Home Fruit trees Quest game for young people with indoor tasks. Interesting quest tasks. Quest "Frozen Scroll"

Quest game for young people with indoor tasks. Interesting quest tasks. Quest "Frozen Scroll"

I have already tried to systematize the types of quests. Today I’ll try to remember all the questions I heard from customers about the “moving quest in nature.”

Games that are popular today among children and adults (they are sometimes called “reality quests” so as not to be confused with computer adventure games) are games based on life situations With big amount puzzles and team challenges. The plot often echoes the stories of acclaimed films and books, so participants, as a rule, easily plunge into the desired atmosphere.

Quest themes

There are presentations on all topics, send requests indicating the specific date of the event, the number of participants, I will send it by email.

Eco-quest “Clean Games”

The quest appeared in the year of ecology in Russia, it is carried out outdoors in some nature reserve, botanical garden, arboretums, large greenhouse. This is not just drawing attention to the environmental problem, but also real help environmental institution. Here are some tasks: “Assembling a water filter”, “Environmental survey”, “Coordination”, “Collecting batteries”, “Sorting”, “Escape from poachers”, “Irrigation system”, “Helper chemistry”, etc. All this in the form interesting puzzles and creative tasks.

Agent 007

Cool ambient quest. Lots of “spy props” in colorful play sets for each team. Employees are involved in the topic a few days before the event in a special newsletter. Here is a list of several tasks: “Information Gathering”, “A Second Before the Explosion”, “Radio Message”, “Intelligence Equipment”, “Native Elements”, “Weapons Question”, “Crawling Line”, “Colored Symbols”, “Bond’s Note”, “Unexpected call”, etc.

Alice in Wonderland

That same strange wonderland in which events are constantly happening that expand the boundaries of consciousness. A costume quest that will help you smile and look at real world from a fairytale. Brief list tasks: " Royal Palace"", "Chamber of Secrets", "Invisible", "Miracle Elements", " Vicious circle", "Masters of Illusions", "Search for Miracles", "Miraculous Mechanism", "Cheshire Suit", "Magic Key", "Liberation".

Around the world

Maps, routes, favorite countries and cities, an exciting search for a mysterious chest. The quest is very flexible, the script can be tailored to the client’s task. I will list the main stages of the game: “Global Vision”, “Shooter”, “Cartography”, “Cape Letters”, “Secrets of the Mayans”, “Maritime Communications”, “Cunning Men in Italy”, “Fur’s Mysteries”, “Japanese Communications”, "Return".

Detective story

There was a terrible robbery in your office. Let's say these are important documents or the entire salary of employees. There is evidence, there is a dossier on suspects, there are important witnesses... Quest blocks: " GoPro camera", "Ultraviolet Search", "Mystery Objects", "Photo Evidence", "Cipher Circle", "Unknown Lines", "Crawler", "Blind Reading", "Musical Square" and "Fingerprints".

The Da Vinci Code

A great game for fans of books about Professor Langton. Many mysterious riddles and incomprehensible puzzles. Game plan: “Helmet of Truth”, “Light of a New Day”, “Creator’s Personnel”, “The Wise Builder”, “The Painted Forest”, “Secrets of Nature”, “Guide”, “Addition”, “Sixth Sense”, Labyrinth of Geniuses” .

Success Code

This is a search for a universal formula that will help each player find personal and team success. The script has some similarities with The Da Vinci Code, but has its own development. The Guardian, the Wanderer, the Monk and the Merchant will twist the plot with the following tasks: “House of Success”, “Conductor of Energy”, “Key to Success”, “Signs of Fate”, “Circle of Fortune”, “Attention to Detail”, “Wind of Fate” , “There is a way out,” etc.

Mafia

America, the era of Prohibition. Mexican “partners” came up with new way send alcohol across the border. Mafia boss versus police chief - who will win? The teams have many tests: “Collecting evidence”, “Gambling house”, “Tsltramafia”, “Mafia in faces”, “Message from informants”, “Knot”, “Hooligans”, “Communication channels”, etc.

mission Possible

Unknown hackers hacked into the company's accounts. They are actively purchasing villas and yachts... How to penetrate an enemy laboratory and block passwords? There is a long way to go: “Laser Networks”, “Security Room”, “Electronic Key”, “Hearing Point”, “Ultra Technologies”, “Space Intelligence”, “Corpse”, “Truth in Color”, etc.

