Home Natural farming The 3 most popular card games. Gambling from a to z

The 3 most popular card games. Gambling from a to z

Card games came to Europe from the East, and in Russia the first mentions of them date back to the last quarter of the 16th century. At first, it was mainly merchants and artisans who played cards, and this kind of entertainment was considered almost forbidden, especially if the game was played for money.

Nose late XVIII For centuries, card games have become popular among aristocrats - all within the framework of the European fashion of the time. At the same time, specific "Russian" games and adapted versions of games known in the West began to appear.

In the times of the USSR, the game of cards takes on a rather specific "thug" shade and is associated with the everyday life of the camp of numerous Soviet "ZEK". Even today, many of the older generation are somewhat wary of card games, as something not entirely decent. But be that as it may, cards continue to be one of the most beloved and affordable home entertainment.

In our selection, we will tell you about several of the most popular games in Russia.

Perhaps the most famous "folk" card game, which many Russians get to know in early childhood.

The "Fool" appeared in the 19th century and, thanks to simple rules, spread mainly among the peasants. The name of the game borrowed from the most common curse of the time: the goal of the players is to leave one of them "in the fool".

The rules are quite simple here. Usually a deck of 36 cards is needed to play (less often - 54), the number of participants can be from 2 to 8. Each player receives 6 cards from the shuffled deck, and one random card becomes a "trump card" - the highest suit that "beats " other. The seniority of cards starts from six to ten, and then from jack to ace.

In the course of the game, it is necessary to get rid of all the cards, "beating" the cards thrown by the opponent according to the seniority and suit, resorting to "trump cards" if necessary. There are several varieties of "Fool", for example, "flip" and "transfer".

"Drunkard"

Another elementary folk game, which gained popularity in the USSR.

It owes its name to simple rules: an entire deck of 36, 52 or 54 cards is dealt face-down among all players, after which the participants place the cards in a pile next to them. Each player takes one card in a circle and places it face down in the center of the table.

The player whose card is the highest takes the trick (the suit does not matter). The player who runs out of all cards the fastest loses. The opposite variant of the game is also possible - the first player to get rid of the cards is considered the winner.

In preference - special variety Vista - they have been playing in Russia since the 19th century, and its name comes from the French préférence(preference).

The game is designed for two, three or four participants (in the latter case, one player skips the distribution in a circle). They play preference with a deck of 32 cards: from seven to ace of all stripes. To record points, a sheet of paper with special markings is used - the so-called "bullet".

The goal of the game is to score as many points as possible, guided by a fairly complex rules, including the drawing of bribes and trading for the buyout. Although preference is played for money, it is not considered a gamble, as money interest is not part of the strategy. Usually, the end of the game is considered either the limit of the hands, or a predetermined number of points scored.

"Point"

"A point" or "21" is a variant of the gambling game invented in the USSR, which is played with a deck of 36 cards(the fact is that decks of 52 and 54 cards were very rare in the Soviet Union).

Due to the smaller number of cards, their value in the "Point" differs from their American counterpart (jack - 2, queen - 3, king - 4, and ace - 1 or 11). The goal of the game, as the name implies, is to score 21 points or the most points in a round. Unlike poker, bluffing in the "Point" is not accepted.

"Thousand"

Along with the fool, "Thousand" is one of the most famous Russian card games, designed for 2, 3 or 4 players. The name implies the goal of the game - to score a thousand points.

Card games are loved all over the world. With them, as with ordinary ones, it is pleasant to while away the time in the company; card tournaments are held in many countries of the world. There are over a thousand varieties of card games, and we have compiled the TOP 7 of the most popular of them.

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JIN RAMMY

Most popular in the USA and Latin America... Jin-rammi originated from the Mexican game kunken, popular in the middle of the last century. Now this version of rummy is distributed mainly in Europe and the United States.

The game is logical-strategic and is rarely played for money. Jin-rammi is designed for 2-4 people. To play in pairs, 10 cards are dealt, a company of three or four people receives seven cards each. The deck remaining after the deal is placed in the middle of the table and the top card is removed - players will discard unnecessary cards on it.

The main goal of the game is to collect a combination of three or more cards of the same suit or value. Players can draw cards from both resulting decks, but they cannot discard sheets just taken from the discard pile. The best position in the game is gin, when a person has no "extra" cards in his hand that are not used in combination. The player with the most points loses and deals the sheets (corresponds to the value of the card, ace in rummy is considered one, jack, queen and king - tens).

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BRIDGE

One of the most beloved in America and Europe, but not very popular in the CIS countries. The predecessor of the bridge is considered to be "whist", popular in Russian Empire from the 19th century, but in Soviet time almost disappeared.

The difficulty of bridge is comparable to that of chess and backgammon, the game is internationally recognized as a kind of intellectual sport. The bridge hosts major tournaments and mini-events for a company of eight people. A distinctive feature is that a person does not play for himself, but for his pair (East in a team with West, North with South). In the bridge, it is not customary to prompt or help your friend, the game has a strict code of ethics that does not allow any violation of rules and discipline.

There are four people in the home rubber bridge. This variety is less popular due to the large influence of randomness on the results of the game. Bridge lovers prefer the sporty variation of the game, in which everything depends on memory and logical thinking.

