses). Moreover, everyone will be able to choose their own profession.

Villagers in Minecraft

It should be noted that residents in Minecraft (and we're talking about about villagers) added as passive mobs. At the same time, residents may outwardly resemble the player himself: they have green eyes, big head, thick eyebrows. The residents' arms are crossed over their chests.

They can move, and not only in the village and its environs, but also in houses located in the village. If a resident enters a house, he receives a profession, depending on which building he entered.

Help the village!

Zombies can attack villages and turn their inhabitants into zombies. In mode Hardcore(Hardcore) or difficulty level Difficult(Hard) zombies can break even wooden doors. You cannot trade items with a zombie villager, and you may die if he attacks you. Villagers do not reproduce quickly and can accidentally die by stepping on lava or falling into a well. So the population is easily reduced.

To cure a zombie, isolate it, throw a Weakness potion at it, and feed it a golden apple. Villager will shake for several minutes before recovering

How to help save a village

Go to bed as soon as it gets dark. In this case, the game time will change and a new day will begin. The night will be "skipped" along with the darkness in which mobs can appear. This allows you to minimize the number of zombies that appear. Kill them in the morning.

Protect the village with a fence. Lock residents in their homes until work is completed to keep them safe.

Remove ladders in front of doors, replace broken doors, and make sure doors are installed correctly on the outside. (Do not add a door to the forge. The nature of this structure confuses the inhabitants, and they begin to gather outside.)

Light up the area around the village to prevent mobs from appearing.

Get rid of cacti, lava pools and caves where mobs appear.

If possible, heal the zombie by throwing a Weakness potion at it and feeding it a golden apple. It will take a few minutes for a resident to recover, so isolate them to prevent them from harming themselves and other residents.

You can protect villagers with Iron Golems, build new houses to expand the village and increase its inhabitants' chances of survival.

Iron golems

Iron golems appear on their own if there are ten inhabitants and twenty-one houses in the village. If the village doesn't have an Iron Golem, create one. You will need a pumpkin or Jack-O-Lantern and four blocks of iron placed on the ground (not in the crafting grid) in a "T" shape. Iron golems only protect villagers and can leave if they find themselves outside the village. Iron Golems can be kept in a fenced pen or placed on a leash.

When creating an Iron Golem, place the pumpkin or lantern last

Exchange

A villager offers you certain items depending on his occupation. Typically, you buy and sell with emeralds. The first time you exchange with a villager, he only makes one offer. He will make new ones when you exchange the last item on his list and close the inventory window. If the villagers are ready to offer you something new, you will see green and purple particles above their heads.

If the villagers have a new offer for you, you will see green and purple particles above their heads

There are hundreds of offers and exchange opportunities. From the farmer (in brown clothes) you can buy flint, steel, scissors and arrows. The butcher (in a white apron) has leather armor and saddles, and the blacksmith (in a black apron) has iron and diamond objects, as well as chain mail. From the priest (in purple clothes) you can buy the Eye of the End, a glowing stone, an enchanting bottle and a red stone, and from the librarian (in white clothes) you can buy books with spells, bookshelves, clocks and compasses. The priest can enchant an item, such as iron or diamond armor. Grow wheat, which can be exchanged for emeralds from the farmer. Use these emeralds to purchase other items from the villagers.

Five types of villagers: priest, blacksmith, librarian, butcher and farmer

Increase your population

Add new houses. So that the game “understands” what you created new house, she must first "see" new door. A door is considered part of the house if there is a roof on one side of the door. As long as this rule is followed, you can create houses as you please. You can build a door with only one roof block. After creating a door, the program checks the five blocks in front of and behind the door for roof blocks. A roof block is any block that blocks sunlight from the ground. There may be more roof blocks on one side of the door than on the other. (If you're low on resources, you can create a house from a door and one block of dirt.) Finally, to be considered a house, the door must be adjacent to a villager. For every three and a half doors, a new villager is created, so to create two villagers you will have to make seven doors. There must be at least two residents in order for them to have children.

To build a simple village house you only need a door and one roof block behind it

Be polite!

In each village you earn popularity points. The countdown starts at 0, can go up to 10 and down to –30. Buying the last item from a villager's inventory adds 1 point. An attack on a villager will take away 1 point, killing - 2 points, killing a villager's child - 3 points, destroying an Iron Golem - 5 points. At -15, the village's Iron Golem attacks you.

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Reproduction:
You need to build walls 2 blocks high around 2 residents, placing doors behind the walls (also there should be no villages within 40 blocks of you). They require food to reproduce. If there is no resident in a brown robe and/or field in the village, then food must be given to the residents manually (thrown at the residents’ feet); they only eat raw potatoes, carrots, wheat, beets and bread. Bread is optimal. In order for residents to begin to reproduce, each resident must be given 12 potatoes, or 12 carrots, or 12 beets, or 9 wheat, or 3 bread. If you did everything correctly, you will see hearts above the heads of the residents:

Spoiler

Each correctly installed door produces 35% of the inhabitant, i.e. To create 1 resident you will need 3 doors.
A simple formula for counting residents:
v = d * x. Where: v - residents; d - doors; x - coefficient (x = 0.35). Conventionally, a “bonus” (21st) resident appears if the village has60 doors.