Russian fairy tale

There are many charming villains in a fairy tale and they always happy end. Everyone is familiar with the habits of the heroes, everyone knows where Koshcheev’s death is kept, but you still need to think! This is the path you have to follow: “Dobrynya’s Gift”, “Noisy Key”, “Bogatyr’s Jump Rope”, “Bogatyr’s Rocker”, “Sticky Leshy”, “Ivanushka to the Rescue”, “Koshcheev’s Machinations”.

Heads and tails

The fateful coin will determine which team will complete the easy version of the task, and which will perform the most difficult one. Lucky ones often win, but it also often happens that close-knit teams are outperformed on points. Here is a list of tests: “Chinese construction site”, “American action”, “Mexican circle”, “Japanese robot”, “Greek labyrinth”, “Meeting with an Indian”, “Sounds of Austria”, “English rose”, etc.

Born of the USSR

An era that is fresh in the memories of those over 45. To the younger generation It also seems that everything is familiar - very often mothers and grandmothers tell Soviet “tales”. There are a lot of thematic props, participants can easily plunge into the 70s: “On the Road of Knowledge”, “Nuclear Safety”, “Grandma’s Garden”, “Entertaining Mechanics”,

Sherlock

An incredible story about the disappearance of Sherlock Holmes himself. Watson turns to the management of your company for help, and you need to look for the great box with the help of modern technologies. Quest stages: “Protective Grid”, “Criminal Traces”, “Ultravision”, “Transformation”, “Tangible Information”, “In the Labyrinth of Evidence”, “Lucky Loss”, “Key Cipher”, “Connected”.

Where is this game played?

There are a lot of options! This could be a recreation center, the territory of a sanatorium or an estate. If your office is located in an area with trees, cozy gazebos and fountains, great! There you can also conduct an interesting quest. However, we once ran around Sokolniki Park - it was also great. The main thing to remember is that final stage The games will include a buffet. Sometimes players need a place from which they can change for the formal part of the event. In this case, it is more convenient, of course, at a recreation center. The quest is more interesting if the area is large enough so that the teams can move around a little, moving around the map from point to point. If there are many teams participating in the game, they will not interfere with each other's challenges. The organizers will offer you options for holding the event, since over the years of work they have gained vast experience and ready-made cards areas of many popular sites. All you have to do is name a convenient direction, and then it’s a matter of technique, as they say.


How many participants can there be?

10 is boring. And 20 too. It’s interesting to divide into teams when there are 50, 80, 100, 300 of you... There was a quest for 800 people. They will advise you on how to do better - make more teams or increase the number of players on each team. It depends on the plot you choose.

Where does it usually start?

Option 1. For example, each employee receives a letter by mail from the manager, which may contain a message that “secret corporate information was stolen from work servers, the dissemination of which seriously threatens the future of the company. Management asks employees to join operational search work in a certain area where detectives managed to find traces of the kidnapper.” The date, place and time of the game are indicated. Or so... The letter comes from Robert Langton, the main character of the book “The Da Vinci Code”. He plans to come to Moscow to search ancient artifact, which was lost many years ago. Now Langton turns to your company’s employees for help in finding the cryptex...

Option 2. The employees simply come to the recreation center for a standard corporate barbecue party, but they soon realize that they are involved in the investigation of an unusual crime. There are other options that our managers will tell you about. Of course, in each case there will be detailed instructions, so you shouldn’t be afraid that you won’t know how to start the game. Each team receives a box with valuable instructions for passing the tests, a map, an assessment guide book and handouts, which are different in each topic. For example, in a detective story, you might be given fingerprints on a wine glass, a SIM card, a piece of newspaper, a glove, a pen, a pack of cigarettes, the remains of a burnt letter, etc.


Types of tasks

The division is conditional, there could be many more points, these are the main ones:

  • Tasks with the participation of professional actors

During the game, you will have not only the host, but also several characters. They are not just dressed in themed costumes, but they are also guardians of important information, which you need to get by asking the right questions.