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PREFERENCE

Like bridge, this is an "aristocratic" game with its own code of honor, the roots of which go back to the English "whist". Preference is most interesting to play in a company of three or four people - cards are dealt only to three players and when more the participants' entertainment loses its pace and dynamism. Preference is referred to as commercial games, where, unlike gambling, the outcome of the party depends not on luck, but on the skills of the participants.

Sevens are not used in the preference, they are played with a deck of 32 sheets. The main goal of the party is to score more points. Preference rules are amended from time to time. The last revision took place in 1996, when the Russian Club of Preference Admirers issued its own set of recommendations and rules of the game.

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BLACK JACK

One of the most famous card games in the world, invented especially for casinos. The predecessor of blackjack is the game "Twenty One", popular in 19th century France. For the first time, blackjack appeared in gambling establishments in the United States. To interest a wide range of visitors, the casino employees had to carry out various PR campaigns and even modify the rules of the classic "Twenty-one" to be more interesting for the players.

One of the variations of blackjack is popular in Russia - a point. The main difference between these varieties in the deck: in the American version, 54 cards are used, in the Russian - 36. The point is considered a home version, which is more suitable for playing outside the casino.

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POKER

The most famous and popular gambling card game in the world. Poker is internationally recognized as a sport that regularly hosts tournaments and championships. The game gained popularity more than two hundred years ago, the first mention of a similar card entertainment dates back to the beginning of the 16th century.

Poker perfectly combines logical and strategic features with high level depending on luck. As in gin-rummy, the main goal of the participants is to get the most "weighty" combination. It is more interesting to play poker with bets (albeit for conditional money), when participants need to feel the atmosphere at the table to save their funds, understand when it is better to leave the game and keep the remaining chips, and at what point to take a risk and raise the bet.

Bluff is also important in poker. A player who does not own valuable cards can bluff unsure opponents, forcing them to leave the game.

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GOAT

Goat appeared in Germany at the end of the 19th century, becoming today one of the most popular card games in the CIS countries. Has many variations. Each region has its own version of the goat, differing in the rules for assigning the trump card, which often creates confusion for participants from different cities.

The goat looks like a bridge and a fool at the same time. As in the bridge, the players are divided into criss-cross teams, and a three-player one-on-two game is allowed. The resemblance to a fool is manifested in the presence of a trump card and the need to beat the cards of opponents.

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FOOL

A game that does not need any special introduction, the rules of which are known even to first graders. The fool appeared in the Russian Empire in the 19th century and was widespread only among the peasants - the nobility preferred the "aristocratic" preference and bridge. The game gained popularity in the USSR, at the same time new varieties of the fool appeared: throw-in, transfer, with a deck of 52 cards.

The fool is distinguished simple rules and the ability to play in a large company. Like most card games not for real money, a fool will help you forget about your problems and get rid of.

It is clear that a game using cards is called a card game, regardless of the number of participants. But not everyone realizes that such entertainment is very diverse and even invented for them special classification... All games of this type are based on the randomness of the arrangement of cards in the deck, all use shuffling and distribution, and in all, except for solitaire, several opponents are involved.

Card games can be divided into:

- Games that are based on purely mathematical calculation and the player's ability to think logically : bridge, whist, preference, thousand, moor, king.
This group is considered the most difficult, which is understandable - just luck is not enough here, you need intelligence, attentiveness, the ability to analyze. The rules and analyzes of all the nuances are often published in separate reference books, so it is clearly not possible to learn how to play these varieties in one day. By the way, the bridge is officially classified as sports games on a par with chess. In Russia, he did not really take root, but preference has long been popular. Whist is considered a long-standing progenitor of both bridge and preference.

-Gambling : point, baccarat, macao, shtoss, seca, fofan, bora, blackjack, ekart, drunkard, pharaoh and others.
In these games, the outcome depends not so much on the player's abilities as on chance, luck and probability, and therefore the rules can be much simpler than those of the representatives of the "intellectual" group. Until 1761, card games were banned in Russia, only Catherine determined the difference between gambling and commercial, left the former banned (faro, quintich, bank), but lifted the veto on the latter (ombre, picket, pamphili, picket). Then the nobles could easily lose even their own wife at cards. Such a nuisance happened to Prince Golitsyn, after which his wife Maria Gavrilovna went to Count Razumovsky.

It is in gambling that cheating and fraud are widespread, which becomes an excellent reason for clarifying relationships and fights. However, it all depends on the company and manners, because such entertainment is appropriate both in an elite casino and on a bench in the yard. Mind games can take a very long time, this is their essence - to help pass the time. Gambling players are more impetuous, their goal is to identify the winner as soon as possible and win as much as possible.

In addition, the types of card games can be determined by their history, i.e. there are older and relatively young varieties. Each game has all sorts of variations, so the general list is very extensive.

As for poker, it belongs equally to the first (intellectual) and the second category (gambling). It combines the features of each of them: for a poker player, both luck and the mathematical component are important. This symbiosis determines the success of the game. Besides, poker belongs to the games where it is especially important to trade correctly. You can immediately fold or bluff successfully - it all depends on tactics and strategy. That's the beauty of poker.

The history of card games has more than one millennium, cards in our usual sense have been used in many nations of the world. The very first mentions of card games can be found in ancient Egyptian frescoes. The game of some kind of cards was widespread in India, only instead of the rectangular cards we are used to, they used round cards - ganjifa.

