Home Potato Mass effect 3 yellow ending. Best ending

Mass effect 3 yellow ending. Best ending

Most ardent fans of the Mass Effect series of games are disappointed and dissatisfied with the final game scene. The players, who for five years had been expecting an exciting, spectacular and impressive ending, were “satisfied” with a set of incomprehensible, bright, but without semantic and logical load of episodes.

This situation provoked a number of events; fans of the series insisted on changing the plot of the finale (by collecting signatures). This was not ignored by the developers, who, in turn, solved the problem by creating an alternative ending called “DLC Extended Cut”. Here topic expanded the galaxy and its further existence after the decisive conversation with the Catalyst and all the decisive moves. The basic ending becomes more meaningful and vivid by adding new colorful frames and plot points that reveal the essence of the game. With the extended version, the epilogue tells in detail about everyone’s companions, all the little things that influence further development events in the galaxy. Thus, it reveals the main goal of the “DLC Extended Cut”, to provide all the answers that excite the imagination and minds of fans of the series. This is not a completely new ending, but only a competent and logical addition.

In total, Mass Effect 3 has as many as 16 ending scenarios, however, since their differences are practically invisible (just a couple of nuances), they can easily be characterized as 8 full-fledged ones, that is, half as many as the official one. The choice of a certain path (red, blue, green) has a direct impact. Also important and, whatever one may say, will influence the choice of the final scene is the combat readiness of the troops and the so-called “galaxy readiness index.” We will tell you what endings there are in Mass Effect 3 below, including the green ending.

The main character and his reputation play absolutely no role here. The selection of final scenes is designed in such a way that if the player does not complete any tasks during the game, then this failure will block a certain number of rays (depending on certain conditions), which leads to a noticeable reduction in choice and reduces the chance for curious fans to get answers to their questions.

The correct ending, as conceived by the developers, is the combination of organics and synthetics (reaching the top of the evolutionary chain, which is described during the game by the Catalyst). But the intrigue remains, such a solution does not bring a clear answer and the course of subsequent events remains unknown.

  • The final scene option in blue (path on the left) is control of the Reapers and Shepard's heroic demise.
  • Variant of the final scene below green(path in the center) - the connection together (by crossing DNA) of organics and synthetics and the heroic death of Shepard.
  • Variant of the final scene under red color (path with right side) - complete and total extermination of all synthetics (including Geth, Reapers, EDI), with the possibility of survival of some organics (here it is possible that Shepard will remain alive).
  • The ability to refuse a choice or destroy the Catalyst prolongs the cyclical nature of the game. Available in the "Extended Cut" DLC.

Possible endings for Mass Effect 3:

  1. If the combat readiness of the troops is less than 1750, the Earth is destroyed a priori.
  2. If the combat readiness of the troops is from 1751 to 2050 - in the event of Shepard’s self-sacrifice and his killing of the Reapers. The earth is destroyed.
  3. If the combat readiness of the troops is from 2051 to 2350 - provided that Shepard takes control of the actions of the Reapers. The Earth is saved.
  4. If the combat readiness of the troops is from 2351 to 2650 - in the event of Shepard’s self-sacrifice and his killing of the reapers. The Earth will suffer total collapse and destruction, but will not be completely destroyed.
  5. If the combat readiness of the troops is from 2651 to 2800 - in the event of Shepard’s self-sacrifice and his killing of the reapers. The earth is completely saved.
  6. If the combat readiness of the troops is from 2801 to 4000 - in the event of Shepard's self-sacrifice, it will be possible to combine synthetics with organics.
  7. If the combat readiness of the troops is from 4001 to 5000 - if Shepard destroys all the Reapers and saves Anderson from death, then he will live.
  8. The best and correct ending in which Shepard will be alive - if the combat readiness of the troops is over 5000 - Shepard only needs to destroy all the Reapers.

To see the scene in the ruins of London (with a sigh from Shepard), you should immediately after the events of “Normandy”, opt for the total extermination of synthetics - this is the right path from the main beam (red ending option). The combat readiness of the troops must be no less than 4000.

