Home Garden on the windowsill Walkthrough Call of Duty: Black Ops. Walkthrough

Walkthrough Call of Duty: Black Ops. Walkthrough

We watch the introductory video, which tells about the events taking place in the distant future, namely 2111. Since the planet has become obsolete in terms of resources, humanity went to look for them on other planets, throughout the galaxy. But it appears new enemy, a new tyrant who is ready to bend under him all the colonies of settlements spread across the galaxy in order to gain absolute power and destroy everything connected with the earth. It is called the SDF, which stands for "Colonial Defense Front." This is a military group with a battle fleet, yet without a strong leader. But if he appears, they will take our homeland and the earth will end.

Mission 1. Approaching the threat (Training mission).

Wolf (a fighter from the SCAR squad, for whom we play) gets in touch with SCAR-1. SCAR-1 is a unit for combat in outer space. SCAR-1 brings us up to date on the upcoming assignment. One of our bases is going to be attacked by the SDF, their target is the F-SPAR prototype weapon. It is necessary to take the prototype and blow up the base before the enemy finds it.

We are approaching Europe (Jupiter Cluster), with our guys from the detachment - Tee and Cipes. Initially, you need to get into the territory of the UNSA weapons base. We jump out with the detachment and land on the surface of the satellite and move towards the base. Let's get acquainted with the character control system. We jump down with a knife on the sentry and move on. Then there will be another sentry, we destroy it and enter the territory of the base. There are several SDF shooters on the roof of the weapons base, we take on one, the rest are liquidated by our fighters. With the help of a double jump, we make our way to the SCAR-1 base.

We fight through the base using a rifle and special sniffer grenades that find the enemy and explode. We also use another special grenade - Antigrav, capable of breaking gravity in a small area during an explosion. We get to the arsenal and pick up the F-SPAR weapon. Tee gives us a mini prototype, the process of self-destruction begins. Infantry and equipment in the form of robots are advancing to meet us. We do not abuse the F-SPAR on the infantry, we use it against the SI-12 robot. First, we shoot his leg to immobilize him, and then we finish him off. On the body parts of the SI-12 robot, it is indicated, in percentage terms, at what stage of destruction this or that part of the body is. We make our way further, there is little time left and a detachment from the SI-12 still stands on the way. We use big gun F-SPAR to use charge on all robots at once. Together with the SI-12 detachment, we destroy the gates of the base, through which gravity takes us out.

We wake up already outside the base, along with our squad. Our air valve has broken, a colleague is going to help us, but we are attacked by an SDF detachment led by Admiral Kotch. Kotch gives us air and interrogates us. After that, he kills one of his own and gives the order to destroy our group. Wolf and his squad are coming to an end.

Mission 2. Black sky.

We are transported to the UNSA headquarters in Geneva (Switzerland), on planet Earth, where Admiral Raines and Lieutenant Reyes are talking about the incident. It follows from the conversation that the main forces will not go on the attack, because political power Against this. After the conversation, Reyes meets with Lieutenant Salter, and talks about what is happening on the Europa. Further, our control passes under Lieutenant Reyes. We walk along the memorial hall and go out to the balcony, where the fleet parade takes place. We go along with Salter to the ship, Ethan (E3N robot) meets us on board, later Admiral Raines comes, and together we go aboard the retribution ship. Ethan notices that the AATIS guns are aiming at their ship. The SDF have taken control of the guns and are attacking our ships. We are hit, we lose control and land on one of the shopping centers Geneva.

During the landing, we see how the SDF units attack civilians. A couple of them jump on us, we take a gun and shoot two attackers. We go down, pick up the Karma-45 submachine gun and shoot all the SDF soldiers. Using shelters, we move to the stairs and go upstairs, and then to the left. To update the arsenal, we find Wolf assault rifles from some SDF fighters. We go outside, and, going down to the gate, Salter gives us fragmentation grenades. Near the gate there will be an assault rifle "KBAR-32", we pick it up and together with grenades we go into battle through the streets of Geneva. We reach the square, take the bloodhound grenades and use them in battle. Also, do not forget that these grenades are also used against us, so when a bloodhound is found, we shoot it until it gets to us. We pass further along the streets, in the houses we shoot attack aircraft and snipers. We pay attention to the windows of the upper floors of buildings, there may be arrows.

We watch how the Nova warship falls and a wave from the explosion, briefly stuns us. We make our way further, in the alley we are attacked by several SI-6 bots. We deal with them and go to the market square, not far from the entrance to the square we find the R.A.W. light machine gun. Blocks with SI-6 bots are dropped onto the square, we use grenades and a light machine gun in the battle. We move further along the ruined streets and carry out the "cleaning" of buildings. We enter one of the buildings and do not let the SDF soldier kill the civilian. We run further, and the SI-6 bots are trying to break through the closed window. Ethan gives us a device with which to hack the bot. We use it and go under the control of one of the bots. We shoot his allies and self-destruct. We again control Lieutenant Reyes and move on with the detachment.

We meet more allies in the basement and move on. An attack from the air has become available to us, and in order to produce it, we cover several targets and call the "jackals", they attack the selected targets. We reach the enemy shuttle, attack it with an air strike. It explodes, and we make our way further to the AATIS tower, destroying the SDF soldiers.

We go inside, connect to the cameras and see that the SDF operative is going to blow up the AATIS systems. We run to the control center as quickly as possible, and with the help of Ethan, we break in and eliminate all the soldiers, except for the operative. We watch the video, the operative turns out to be Commander Akil Min Raya.

The SDF retreated, we go outside and get into the Jackal. We rise into the air to finish off the remaining SDF pilots. We pass the stratosphere and go out into space to destroy the ships of the SDF. We switch between guns, and also use acceleration to catch up with targets. We destroy the entire fleet and return to the base. During the return, we are attacked again, and Ethan sits in control. Now we need to shoot at all the guns of the super cruiser that attacks us, if missiles are flying at us, we set up traps. We fly out of the cruiser, and with all our forces, together with the allies, we attack the super cruiser. He retreats, and we land at the Retribution base.

On the "Retribution" we rise to the upper floors. We go to the main control point of the ship, and there we will meet with the captain. The door to the point is blocked by a cabinet, we raise it and go through. We learn that the captain is dead, now we are the command on the ship "Retribution". The captain of the Tiger arrives and we are contacted later by Admiral Raines. The admiral tells us that we have started an open war with the SDF and the "Retribution" with the "Tiger" are the only ships in our fleet. Also, the SDF attacked not only Geneva, but also a cargo port on the moon. Our next task is to reclaim the port so we can rebuild the fleet.

Mission 3. Retribution. Results.

We come to the cabin former captain now she is ours. We look around and look at the stand with the wanted criminals, they are all members of the SDF. As the main and additional tasks, for a complete passage, you need to kill everyone. Nearby is a computer where you can listen to audio files and view reports.

We go out to the others on the bridge and activate the key for superluminal movement. We move together with Bots and Salter to the arsenal, select a weapon for the task and modify it. We go down, pick up jetpacks and, together with the assault group, sit down on all-terrain vehicles.

Mission 4. Operation "Port Defense".

We descend on all-terrain vehicles to the lunar surface and head to the cargo port. While driving on an all-terrain vehicle, an armored personnel carrier with a grenade launcher appears, and in slow motion we kill it. We drive further, the all-terrain vehicle loses control and crashes into a building. We get out of the all-terrain vehicle, and head with the detachment to the terminal.

We pass through the emergency airlock and come across a pile of civilian corpses. We run further, use the jetpack to climb up. We also use the jetpack to run along the walls. We pass the main terminal and stumble upon an enemy detachment of soldiers, eliminate them by shooting windows so that the room is depressurized. We will not be thrown out of the room, since we are far away, and after a few seconds, the windows are blocked by emergency shields. We move on, in the same way we deal with the soldiers of the SDF. We find new weapons from the dead soldiers - the Hammer light machine gun and the Robber shotgun, and they can also be found later in the arsenal on the shelves.

After we dealt with the SDF soldiers and bots, a block falls from above, from which a bot with shields comes out. Throw Antigrav grenades to break its gravity and attack it from the side or from behind. After we finished off the bot, we have the skill to activate the shield against armor-piercing bullets. We approach the gate, open it and engage in battle with the SDF soldiers, activating the shield. We jump up, take fragmentation grenades and use it against the bot with a shield. We run up to the robot and pick up his weapon "F-SPAR Burner". We meet wounded soldiers, we are informed that opponents are advancing above. We move up the stairs, eliminate the soldiers. Passing along the corridor, we are attacked by a "shustryak" fighter and we, together with the detachment, are carried outside. We put on a mask, but when we fall, we damage it and our oxygen supply slowly decreases. Ethan helps us and we run with the detachment to the shelter as quickly as possible. We pass through the emergency lock and head to the weapons arsenal.

In the arsenal we take what weapons we need, including the Hammer machine gun and the Robber shotgun with various modifications. Also on the right side, in the arsenal, we use the terminal to improve equipment. We enter the battle with the next detachment of SDF soldiers and bots. Among the killed enemies we find the EBR-800 sniper rifle, as well as the SA3 Spartan launcher. We clear the hangar from the SDF fighters and move on. Together with the detachment, we go down the elevator to the Jackal fighters and fly out of the base. Outside, on the territory of the port, we eliminate enemy fighters using acceleration and machine guns. Then, we use the drone to replenish ammunition and repair the Jackal. In the battle against the rest of the fighters and a couple of attack aircraft, we use missiles, and do not forget about the use of traps to take enemy missiles away from us. After recapturing the port, we go into orbit to help the Tiger squad.

We land on board the SDF destroyer, move with the help of a hook and destroy the SDF soldiers. We get to the bridge of the destroyer and blow up the window. Depressurization pushes people out of the bridge. Ethan activates life support and disables the destroyer's main guns. Oxygen arrives, we take the command pass of Captain Bradley Fillion (one of the list of wanted persons). We open the doors, go down the elevator shaft and, having reached the control post, we throw a grenade. Eliminate the remaining soldiers, Ethan turns off the auxiliary guns. Then we pass along the corridor and eliminate a few more fighters, we are informed by radio that we have little time left to leave the destroyer. Along the corridor, breaking open the door, we pass into the arsenal on the right and, using the terminal, we make an improvement for our equipment. Also, in the arsenal, we find the Kendall-44 pistol and the new Type 2 rifle. We move to the control point to open the hangar gate. We destroy the SDF fighters, near the control point we get another improvement for equipment. We ignore the robot on the site and activate the hangar gate control point. It sweeps all enemies into space, we finish off the survivors with the help of a hook and weapons. We board the Jackal fighter and fly away from the destroyer, watching how it is destroyed by the Tiger squad. After that, we return to the base of the ship "Retribution".