The card deck began to acquire a familiar look to us from the 13th century, when card games began to spread throughout Europe. In Russia, cards began to spread under Tsar Fyodor Ivanovy, but they gained particular popularity already under Emperor Peter 1. The fashion for cards spread very quickly, specialized playing houses and even a manufactory was established that produces decks of cards. Although Peter himself later issued a decree prohibiting the game of cards for money.

Among the testimonies that have come down to us since those days, the names of the card games popular at that time are known - some of which are undoubtedly familiar to us - for example, "Lomber", "Maryage" or "Picket". Obviously, many card games known to us have a long history, but nevertheless, they are invariably popular today. There is truly legendary games still occupying a consistently leading position in the list of preferences of modern gamblers. Of all the variety of card games known and popular on this moment there are Poker, Bridge, Preference, Thousand, Blackjack and Baccarat.

Perhaps the leading position among all card games is held by the game of poker. Exists great amount variations of this game, for example, variations are known - the most popular Texas Hold'em, Draw Poker, Stud, Omaha and other varieties.

The goal of the game of poker is to collect the most winning combination of cards, or to force the rest of the players to stop participating, thereby taking the entire money bank. Moreover, the participant with the best combination does not always win, since with the help of psychological techniques you can win with the worst combination of cards. At the moment, poker is the most widespread game, there are numerous tournaments and championships in this type of card games.

The only card game recognized by the Olympic Committee as a sport. Traditionally, bridge is played by four and it is a doubles game, that is, two players play against two. The main task in this game is to collect as much as possible more glasses, order the largest number bribes, in general, beat counter partners.

There are two types of bridge - sports and rubber, and the conditions for playing sports bridge are as much as possible devoid of the factor of luck during the game in order to make the competition fairer, close to the sports competitive conditions. This game is very popular, although it also has a competitor - the widespread Preference.

They usually play preference together, three or four. The main goal of the game is to score as many points as possible by playing the hands. To record the shackles in the game, there is a special sheet of paper called a bullet, in which a special field is allocated for each participant, divided into three parts - a bullet, a mountain and a whist.

The conditions for the end of the game are decided by the players in advance - it can be either a certain limit on the number of hands, or the moment when one of the participants scored a certain number of points, or some other previously negotiated conditions. There is even a specially created Code of Preference - a set of rules and laws of the game used in all tournaments for this exciting and exciting card game.

As the name of the game suggests, the main goal is to score over a thousand points. Play a thousand together, three and four. The player has additional opportunity the appointment of a trump card, if he has in his hands the so-called "marijage" - a pair of queen and king of the same suit.

Each of the cards - king, queen, jack and others have their own numerical value for further scoring. There is the concept of a "golden knight", when in the first hands players get the opportunity to play an order in doubled size, this opportunity disappears if the thread does not gain the initial 120 shackles.

Also in the game there is the concept of "sit on a barrel", when, having reached 880 points, the player is obliged to score in three hands the right amount shackles, at least a thousand, if this does not happen, the player "flies off the barrel", and 120 points are deducted from him.

Blackjack (Twenty One)

The popular game Twenty One is the predecessor and slightly modified version of the world famous Blackjack game. This game is played by two or more players, one of whom is appointed by the dealer. The player's goal is to beat the dealer, to collect a combination that exceeds the dealer's combination in numerical value, but does not exceed 21 points, respectively, and numerical values kart.

The loss of a player with 21 points from the distribution is called "blackjack" (a combination of an ace and a picture or an ace and a tens). In this case, the player immediately wins the 1.5 value of his original bet. If the player has a combination of more than 21 points, the bet is withdrawn in favor of the dealer or the casino. There are also a large number of additional conditions, but in general the game has quite simple and understandable rules, which explains its ubiquity and popularity.

A common card game, presumably from Italy, rumored to be especially popular in the upper aristocratic circles (along with bridge). When dealing, the banker and the player receive two cards each, it is possible to receive a third one, the participant who has collected nine shackles is declared the winner. Nowadays, the more popular version of the game is punto banco, when the player plays against the casino, and only the dealer (croupier) deals the cards. Bets are placed either on the dealer (banko), or on the player (punto) or on a draw.

This is just a short list of the most popular card games, although in the entire history of card games a huge number of their varieties have appeared, differing both in their gambling ability and in the speed of distribution, so that everyone can find a closer version of the game for themselves, well, or in extreme cases, you can always play out a traditional solitaire game.

Playing cards is not always perceived as a family game. But, perhaps, this is not entirely correct opinion. With all the simplicity and democracy, card games develop ingenuity, logical thinking, well, there is nothing to say about communication skills. The main thing is not to give in too much to excitement and play only in good company ...

The beginning of the game of cards is usually attributed to the 15th century. In general, the fame of card games, according to the testimony of the Jesuit Menestrie, is attributed to the XIV century, when a little-known painter named Zhikomin Gringoner invented cards for the entertainment of King Charles VI of France (1380-1422).

However, this hypothesis is not supported by other data, and some chroniclers world history refer the origin of maps to XIII century- during the reign of Saint Louis in 1254, a decree was issued prohibiting, on pain of punishment with a whip, the card game in France. An Italian manuscript from 1299 also speaks of the prohibition of playing cards. The Germans even founded a special workshop for manufacturers of playing cards. The Order of Calatrava banned the game of cards in Spain in 1331, and this ban was repeated in 1387 by John I, King of Castile.