It’s worth after the final decisive conversation (conversation with the Catalyst), find and open the folder with the game files, there find a file called AutoSave.pcsav
and make a copy of it.

Then, after viewing a certain ending, the original file must be replaced with a copy and the game restarted from the required point. This way you can play through all the available options and not listen to long and repetitive speeches from the characters. The highlight and idea of ​​the developers is that when the game is completely completed, the actions return to the starting point (the Cerberus base and its assault).

Ending in Mass Effect 3. What is she like? Should we expect a different ending to the game? I will answer these questions in this topic, I will try to answer briefly but informatively. Will be published soon a large number of articles various topics on the game Mass Effect 3. This will include the passage of missions, a description of the game, impressions and much, much more.

Endings in Mass Effect 3

There are only 3 endings in Mass Effect 3, all three endings end with the death of our main character, Shepard. Why is everything happening like this? And everything happens like this because the game developers announced from the very beginning that Shepard’s story would end in the third part of the ME game. Why in this particular part, and why it will end. The thing is that many events have already happened in the galaxy, where the main actor was our favorite hero. We have already managed to save the galaxy from the geth, defending many worlds and pushing them back to the border. And we managed to either save the council or save our comrades, leaving the council to die, which is what I did. In the game we were able to obtain a lot of information about the Reapers' attack on our galaxy.

And in the final part of Shepard’s story, that’s right, it was the hero, not the game itself, who managed to save everyone, but at the same time we sacrificed ourselves.

There are three Mass endings Effect 3. By the way, it may or may not be a coincidence, but the number of endings is equal to number 3, which reflects all three parts of the game. Each ending has its own name in the player community, red, green, and blue. In one case, we destroy all the reapers and save the world; to do this, we need to go to the right in the game and destroy the power battery. In the other ending, we expose our body to ionization by jumping into a beam of energy. In this ending, people and robots will unite into one, machines become more alive, and people become robotic, a kind of merger occurs. For this ending you need to go straight. And there is also a third ending, in which we are split into tiny particles, but we can control an army of reapers. In my opinion, it is in in this case at least a piece of our hero Shepard's mind remains. But in all the videos about the end of the game, our team manages to escape from the destructive rays and as a result, in all three cases they end up on an uninhabited planet. I would also like to add that in any ending, all repeaters that allow you to travel between worlds explode. And, in the end, only in one ending, the central one, in the videos among the wreckage we are shown the broken armor of the captain, which moves from possible breathing occurring from the expansion of the lungs of a biological creature.

I didn’t like the ending because I would like to see a continuation of the story, where I thought I would live on Tali’s home planet, but in the end my hero died anyway. Players are already collecting petitions against these endings and demanding from the developers a new ending to the beloved game Mass Effect 3. But in response to these demands, the BioWare campaign director said that there will be no new ending and there is no point in waiting for it, however, all wishes for the development of a new one will be accepted part of the game that has not yet been announced, but will definitely be in a couple of years. I advise you to still go through the game 3 times and feel all three Mass Effect 3 endings. Personally, I'm going to do this two more times because I've already beaten the game once.

In March, namely on March 21 and 23, Mass Effect: Andromeda is released, where events take place 600 years after the events of ME3. This suggests that regardless of whether Shepard survived or not, we will not see him again in this wonderful game. What awaits us new story, a new hero and new friends who will help us defend the right to life in the colony in Mass Effect 2017. We are waiting and hoping for a new exciting plot and gameplay.

How will the endings from Mass Effect 3 affect Andromeda's gameplay?

There is no exact information, but we can assume that before the start of the game we will be given the opportunity to recreate our picture of events, as it was in Dragon Age in the form of a mosaic, which at least partially influenced our events in the game. We hope that Shepard will be mentioned in the game and we will again hear about our favorite game hero, Captain Shepard, who died in the third part of the game.

(No ratings yet)

Gamers who have just finished playing through ME3 are pretty easy to spot. A slightly elongated face, absent-mindedness in actions and a melancholy question frozen in the gaze: “What was that just now?”

In general, the “quality” of errors at the finish line of the game is not particularly different from that throughout the rest of the game, and indeed the series as a whole. But, alas, the number of them here is a good half of the total number.