  • Team assignments

In the quest, many challenges cannot be completed alone or together. Everything is arranged in such a way that each team member must be a participant in the process. Sometimes several people are needed to hold a prop, search for an item, or quickly gather information in an area of ​​100 square meters.

  • Logic tasks

Solving puzzles, codes, rebuses and comparing facts also requires a collective mind, but to make the final decision it is imperative to choose a leader who will take full responsibility.

Test examples

I will briefly describe a few tasks. This is a mix of different quests; these tasks do not appear all together in one game.

  • Defuse a bomb, the dummy of which is built into the case. You open it and the timer starts counting down 90 seconds. Did not have time? No, of course there won't be an explosion, just a sound signal
  • You need to take fingerprints from a glass or lighter and compare them with those provided to you by the detective
  • One of the participants puts on a helmet with a camera, but he himself does not see anything. The coordination of his movements will be controlled by the entire team from the tablet using speech commands
  • To the folder with documents or the required key you need to get from the safe through a laser alarm
  • Having arrived at the indicated location, players find landline phone, which suddenly starts ringing. It could even be a city payphone. You need to listen carefully to the message with further instructions or hints
  • To disconnect the electronic key, you need to carefully slide it along the curved metal rod
  • The team receives a set of walkie-talkies, with the help of which they need to quickly collect information for enough time. large territory. These are signs on trees and houses, coded words or fragments of objects
  • Reveal inscriptions on an ancient scroll using special solutions
  • Solve the puzzles of the Master of Riddles, who appears several times during the game in the most unexpected places
  • Solve the mystery of the ancient scales
  • Coping with a large manual maze in which the ball must fall into certain pockets, but at the same time sometimes hides in the “blind” spots
  • Use the power of the four elements - water, fire, earth and air to solve the password
  • Solve a chemical puzzle by mixing different substances
  • Get passwords to open cryptexes, boxes, cases, safes, etc.

This is a great way to congratulate the birthday person, give an original gift, or simply please and entertain loved one interesting game. The idea of ​​the quest is that the player solves riddles step by step and completes tasks hidden around the house. The answer to each task indicates the place where the card with the next one is hidden. This creates a chain that ultimately leads to a gift or hidden surprise. The quest can be organized at home for one person or a group of people over 14 years old. All tasks are varied and designed for both erudition and ingenuity and ingenuity.


Items and places

Many tasks are presented in two or three versions with different answers, so that you can choose the ones that suit you best. The following objects and places are involved in the scenario:

Clothes, bucket, jewelry, window sill, pan, TV, fork, sofa, hat, lamp, painting, chest of drawers, chair, sweater, shower, sconce, oven, vacuum cleaner, mouse, shelf, shoes, radio, hair dryer, toilet paper, table, chair, kitchen cabinet, flower.

Description of tasks

Below is short description each task. Files prepared for printing with images of cards and instructions for organizing the quest are provided in a downloadable archive.

1. Task "Extra words"

A test of erudition, knowledge of geography, vocabulary and word formation in the Russian language. You need to find extra words in several sequences of words, and they will help you find out the clue.

The first task can be included in a postcard and given to the participant. In the instructions we talk in detail about how to do this in the most interesting way. The instructions also include text for the introductory card.

2. Task " Famous personalities"

Erudition task. It is necessary to determine which famous people depicted on the card and then decipher keyword.

3. Charades

We offer two entertaining charades to choose from.

4. Task "Unfolding a cube"

An interesting task for spatial thinking. It is necessary to select the scan corresponding to each cube.

5. Task "Gears"

The card depicts a complex system of gears. You need to determine where the arrows on the gears will point after they are turned.

6. Task "Cross out words"

A task on logic, as well as knowledge of phonetics of the Russian language. You need to cross out words from the table, following certain instructions. The remaining words will indicate where to go next.

7. Task "Number series"

Logic problem. It is necessary to identify patterns in several numerical sequences. The answer will indicate the keyword.

8. Task "Arrange the objects"

An entertaining logical task in which you need to arrange objects in a table in a certain way. Correct placement will help you decipher the right word.

9. Task "Three rectangles"

A task for attentiveness and concentration. You need to mentally superimpose several pictures on top of each other to read the encrypted word.

10. Questions on erudition

Several interesting questions on erudition. During the quest you can use either one of them or all of them.