Well, judging by these data, the card game was strongly developed at the beginning of the 13th century. But this term, as it turns out, is not the most correct one. The Chinese and Japanese, even before the advent of playing cards in Europe, already played with tablets, like cards, made of ivory or wood with drawn figures. According to some German historians, playing cards, in all likelihood, were brought to Europe by the Saracens, an ancient oriental people.

Be that as it may, at the end of the Middle Ages, the game of cards, especially in France and Germany, was widespread and had an exclusively gambling character. And almost everyone was fond of it, without distinction of class. During the reign of Henry III and Henry IV, who in their youth were passionate lovers of the card game, there were even special gambling houses in Paris, in which people of different classes gathered to play cards ...

Card games have spread all over the world and have survived to this day. And therefore, there is probably no need to describe a standard deck of cards in this book - each of you has probably seen it more than once ...

Family card games are usually different from gambling. They have simple rules that make it possible to play with the whole family, regardless of age. These games are interesting for both adults and children. But there are often disagreements about the rules! Take the rules of the game below as a basis - it is better to waste time playing than using useless arguments!

General rules

Whatever the card game, there are known rules that must be observed.

Deal - this is the name of the right to deal cards to players; delivery is made by lot. There are two ways to determine the lot. Each player removes the deck, and the one who cuts to the highest card has the right to deal. Or each player is given a card and the highest card is dealt.

The player assigned to deal cards first looks to see if they are all in the deck. Then he diligently mixes them, allowing himself to see only their specks, gives them again to his neighbor on the left side, who divides the deck into two parts; the one below must be placed on top.

Then the cards are dealt to everyone. You need to hold the cards in such a way that you cannot see them during the deal. If by chance one of them turns over, then all players must decide whether to start the deal again or the card should be put under the coupon.

A coupon refers to the cards that remain after the cards are dealt to the players.

It is necessary to select your cards according to the degree of their value and suit; failure to observe this precaution will result in important mistakes in the further game.

Bribes are placed in front of them, which are allowed to be watched in order to know which cards have already come out. But this right should not be abused so as not to keep your partners in the game waiting. You should also not look at the cards of your neighbor, even if he left you the opportunity to see them, in this case you need to warn him about this.

In addition, card players have many customs that are very difficult to list.

"Fool"

The "fool" game is the most popular and widespread game. In terms of popularity, it is ahead of even the popular gambling games - poker and preference.

The "fool" card game has two main varieties: flip and transfer.

Throw-in "Fool"

One of the most common family games, and at the same time - a purely Slavic origin. The deck used when playing the "fool" - 36 cards, can participate in the game from two to six people.

Advantages of cards: the highest is the ace, the lowest is the six.

After all participants in the game are dealt six cards, the trump card is revealed. The first move belongs to the handler of the deliverer (sitting on left hand from the dealer) or more to the one who has the trump card of the least dignity in his hands. The rule of the first move is usually negotiated before the start of the "fool" game.

Having received six cards from the dealer, each of the foolish players must consider their cards and arrange in ascending order of their value, that is, the cards of the lowest value will be on the left, and the highest and trump cards on the right.

Any card can be used in this card game, but at the beginning of the game it is recommended to get rid of the smallest and most unnecessary cards. You can move both from one card and from paired ones, for example, from two or three sixes. The opponent sitting to the left of the leader of the game must "beat" the entry cards. Cards are beaten in a suit, a card of a higher value or a trump card. A trump card can only be beaten by a trump card that is more senior in dignity.

If 4 or more people are playing, then only entry cards (the card with which the entry was started) are allowed to be thrown. If the player cannot "beat" the cards offered to him, he must take them. Players with fewer than six cards draw from the deck. In this case, the move goes to the next player clockwise.

If the player has "beaten" all the offered cards, then these cards are discarded (out of the game). All players in the "fool" draw cards from the deck to six.

The game ends when all but one of the "fool" players are left without cards (and there should be no cards left in the deck either).

The one who was left with the cards in his hands is the fool.

Double "Fool"

Doubles. The number of players in this card game is 4.

Players pair up and sit opposite each other, that is, the pair must sit face to face. This kind of "fool" game is a team game. All the rules from the classic "fool" apply, with the proviso that they do not throw cards to their partners. If one of the partners could not repulse the cards offered to him and took them, then the opponent retains the right to move, and the second player makes the next move.

Translated "Fool"

The rules of this kind of card game are very similar to the throw-in "fool". The main distinctive feature is that the beating player can "transfer" cards to another player: In order to transfer cards, the player must put a card of the same value next to the card that was offered to him for battle. For example, if the starting card was a seven of clubs, then the beater only needs to put a seven of tambourines (spades or hearts) and the cards are transferred to the next player. The player to whom the transfer was made is obliged to “beat” both of these cards or transfer further.

It is forbidden to transfer cards only in one case - when the player to whom they are transferring has less cards than the transferred ones.

Goat

It is played with an ordinary deck of cards, only without sixes. The deck is split into two halves. Fifteen cards are dealt the first time. The top card of the deck serves as a trump card for two games. The trump card belongs to the one who deals the cards.