Mission 5. Retribution. Back in line.

We listen to the decoded message from Admiral SDF Kotch and follow Lieutenant Salter. We go up to the main control room. Optionally, we go to the guardhouse and watch the news, we can also visit the weapons arsenal. McCallum debugs the equipment, we help her get out and take on the main control point. We have additional tasks, choose one of them. In our case, the first choice is "Dagger Strike".

Mission 6. Operation "Dagger Strike" (additional task).

Our target will be on board the SDF destroyer Galaxius. It is necessary to release the hostages and return the weapons stolen from a secret facility in "Europe". We select a weapon for the task and modifications to it. Then, we go down to the hangar and board the Jackal, which is located in compartment 3. We fly out on a mission.

We leave the fighters and in open space we move to the destroyer Galaxius, eliminating the SDF paratroopers. We storm the destroyer's plating and make our way inside. We use the terminal for data transmission and find out where the hostages are. We move to the cargo hold, silently eliminating the SDF soldiers, or we avoid meeting with them so that they do not kill the engineers. You can spot soldiers by activating the radar.

We penetrate the territory of the cargo hold, eliminate the soldiers, using a weapon with a silencer or a silent kill from behind, and do not forget to turn off the blocks with the bots. After the enemies, we move on to Lieutenant Commander Radoslav Barkov (one of the wanted list). After him, we move to the arsenal, eliminating the SDF soldiers and bots. We break open the door and, using the terminal, we get two upgrades for equipment, and we also pick up the P-LAW launcher, which must be returned to the base. We destroy the remaining SDF soldiers and return to the base.

For the task, we get a new weapon, eliminate 1 target from the list of wanted persons and the “Quick Reload” perk.

Mission 7. Retribution. Do what you must.

We go up the elevator with Lieutenant Salter, go straight to see the new news from Geneva. After that, we go to our office to get acquainted with the new information. Then, we go to the captain's bridge and take the rest of the additional tasks or go to the main one.

Mission 8. Operation "Deep Strike" (additional task).

It is necessary to eliminate the top of the SDF on board the destroyer Icarium. You need to act silently, we go with Lieutenant Salter. We go to the arsenal, select weapons for the task and modifications to it. Then, we go down to the hangar and board the Jackal, which is located in compartment 3. We fly out on a mission.

The task begins with the fact that we are waiting on small asteroids for the arrival of SDF destroyers. After they arrived, we penetrate the "Icarium" through the technical hatch. We follow Salter, then we need to get into the barracks on our own. In the barracks, silently, we kill the soldiers and put on the SDF uniform. We find a new R3K assault rifle in the barracks, take it and scan it, but since we need a silent weapon, we grab our weapon back. We do the same with the DCM-8 shotgun, which is located on the counter in the barracks. Next, we need to get to the conference, but this requires an identity.

Salter sends data about the target, from which you can pick up the certificate and we enter the hall. There are many soldiers in the hall, we do not kill them, so as not to raise a fuss. When detecting guard posts, disable them. We see our target - a technical officer, we wait until he rises to the top floor. On the top floor we kill him and the patrolling soldier. We turn off the guard posts and pick up the certificate. We pass into the next room and go to the designated point, avoiding direct contact with the SDF soldiers. We pass into the room with a conference room, Salter reports that a detachment was sent to the barracks and, perhaps, we will be discovered soon. We climb into the ventilation and lay the gas device there. Salter disables the life support system and the top of the SDF die inside the conference room: Vice Admiral Caleba Tjesa, Captain First Rank Hoshi Siyada and Captain First Rank Oren Emin. We observe their death, and then we begin the battle against the SDF soldiers. By the way, disabling posts will play into our hands, and we will get out of the destroyer faster. But first you need to kill two more targets, we are moving to the designated point. When opening the doors to the next compartment, we are not mistaken for the enemy and we are instructed to follow the SDF soldiers. During the skirmish in the corridor there will be three soldiers and junior lieutenant Andrey Gavrilyuk, not dressed as soldiers. We kill them and move further behind Salter to the emergency airlock, eliminating opponents along the way. We sit on the "Jackal", and take the fight against three aces from the SDF. Lieutenant Matthew Tovar and First Lieutenant Omara Gatica are in two of the three Shustryaks - an SDF fighter. We destroy everyone and return to the "Retribution".

For the task, we get 2 new weapons, eliminate 6 targets from the list of wanted persons and the Fast Regeneration perk. After returning to the "Retribution", we watch the news in the guardroom and go to our room. We look at the wanted board and information on the computer. If everything you need has been viewed, we go to the bridge to complete the next task.

Mission 9. Operation Gravedigger (additional task)

Our goal is at the SDF dump, it is necessary to destroy the destroyer, several "Shustryakov" and pick up the scrap metal. In the arsenal, we select the available modifications for the Jackal and fly out on a mission.

To begin with, we destroy the Shustryaki, use traps against missiles and acceleration to catch up with the fighters. Next, we go to the destroyer, on board of which Lieutenant Sun Yup Kim. With the help of an unmanned ammunition supply, we attack it from missiles and destroy it. Then, the boats of the SDF "A-Jack" appear, we attack them on the back with a salvo of missiles. After two boats, As SDF appears - Wing Commander Ivan Perez. We eliminate the commander, and after him there will be no other enemy units. STRATCOM calls the trophy men for scrap metal, and we return to base.

For completing the task, we remove 2 targets from the list of wanted persons and get an improvement for the Jackal. After returning to the "Retribution", we watch the news in the guardhouse and go to our room to view the wanted board. If everything you need has been viewed, we go to the bridge to complete the next task.

Mission 10. Operation "Phoenix" (additional task).

Our goal is a prototype attack aircraft, located in the hangar, aboard the SDF Cruiser "Cerberus". It is necessary to steal the prototype and steal it without a fight. We equip ourselves in the hangar and fly out on a mission.

Follow Salter through the asteroid belt using the grappling hook. On the way, we silently eliminate the soldiers, one of them has a new HVR submachine gun. We get to the engines and install the EMP. After the explosion, we are fighting in space against the SDF soldiers, covering Salter. One of the attack aircraft breaks through the cruiser compartment, and we go down along it. Inside, we eliminate enemies, including junior lieutenant Cesare Mangan, who is stuck in a prototype attack aircraft. We sit at the helm of an attack aircraft and fly into battle against four SDF aces, three of which are Major Nicholas Rad, Colonel Yong Kim and Lieutenant Commander Taras Emin. After their destruction, we return to the base as quickly as possible, until the Cerberus shot us.

For completing the mission, we remove 4 targets from the list of wanted persons and get two upgrades for the Jackal. After returning to the "Retribution", we watch the news in the guardroom and go to our room to view the wanted board and new information on the computer. We pass to the bridge for the next task.

Mission 11. Operation "Pure Threat" (additional task).

The destroyer Solis is located in the asteroid field of Europe, until help reaches it, it is necessary to destroy the destroyer. In the arsenal, we modify the Jackal and fly out on a mission with Lieutenant Salter.

We are moving behind Salter in search of the SDF destroyer. We find the destroyer, we decide that it is abandoned, but it was not there. This is an ambush and we need to destroy three boats, two destroyers and the Shustryaki SDF. In addition to this, there is also an ace - Captain Hari Khalsa. We fly away from boats and destroyers and begin an attack on the Shustryakov and Asa. After their destruction, we move on to the destroyers and boats of the SDF. At the destroyer we attack the guns and back. After the destruction of all enemy units, we return to the base.

For completing the task, we remove 1 target from the list of wanted persons and get an upgrade for the Jackal. After returning to the "Retribution", we watch the news in the guardroom and go to our room to view the wanted board and new information on the computer. We pass to the bridge for the next task.

Mission 12. Operation "Quiet Harbor" (additional task).

The destroyers have surrounded the UNSA outpost, it is necessary to help them by destroying the SDF destroyers. We modify the "Jackal" and take off on a mission.

We enter the very center of the battle between UNSA and SDF. To begin with, we take on the destruction of the "Shustryakov" and Ace - Lieutenant Karl Drown. Next, we go to the destroyers, on one of them we will destroy Senior Lieutenant Attila Zalanya.

For completing the task, we remove 2 targets from the list of wanted persons and get an improvement for the Jackal. After returning to the "Retribution", we watch the news in the guardroom and go to our room to view the wanted board and new information on the computer. We pass to the bridge for the next task.

Mission 13. Operation "Strychnine" (additional task).

Our the main task- the destruction of the cruiser "Hellas". It is necessary to penetrate there with a group of paratroopers and destroy the Hellas with the help of chemical equipment. We take a powerful weapon and take off on a mission.

On the way to the cruiser, we meet Ases on the way: Lieutenant Serge Sargsyan and Lieutenant Rollon Raymond, as well as the Shustryaki SDF. After their destruction, Hellas is going to dump us. We catch up with her, with the help of acceleration and penetrate, through the damaged hangar, inside. With a burst of machine guns and rockets, we destroy the SI-12 and exit the cockpit of the fighter. We move forward, and killing the SDF fighters, we find a new weapon - the Banshee shotgun. We go in the door on the right and go left to the burning corridor, we find the door to the arsenal and break it open. Inside we find an improvement and two weapons: the RPR EVO submachine gun and the Oni pistol. We run further, kill enemy soldiers and get access to the LSS, run further and start contactless hacking of the main arsenal. We fight off the SDF fighters, as soon as the burglary has passed, we go inside and take a sample of chemical weapons. We also take the improvement, the equipment we need and finish off the remaining soldiers. We lay shells and run to the exit. On the way there will be a bot with shields, with the help of grenades we destroy it. We sit in the cockpit of the Jackal, fly out of the cruiser and blow it up. Together with him, we blow up Vice Admiral Vlad Dergachev. Mission accomplished, back to base.

For completing the task, we get two new weapons, two equipment upgrades and the Cowboy perk, and also remove 3 targets from the list of wanted persons. After returning to the "Retribution", we watch the news, the wanted board and listen to the information on the computer and go to the bridge to complete the main task.

Mission 14. Operation "Burning Water".

We launch a jump to the territory of the Titan satellite. We communicate in the arsenal with staff sergeant Jozef Omar and go on a mission.

Our the main objective- Destroy the SDF fuel tower. But first, you need to land and get inside the plant to mark the landing point for reinforcements. We disembark and, together with Omar, move to the enemy base. We use a jetpack to move on a rocky surface. We approach the dilapidated outpost, look around and find a way out in the wall. We raise the equipment to go through the hole and follow along with the platoon to the enemy zone.