Once a dwelling has been created, residents will multiply until their number is equal to 35% of the number of doors. The child’s profession will not depend on the profession of his parents.

Once you have at least 10 adult villagers and 21 doors, an iron golem will appear.
If you hit a villager in front of the golem, the golem will begin to attack you.

Spoiler



Residents' professions:
A resident's profession can be determined by his skin. It should be noted that residents' professions do not affect their general behavior and interaction with each other, but do affect trade transactions.

Brown Robe: Farmer, shepherd, fisherman and archer.
White robe: Librarian and cartographer.
Purple Robe: Priest.
Black apron: Gunsmith, toolmaker and blacksmith.
White apron: Butcher and tanner.
Green robe: Beggar.

P.S: It is better to get rid of poor residents, since they affect the reproduction of other residents, but at the same time they cannot trade. The only benefit from such a resident is the ability to reproduce; when building farms, it is recommended to use them for reproduction.

Trade:
A certain type of villager sells or buys goods according to their profession. Residents will initially have from one to three available transactions. By making transactions with a resident, you can gain access to new offers, however, if an offer has been used more than 3 times, it may become unavailable for some time.

If you have committed successful trading with a resident, he will express some sympathy by emitting purple and green particles.

Spoiler

After any successful transaction, the resident is guaranteed to update the existing offers (if there was a transaction that the resident no longer wants to make, then it will be available again); if the last offer was used, the resident can create a new deal with some chance. In this case, an already open offer may be generated, in which case the resident will change the old transaction to a new one, which may lead to a change in price.
Possible deals:

Spoiler

Brief purchase/sale scheme for different residents:


Skin deals:
Brown Robe:

Spoiler


White robe:

Spoiler


Purple Robe:

Spoiler


Black apron:

Spoiler


White apron:

Spoiler

In the world Minecraft games Various creatures live. Some of them are dangerous and try to attack your character, while others are useful, and you should help them reproduce.

Villagers are useful mobs, as you can trade with them, getting quite quickly a large number of resources. They automatically appear in settlements: if computer program identifies the structure you created as a house, she will populate little people there. You don't have to try too hard when building village houses. The main thing is to have a limited space with a door. Although, of course, if you care about the settlers, you can build them a decent home.

The number of village residents depends on the number of doors in the houses, and it is on the basis of this figure that the game creates little men, who are always 35% more than doors. Knowing this rule, you can do a little trick and create a bunch of inhabitants without building a lot of houses. Let's look at a few simple ways do it.


The first of them is a hidden cellar with doors. You can dig it up backyard any home. You dig in to a sufficient depth so that you can lay a roof and prevent existing residents from entering the resulting “cave.” You place torches there to illuminate the area and dig out a large room. Then you fill it with doors. Place them in rows, and the program will treat each limited and darkened area as a new home. You bury the resulting room and wait for the population to grow.


The same principle of accumulating doors in a limited space is used in other ways. If you are not particularly concerned about the living comfort of the settlers, you can fill some house with doors. Just go in there, attach the lights, and install rows of doors.

Caring gamers may not deprive residents of decent premises - after observing their behavior, you will notice how people hide in their houses from the rain, hiding there from attacks. A closed room with rows of doors can be made in the attic. This way you won’t reduce your living space and will get a lot of people. If you are just building a new house, then make an additional floor there under the roof, completely blocking it with stone. In an existing building, you can reduce the ceiling height.


Reverse Special attention for lighting! Installing torches in created rooms is very important. Firstly, it helps the computer understand that the house has been created: it should be darker inside during the day than outside, and lighter at night. In addition, you will protect the territory from the spawning (creation) of mobs who simply dream of getting through the door, not realizing that in front of them is not a real house, but a decoy.

Having finished preparatory work, all that remains is to be patient: after all, people are not born instantly, even if they are just villagers in Minecraft! The wait will not be long, and pretty soon children will start running around the village along with adults.

What do the villagers look like?

Although the people inhabiting the worlds of Minecraft are very similar to each other, their appearance has certain features. Thus, village residents are characterized by large heads, a wide eyebrow line, green eyes, huge noses and folded arms.

Besides the typical external signs, the villagers have a unique feature that distinguishes them from each other - this is the color of their clothes, which speaks about the person’s profession. If the clothes are brown, it means that you are a farmer. The librarian wears white, the priest wears purple, the blacksmith and butcher wear a brown suit, but with different aprons - black and white respectively. In villages there is also a guy with no specific occupation who wears green.

The appearance of residents does not affect their behavior. But it should be taken into account for trading, because from people different professions you will receive different resources.

Do you think villagers like music? If you want to check this, read the article about methods

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