The game is played by four. The rank of cards is as follows: Ace is worth 11 points, King 4, Queen 3, Jack 2, Ten 10; the rest have no value and are considered empty.

At the end of each game, the points taken are counted, and whoever has 61-62 points won the game. Each player writes down 12 points. The one who scored more than 60 points deducts two points from each player in his favor, and one point from the deliverer. If one of the players takes twelve from someone, then he wins the goat, or the stake. After the first half of the deck of cards is played, the other half is dealt. The trump card is the same card that was in the first half. The process and result of the game are the same.

The peculiarity in this game is jacks. The jack of clubs is older than all cards and beats all the trump cards without exception. The jack of spades covers the jack of hearts and diamonds, as well as all the trump cards. The jack of hearts covers the jack of diamonds and trump cards. The Jack of Diamonds is only a trump card.

The player needs to demolish the junior or blank cards, not sparing even jacks, which are not particularly valuable. If you save them, then only when there are no trump cards. You should try to save aces and tens, since these are the most important cards for calculating.

Kings

This is an old Russian game, which is usually played by four people with a deck of thirty-six cards.

Since the deal of cards plays an important role in this game, it is decided by the seniority of the cards pulled from the deck.

Having dealt to all nine cards, the deliverer, having opened the trump card, takes it into his hands. The first exit belongs to the one who is at hand at the dealer's hand, who must necessarily come out of the trump card, but if there is none, then from a simple card, on which all players must demolish one card of the suit with which the player came out, and the one who puts down the highest card, takes this trick and moves again, and certainly with a trump card. Then the next moves can be from simple, non-trump cards.

As soon as the players discard their nine cards of the first deal, they immediately begin to count the tricks collected by each, write down their number and proceed to the second deal. The newly made bribes are attributed to the previous ones, and the game continues until one of the players has ten bribes in the record. The one who took ten tricks puts the remaining cards aside and announces that he is the king. The one who becomes the king ends the whole game. Only the other three continue to play, and whoever of them takes nine tricks earlier becomes a prince. Then two people play the game, and the one who collects eight bribes becomes a soldier, and the last one becomes a peasant or a peasant.

Only each player will receive some name, as the game takes the new kind... From that moment on, the deal of cards belongs to the peasant, until he wins some other title. The peasant, having shuffled the deck of cards, gives it to the soldier to remove, the cards in this case are dealt first to the king, then to the prince, after him to the soldier and then to the peasant.

After the cards are dealt, the king takes the most senior trump card from the peasant, giving him some other card in exchange for the trump card. Then the prince takes another trump card from the peasant and instead gives the peasant another card he wants. Then the players start playing again, with the only difference that all outputs belong to the king, regardless of whether he gets the bribe or someone else. After the king, the prince takes down the card, after him the soldier, and then the man, each of them trying to collect nine tricks. Whoever picks up nine bribes most quickly becomes the king.

When the king leaves, the prince takes his place and uses the first exits. When the king leaves, the cards are dealt first to the prince, then to the soldier, and then to the peasant.

When the prince takes the place of the king, then it is necessary to trump the first two times. After the king leaves, the peasant no longer gives any trump cards to anyone and uses the opened trump card, which he replaces with any of his cards.

Giveaway

The giveaway card game is played together, in two decks of cards.

To find out who is to start the game, two cards are placed on the table. Each player has a deck of cards.

The one who should start carefully shuffles the deck he has and then goes from the top card, on which the other player places his card, regardless of which one will go after it. Thus, the cards continue to be demolished until an ace or king of any suit falls out. The one who put the ace stops to demolish; the other player at this time takes three cards to the pile, after which the one who has carried the ace takes the whole pile and puts it under the bottom of his cards.

The game continues in this order until one of the players has all the cards out, and both decks are transferred to the other.

On the open one ace, the other puts three cards, and on the open king - two.

Drunkard

The origin of this game is unknown, and its name is not particularly beautiful, but the game is nonetheless very interesting.

When playing with four or more, they use a deck of fifty-two cards; when playing with two, they play thirty-two cards.

The players, collecting the dealt cards in a pile, do not consider them and do not attach special importance to the suits. The entire deck of cards is dealt to all players in equal numbers.

The dealer is given the right to go first, and he, removing the top hag from the pile, puts it on the table. Others do the same, and whose card is the highest, he takes a bribe and puts it on top of the pile. Thus, everyone continues the game, and the one who has time to sell out, or lower all his cards, wins. During the game, when the disputed cards come together: 2-3 the same value, that is, two sixes or two kings, then the players need to put new cards on the pile, and whoever has the highest one takes. If the controversial cards turn out to be aces, then the highest one is considered to be the one that was previously put. Generally with controversial maps the one of the players who put a card earlier than others takes advantage and does not take out a card from the deck again. Players are required to strictly follow the line and must place cards in sequential order.

Pig

The number of partners is not limited, so when a large number players should use full deck 52 sheets.

All partners in turn remove one card from the deck and put them each in front of them, this card represents the "store" of each player: the six (or two in a 52-sheet game), lying in the middle of the table, depicts a "pig" on which the cards are put in ascending order.

Cards representing "shops" are placed on the cards in descending order, without disassembling suits. Since aces don't go anywhere, kings are put on them. If the ace lies on the store, then it cannot be removed even for the "pig". The "pig" ends with a king and is set aside. The next "pig" begins with the first two or six that appears from the ticket.