To successfully bypass the first armed outpost, we are divided into two groups. Moving silently, use the parallel radar to know about enemy movements. We go along the left side with Omar, eliminating the SDF fighters. We follow Omar, meet Ethan along the way and continue moving together. We move carefully, without attracting attention, where possible, we avoid meeting with SDF detachments. Eliminate sentries along the way and go to one of the outposts. We open the door and make our way along the corridors to the landing site. We clear the area from the SDF soldiers and install a beacon. Reinforcements arrive and give us a SI-12 battle tank to help us.

We leave for the tower, stop near the ridge to assess the situation and with the help of SI-12 missiles we destroy the enemy detachment at the main entrance to the fuel tower. Next, we make our way to the tower together with the detachment, using SI-12 missiles against the SDF soldiers. Soon, on our way gets up fighting machine"MEGA", superior to the power of the battle tank SI-12. He knocks him out of the fight and we have to fight the enemy machine face to face. We destroy it with the help of a rocket launcher, moving along the balconies and picking up shells. After the destruction of "MEGA", we activate our SI-12 and break through forward. On the next territory, we, together with the detachment, are being fired from the Olympus, destroying our armored vehicles. We manage to escape along with the key characters. Next, we go up the elevator with Ethan, and sit in the cockpit of the Jackal fighter. "Olympus" destroyed our artillery, now we have to attack from the air, namely, to destroy the turbine to remove gases.

We rise into the air and destroy several fighters, then an assault ship appears. We attack it on the turbines from behind, while using traps to avoid shelling with rockets. After the destruction of the attack aircraft, we destroy a few more fighters and sit down on the turbine platform. We eliminate the soldiers on the territory and penetrate inside. We destroy the soldiers near the control center and turn off the protection. We return to the "Jackal" and destroy the refinery tower. We observe the ongoing explosion and return to the base. On the way, the Olympus attacks us and the Retribution ship. Our Jackal is hit and we eject with Ethan. "Olympus" and "Retribution" go to another point in space and leave us. Captain Reyes passes out and wakes up aboard the Tiger under the guidance of Captain Ferrand. We are sent to "Retribution" and for completing the mission we get the "Impenetrable" perk.

Mission 15. Retribution. The rescue.

After Captain Ferran saved us and Ethan, we find ourselves aboard the Retribution. We go to the bridge of the ship with Lieutenant Salter. We contact the Admiral, he wants to tell us important information but personally in our office. We go to the office, communicate with the Admiral about the prisoner of the SDF agent - Raya and view the new information on the computer. We go to the next main task or take an additional one.

Mission 16. Operation "Sudden death" (additional task).

Our target is the SDF attack aircraft "A-Jacks", which refuel on Titan. After the battle with the Olympus, they do not expect an attack from us, so we will organize an ambush against them. We sit in the cockpit and take off on a mission.

We find ourselves in Titan orbit and the first target is five boats SDF "A-Jack". We use a machine gun and rockets, and we attack on the back - the turbines. After the destruction of the boat, the Shustryaki go into battle. To begin with, we deal with the "Shustryaks", cover with a sight and start firing from a machine gun, do not forget about acceleration. In the case of an enemy salvo of missiles, we use traps. We use unmanned ammunition supply, as it not only supplies us with missiles, but also repairs the Jackal. We go back to the boats and after the destruction of four boats, two aces come out to us: Lieutenant Sergio Gilles and Lieutenant Colonel Damien Nichols. We destroy them and the remaining boat and return to the base.

For completing the task, we remove 2 targets from the list of wanted persons and get the Focus perk. After returning to the "Retribution", we watch the news in the guardhouse and go to our room to view the wanted board, and then the bridge to complete the next task.

Mission 17. Operation "Dark Quarry".

The Vesta-3 mining column belongs to us, but in recent times There were no supplies from her and she does not get in touch. It is necessary to scout the situation and report to the Admiral. We leave for the Asteroid, after moving we go together with Salter to the arsenal. We are introduced to the new equipment - ATAD (homing unmanned device). After that, we equip ourselves and sit on the Raven in the second hangar.

We land in the hangar, before the exit we install the amplifier. Since when we go out into the light, the sun will burn us alive, we need to move on dark side asteroid. And to move much faster, as the asteroid rotates, and at any moment we can be turned to the sun. We listen to the advice of our colleagues and move from one hangar to another. We enter the station, search the room in search of survivors. The armory is empty, but Private Kashima finds a new weapon for us.

We make our way into the next compartment, we find more corpses and a liquidated bot. Perhaps it was the bots that attacked the civilians and the guards of the column. We pass on, the bot attacks Lieutenant Salter, destroy it and move on. We raise the door and eliminate all the bots attacking us. We pass into the next room and repel the attack of uncontrolled bots. At nightfall, we move to the doors to the headquarters. We activate contactless hacking and repel the attack of bots using homing unmanned devices.

We go inside and run to the main control room. Through the cameras we find the surviving engineers, they are in the landing hangar above the mines. We send Salter to the Raven for further evacuation, and we move to the hangar. Along the way, we engage in battle with the bots, using an energy gun and shock grenades. Moving to the hangar, we use a jetpack and get to the surviving engineers. We learn that the reason for the exit from the orbit of the astroid is the "Olympus", which fired a volley at the asteroid. In addition, the SDF have programmed bots to attack anyone on the mining colony. We approach the lever to lower the heat shield. A platform opens with a bunch of bots, we open fire on them and after the battle, we sit on the Raven. The base begins to explode, and in the explosion we lose several engineers and Staff Sergeant Omar. The rest of us manage to fly away with us. For completing the mission, we get the "Quick Change" perk.

Mission 18. Retribution. The price of victory.

We return to the "Retribution" and go to the bridge with Ethan and Salter. We learn that the Olympus attacked the Tiger ship. Ethan tells us that we received a message from the Admiral in our office. After listening to the message, the ship arrives at the wrecked ship "Tiger". Later contacts Admiral Kotch about an offer to surrender to Retribution. Captain Reyes makes a decision and this is the next task.

Mission 19. Operation "Tracer" (additional task).

Objective - To prevent the collection of SDF resources owned by UNSA. it is necessary to clear the fragmentation orbit from the "Shustryakov" and Aces of the SDF. We equip the "Jackal" and, together with Salter, fly out on a mission.

We are given time to destroy all the "Shustryakov" and Aces of the SDF, since we are near the sun. There is no priority, so we do not waste time and proceed to the destruction of targets. Aces include: First Lieutenant Suresh Malakar, First Lieutenant Taylor Kurosaki, Lieutenant Tom Shakolchai, Second Lieutenant David Shorn and Captain Enal Ken.

For completing the task, we remove 5 targets from the list of wanted persons and get the Electroknife perk. After returning to the Retribution, we watch the news in the guardroom and go to our room to view the wanted board, this is our last stay on the ship, so we study and watch everything, and also perform additional tasks if we haven’t done it before. We leave for the bridge to complete the last tasks.

Mission 20. Operation "Black Flag".

We need to lure the Olympus to the ground and destroy it. To do this, we need to organize an ambush for the SDF, and the transponder built into our captive Raya will help us with this.

We move to the ground. We go down in the elevator and go into the arsenal. We equip ourselves, sit on the raven and fly out on a mission. Arriving in Geneva, we are told that the convoy carrying the prisoner was attacked. We go to the rescue, run to the truck and inside we find only one Major Augustus. He reports that they are gone, we go in search of a prisoner. On the way, we destroy all the attackers. We act quickly, we take any weapon that is on the way, since there will not be enough points for issuing ammunition. We find a new KBS Longbow sniper rifle on the square and use it against the shooters from a distance. We reach the square, where the prisoner passes through the gate and closes it. We eliminate the soldiers and, to bypass the gate, climb on the right through the window. We find ourselves in the building, go upstairs, dealing with the fighters and bots of the SDF. We see the prisoner, he throws the ladder up and exposes the soldiers. Destroy them and jetpack, let's go upstairs. On the way to the cover, we destroy the SDF soldiers. On the roof, we are met by a prisoner - Raya, handing out "cradles" to us. In the end, he kills himself and destroys the transponder early.

"Olympus" in one gulp shoots the headquarters, where Admiral Raines is located. We board the Jackal and, with the help of Lieutenant Krok, make our way to the Olympus. We find a new pistol "They", a submachine gun "ERAD" and a light machine gun "Titan". We take a machine gun and go into battle, shooting all enemy soldiers in our path. On the way, we take SA-3 "Spartan", then it will come in handy. Having reached the end of the compartment, a couple of soldiers come out at the head of the SI-12 "MEGA". We attack the MEGA using the SA-3 Spartan launcher. After its destruction, we move to the elevator and go upstairs.

We make our way through the cargo compartment, the process of self-destruction begins. Everything starts to explode, we run as fast as possible and reach the entrance to the bridge. The door is locked, with the help of a hack, we contact the technical bot and attack everyone on the way to Admiral Kotch. If you didn’t have time to kill Kotch, we break open the door and enter the bridge. Admiral Kotch dies, and we capture the Olympus and go to Mars to the SDF Shipyard.

Mission 21. Operation "Bloody storm".

We go to the coordinates of the "Shipyard" and attack the SDF cruisers. After an unsuccessful attack, we lose control of the weapon and the SDF paratroopers begin to storm the Olympus. We go down together with the detachment down, equip ourselves and go out to attack. We deal with the SDF fighters using all our equipment. We get to the door with Salter, we try to open it manually. After we opened the door, we are taken out of the "Olympus". We attack the SDF paratroopers, using the hook, and sit in the cockpit of the Jackal fighter.

We go out into the open space and attack the SDF fighters and destroyers. We also have three main targets - SDF Aces: Captain Rion Jones, First Lieutenant Hoa Le and Second Lieutenant Moody Heimo (three from the wanted list). During the battle, we and Lieutenant Salt's fighter are knocked out, and the Olympus loses control and crashes into the Retribution. We find ourselves on Mars, go forward, find wounded soldiers, among them Private Kashima. We try to save him, but nothing happens. We move together with the surviving detachment to the "Olympus" and "Retribution". We meet with the rest, we equip ourselves in the arsenal and advance.

Our goal is to infiltrate the orbital platform and destroy the anti-aircraft guns. We disembark, eliminate the soldiers and indicate, for the Olympus gun, the coordinates of the anti-aircraft gun in order to destroy them with a missile strike. We destroy one gun, and go beyond the gate. Eliminate bots and SDF paratroopers. During the attack, Krok closes us from the shelling of an enemy attack aircraft and dies. We break through further with a fight, get to the second anti-aircraft gun, indicate the coordinates and destroy it. We penetrate into the next territory, jump onto the balcony on the right, kill the SDF detachment and take ammunition. Don't forget to use Olymp's guns against combat SI-2 "MEGA" and other combat guns.