The most radical players bury the entire last mission at once. This is perhaps an exaggeration - London isn't that bad. Template breaks begin after a direct hit by the reaper's beam, that is, about twenty minutes before the victorious end. When the beam covers Shepard and there is no loading, perhaps the only reasonable explanation that can come to the mind of a normal person is “Hey, the developers were not lazy and made a bad ending!” But no, Shepard somehow survives this and even retains quite decent motor activity.

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

“Okay, okay, this hasn’t happened in ME before,” our spherical “normal player” thinks in a vacuum and moves on. In general, there are no complaints about the dialogue with the Phantom. Except that finishing it in Saren-style requires a mind-boggling amount of hero/renegade points. Theoretically, without DLC for ME2 and ME3, in order to get enough, you need to transfer the character and strictly, very strictly follow one of the branches. However, even if you talk sworn enemy If it doesn't work, it won't affect anything - you can simply shoot him with the same result.

And then wrap it all up...

And now Shepard is already talking to... hmm... the boy. In general, there is no way to find out who the hell he is, why he appears in this particular form and what happened to him in the end, if “The Citadel is part of me.”

And here we are given the opportunity to choose one of three identical endings. Visually, no matter what we choose, the videos will differ only and exclusively in the color of the beam, which destroys to hell everything that can be destroyed.

Saving the rachni, the quarians, the geth, curing the genophage, the collector base, the suicide mission, the Council... it all subtly merges at the very end. All these decisions have no effect in the end no matter what. At all. The shades of the ending (the fate of Earth, Normandy and Shepard, respectively) are determined by the abstract "power of the fleet".

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

Doomsday weapons.

And do you know what decision will lower the “perfect ending” bar from five thousand to four? You'll never guess. The fact is whether Anderson will die from a bullet or two minutes later from bleeding. Fleets? No, we haven't heard...

The final chord: earn even these four thousand in single player almost impossible. Even methodically collecting all the artifacts. Even with all the “correct” (read, aimed at increasing the strength of the fleet against all morals) decisions. Even with all the DLC and character transfers, the chances of reaching this amount are very slim... and all because you haven't played multiplayer.

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

Don't even expect that this fleet will be enough until you train your alter ego in online battles.

This is a radical way to combat piracy, of course - to make the percentage of “fleet readiness” in a single game dependent on the player’s success in an online game. Only this is not mentioned anywhere, and visually the combat readiness bar is filled to 100% very long before the actually required “100%”.

Briefly about all endings

The gloomy logic of the synthetics, according to which Shepard is entrusted with essentially a random method to decide the fate of the entire Universe, cannot be understood. But that's what it is.

"Red" (renegade) ending

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

- They killed the geths!

Bastards!

Everybody died. An EMP of universal proportions mows down all synthetics, ships, stations and devices on all planets in all systems, at least somehow connected with synthetic life. The citadel and relays, of course, are covered. Obviously, the genocide of geth, quarians (suits) and krogans is occurring (Tunchanka will not last long without filters, as well as a huge bunch of colonies). Rollback to stone Age few survivors. UPD: Correction, conventional technologies are still preserved, which can be seen in Tali’s suit on Normandy. In fact, the ending could be called “do the reapers’ work yourself, but in reverse.” At the same time, it is the only one in which Shepard can survive, but this will not help him much: in absolute isolation on the Citadel, which is broken into rubbish, he still won’t last long. In a sense, not gaining enough fleet points (the connection of concepts is lost again, yes) is even more humane than a painful death a la the last Protheans.

"Blue" (heroic) ending

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

You knew, you knew, the infection!

Suddenly it turns out that the Phantom was absolutely and completely right all this damn time. The boy plainly states that Shepard will be able to control the reapers. With fatal consequences for yourself, but still. The relays are still destroyed, but in theory this really is the “ideal” ending for the galactic community. With the only exception that the economy has been blown to pieces and we all urgently need fucking volumes of fuel for communication between constellations. The Citadel remains hanging above the Earth.