The winning of the knight belongs to the one who has time to let go of all the cards, except for the aces, and the rule of the game requires that only two of his neighbors, right and left, can put cards on the shops.

The card that goes in order to the “pig” card can no longer go to the partner’s store and must only be placed on the “pig”.

Butterfly

Less than three or more than four people cannot play "butterfly".

The deck is used in fifty-two cards. The right to deal cards is decided by the highest card.

Three cards are dealt to each player. After the deal, in a three-player game, seven are revealed, and in a four-player game, four cards are revealed.

A box is placed in the center of the table, into which each player puts one chip (match, penny, button, etc.). The dealer's assistant, having examined his cards, takes one of the cards open on the table, corresponding to the cards in his hands. He can take both two and three cards, if only their score is equal to the score of those cards that he has. Whoever does not have such a card in his hands that he could take another from the table must put his cards to those lying on the table and put in the box as many tokens as he puts cards. Whoever takes others from the table with all his three cards wins the game and takes the bet. If this does not work out in the deal, then, having put the box on the discarded cards, they are dealt again, and thus the rate increases until someone takes it, having won the game.

Millers

The number of partners is from two to ten. Three cards are dealt to each player, and one card is revealed as a trump card.

The course of the game can be divided into two stages.

1. The left neighbor of the dealer makes a move to his henchman from any card, and the latter must discard a card of the same suit, of the highest or lowest value, onto it. Put highest card takes a bribe. The cards removed from the hands are replenished from the coupon again.

If the bribe goes to the walker, then the next outputs belong to him until his henchman accepts or covers a card similar to him. Only the one who does not have a suitable suit and does not want to trump can accept the card. In the same way, the playing continues between the second and third players, and so on, until all the cards from the hands of the players and their coupons come out. After that, the playing of the bribes collected by the partners immediately begins.

2. The one who, first of all, managed to play the cards that fell to his share, uses the right of the first exit from which card he pleases. The one sitting next to him must cover or accept this card: in the first case, he will pass these two cards to the third, who must put card to the second player, interrupt or accept. This third card of the last player must be interrupted or accepted by the fourth, etc., which continues until there are as many cards in the increasing pile as there are all the players, except for one; in this latter case, the one who gets to play the pile by making the proper cover puts all these cards aside. They are no longer part of the game being played. The one who has opened the whole pile in this way goes with another card he wants, and his assistant does exactly the same order as he did during the existence of the first pile.

Regarding the reception are respected following rules: if anyone accepts the first exit card, then his henchman should come out with any other.

If someone cannot or does not want to cover someone's overlap, then he only accepts the tire approaching him, after that the person sitting next to him should cover the top card remaining in the heap.

You should never leave this game with the highest and most correct cards. You do not need to go out with the trump cards until you find out that your henchman also has trump cards, but only the younger ones.

On cards approaching you, you must always demolish the lowest cards. If people come to you with a small card, then you should not cover it, but accept it. When they go with a strong card, and moreover from such a suit that you do not have, you need to trump. If there are three cards of the same suit in your hands, then you need to move with the highest one. When there are two or three trump cards, then you need to go with the middle one, so that later you can return it back with the remaining senior trump card.

When your exit card is accepted, then the next turn you need to claim it back. It is more profitable to always discard the lowest card from your hands, giving a bribe to your partner coming to you. If they go with a card that is unprofitable to leave for the drawing, and you have a lot of trump cards in your hands, then it is better to accept such a card. It is more profitable to make an exit with a long suit. For opening, you should not spare the last trump card, but it is more profitable to hold the trump cards if you are not in the last hand.

Flocked

The number of partners is three or four, although two can play together, but this is not particularly fun.

A deck of thirty-two cards is used for the game. To whom it fell to deal, he, having shuffled the cards, gives them to be removed to his henchman. After dealing nine cards to everyone, the trump card is revealed.

Each player, after dealing the cards, considers how many cards he has of the same value, that is, two or three sixes, four or three aces, and so on.

The first exit is given to the handler's assistant. Each one goes out to the one sitting under him; You can exit from any card, and moreover, from two, three and four of the same value of cards: 2-3 sixes, 2-3-4 kings, etc. If someone came out with only one or two sixes, then other players and the one to whom they go, if they have the third and fourth sixes, must also join them to the sixes. Any card can be covered either with the highest card of the same suit, or with a trump. Whoever does not want or is not able to do this can accept the cards coming to him; after that his assistant comes out. If someone reveals all the cards that have flown to him from others, then he goes out.

Whoever lets go of all the cards, when other players still have them, comes out, or, as they say, is right. If someone has one or more cards left, while other players have none, then he loses, or, as they say, remains ...

The punishment for the loser is usual - he must deal cards for the next game.

All revealed cards are set aside to the side and before new change do not enter the game.

Rules of the game:

1. You should go first with the smallest cards.

2. Hold on and unnecessarily not trump.

3. We must try not to separate cards of the same value.

4. If you have two cards of the same value in different suits (two sixes, two aces), which need to be split, then you need to split the cards of the highest rank.

5. When there are several trump cards on hand with two or more cards of the same value, beat the cards coming to you with your trump cards, despite the fact that you could beat them with the suit, and then play with the suit that you beat the trump card.