We destroy the SDF fighters and wait until the fighter rams the third anti-aircraft gun. After destroying all the anti-aircraft guns, reinforcements fly in to us, and we make our way to the orbital platform. We go up to the "Shipyard", destroy the guards and switch the gateway. We pass along the corridor, and we are trying to lay a charge on the launcher. The bot grabs us, but McCallum saves us and, along with the charge, blows up the launcher. We open the next gateway, and attack the enemies using antigrav. Then we open the passage for our allies and decide who goes to activate the guidance system gun.

We're the only ones going. We leave the elevator, eliminate the soldiers and bots until we reach the ventilation on the left. We pass through the ventilation shaft and fall down. Ethan saves us from the soldiers, we move on. Several soldiers come out of the elevator, we eliminate them and take the elevator up to the control point of the gun guidance system. The battle will be long, we are supplied with ammunition and we destroy all soldiers and bots. We hack the terminal, but Ethan reports that the relays are blocked. Since we don't have much time, we're going under Ethan's control. We go down and enter the hall with the core. We take out the capacitor, but this is not enough to destroy the core. A charge is needed to start a chain reaction that will lead to an explosion. Ethan needs to self-destruct, we're detonating the core. Then we go to the control of Captain Reyes, activate the guidance system and mark the target - our control point. We watch a video where we are taken out into space and the shipyard is destroyed by Salter with a fight. With shrapnel, the mask is damaged and Captain Reyes is killed.

We are watching the next video, where the former lieutenant, now Corporal Salter, is standing near the honor roll of the fallen soldiers. She salutes and the game ends. Congratulations, you have completed the game! By the way, we watch the credits, where each of the dead soldiers convey their last words.

Walkthrough and Walkthrough call games of Duty, zombies, multiplayer, search and secrets.

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Welcome to the Call of Duty: WW2 walkthrough and guide, in which we will focus on the online mode and, above all, the cooperative fight against zombies, because this is where the most non-obvious elements of the game await.

We also present here a list and location of search engines from the story campaign and a description of the transition of the game.

The latest iteration of Activision's popular shooter series is unique primarily because it goes back to its roots. Call of Duty: WW2 is again the period of the Second World War - as in the first parts of the series.

We will fight primarily on the European front, which is associated with the return of iconic weapons. Again, let's take the Thompson submachine gun or the M1 Garand rifle.

The series goes back to its roots. In our guide to Call of Duty: WW2, due to say goodbye to the futuristic envelope, you won't be reading about jet packs and running up walls - contrary to some misgivings, we're not dealing with alternative version historical events, and the creators wanted a realistic representation of the war (at least in the story mode).

Many fragments in multi, pleasant game and a nice reading guide - let's get started.

Call of Duty Walkthrough - Transition Description

In this section of the guide, we provide walkthroughs for all 11 missions in the Call of Duty: WW2 campaign. We also specify how to complete all heroic actions that we encounter while completing tasks.

Conclusions and secrets of Call of Duty: WW2

Listed below are all souvenirs - from the Call of Duty: WW2 campaign. We indicate their location and attach useful screenshots that will allow you not to miss a single object.






Call of Duty: WW2 - Souvenirs #7: Death Factory
Call of Duty: WW2 - Memorabilia #8: Hill 493
Call of Duty: WW2 Souvenirs #9: Ardennes Offensive
Call of Duty: WW2 - Souvenirs #10: Ambush
Call of Duty: WW2 - Souvenirs #11: Ren

zombie Call of Duty: WW2

Here you will find detailed description regime with the undead Nazis. In the guide, we give the best tactics needed to overcome the following groups of creatures. We also reveal how to unlock various hidden items and secrets.
Call of Duty: WW2 - Zombie: Consumables, Reinforcements
Call of Duty: WW2 - Zombies: Special Abilities, Fashion, Raven Research
Call of Duty: WW2 - Zombies Prologue
Call of Duty: WW2 - Zombies: The Last Reich
Call of Duty: WW2 - Zombie: Pack-a-Punch how to upgrade weapons

Multiplayer Call of Duty: WW2

Here we provide a description of the most important elements of the online competition mode - the rules of the game, the description of classes and talents. We also indicate which weapons can be used in different situations and explain the feed box system.
Call of Duty: WW2 - War Mode
Call of Duty: WW2 - Classes, Units and Equipment
Call of Duty: WW2 - personnel, fights, orders
Call of Duty: WW2 - inventory write-offs, artifacts, social points and tokens
Call of Duty: WW2 - the best weapons and accessories

- Complete the story campaign. The story isn't particularly long, but it's a good warm-up before fighting online and allows you to familiarize yourself with the work of many various kinds weapons. At the same time, you should also remember that there is automatic health regeneration in online mode, which is absent in the campaign.
- Be careful with the sprint. Unlike the last installments of the series, Call of Duty: WW2's sprint is limited. We cannot work at full speed without a break. Remember to use it wisely, because otherwise the soldier will probably slow down at the wrong moment, which can end badly.
- Remember the team. WW2 promotes team play a little more. We don't have many gadgets and abilities to improve lone kill records. Especially in a military regime, cooperation is important, for example, the proper use of a smoke screen or setting goals.

Call of Duty Walkthrough - Invite Your Friends

Invite your friends. If the game is random people in multiplayer mode is possible and quite hopeless, the Zombie mode is definitely the best to turn on when we can play with friends. This is where coordination and voice communication really come in handy. The guide focuses on online competition.
- Explore the nooks and crannies while playing the single player campaign. Although in the guide we show the most important places where you will perform heroic deeds or find souvenirs, you should discover the secrets yourself.
- Don't worry about the boxes. Or micropayments. In Call of Duty: WW2, you cannot buy better items. Currently, items obtained from chests only allow cosmetic modifications to our soldier or weapons.

If you are having problems with Walkthrough Call of Duty, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. call of duty. In the most difficult places, we add pictures that can help you. Walkthrough Call of Duty read on our website.

In this article you will find the complete.

Discoverer

Get trained, then go on your first serious task. Parachute down, land. Wait until the enemy car drives off, follow the house on the mountain. In it you will see a German, quickly kill him before raising the alarm. Leave the building, go west to the forest. On one of the trees you will find a dead sergeant, take a bag from the floor. Continue on your way, go into the bunker and quickly eliminate the Germans. Go out into the field, put a beacon on the desired point, lie down on the ground and wait until all your fighters are on the ground. Follow the burning houses ahead, shoot at the Germans who are in the windows. Enter the houses, clear them of the bad guys, then continue through the courtyard. Go to another house and don't leave anyone alive there either, go right. Run straight along the path, jump down after passing through the brick fence.

Sept. Mer Eglis

Crawl forward under fire, carefully look ahead, hide in the pits from enemies. Get a rifle, kill the Germans who are next to the houses. Get to the station. Follow the rails to the wall made of bricks. Follow right, go to the station. Clear it from the Germans, and then go outside, follow the destroyed wall. You will see houses in the distance, go to them, kill everyone, and then go into the courtyard. Keep your way to the cemetery. Clear it, then go left straight into the broken building. Go into the ditch, follow it, kill the soldiers and destroy the anti-aircraft gun with the bomb. Go into the city, move with a detachment and kill everyone in your path, sometimes you have to destroy anti-aircraft guns and the fighters who control them. Blow up all anti-aircraft guns, this task will end.

Sept. Mer Eglis. Day

Watch the video, which shows how the Germans gathered with new forces and decided to destroy your troops. Go with your fighters to the bank, listen to the general, he will tell you everything in brief, then go left. Follow the church, take a grenade launcher from it and destroy the tank with it. Kill the Germans who will be next to him. Go back, stand near the machine gun, kill the Fritz from it, who will try to bypass you through the cemetery. Leave the building, go straight ahead and exit to the main square of the city. Kill the Germans, a tank will appear, return to the church and take another grenade launcher, destroy the enemy tank with it. Jump into the hole, pick up the sniper rifle, kill with it German snipers and generals who call for reinforcements. Go to the garage, eliminate the remnants of the German military, get into the car.

Norman route No. 13

The first half of the mission is simple - you just need to kill the Germans with machine guns and blow up their cars with rocket launchers. Replenish your health and try to survive, wait until your car gets into an accident. Remove the stove from your car, go into the house and go outside, you will see another car have an accident, kill the passengers of the car. Go to the house on the map, get into the jeep. Get to your base. Watch the video.

Brecourt Manor

Watch the briefing, follow Captain Moody. Get to big stone, turn left. You will see an anti-aircraft gun, destroy all the enemies in it, and then detonate the anti-aircraft gun. Crawl in the trench to the next dugout. Go to the next battery, there you will find another anti-aircraft gun and a detachment of Germans, they will have to be destroyed. Enter the building, take the documents from the table. Now follow the soldier, take the explosives from your partner. Approach the battery, plant a bomb, and then detonate it. Go through the gate to the village, go into the house, go up to the second floor and take another pack of documents. Leave the building, go to the square through the arch, destroy the last anti-aircraft gun and clear the area from the German detachment. Watch the video.

Castle in the Alps

In one mission, you need to save Captain Price and get out of the danger zone with him. Follow with your squad to the guard post, kill everyone on it. Go to the estate, go to the courtyard on the left, destroy the guards. Get to the main door, go into the castle. Follow the corridor to the stairs, go up to the second floor. Search the rooms, collect everything required documents. Get down, kill the German who will attack you. Go to the next room, kill everyone in it, go down the stairs and get to the other end of the castle. Once in a room with a large table, turn the two eagles and go to the secret room, destroy the enemy equipment and go back. Continue through the opened door. Get down to the basement, find Captain Price, plant a bomb and free him from the cell. Go outside, get in the truck.

Dulag IIIA

You got a sniper rifle in your hands, talk to Foley and keep your way to the checkpoint. Kill the two German soldiers guarding the prison gate. Watch the video in which the truck will break the gate. Get together with the detachment to the punishment cell where Major Ingram is located, save him and return to the truck.

Pegasus Bridge

You and your detachment are in France, your goal is the Pegaus Bridge, which is the most important strategic point in the area. That is what you will need to capture. Take a few steps to the right, run to the bridge to the bunkers, go into them and kill all the Germans inside. Go outside, go along the right side of the bridge to west coast, eliminate everyone in your path. Then an enemy tank will appear and it will need to be destroyed. Find Captain Price, talk to him, and then go to the anti-aircraft gun, which is on the east bank on the left. Control the anti-aircraft gun, destroy the enemy tank. Destroy the remnants of the German troops.