11. Task "Teenager"

Surface knowledge task foreign languages. You need to match several words to different languages with their translations, and then it will be possible to read the encrypted word.

In addition, the kit includes blank card templates into which you can write your own tasks.

Quest parties for teenagers are a fresh and exciting idea. They teach children and youth to spend their time in an interesting and active way. free time. Among the wide variety of quest scenarios, you are sure to find those that are suitable for your child in terms of age, theme and location. Professional animators will also be able to help you organize them.

Quest parties are popular among children of all ages. They give participants the opportunity to feel like heroes of their favorite stories from books and cartoons, and practice their intelligence, dexterity, accuracy and other qualities.

The quests are so fascinating that even adults will be happy to get involved in this whirlpool of emotions.

From the article you will learn how to properly prepare and conduct a quest for a teenager’s birthday, and also supplement your piggy bank interesting scenarios and quest ideas.

Features and benefits of quests

A quest is an interactive entertainment during which players complete a series of logical tasks interconnected to reach the final goal.

The finish must be attractive to participants in order to act as a strong motivating factor.

In birthday quests, the birthday boy and his friends are looking for the main gift or birthday cake, but all participants should receive incentive prizes for their diligence and teamwork in passing the tests.

There is a huge variety of quests for teenagers. All events can be combined into several groups according to one or another criteria:

  • at the venue
    apartment, cafe, quest room, open space, etc.;
  • by number of participants
    games can be designed for one, two or three people, and even for entire teams;
  • by topic
    detective, historical, spy, scientific and other types of games;
  • by content
    depending on the purpose of the quest: find a way out of the room, find a gift, save a character, investigate a crime, etc.;
  • by linearity
    single-level tasks with a single solution option or multi-level puzzles with different approaches.

Quests for children and teenagers not only perform an entertaining function, but also are responsible for the development and education of youth. Let's list the advantages of this type of party:

  • a universal form of celebration for any age - both children and adults enjoy participating in the game;
  • give the child the right vector for relaxation (active pastime with exercise for the mind is clearly more beneficial than playing on a computer or tablet);
  • teach children teamwork and promote team unity;
  • enable each child to feel their importance and benefit in achieving a common goal;
  • give bright emotions and unforgettable sensations;
  • help children and adolescents discover their potential, demonstrate leadership and other qualities;
  • family quests help children and parents get closer, this is especially true for teenagers whose interests lie outside of home and family.

We invite an event agency to the holiday

In order not to “rack your brains” over preparing a quest for teenagers, you can contact an agency organizing holidays. Professional animators will offer interesting quests for teenagers with a colorful costume show, interesting story and rich props.

As a rule, event agencies have ready-made quests for teenagers, however, specialists can adapt the quest to suit your child’s hobbies and age characteristics, or even write an individual script. If animators conduct an away quest for teenagers on your territory, they must study it in advance and discuss all the details about the design and content of the game.

Even if you don’t need to tell the organizers any information, you need to meet with the future host of the celebration in advance. From the conversation it will become clear how a person relates to children, whether he understands child psychology, whether he knows how to find an approach to each child - this is what a good animator should be like. From reviews, photographs and videos you can see the quality of his acting and ability to captivate the participants.

Choosing a game venue

Choosing the territory for the quest is the first task in preparing the holiday.

Quests for children can be held both indoors and outdoors. It is important to compare the theme of the quest game scenario for teenagers with the location where it is held. For example, if you planned a quest “ Parallel Worlds”, then you will need a lot of space for the event - it provides for the presence of several tents depicting different eras.

More often away quests Children's parties are held in cafes, at home and outdoors. You can organize a party indoors with magical or pirate touches - something in the spirit of “Harry Potter”, “The Lord of the Rings” or “Pirates of the Caribbean”. On open area there is room to expand, so tasks for outdoor quests for teenagers should not only be intellectual, but also involve tests of agility, strength, speed, and endurance.

The choice of game territory also depends on the number of participants. It is unlikely that in a small apartment you can organize an exciting quest for a team of teenagers of 7-8 people. To find clues, you need to overcome obstacles, look for the right thing in several places and not bump into other clues. Please note that the number of stops for a quality quest is at least 6, so choose a spacious room with unexpected hiding places.