"Green" ending (synthesis)
The local representative of the divine manifestation is rather vague about the essence of the process. Crush a person to combine all the DNA into one? All Science fiction nervously smokes on the sidelines, this is too much even for her. Apart from the fact that all the races are bizarrely stuck together and mixed, the essence is not much different from the previous ending. Oh yes, the relays and the Citadel are covered again.

Normandy

Joker's companions during the ending suddenly find themselves in a warp jump between relays. What the hell they are doing there is a mystery. More big mystery, how and where they manage to land even in the “red” ending. Finally, how do your partners survive the reaper’s shot without a single scratch, and even more so how do they end up on Normandy after that? Garrus is especially resilient (most often appearing at the end among the first to exit the ship), but all other obviously dead characters can also unexpectedly come to life at this moment.

Mass Effect 3 endings: brief analysis and discussion


Mass Effect 3 endings: brief analysis and discussion

It looks like he finally made it.

In the “green” ending, here you can have time to rejoice for EDI and the Joker, if the player has not yet fallen completely freaked out by what is happening - after all, now, thanks to “mixing,” they can be “together” in every sense of the word.

Post-credits

The dialogue at the end finally finishes it off. The player receives absolutely no information either about the fate of the galaxy or about the fate of its individual representatives. Shepard became for someone " a beautiful legend", but how, what, where?..

There are too many questions left at the end. And there is no ME4 to answer them. Among the other key problems: the close to zero impact of all decisions made in the trilogy, the visual sameness of all endings, voluntary-compulsory multiplayer.

IN last years There weren’t that many truly resonant games that “caught” all gamers without exception. A pleasant exception is Mass Effect 3. The passage of this game is quite difficult, and therefore we have prepared this article in which we will try to reveal the most interesting features.

Let us immediately warn you that it is preferable for beginners to choose simple and unambiguous answer options in game dialogues. This makes it easier not to get bogged down in side quests. Once you master Mass Effect 3, the passage can be made more detailed.

The beginning

It all starts with Admiral Hackett being alarmed by some activity observed in several galactic sectors at once. The perspicacious warrior begins to suspect that the reapers of ever-memorable reapers are to blame for everything. He immediately sends Anderson to pull Shepard out so that he can give the esteemed Council comprehensive advice about these unpleasant creatures.

One of the alliance members asks whether it is worth uniting in the face of such a formidable danger. Of course, we agree with him. Immediately after this, the reapers attack a lunar colony of earthlings and demolish a couple of skyscrapers on Earth itself. Shepard is thrown against the wall by the explosion. Hooray! Only after this do you have the opportunity to control the character. It should be noted that the passage of the game “Mass Effect 3” is largely characterized by the fact that some areas of the gameplay practically do not depend in any way on your direct participation.

Let's start to act

We quickly run after Anderson, dodging the falling pieces of the building. We meet with the Huskies, kill them with the pistol given to you earlier. We see a frightened child in the ventilation passage, we advise him to hide better. We finally catch up with Anderson and follow him. We listen to his reasoning about the injustice of life and the deaths that have happened, and we reasonably note that anything can happen in war. We stop near the device to replenish ammunition and get cartridges for our trusty pistol. There is another explosion, and you and Anderson are thrown against the wall, as if we are continuing the passage of the game “Mass Effect 3”.

Continuation of the fight

We crawl away and meet a couple of soldiers. We try not to get noticed by the superior enemy, but the cannibals still notice us. You have to waste precious ammunition to shoot these creatures. Anderson wonders if the soldiers have a radio with them. One of the guys replies that there is a radio on their downed ship, but there are enemies everywhere. Of course we'll go straight there.

First, we shoot all the enemies, and then we select the radio station, which is lying not far from the cliff. There we also find a good rifle. Don't miss the chance to take it with you. We are sending a distress signal. Immediately after this, containers with cannibals begin to fall from the sky. We courageously shoot back from them. An arriving ship saves the situation. Anderson says he will stay (to raise military spirit). He reinstates Shepard and wishes him luck in his future epic endeavors.