Pegasus Bridge. Day

Morning has come, now you need to capture the western coast together with the detachment. Stay where you are, kill the Germans. At some point, the captain will say that it's time to retreat. Follow to the east side of the bridge, go into the booth and take control of the machine gun, continue to kill the Nazis. At some point, a tank will appear in the south, take a grenade launcher and use it to destroy the tank. Then destroy another tank in the north, the mission will end after you kill all the Germans who arrive on your half of the bridge.

Eder Dam

Follow the first searchlight, kill the Germans next to it. Pass the entire bridge on top, plant bombs, turn off the searchlights, and most importantly - kill the Germans. Go back a little, go down the stairs, you will have to walk around inside the dam. Get to the elevator, go into it and continue your descent down. Go through the corridor to the stairs, and then down it. Pass the long corridor, go outside, kill the Germans who will appear and try to stop you. Go further, go into the room with generators and eliminate the guards. Plant four bombs, return back to the surface. There will be many Germans on your way, so be tolerant. At the end of the mission, get into the truck.

Flight from the Eder Dam

Sit in the truck, Captain Price is trying to save himself and you. Take weapons from boxes, shoot at enemy vehicles, don't let yourself get killed. Go through several tunnels, then protect your comrade in arms while he plants a bomb and blows up the bridge. Go straight.

Airfield Escape

You need to urgently leave the area, for this you will have to repulse the Germans and capture the plane. Get to the desired point, leave the car and take control of the enemy machine gun. Destroy planes and German troops, try to shoot accurately so that you don't get killed. Destroy all planes, then get into the truck and drive to the plane, get into it. Watch the video.

Battleship "Tirpitz"

Sit in the boat, listen to Captain Price. Watch the cutscene, get to the ship, step aboard and follow Captain Price. At some point, the German troops will realize that you are not who you say you are. Kill the guards and follow the captain to the weapons bay. Plant bombs in it, and then visit several radio rooms, destroy them. Return to the deck, go to the boat and leave the ship on it. This is where the mission ends.

Stalingrad

Watch the long and epic video. After you wake up, queue up and get a weapon with ammo. Follow the soldiers to the car, hide behind it. Next, Sergeant Borodin will give you commands when you need to run so as not to fall under enemy fire. Follow the prompts of your comrade-in-arms. Get to the checkpoint. Move under enemy fire, meet with the signalman. The shelling of the city will begin, after it run straight, jump over the wall and go to the streets of the city.

the Red Square

Wait for the command, run to the leader's monument. Talk to the sergeant, he will reveal the plans and tell you how to proceed. Run to the left, enter the house through the hole in the wall. Be careful, there are Germans everywhere. Kill them all on the first floor of the house. Follow the stairs further, get to the top. You have a view of the entire area, eliminate all officers from a sniper rifle, and then you can kill ordinary ordinary soldiers. Get down to the square, your path will be blocked, wait for help. Your aircraft will destroy enemy equipment. Keep moving, go down into the trench, and then follow the tunnel. Get to the train station, enter it through the main entrance. Watch the video.

Railroad station

Go up the stairs to the second floor. Go through the corridors that are full of various garbage, and then exit to railway crossings, take control of the machine gun and kill the Germans. After completing this task, go to the building in front of you. Climb the stairs to the second floor, go back a little, go outside and concrete slabs go down. Go into the trench, kill the Germans and move on with your squad. Get to Sergeant Zubov, help him fend off the German offensive

Sewerage of Stalingrad

The Germans don't give up, so you'll have to follow through the pipes. Go straight, then go down and continue your path in a straight line. Go to the ruined roof, then turn right and through the passage. Kill the Germans, go down. Beware of snipers, quickly run through the corridor and go down into the sewers. Follow her through different levels, find a friendly unit. Go through several corridors with him, go outside. Get to Pavlov's building, kill all the Germans in it and watch the cutscene.

Pavlov's House

This mission is quite simple, you need to protect the captured house. Run through the floors, kill the Germans and shoot the dancers with rocket launchers. The mission will end when you defend the German assault. Watch the video.

Warsaw factory

Follow your fighters through the factory where tanks are made. Approach the main gate, kill the Germans. Wait until your people mine the gate and blow it up. Quickly enter the room and shoot the bad guys. Run along the corridor, then go down the stairs. Go to the hangar where the tanks are, go to its very end. Walk along the walls, exit into large room. Kill all the Germans, and then go to the next hangar. Go through several rooms and exit into the factory yard.

Warsaw depot

Go to the northwest, kill enemies on your way. Get to the ruins of the building, go into the bunker and start shelling the Germans. Then go back, go left, take the grenade launcher and go to the hangar. Destroy the tank in it, which will prevent you from moving on. Kill the German soldiers as well, go into the office and take the documents. Go outside, get in the car.

Neighborhood of the Oder River

Keep the path to the enemy city, destroy the tanks that you will meet in front of you. Go along the river, at the other end you will see a lot of enemy tanks, they also need to be destroyed. This task is quite easy, the main thing is to constantly move and do not let you get hit. Get into town.

City on the Oder

Drive straight, turn left and destroy three enemy tanks. Keep moving, destroy two more tanks behind the archway and four more on the square. Be careful that soldiers with rocket launchers don't kill you. Move to the control point, wipe out 3 more tanks from the face of the earth, which will be located on the hill. Fight more with a crowd of enemies and clean up the city.

Festung Recon

Your task is to destroy several bunkers, go north through the frozen forests. Go out onto the road, go along it to the river, there you will find a German detachment that needs to be destroyed. Continue the path, get to the bunker, go into it and take the documents from the table. Then go west, go into another bunker and there is another stack of documents waiting for you, pick it up. Go outside, climb the hillock, there you will see enemy tanks - destroy them and watch the cutscene.

V-2 rocket platform

Climb into the river, run east until you see a pile of stones. Then change your direction and keep your way to the north, where the enemy anti-aircraft guns are located. Kill the crowd of fascists, put a bomb on the body of the anti-aircraft gun, and then blow it up. Then go west, repeat the steps. Watch a short video, go with your troops to the north. On the way you will meet a truck with enemy soldiers, eliminate them all. Destroy the trucks and continue through the forest, climb onto the ledge and continue west. Go down into the moat, go to the door that leads to the bunker and go through it. Find a room with a lever, click on it to fuel the rockets. Go to the launch pad, put a bomb on each of the missiles. Leave the site through the northern exit.

Reichstag

The enemy holds the defense very well, so you will have to destroy three huge cannons first so that your tanks can safely be in the city. Get a sniper rifle, eliminate the crowd of enemy soldiers, and then get to the first gun. Blow it up, and then follow the walls of the houses so that the tank cannot hit and kill you. Follow west, get to the second gun and blow it up too. Then go around the tank, plant a bomb on the last gun. Also blow up the tank with a bomb, just be careful. Watch how your tanks blow up the wall of the house and follow him to the square. Run to the main building, kill the Nazis. Pass several rooms, keep your way to the roof. Pick up the flag and put it on the desired point. On this Call of Duty walkthrough it's finished.

Mission 1: Pathfinder - Pathfinder

After the briefing, you find yourself on board a plane flying to France, to the shores of Normandy. Under the cover of night, you and Sergeant Heath will be thrown into the very lair of the enemy, in the town of St. Eglise. From there, you must send a signal that will serve as the start of a large-scale Allied offensive against the lands occupied by the Germans. The landing will take place inside a large estate, surrounded on all sides by a small fence. Look around, the sergeant's parachute is not visible, probably, the wind carried it some distance from the planned landing point. Wait until the sound of a truck passing nearby subsides, and then run to the house, towering on a hillock. Fritz will run out of the open door towards you. Kill him before he can raise the alarm. Inside a brightly lit room, a receiver sits on a table, filling the room with German melodies. Next to the receiver on the table is a first aid kit, which I hope you don't need yet. Exit the room and head west towards a small wood. A sergeant's parachute got caught in the branches of a tree, and his dead body hangs motionless on the parachute straps. Pick up his bag from the ground and then slowly approach the bunker, from where German speech is heard. Destroy two Krauts who are killing time with a game of chess. From the bunker, go out onto a wide field - an ideal place for landing. Install a radio beacon at the agreed place. After a while, the rumble of approaching aircraft will be heard, from which white balls will fall - parachutes with paratroopers. When the landing is over, along with the rest of the fighters, head to a group of compactly located houses. From the open windows, aimed fire from all types of weapons will be conducted at you. Go through the door of the last house. Inside, clear all the rooms from the Fritz, then go through the emergency exit into the courtyard. Entering the next house, go through it and turn right at the exit. Walk forward a little and then jump into the trench, using the gap in the brick fence.

The trench leads your group into a minefield, but there is still a small passage. Crawl forward along the center of the field, large craters from exploding mines gape here. In the funnels, you can wait out the most intense shelling of the Fritz, and in rare seconds of calm, move on. When the houses in front increase so much that you can see the Fritz in the sight, bend down to the ground and, cocking the trigger, begin to methodically shoot all the soldiers. When the buildings adjacent to the railway line are cleared of the Germans, it will be possible to start capturing the station. Cross the rails and run to the dilapidated brick wall. After taking a few steps to the right, run to the side entrance leading inside the railway station. After the destruction of all the Fritz, go to the window and, aiming accurately, remove the Fritz sitting behind the machine gun of the armored vehicle. Exit the building and approach the dilapidated wall. Across the road you can see a row of houses, from which the Germans made a kind of fortress. After a tiring battle, cross the road and go inside the outermost house. Find an exit from it to the courtyard. From there, head to the local cemetery. In the chapel, the blasphemous Germans set up something like an ambush, and God sent them punishment in the form of your detachment. Go into the broken passage in the wall of the building, from there turn right and start making your way to the self-propelled anti-aircraft gun. Destroy the machine gun nest, and then take care of the gunners of the self-propelled gun. After the destruction of the entire crew, install explosives on the body of the self-propelled gun and then quickly run back to a safe distance. After powerful explosion Come out of hiding and, together with the rest of the soldiers, start approaching the square. There is another anti-aircraft gun in the center, do the same operation with it as with the previous self-propelled gun. Then go into a narrow passage between the hotel (judging by the inscription on the wall) and some dilapidated building. At the exit, turn right and run to the entrance to another building. From it you will go out to another street, where there is a padded car in the middle of the road. At the crossroads is the last anti-aircraft gun, with right side she is covered by a machine gunner. Run across the road and, pressing against the wall of the house, slowly move to the sound of machine gun shots. Thus, you can go to the rear of the machine gun nest, and not stupidly climb through, exposing yourself to mortal danger. After neutralizing the shooter, take care of the crew of the self-propelled gun. Then approach the anti-aircraft gun and install explosives on its body. A massive explosion will mark the end of this mission.