6. If you have one or two small trump cards in your hands, and someone goes to his henchman with them, then throw him off, even if he was the eldest, since in this case you can count on the best outcome of the game with one Remaining trump card.

Gypsy

When playing with four, use a deck of thirty-six cards, when playing with five or more - fifty-two cards.

In this game, the role of the gypsy is naturally played by the Queen of Spades. It does not cover anything and no one can cover this card.

On whose share the deal of cards will fall, he lays out a full deck of cards in a circle and in the middle of this impromptu ring puts a trump card.

The first exit is made by the sender, taking any card from the resulting circle of cards. The handler's assistant does the same, and if he has to pull out the highest card of the same suit from the circle, he covers it up and takes the bribe for himself. When will pull out junior card or of another suit, then the player who played takes the bribe. Thus, they continue to take from the circle and cover until all the cards are sorted out. A player who has pulled out a trump card from the circle is obliged to put it in his pile and pull out another card in order to move from it. You must do the same with the gypsy (queen of spades), with whom, as we have already said, it is not allowed to walk, and therefore it must be saved until the end of the drawing of the cards. After that, the gypsy is played like this: the player, having collected the cards and turning them upside down, unfolds them in a semicircle and gives them to the assistant, who, having pulled out the card, puts it on the table with its front side and, having checked his cards, covers it or accepts it. The game continues in this way, until all the cards are dispersed, and the gypsy in the face of the queen of spades, after dramatic transitions from one player to another, does not "get stuck" with any of the players.

You need to be careful when mixing and shuffling cards. Having spread a pile of cards in a fan-like manner, you should hold them so that there is no way to look at either the location of the cards or the location of the queen of spades.

King

This game is very similar to the game of "fool" and is played with a deck of 36 cards.

The partners are dealt six cards each, and a trump card is opened, the rest are deposited in a coupon, which serves to replenish the partners' issued cards,

In this game, several cards of the same suit, if any, are played, otherwise - one by one.

You can close it with suit and trump cards. If there is nothing to cover, then take all the unrevealed cards in hand. In general, the opening and reception of cards depends on the calculation of the player, and sometimes, even if it is possible to reveal it, it is more profitable to damage the handy player.

The queen of spades, according to the rules, cannot be covered by any card and must always be taken, which is the peculiarity of the game. This card is called "king".

Having the queen of spades but the opportunity to save it until the end of the game, at its active moment to take advantage of the opportunity and make an exit from the king to the neighbor, which can delay his move.

Bulk

The number of partners is from two to six people, the deck should be 36 cards. To make the game more interesting, it is best to play with three or four.

In this game, there is one trump suit, which is determined as follows: the dealer, having shuffled the cards, gives them to be removed to his henchman, who, having removed and looked at the last card, declares it a trump card.

The game is of two types: open and closed.

This game is called closed when only five hags are surrendered, the rest make up a coupon and are sorted out during the course of the game, as in the game of "fool".

In an open bulk, all the cards are dealt, and if the player has not been dealt a single trump card, then, having announced this, he must wait for a new deal.

Closed bulk game progress.

The one who leaves the card and covers it takes from the deck as many cards as was spent on the exit and bulk. If the next one has nothing to cover, then he takes the whole pile in his hands.

Let's give an example.

Four players: A, B, C, D. Having dealt five cards to all, A puts the rest on the table. B goes from any card to C and replenishes the discarded cards from the deck. C, covering the card going from B and making a bulk to D, takes from the deck the number of cards that he has. D covers and heaps as well as his first companions. In this way, it goes until there are no cards left in the deck.

In bulk, they do not take the whole heap into their hands, but take only one top card; the rest move aside and no longer enter the game. There is a rule not to let out your henchman, try to make dumps for him and weaken him with trump cards. If it is noticed that the assistant does not have any suit, then they will certainly go or pile from it. It is necessary to use all means to concentrate in your hands one suit or its senior cards, which in bulk can serve as dumps.

Trump cards can be used only when there are a lot of them. If the henchman has one or two small trump cards with several other cards, of which he intends to make a flip-flop with one, and the other to block the next approach, in this case it is necessary to knock them out from him, but not with trump cards, but with the suit that he does not have.

When it is known that the henchman has only one or two cards, including the trump card, you should never pile on the trump card, even though there are many of them. Each player must understand to what extent he should attack his henchman. If he notices that the one sitting close at hand comes out only because others match his suit, then he should try to delay him by making him a dump.

Chukhni

This card game "chukhny" is more for children than for adults. You can play it together, but the best big company - up to fifteen people can play.

One of the players, having shuffled a deck of cards, puts it in the middle of the table and reveals the top card, on which the other player must put the highest card, for example: if the dealer revealed a seven, then the other player must put an eight, a third nine, a fourth ten on it etc. Thus, the one who should overlap takes one card from the deck lying on the table until he manages to take the necessary seven to cover the six, unnecessary cards remain in his hands, he may need them for the next roof ... All other players do exactly the same.

All covered cards are put in one pile, face up. If someone does not have the required card and there is nothing left in the deck, then he must accept the top card lying on the heap, and push the remaining cards in the heap aside, they should no longer enter the game.

As soon as someone accepts in this way, the friend of the accepting person leaves his card and the game continues in the same order until the players have no cards left. The one who has one or more cards left loses and receives the name Chukhna.

Eroshki

This card game can also be attributed to children's games.