Mars

On the ship, it turns out that some important data about the reapers may be in the archives of Mars. You shouldn't be surprised that his employees don't get in touch. We'll have to go on a voyage to the Red Planet. We board the shuttle and hit the road. A surprise awaits us on Mars - Cerberus attack aircraft. We destroy them, go into the archive building and get into the elevator. When you come out of it, you will see a wonderful picture: Liara T’Soni, quickly running away from the stormtroopers and simultaneously killing them with the help of the singularity.

We help her finish off her opponents. And this is where our old friend suddenly greatly surprises you with her statement that in the Martian archives there are drawings of weapons that can upset the reapers to death. It is clear that the people of Cerberus need it here! After that, we send all opponents to the forefathers and go to the elevator. No wonder it's broken. However, you can use something else.

We go up to the second floor and look for the central computer there. It contains a video recording from a week ago, in which a woman can be seen. Here Liara T'Soni says that it was she who let Cerberus into the archive. We advise her to forget.

We go into the next room. There is a weapon modification right behind the door. If you're lucky, it will fit your gun. We go further, we meet a bunch of Cerberus fighters. To shoot them all, you will need to take advantage of Liara's singularity. We run to the transport squad section, we feel bad smell still on the way. Liara says that's what disinfectant gas smells like.

We turn off the installation for pumping it and go into the room. It has a modification for sniper rifle and a shotgun. Having mastered the remote control using the “poke method”, we open the doors. In the next room there is one big and unpleasant surprise - a stationary weapon. We go through a mini-game in which you will be taught how to use cover perfectly and avoid shots using rolls.

Having made our way into the next room, we destroy the stormtroopers and the Centurion that was there. There's a lot of useful stuff in the room, so take a closer look. Don't forget to disable the stationary weapons that caused you so many problems in the recent past. Then we turn our attention to the cameras.

Who do we see! This is the same girl who let Cerberus in! It turns out that her name is Dr. Eve. Liara states with concern that she has already managed to get to the archive, and it will be impossible to intercept the signal that Cerberus will send from there. To avoid this, we try to deceive the enemies by using a transmitter in the helmet of one of the dead stormtroopers. Under the helmet we find something that most closely resembles a Husky. We tell Ashley to stop being hysterical and stop worrying about us.

We call enemies using a transmitter and send an ambush to the meeting point. We destroy the enemies and go to the archives. A bomb awaits us, which the distrustful adversaries left just in case. We destroy a new batch of enemies, go to the archives. Fight again! We advise you to use all your upgraded skills, since without them it will be difficult to win. After you deal with them, feel free to go into the archive, where information crystals on which the drawings of the miracle weapon are written are eagerly awaiting you.

What a shame! We discover that all data has been erased, and the restless Doctor Eve has broken through Ashley to the shuttle. We need to hurry! We destroy Eve, take away from her information about the ancient weapon against the reapers. We're leaving on the Normandy. What else does Mass Effect 3 have in store for us? Citadel, the passage of which is advisable to carry out as carefully as possible, since during its course many important information will be revealed!

Citadel

Upon arrival, Ashley is sent to medical Center, but they won’t let us follow her. But Shepard has the opportunity to communicate with Avina, the local artificial intelligence. We study all the information that she provides us. Having talked enough with the smart computer, we go to the store and buy a large package of candy for Ashley (a thousand credits). Entering her room, we see two attending doctors. They report that our friend is strong and her life is no longer in danger.

At the same time, we are recruiting Doctor Chakwas for her further service on the Normandy ship. Since Ashley is still lying unconscious, we leave her some candy and leave the hospital. We go to the Embassy, ​​there we look for Bailey on the second floor. By talking to him, you can learn a lot about the Citadel itself. After this, you can go to Udina's room. From there we are taken to the Council chamber. As Shepard expected, its members do not express any particular willingness to help.

By the way, you can find out what influenced the decisions of some Council members in Mass Effect 3. Completing side quests provides answers to all these questions, so don’t waste your time on them!

But then Liara takes the floor, who will once again tell about a new weapon that can destroy the reapers. The Council is naturally indignant: if it exists, then why didn’t early civilizations put an end to this race? Liara says that the weapon lacks a certain "catalyst". However, this doesn't help. Almost the entire council does not agree.