If you arrange all the varieties of territory from smaller to larger area, you get the following picture:

  • Apartment
    for small quests with intellectual riddles and puzzles. Optimal quantity participants - 1-4.
  • Cafe
    has more space and possibilities for decorations. Bright themed shows are appropriate here, often organized with the help of professional animators.
  • Open area
    suitable for big company or several competing teams. Scenarios for interesting quests in nature for teenagers should contain many dynamic tasks using space (for example, holding relay races or competitions for accuracy).

Universal competitions for quests

Any quest is interesting due to its moderately complex, unusual and funny challenges that need to be completed to get a hint and advance to the next level. next level games. All quest tasks for teenagers are divided into three types:

  • Puzzles
    solving puzzles, crosswords, charades, anagrams, passing labyrinths, etc.
  • Using props
    reveal invisible ink, open a lock or box, etc.
  • Active actions
    assemble an artifact from parts, collect ingredients for a potion, overcome a physical obstacle, etc.


Below are examples of what kind of “shell” you can hide hints in and how to get them out of there:

  • make up a clue word from cut or scattered letters;
  • assemble a puzzle (picture or map);
  • solve a rebus or charade (the answer will be a key word);
  • decipher a coded word or message (a decoder diagram is attached to the task, where each letter is assigned a specific icon);
  • write a word or text with a candle (the inscription will appear on the painted sheet);
  • complete a logical chain of words;
  • choose superfluous word from the group proposed (this will be a hint);
  • solve riddles (the riddles will be the necessary keys);
  • solve a crossword puzzle in which the highlighted word is a clue;
  • decipher idioms or sayings;
  • hide the hint in one of the camera frames, send it via e-mail or SMS;
  • find a way out through the maze to the desired key item.

Adapt and supplement the tasks depending on the level of complexity and theme of the quest scenario for teenagers. They should be decorated brightly and attractively for children.

Scenario of the quest “Cave of the Three Parrots”

This event is ideal for holding in a country house or other open area. The quest is a series of obstacles and tests that must be overcome in order to get to the main prize - a treasure in the cave of three parrots. The presenter is in the image of an experienced traveler or ship captain, the participants make up themselves as Papuans. The game will captivate both children 9-10 years old and older children. To organize this quest for teenagers in nature, you will need the following props:

  • materials for face painting;
  • a bottle with an encrypted letter;
  • pictures of three parrots;
  • 15-20 balloons filled with water;
  • long rope for web;
  • utensils for a noise orchestra (buckets, bowls, spoons, pots, etc.);
  • 10-15 plastic bottles with water;
  • a homemade target made of plywood or cardboard, several sticks as a spear;
  • disposable plates;
  • paints, brushes;
  • clothespins;
  • plastic and cardboard cups;
  • empty bottle;
  • materials for amulets (cones, stones, pasta various shapes, sticks, etc.);
  • parts of a cut card;
  • chest with treasure - gifts for all participants.


The sequence of stages of the quest is as follows:

  • Reading a letter from a corked bottle
    the message is encrypted, the key to the cipher is attached to the letter.
  • Relay race “Collecting coconuts”
    balloons with water.
  • Walking through the web
    the task is to pass through a rope stretched in different positions between the trees, trying not to catch it.
  • Rite of the Noise Orchestra
    the goal is to create a certain rhythmic pattern and, walking in a circle, play a melody.
  • Walking the trail
    arrange plastic bottles of water in a zigzag pattern and run between them in a “serpentine” pattern.
  • Javelin-throwing
    the task is to hit the target with a “spear” from a certain distance;
  • Sacrifice
    paint funny faces on plastic plates and place them on a rope using clothespins;
  • Transfusion of “living” water
    The task is to pour water in a chain using cups from the first player to the last and pour it into a bottle with a narrow neck.
  • Construction of the fortress
    build the highest possible strength from cardboard cups.
  • Obstacle - rock
    the goal is to “break” a rock using plastic water bottles balloons filled with water.
  • Gifts for Papuans
    making amulets from improvised means - pebbles, pasta, sticks, cones, painting and painting them.
  • Card recovery
    The Papuans, in gratitude, leave the players pieces of the map, after collecting which the children find the cave of the three parrots, where the treasure is hidden.
  • Final part
    presentation of gifts, completion of the game.