With the appearance of the first rays of the sun, the German forces began to regroup. German planes appeared in the sky, loitering in the sky over the captured town. Together with the rest of the fighters, run across the road and go inside a small room that once served as a bank. There will be a short briefing with all the fighters. Leaving the room, you will see a group of Fritz appear on the left side, and a German tank will appear right in the center of the intersection. While the rest of the fighters are busy with the Fritz, you will walk to the ruined church (before reaching the brick fence, turn left). Inside the church, take a loaded grenade launcher. Approach the tank so that you can see it through the scope of the grenade launcher and fire a shot at it. Then return to the church, where one of the two machine guns is standing against the far wall. In his sight you can see the old cemetery, where Fritz scurry between the tombstones. Start shooting the Germans until the last groups of the enemy begin to retreat. Exit the church and head inside the building opposite. After leaving the square, head to its northern part. Going behind the building, be ready to fight with another group of Fritz. In a couple of minutes a German tank will appear on the square. Your task is to return to the church, take a grenade launcher and turn the German tank into a pile of iron. During your runs, the rest of the fighters will cover you. Then head to the crossroads where another tank has taken over the road leading to the left. Its crew is destined for the same fate as the previous tank, knocked out by you from a grenade launcher. Move along the deserted street of the city until you run into hedgehogs placed along the road. Two decent-sized holes gape in the fence, through which the fortified area of ​​the Germans is visible. Take a sniper rifle and shoot all shooters. After the area is cleared of Fritz, go down. Jump over the trench, behind which stands a building with miraculously preserved walls. Go around it in search of two Fritz. As soon as they are destroyed, your comrades from the garage behind the tower will roll out a passenger car. Sit in the front seat next to the driver. After talking with the rest of the fighters, the car will move on the road. Destination - regimental headquarters.

Mission 4: Normandy Route No. 13 - Normandy Route No. 13

Basically this mission consists of a deadly car ride. The front line passes in this area, so everything here is literally stuffed with equipment, manpower of the enemy, bombs are constantly dropped from the air from fighter jets flying over your heads. During the trip, lean out of the car window (F key) and shoot the Fritz, who are trying to shoot through your wheels. In the middle of the way, you will reach some small town, where you will fall into a trap. After the explosion, you will have to leave the car and look for some kind of vehicle. Behind you lies a fallen slab of the house, climb it inside the dwelling. After passing through the corridor, you will come out to another street. Pass by broken car, which is clearly not suitable for you and, having run forward a few meters, turn around the corner. A few tens of meters away from you, at the turn, there is a house with an open garage, in which there is a serviceable car - an army jeep. Remove the shooter from the upper window and rush to the car with all your legs. While your comrades are trying to start it, cover them by standing behind the machine gun installed in the garage. As soon as the engine gives signs of life, jump into the car, which will immediately take off on the road. After a short journey, you will stop near the regimental headquarters.

Mission 5: Brecourt Manor - Brecourt Manor

Follow Captain Moody, who will lead your group to a large boulder, with a view of the enemy positions behind him. Turning to the left, start going behind enemy lines. Eliminate all personnel serving the anti-aircraft battery. After that, the sergeant will detonate the anti-aircraft gun with explosives. Jump into the trench and, bending your head, crawl along it to the next battery. After destroying the anti-aircraft gun, crawl along the trench to the headquarters dugout. After passing through the rest room, in the next room, take the package with documents from the table. After leaving the room, move to the next anti-aircraft gun. Now you yourself will have to work as an explosive. Find a sergeant who will hand over the explosives to you. Plant explosives at the base of the battery. After the explosion, get out of the trench and run south to the rural buildings. Through the open gate, go inside the hay storage facility, fenced on all sides. After passing through the vault, run along the wall to a two-story house. In the back room of the second floor, from the table next to the bed, take the package with documents. Climb down and exit through the open door opposite the stairs. After leaving the gate, head to the arch through which you will enter the square. Another anti-aircraft gun was installed on the square. After its destruction, this part of the operation will be completed.

Mission 6: Castle in the Alps - Alps Chateau

The main goal in this mission is to rescue Captain Price from captivity, whom the Germans are holding in the basement of a castle located in the Alpine mountains. The first obstacle on the way to the castle is the guard post. Only by removing the shooter from the machine-gun nest installed near the barrier, you can approach the room with the guards. Meet the guards who ran out to meet friendly fire from machine guns.

Looking at the beginning Walkthrough Call of Duty: Ghosts as is customary introductory video in which we will be told the story of the appearance of the “Ghosts”, which looks a lot like a story about 300 Spartans, only not with such a deadly ending, we appear at a small edge and begin to move in the footsteps of our brother and father.

After a couple of pushes, we start running (Shift buttons) by jumping over the log (space button). As a result, dad will run after the car, and our character named Logan and his brother will need to get to the house. After we run inside the building, it becomes clear that you need to get out into the street, for this we approach the door and help Hash open it when he sees a bright light.

15 minutes before that, we will find ourselves in the role of Baker's specialist in outer space in Earth orbit immediately after the tests orbital station“One” (the one who is the father of Thor). Our task is to get to the control center of Odin, for this, by pressing the spacebar to unhook, we move to the gateway. After passing through the airlock, we fly up to the docking compartment to help with unloading, when enemy fighters suddenly appear and open fire. Moving after our partner, we go to the Odin shutdown system, on the way we grab a weapon and shoot the enemy who attacked us in the face after aiming. Continuing to follow Specialist Mosley along the corridors of the space station, we destroy several more enemy soldiers, after which we again fly after our partner, looking through the window as Odin shoots at the planet. As a result, once again in space, we move in the direction of Odin to destroy the satellite, and eventually reaching it, holding F, we help Mosley remove the cover of the remote control system panel, and then shoot at the fuel line. After the explosion, the task will be completed and together with Odin and his partner we will enter the dense layers of the atmosphere.

Returning to Earth again, getting out of the house, we continue to run after Hash, jumping through cracks in the ground and overcoming other obstacles. Having jumped onto the roof of a neighboring building and having fallen inside, we get out and continue to run after our brother until the explosion of a fuel truck knocks us down, after which we will finish the passage of this chapter after watching the next video.

When viewing walkthrough video Call of Duty: Ghosts to switch between videos, use the “Playlist” button .., if the video helped or liked it, do not forget to put likes) ...

Brave new world

Ten years later, waking up, we see how a dog named Riley felt something, after which we set off to bypass the territory. Moving after Hash, we will reach the destroyed cinema in one of the premises of which we will meet a couple of deer. Going out into the street, we move after the dog and brother to meet the second detachment at the wall. Moving on, we will stumble upon an enemy reconnaissance group, destroying which we run to the aid of the second group, following Hesh. Seeing how the enemies are executing civilians, we again enter the battle. After destroying the enemies near the gas station, we run to the aid of another group of allies, at the entrance to a small tunnel through which you will need to go through, you can find the MK14 EBR sniper rifle. Having reached the position, we destroy the enemies on the bridge and under it, after which, having reached the end of the road, we take a grenade launcher and shoot the incoming helicopters from it, holding the laser beam on the target until the rocket hits it. After destroying all the helicopters and other enemies, we climb into the back of the car on which we go to Fort Santa Monica for briefing before the task. Arriving at the base, we follow Hash to the second floor of the building to meet Eliash, and after meeting with him we get a new task for which we have to go.

neutral zone

And so we were sent on a mission to the neutral zone, finding an enemy patrol and waiting for them to come closer, press Q to order the dog Riley to attack the enemy, and then remove the rest. After destroying the enemies, we go down the path following Riley and Hash, after passing through the tunnel we continue to follow our partner to the entrance to the building. Having got out of the building, we go down and move to the right along the edge of the cliff, having reached the cars, we approach Riley and holding F we synchronize with him, after which we can control the dog. After waiting until the two opponents in front to separate, we approach the neighbor and attack him by pressing Q (for the attack you need to get as close as possible), the second will be removed by people, and we will have to inspect the territory ahead of the dogs :-).

After passing through the building near which the second enemy stood, we see three enemies, the sniper on the balcony will remove the Hash, and we need to attack the soldier, while pressing Shift for a quick attack. After destroying the armed enemy, we catch up and kill the last remaining enemy, after which we again play Logan. Approaching the house with Hash and running the dog inside, we shoot the enemies who ran out through the door. Then, after running through the building, we attack more and more new enemies, in order to order the dog to attack, aim at the enemy and press Q. Having reached the building and destroying all the enemies there, we pass through it while continuing to move after Hash and killing more and more new enemies. Having reached the tunnel, we go inside and hiding behind the cars, we pass the enemy column.

At the exit from the tunnel, we attack the enemy who has moved away from the group, ordering Riley to attack him, and then passing after Hash, trying not to be noticed by the rest of the enemies. Having reached the ship, we climb inside through a hole in the hull and then again synchronize with the dog while holding F. Trying not to attract the attention of enemy soldiers, we pass in the direction of the marker, the main thing is not to let ourselves be noticed hiding in the grass and behind all sorts of obstacles and not attacking group targets, for silent killings attack from behind. Having reached the place, we zoom in on the image by pressing the E button, finding one of the “Ghosts” captured.

After the prisoner is taken away, we take Riley to the collection point and again, playing Logan, we run after Hash until the wolves attack us, in order to fight off the wolf trying to bite us, we press LMB until Riley throws the beast aside, after which we shoot at the wolf with a pistol, the rest of the wolves Merrick and Keegan will drive away the “ghosts” that have appeared. Then we follow the ghosts in the direction of the forward base "Charlie". On the way, having entered into battle with the enemy, we move forward destroying the enemies until we find ourselves in a position near the stadium.

Fallen

First of all, we inspect the stadium through the sight of a rifle with remote control, to approach, we use the W and S buttons, after examining the field we aim at the box for the Persians in the stands in front, where we will find Ajax captured. Turning off the sight, we take a grenade launcher and shoot at a column passing by, thus mine cars. Next, we follow the partners to the car in which you need to sit on the passenger side, after which, after driving to the stadium, we blow up the installed mines by pressing LMB. Having got out of the stopped car, we kill the attacking enemies, breaking through to the captured “ghost”, climbing the stairs a couple of levels up, we will get to the door to the room where Ajax is being held. By pressing N, we turn on the remote-controlled sniper rifle and destroy the opponents outside the door, after which we interrogate the survivor, and after Riley takes the trail, we run after him.