But Shepard is soon found by a turian advisor. He says he knows someone who could help us solve this problem, but Shepard will have to perform one favor for his race. Without going into details, we have to save the Turian Primarch. We continue to describe complete walkthrough"Mass Effect 3"!

Outpost

We are flying to the moon of Pavalen. After landing, without much surprise, we discover that all life on the planet is being enthusiastically destroyed by the reapers. Having made our way to the defending turians, we learn that their Primarch is already dead. We demand that a new one be appointed, because you need to complete the task of his people! The fighters are not against it, but they need permission from their high command. As one would expect, the only radio tower from which a signal could be sent has already been captured by a detachment of Husks.

Taking James and Ashley with us, we set out to solve this problem. Having dealt with the adversaries, we contact the command. There they report that Victus has been appointed as the new Primarch. He is popular with soldiers and likes to take the initiative during battle. Now we have to transport the newly appointed commander to a safer place.

It's coming upon us here new wave enemies, everything gets mixed up. Having fought back, we run to look for Victus. To put it mildly, he is not delighted with his new appointment. We inform the soldier that there is simply no one else to appoint to this position except him. Reluctantly, he agrees, but at the same time says that he is forced to hold a general military gathering, at which the Krogans will be present.

How can you diversify “Mass Effect 3” (walkthrough)? Aria T'Loak, shortly after completing this chapter, will ask you to unite several gangs of mercenaries under her command. It's worth helping an old friend!

Do you know what “Mass Effect 3 Omega” (walkthrough) can seriously surprise? Aria's sofa! An obnoxious person will ask you to find him! If you successfully complete this mission, a pleasant reward will not be long in coming!

Tuchanka

Our new friend Victus asks us for one favor. It's about about rescuing the crew of a fallen ship. The ship crashed on the planet Tuchanka. Upon arrival at the place, we learn two news: firstly, the ship crashed with the invaluable “help” of the reapers. Secondly, Victus’ son was part of the crew!

We sit down and look for an escape capsule. We arrange a hot fight there, in which we destroy all the enemies who are intensively pressing on the turians. We reach the son of the Primarch, who thanks us for saving us. Shepard demands that the fighters continue the task, to which they disagree. We pathetically tell them about the debt, after which Victus helps us persuade his subordinates.

We contact the command and find out that the Primarch hid something from us. We are trying to shake out of him the information hidden from us, but we are a fiasco. We are reminded that we must solve the problem of the krogan and turians. We again declare with pathos that we never forget about our duty, after which we go to the ruins of the city.

Important! What's the easiest way to kill enemies in Mass Effect 3? "Arena Armax Arsenal"! Completing this quest is rewarded by receiving the new Shadow armor, with which Shepard becomes virtually immune to attacks from many enemies.

City ruins

When we are on the ship, the younger Victus contacts us. He reveals that he uncovered a plot to stir up strife between the turians and the krogan. He also says that he is forced to disarm the bomb intended to carry out this dirty plan, and says goodbye to you, since disarming the detonator will cost him his life. We offer our condolences to his father, while simultaneously preventing a conflict between him and Reeve.

Let us draw your attention to the addition “Mass Effect 3”, “Omega”. The walkthrough, the text of which is outlined in this article, has been seriously expanded in this DLC. The point is that when deciding conflict situations more answer options will be available to you, so you can solve the problem without resorting to power options. Perfect for those players who want to keep as many members of their squad as possible.

Finally, let's not forget one more thing distinctive feature"Mass Effect 3": completing side quests! Omega provides much more freedom in this regard than the original game! In fact, gamers get the chance to replay many game tasks.

Assassination at the Citadel

We fly to the Citadel. Then it turns out that she was already attacked by Cerberus troops. We destroy all enemies that come to hand. In the citadel itself we see the corpse of an employee whom someone killed by firing a bullet into the back of his head. Our suspicions were confirmed: Cerberus actually uses its agents in particularly sensitive cases!