There are no trump cards in the game, only suits. The number of partners is from two to 10 people.

The beginning of the surrender is determined by the consent of the players. Three cards are dealt to each player.

The course of the game: each partner, taking one of his three cards and turning it face down, shuffles it on the table and then exchanges it for another card with another player. Continuing in this way, each partner tries to draw three cards of the same suit and, having achieved such an outcome, leaves the game.

The outgoing player gives his cards to the partners for consideration, after which they continue the game until all the players have come out, except for one, who is considered the loser and gets the nickname "Eroshka".

Socks

This game can be played by two to five people with a deck of thirty-six cards.

The dealer gives all the players seven cards, then reveals the trump, which expresses the dealer's trump suit. The dealer's assistant goes first. Each player must collect seven tricks and then wait for the start new game... The rally ends with the one not collecting seven tricks loses the game. The highest card of the same suit must be placed on the card that is being played, and if there is no required suit, then it must be trumped. You can walk from any card.

Three leaves

This game is very simple yet entertaining. In most cases, only two players are played with a deck of thirty-six cards.

One of the players, having shuffled a deck of cards, deals three cards to himself and his opponent, throwing them out one by one. Each player puts a chip on the line. After six cards are dealt to two players, the seventh is revealed and means a trump card. The opened trump card goes to the dealer; instead, he takes down any card.

The dealer's opponent comes out first from any card on which another player must discard a card of the same suit, which amounts to a trick of the one whose card is higher.

In the absence of the required suit, you need to cover with a trump card, without having a senior suit or a trump card, put some kind of card. Whoever takes two or three tricks wins.

If the dealer wins, then all the chips put on the line go to him; if the dealer loses, then the opponent.

When there is a small trump card on hand, it is better to walk with some other suit. With a big trump card and some other strong card, you need to trump. If all the cards are of the same suit, then you need to play with the highest one. When there are no trump cards, then you need to go with high card... If you have two small trump cards and a third card of some other suit, then you need to leave it.

Onlookers

Played by four with a 52-card deck.

The essence of the game is not to yawn; the slightest mistake can be punished by the fact that one of the partners, taking advantage of his opponent's rotozoism, in one step can lower his entire "store" to the opponent.

In "onlookers" cards are placed without respecting the suits on the shops of all players. The card, which is called the official card, is removed from the top of the deck. The action of aces is equal to all cards. The player, putting the cards on his "store", declares: "at home" and then forfeits any right to withdraw it back, even if he was mistaken. The partner who has the cards left is considered a loser.

Your trump cards

It is played with a deck of 36 cards, the number of partners is no more than four, according to the number of suits.

Each partner chooses a certain suit for himself, which is his trump card; each of the participants must announce this to the dealer before the first delivery.

The cards are dealt one or two at a time. If a card is revealed during the deal, the deck is redrawn again.

Each card can be covered either by an older one of the same suit, or by a trump chosen by the partner who has to cover, therefore, each partner, having received the cards dealt to him, must pick them up by suit and by the seniority of cards in each suit.

The first move belongs to the dealer's assistant.

The course of the game: for example, the player who plays trump worms goes to the player playing in tambourines from the six of clubs, then hits it with a seven of clubs and piles up a ten spades: the first one interrupts a ten with a jack of spades and piles an eight of clubs; the latter, having no more clubs in his hands, beats the eight of clubs with his trump card (tambourines) and pours the queen of spades; the first, also not having a spades suit, beats the queen of spades with his trump card (s) and piles on some card. Thus, the roof and the bulk continue until one of the players has neither a trump card nor the required suit in his hands and he is forced to accept the whole pile.

You should always go out and pile on the suit, which is a lot, or the one that is very small, for example: one or two cards. Having a long suit on his hands, one can assume that the opponent does not have one, and upon exiting, it can only be covered with a trump card. Coming from those cards, which are few, one can think that the other has a lot of them, while the third does not have them at all and he must trump. The more trump cards and a good suit are called from the opposite side, the better for the one who will have to take a bunch.

After accepting the heap, the cards are sorted out by suits and the game continues in the same order until one of the players has all the cards out - then the game ends.

Each player should try to stock up on the senior trump cards of his opponent so that he can make a dump: when a large pile of cards is formed, and the opponent has few of them, then, having covered the going suit, they put an ace or the king of his opponent's trump cards on it, which he cannot cover. may have to take the whole pile of cards.

A bulk is the card that is placed on top of the covered card, for example: they go from the jack of tambourines, you, having covered it with a queen, put ten hearts on it, which makes up the bulk.

A pile - all the cards that accumulate on the table during the entire game.

Accept the pile - take all the cards on the table, because the card you went with has nothing to cover.

Fofany

This game is good to play big company- up to 15 people. A deck of cards - from 32 to 52 sheets, depending on the number of players.

The dealer shuffling the cards, pulls out a card at random from the deck and, without showing it to any of the players, puts it under a napkin or under the bottom of a lamp.

Then the rest of the cards are dealt to the players in equal numbers. Players throw them in pairs (two aces, two kings, etc.) in one direction, keeping the rest in their hands. After this operation, the person at the deliverer's hand turns the cards in his possession face down and gives them to his assistant, who, taking one of these cards at random, makes a pair, throws it aside and then passes the cards to his neighbor in the same order ...

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