Having come under fire from grenade launchers, we turn on the remote control rifle again and destroy the enemies attacking us, after which we again run after Riley. Putting on a gas mask, we throw a gas grenade under the gate by pressing G or MMB and then we go into the room and destroy the suffocating enemies. Continuing to run after Riley, we destroy the enemies. Having reached the locked door, we follow Keegan around through the room on the right, making our way under the rubble. Having reached the second door, we storm the room after releasing the gas (holding the F button). As a result, having found Ajax and having received information with a fight, we break through to the exit, covering the group from a sniper rifle with remote control. After Riley grabs a helicopter for us, we climb inside and now cover our evacuation using a remote-controlled rifle, first of all by shooting turrets on enemy vehicles.

Return

Arriving on a stolen helicopter to the base, we immediately go to the front line, following Hash. Having run into the building, we climb the stairs to the second floor, taking up defense on the balcony, standing behind the machine gun. After the enemy marks our position with smoke, we hide behind sandbags and wait out the artillery shelling. Further, hiding from the arriving enemy helicopter, we will get a couple of drones to help, taking control of the drones by pressing the N button, we destroy the troops attacking us, including enemy helicopters and armored vehicles. After we are thrown out by an explosion from the defended position, we run after Hash to the drone control center, destroying enemy soldiers along the way. We destroy the enemy tank that has appeared with the help of drones, after which we continue to break through to the control center. As soon as the enemies shoot down one of our drones and destroy the control tower, we retreat to the command post following Hash. After destroying the enemy soldiers who landed from the helicopter, we go into the building through the gate that Hash will open and go up to the second floor. Having split up, we go up the stairs to the third floor where we will be attacked by an enemy soldier with a knife, in the fight against him we press the F button until Hash comes to the rescue, after which we are evacuated from the burning building by “ghosts”, one of which will be the father of our character.

Legends live forever

This time we play as Elias Walker, the events in this chapter take place 12 years ago. After disembarking from a helicopter, we run down the street behind Roarke, turning left, exchange fire with enemy fighters until enemy armored vehicles appear, hiding behind shelters, wait until an allied tank is approached, and then run after Roark across the street to the parking lot. Further, having taken up defense on the second floor of the building, we attack the enemy convoy, destroying all the soldiers, we run up to the stuck rocket launcher and, climbing onto it, press the E button to stab the soldier sticking out of the hatch. After that, throwing a grenade into the hatch, we jump down and run to the side, after the explosion with a fight we break forward along the street to the second rocket launcher, but we do not have time to reach it. After launching rockets and blowing up the dam, we run after our squad, turning into an alley on the right side. Next, we run into the building the door into which Roarke will knock out and climb the stairs to the second floor. Having got out into the street, we attack enemy soldiers until we fall into the water. We wallow in the water until Roark pulls us out, after which we move after him, crouching under the water so as not to be noticed. After Roark kills one of the enemy soldiers, we crouch again to be under water, after which we pass through the room in front of the remaining enemies, choosing one of them, attacking him with a knife, Roark will take care of the second, and then we select the weapon of one of the enemies.

Next, we again pass after Roarke by climbing over the obstacle in the water and climbing up the stairs. Once on the street, we run across Roark to another building where we attack the soldiers standing near the table. On this table, next to the gun, there will be a computer from which, holding down F, you can download the Roarke file (which you seem to need to collect as you progress through the game in different missions). Further, having climbed the stairs to the roof, we attack the enemy soldiers, having destroyed them, we continue to run after Roarke, having moved to the next building. After destroying all the enemies on the street, we pass into the hotel building where we meet with Maric. After shooting all the enemies, we move through the cars to the building from which they attacked us. After destroying the enemies on the first floor, we run after Roarke and Maric into the building on which the helicopter landed. Having knocked out the door to the roof with a run, we jump into the turntable, where, having taken away the pistol from the enemy, we shoot him in the face, after which we try to shoot another soldier, if you don’t hit, he will knock you out with a blow to the face. While lying on the floor, press F to pick up the P266 pistol from which we shoot at the enemy before they shoot the ally. After the helicopter falls, in order not to fall out of it, you need to simultaneously press the T and LMB buttons to grab the cable, and when hooked, press F to reach out to Roarke, and then E to let him go, after which the passage of this chapter will be completed.

Federation Day

After looking at the fireworks from the roof, after the helicopters fly over, turn on the optical scanner by pressing the N button. We need to start face recognition by pressing LMB on a man in a light suit with a diplomat. After confirming the target, turn off the optical scanner by pressing N again, after which we follow Keegan to the devices for descent and pressing F, and then LMB we throw out the cable along which we move to the neighboring building (to hook on the cable, go to the hook and press F). Having reached the building, we go down the cable, destroying the enemies on the floors at the command of the allies). Once on the desired floor, press F to cut out the glass to get inside. Next, we follow Keegan to the power system into which you need to load the virus. To connect, we approach the highlighted part of the rack and press F, and after connecting, hold LMB until the counter reaches 100. After finishing the download, we hide in a niche and let the enemy soldiers pass by. After the enemies leave, we return to the cables and, having caught on by pressing the LMB, we turn off the light in the building, after which we begin to go down. During the descent, we remove two opponents on the balcony to the left, and then another one on the balcony below (hovering over it, press E to attack with a knife). Then throw a knife by pressing LMB at one of the two enemies that appear on the balcony, the second will be removed by Keegan.

Further, having penetrated the floor, we follow Keegan, destroying all enemies along the way. Having reached the cafe, we shoot first of all at the TV, after which by pressing N we turn on the strobe and destroy the enemy fighters. Having cleared the room, we again pass behind Keegan and, in the end, having met with Hash, we turn off the power to the elevators by pressing F at the highlighted module. Then, having shot the soldiers who came running, we cling to the cable and quickly go down, shooting at the enemies crawling out of the windows and dodging heavy objects flying out of the same place. We go down the rope holding the gap until we again find ourselves on one of the floors of the building, where after shooting all the enemies we will get to the office, where we will catch floodplains and, after interrogating the person found at the beginning of the chapter, we will communicate with Roark via video link. At the end of the conversation, we run after our partners in search of a window through which we need to jump out of the building before it collapses. In the end, sliding along the floor and dodging the debris, we will fall out of the window and then press F to open the parachute.

Predator birds

We begin the passage of this chapter at the helm of an Apache helicopter, following other allied helicopters, we fly through the canyon to the shore. Having reached the refinery, we begin to attack enemy equipment, soldiers and enemy helicopters. To fire missiles, use the G or MMB buttons, and to fire from a machine gun, LMB. You can zoom in with the right mouse button, and to fight enemy missiles we use heat traps, to activate them by pressing the Q button when an attack warning appears. After you destroy the primary and secondary objects of the air defense system, as well as all the enemy "birds" that have arrived, clear the landing zone. We will continue the further passage of the game for the infantry, having landed with a detachment of ghosts, we set off in search of Roark. We move for partners, destroying enemy fighters, which in places can be bypassed from the flank, which is not entirely typical for this kind of games. In the end, at a certain moment, when your squad reaches the lift, the helicopter pilot will report that enemy artillery is near you, after which you will again have to steer the helicopter for a short time, destroying enemy targets, thus clearing the way for ground forces. Returning to the detachment of ghosts, after leaving the elevator, we run up the stairs to the roof of the building and destroy the enemy fighters that have appeared there. Having penetrated the buildings from where the enemies ran out of the corridor, we get to the door behind which we will find and capture Roark, in the same office on the table you can find a computer with Roark's files. After capturing Roark, we jump out of the broken window onto the roof where a helicopter will take us.

Victims

At the beginning of this chapter, we participate in the interrogation of Roarke, we will need to hold down the F button and the movement button to move the chair with Roark to the open ladder. As a result, having fallen out of the plane and landing on a parachute not very softly, the first thing we do is cut the straps to go down to the ground, for this you need to press the E button. Then we move forward through the jungle, our task is not to attract the attention of enemies to get to the meeting point with the rest of the “ghosts”, and weapons will be only a knife and a gun, as well as a motion detector on the left hand. Focusing on the detector, we move through the jungle bypassing or carefully eliminating enemy soldiers patrolling the area. The first landmark will be the crash site of our plane, you can get to it by going out onto the path and turning right, although it is better not to go along the path itself. Having passed the crash site, we continue to move along the path, carefully neutralizing or bypassing enemy patrols, and in the end we will reach the meeting point, having seen the signals of other “ghosts” on the motion detector in advance.

Having met with our squad, we run up the path and, together with the others, save the captive Hash, after which we run after Elias up the stream. Having witnessed the release of supplies from a helicopter, we wait until the turntable flies away and the enemies disperse, and then we continue to move. To avoid a skirmish with an enemy patrol, we hide behind a waterfall, thus letting the enemies past us. Having turned from the stream, we will stumble upon another patrol, which we bypass on the right, moving after Elias. Further on the edge with tall grass we see the landing of enemy troops from helicopters, our task is to sneak past the enemies hiding in the grass without attracting their attention, for this, crouching, we follow our partners, and in order to better navigate the movement of enemies, you can use the motion detector on your hand. After passing through the edge and seeing the launch of the rocket, we run after the “ghosts” down the hill, avoiding the shelling of the helicopters that found us. In the end, having reached the waterfall, we jump down, where allied boats pick us up.

Clock face

Having changed into an enemy uniform, we go to the enemy checkpoint. Having reached the place, first of all, using a sniper rifle, we remove the enemy on the tower on the right, then we shoot at one of the three enemies standing in the center, on the control tower on the left, after which we destroy the rest. Next, going down to the checkpoint, we remove the troupes of enemies (we approach the dead enemy marked with a marker and press F). Upon the arrival of the patrol, having missed the armored personnel carrier, we approach the jeep from the driver's side and eliminate it with a knife by pressing E. Then, climbing into the back seat, we go to the enemy base called Black Bird. Arriving at the place and getting out of the car, we pass through the closing gate after the rest of the “ghosts”, after which the light will turn on. By turning on the night vision device by pressing the N button, we destroy the enemies groping in the dark. After going forward and setting the bug, we go down the stairs and further along the corridor to the right. Once at the security door, turn off the night vision device by pressing N again, and then break open the door by picking up a drill for this, which for some reason is called a drill (holding F) and drilling a couple of holes in the door in places that we will mark with crosses (the main thing is to have time before turning on the light).

Opening the door with a fight we pass to information center killing all the enemies on the way, having got out of the room on the street, we move after the “ghosts” to the entrance to another building where we also destroy the enemies. In the end, having reached the “nest”, we throw the bag onto the control platform, next to the others, after which we install mines, claymores, an automatic turret around the perimeter, and also replenish the supply of grenades. Now our task is to keep the defense until all the files are downloaded from the server, the enemies will bring down from all sides, so you can arm yourself with a machine gun that lies nearby on one of the tables and, most importantly, do not shoot your own, otherwise everyone has the same shape:- ). After holding out for two and a half minutes and having received all the necessary data, we leave the “nest” under the cover of smoke through the door marked with a marker. Having risen to the surface on the elevator, we pass to the car again pretending to be enemy fighters. Well, during the trip from the enemy base, sitting behind the turret, we shoot the enemy’s attacking equipment until we get to the evacuation point where the submarine will pick us up.