Along the way, it turns out that Cerberus’s main liaison is Udina, who has already sent his advisers to Sharmal Plaza, where the killer is eagerly awaiting them. We quickly fly there by shuttle. On the way, some ninja falls on us and spoils the control system, causing the unfortunate shuttle to fall. So continues “Mass Effect 3” (walkthrough). "Leviathan", the second story addition to the game, involves him being found in one of the side quests.

We get to the Citadel and inform Bailey about the existence of some kind of super-killer. The commander ironically notes that they did not notice any traces of him. Shepard replies that the ninja will inevitably show up again soon. Will we have a chance to find this obsessive travel companion in Mass Effect 3? Completing the Omega DLC involves unlocking it, so buy the add-on and go for it!

Reaper base on Rannoch

We land on the planet and head to the geth base. At the same time, we destroy everyone who tries to attack you (and there will be many of them). At the base we learn that we need to break the geth connection with the reapers, otherwise our mission will fail. We call “Normandy”, but then some reaper quickly jumps out of the Gate. We destroy it and order the Normandy to fly away without you, since some other problems need to be solved.

We have to choose allies: if in the dialogue you choose the “Transfer code” option, then your ally, Tali, will throw himself off the cliff from grief. But you will have a huge army of geth at your disposal. If you click on "We'll let the geth die", Tali will still be alive, but you won't get nearly as many troops. What else can surprise “Mass Effect 3” (walkthrough)? "Leviathan", that is, one of the plot additions, brings to game process There are quite a few new characters and even quests, so don’t miss the chance!

Temple at Thessia

We land near the Asari squad. The soldier who is standing at the control panel of the stationary gun is immediately killed. As soon as the huskies and the Creatures are destroyed, we speak with Lieutenant Kurin. Your task is to persuade her to remain in her post.

We move on, constantly taking cover behind the ruins and destroying enemies. We meet a dangerous enemy - the Banshee, who can cause you a lot of problems. We destroy it and all the enemies accompanying the modified enemy, we go to the temple sanctuary. There it turns out that your mission has actually failed and that we will have to kill Kai Len. We contact the command, after which we are ordered to return.

Notes on Story Additions

By the way, you might be seriously surprised plot additions"Mass Effect 3" ("Omega")! The passage (the reactor in particular) of this DLC is especially different from the main part of the game in that the confrontation with Cerberus is much more fully revealed there.

Sanctuary of the Horizon

Let's take off. We are flying to the planet Horizon. Artificial intelligence hints that it would not hurt to find out the nature of the activities of the notorious Kai Len on the planet. We agree with him.

We enter the sanctuary, making our way through crowds of enemies. On internal chambers We see how Cerberus specialists turn refugees into... husks! We soon learn that Miranda's father is behind everything. He created a system with which you can control the Husks and, perhaps, the reapers themselves. During the further battle, Miranda dies, but you manage to collect all the necessary information. Upon returning to base, the command thanks you. It turns out that the information you received indicates the location of the Cerberus base. “Measures” to destroy it are behind you.

In addition, one more thing becomes clear. It turns out that the catalyst for the ancient weapon against the reapers is the Citadel itself on Earth! So that’s why the warlike race fights for possession of the planet with such vigor! You have revealed the main secret of Mass Effect 3. The passage continues.

Earth, London

We arrive on Earth. Admiral Hackett immediately reminds us that the Citadel must be opened, regardless of losses. Let's go into battle. We are clearing the landing zone for the landing of the Hammer squad. Along the way, we wish all the fighters who are fighting shoulder to shoulder with you good luck. This boosts the morale of the defenders. We're finishing up Mass Effect 3. The citadel, the passage of which in this case is very difficult, will require your full calculations!

We destroy many enemies who will block the approach to the Citadel. In the last scene, you are hit by a reaper's combat beam. Shepard, half-dead, goes to Anderson. In the final scene you have to choose between two endings. Note! For players who didn't like the short length of the game: extend your playthrough of Mass Effect 3! DLS will help you with this. Of course, if you don't mind paying for additional chapters.

Surely you will like the game "Mass Effect 3". Completing it is quite worthy of you repeating it a couple more times!

New on the site

>

Most popular