Atlant fell


First of all, at the beginning of the passage of this chapter, by pressing the LMB, we undermine the charges installed under the ice, after which we shoot the enemies that have fallen through the ice. Then, having got out to the surface with a fight, we break through to the drilling rig, and after destroying all the enemies we go up by firing a hook with a cable (by pressing the LMB a couple of times). Climbing up, suppressing the resistance of enemy soldiers, we break through to the pressure regulator following Merrick and Hash. Climbing up to the second deck and watching how Hash blows up the door, we move up the stairs behind the partners, then after going through the corridor we install a charge on the door by coming close and pressing F. After clearing the next room, we pass after Merrick to the bridge and press F to activate the illuminated console (in the next room you can find the computer with the Roarke files). Leaving the room, we run after our partners, attacking enemies after big bang, and after destroying everyone, we run after Merrick to move around the burning room by default, press the C button. In the end, having got out of the smoky engine room, we continue to follow our partner, destroying enemies on the way to the command post. Arriving at the place, we throw off the corpse from the control console by pressing F and then using the W and S buttons we hold the pressure in the green zone. Having completed the task, we again run after Merrick and Hash, eventually clinging to the rope ladder lowered from the helicopter.

When viewing game walkthrough videoCall of Duty: Ghosts to switch between videos, use the “playlist” button .., and if the video helped you or you liked it, please don’t forget to put likes) ...

Into the abyss


Once under water, we swim after Keegan using the C button to dive into a small cave. Having emerged from the cave, we continue to move for a partner. A swim in a thicket of algae sees the landing of enemy swimmers, waiting until they separate and attack two. After destroying the enemies, we swim into the wreckage of the ship, moving after Keegan. Having emerged from the wreckage, we continue to move forward until we stumble upon four enemy swimmers who also need to be destroyed. Continuing to swim for a partner, we will stumble upon another group enemies near the crashed plane, we destroy them, and if it comes to melee, press E to kill the enemy. Having cleared the territory, we swim after Keegan for diving under the containers into some kind of cave. Having reached the doors of the container blocking our path, we cut them off by pressing F and then we swim from cover to cover to hide from the powerful sonar that the destroyer sails above us using. Having reached the lighthouse, we climb inside from where and launch a torpedo at the enemy ship, correcting the movement of the torpedo after the fart. After destroying the ship and almost choking, press LMB until Keegan connects the air hose back. Having freed ourselves, we quickly swim after our partner, dodging the wreckage of the ship falling from above (to accelerate, you can press Shift). Having killed all the enemy scuba divers along the way, we hide from depth charges in one of the sunken ships. Swimming after Keegan narrow corridors the ship will get into a room full of sharks, to get past them, try to keep your distance and swim slowly, otherwise you will be devoured). In the end, having got out of the wreckage of the ship, we swim into the tunnel with a ladder at its end, this task will be completed.

End station


Following Merrick through the jungle, we find two enemy fighters, in order to eliminate one of them, press E by jumping on top of him with a knife. Then we continue to run for a partner to the entrance to the plant. Having gone down the embankment, we silently neutralize the enemy walking near the cars, after which, together with the rest, we penetrate the territory of the plant. Having penetrated the room and destroyed a couple of guards standing in front of the gate, we wait until one of the partners opens the gate, destroying the enemies standing behind them, we run forward. In the next room, moving behind the soldiers of our squad, we climb up the stairs, and then split up, we follow Keegan. Having passed to a small room with an enemy standing inside, we eliminate him through the window, after which another enemy soldier will immediately appear, we also send him to his ancestors. Then, going down to the south door in the vault, we wait until it opens, after which, going forward, we enter into battle with large quantity enemies coming from all sides. Having cleaned the room, we run after our partners along the round white corridor to the door with a pneumatic lock. After the door opens, we pass into a cool room, in its center there will be a satellite similar to “Odin”, which we saw in the passage of the first chapter. By pressing the N button, we turn on the camera and point it at the combat rods, which are being loaded into the satellite just at that time. Having finished shooting, we follow the soldiers of the detachment to the room with computers, to one of which, highlighted, we need to connect by pressing F. After the start of the enemy attack, we hide behind the cover by shooting the advancing enemies, and after the allies let out smoke, we turn on the thermal imager by pressing button 4. We break through to exit from the factory by turning off the thermal imager after the enemy uses a jammer, after destroying the enemies on the first floor, we go up to the second staircase on the left. Having reached the exit to the roof, we continue to break through to the exit from the factory, destroying enemy cars with machine gunners on the way, we jump onto the arrived car with a trailer on which we leave the territory of the factory in between, shooting at passing enemies.

Sin City


After being captured, we watch a cut-scene during which you need to grab a gun from Roark by pressing the F button. Then, in the process of liberation, we also pick up a gun from the floor by pressing F tighter and shooting at enemies. Having cleared the room, we pass together with Merrick and Hash into the next room where we also kill all the enemies. Moving on, we meet with Keegan and then hide in one of the rooms to let the enemy squad through. Reaching the halls slot machines we enter into battle with the enemy fighters standing there, then in one of the corridors we will fall into an ambush, our task is to run for our partners into one of the rooms in which we will need to jump out the window. Thus, having reached the exit from the casino, we kill the enemies standing in front of him, holding the wounded Riley by pressing F and dragging him to the evacuation point, from time to time we put the dog on the ground by pressing F again and shoot back from enemy soldiers and helicopters. Having reached the evacuation point, we leave Vegas by helicopter.

All or nothing

After watching the video with the briefing, we run along the corridor for Hash. Having run out onto the deck, we open fire on enemy soldiers. Having beaten off one of the enemy attacks at the command of Hash, we follow him again, stopping near the box by pressing F, we select the control panel for the Osprey guidance system. Next, we run to the marked side of the ship and destroy the enemy boats approaching it, as well as cut the cables along which the enemy boards (press E), to destroy the boats, first use small arms, and then the Osprey guidance system (to activate it, press N. After a couple of visits using Osprey, you will need to take control of the Sparrow complex, to do this, follow in the indicated direction, destroying enemy soldiers along the road.When we reach the place, we take the Sparrow control panel and with this help we shoot down enemy aircraft and helicopters, and after our aircraft carrier is hit from orbit we leave the sinking ship following Hesh to the helicopter.

Broken ties

At the beginning of this chapter, you will have to ride a tank, immediately after it is thrown out of the plane, we drive through the desert following the tanks of the allies. Having met with the Bravo company, we engage in battle with enemy tanks, they can be destroyed both with shells from a cannon and with guided shells, to select this type of weapon, press 2. You can also shoot at helicopters with guided shells (not myrtle tanks of course , but also nothing). Having destroyed all the enemy equipment and having driven a little forward, we will get into the mortar shelling, without stopping we are going after the allied tanks. Having driven into the enemy airbase, we destroy enemy equipment and infantry, to combat the latter, you can use a machine gun by pressing SCM or G. Our task at the enemy airfield will be to destroy the defensive structures marked with markers, and in the process of its implementation, for protection, you can launch a smoke screen by pressing Q and a thermal imager pressing the F button.

Having captured the runway, we switch the ghosts who arrived in the helicopter. having shot most enemies from a machine gun mounted on a helicopter, press the space bar to jump off it. Our task is to capture the control center and launch a rocket, so after destroying the enemies in the first room, we pass behind Hash and open the door by pressing the F button, after which we destroy the enemies in the control room and, at the command of Hash, launch the warhead by pressing the button on the remote control to the left of it. After launching the rocket, we run after Hash, killing the enemies we meet along the way. Having descended on the elevator to the platform with the train, we destroy the enemies and jump onto the outgoing train, ignoring the remaining enemy soldiers.

Once again in the tank, we follow the allied vehicles through the desert, our task is to get to the ground relay and destroy its defenses. Arriving at the place, we destroy the anti-aircraft guns of the enemy, as well as the defending enemies, this must be done before the timer counting down the time to strike reaches zero. After we destroy the defensive structures of the relay, we leave the wrecked tank by pressing the space bar. Having got out, we run to the allied tank marked with a marker, standing behind its turret, we shoot enemy troops until our tanks leave the missile strike zone.

Loki

This chapter begins with the assault on the space control station for military satellites "Loki", taking off from the shuttle, we begin to attack enemy fighters. Having flown to the central hatch and having destroyed the enemies defending it, we are trying to crawl into the hatch until we are thrown back by the explosion. Having stopped, we break through to the control point and follow the allied fighters and suppress any resistance along the way. Having reached the control point, we set a charge on the highlighted area by pressing F. After the explosion, we penetrate inside and destroy the remaining enemies, and then sit down at the control panel (illuminated monitor) by pressing F and start firing at enemy troops on the ground from orbit by pressing LMB. Further, with the help of the UAV in the battle zone, it remains to point the launched wands at the enemy troops by pointing with the mouse and pressing the LMB. Well, in the end, we shoot at the train in which the ghosts and Roarke are located, for this we press LMB again.

ghost killer

Fifteen minutes before the events that took place in the chapter “Loki”, playing as Logan, together with Hash, we move along the train in search of Rock. After Hash opens the car door, we get out and follow him jumping from one car to another and killing enemy soldiers along the way, as well as trying not to fall off the train. On the way there will be a ladder between the cars that you need to lower by pressing the F button, unless of course you get to it first or Hash will do it for you. Moving on, we continue to kill enemies, after which we jump onto the roof of the next car by clinging to the stairs on the left side. Moving along the roof between cases we shoot the arrived enemy helicopters. Continuing to break into the bow of the train, destroying everyone in its path until we finally get to the right car, hold the F button to knock out the door. After getting inside, kill the enemies until Roark manages to take us hostage, after which Hash will give the order to attack the train from orbit. After the train falls into the water, we grab Roark's gun by pressing F, after which we try to shoot at Roark, however, there will be no cartridges in the gun, so by pressing F we grab the ammunition thrown by Hash and then shoot at Roark. Then it remains to take Hash to get out of the flooded wagon and rise to the surface. Having got out on the shore, we hold LMB and RMB in turn to drag and pull Hash, and then both of these buttons to pick him up. It remains to be seen how the Federation ships will be destroyed by an orbital strike. This completes the Call of Duty: Ghosts walkthrough.

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