Invitation cards for such an exciting event can be prepared in the form ancient message, which can be “aged” using tea leaves or coffee grounds. For greater effect, you can singe the edges of the letter.

Organization of a pirate quest

This themed party is one of the quests for teenagers at home. The presenter can transform into a ship captain or a famous pirate (for example, Jack Sparrow). The pirate theme captivates both children and older children, so this game is suitable for participants of any age (you just need to choose the optimal difficulty of the tasks). According to the scenario, the feast smoothly flows into a game when the organizer, having poured rum or ale for all the “pirates”, discovers a note glued to the bottle...

Before the game you should prepare the following props:

  • invitation letter with a map of Sladoland island (apartment diagram);
  • sails made of thin fabric attached to a long stick, a fan (to simulate the movement of a ship in the wind), a video of the movement of a ship on the open sea;
  • a tied bundle with riddles;
  • a note with a task and a picture of a banana (for the bathroom);
  • rope, bananas, boxes with pirate marks inside (on each mark there is a letter from the keyword);
  • 10 pictures of bats, bag (for the Cave);
  • palm tree drawing;
  • balls with keyword letters, basket (for Jungle).
  • task note, skittles (for Sleepy Hollow);
  • paper snowflake;
  • treasures in the form of sweets.


The quest scenario includes the following stages:

  • Getting to know the letter from the leader of the pirates of the Caribbean
    an invitation to a game, the goal of which is to find treasures on the island of Sweetland.
  • Folding map pieces to get all waypoints
    it is attached to the letter. The first station is indicated by the number “1”, all subsequent ones are recognized from the keys.
  • Stop at the Valley of Wisdom
    desk. Guessing riddles on a marine theme (the bundle with riddles is hidden in the depths of the table).
  • Stop at Coral Bay
    In bathroom. The task is to name at least 30 words related to the sea and pirate life (players find this task on a note attached in the bathroom). After him successful completion The presenter asks you to find the key to where to go next (there is a picture of a banana stuck in the bathroom).
  • Stop at Banana Grove
    kitchen. The task is to cut pirate marks from the rope and use the letters on them to form a keyword - the place of further travel.
  • Stop at the Cave
    corridor. The task is to find 10 bats and put them in a bag, then the entrance to the cave (closet) will open, where there is a clue - a drawing of a palm tree.
  • Stop in the Jungle
    window sill with indoor plants. The task is to throw coconuts (balls) into the basket, then form a clue word from the letters of the balls - the next point on the route.
  • Stop at Sleepy Hollow
    sofa. The players find a note saying that everyone is falling asleep here. The participants' task is to walk with their eyes closed from one end of the sofa to the other without touching the placed pins. After passing the test, there is a clue hidden behind the sofa - a snowflake.
  • Stop at the glacier
    fridge. The task is to collect a key word from letters on magnets that indicates treasures (these will be candies and a cake, which can be seen when you open the refrigerator).
  • End of the quest
    gala feast with the main prize.

Organizing pirate party, the dress code must be followed. Provide bandanas or dark scarves, homemade vests with fringes (they can be cut from black film and bags), and patches over one eye for young pirates. In the invitation to the party, you need to specify the requirements for the pirate image and assign a “fine” for the complete absence of any pirate marks. The final sweet prize should also be issued in themed style: the cake can be decorated with an image Jolly Roger, and next to it put a “box of gold” - chocolate coins in foil.

A good quest for teenagers can be organized anywhere - at home, in a cafe or outdoors. Interesting tasks, non-standard ideas, unexpected hiding places with clues, sharp plot twists and bright themed decorations with props - if you take these conditions into account, the quest will cause a flurry of delight among the birthday boy and his friends.

Conducting a quest for teenagers: video

Exciting quest - great option teenagers' pastimes. In today's video review, two videos are provided - in the first you can get acquainted with the quest "The Magic of Spring", and in the second - "Tourist Rally".

Scenario of a student quest (as part of the celebration of Student Day - January 25). The game is designed for student teams.

(music sounds)

— Hello to all students!
- Present, former and future!
— Special greetings to Tatyana!
— Congratulations on Student's Day!
- Tatyana's day!

- For most students, the long-awaited time is now underway - vacation!
“But that didn’t stop us from getting together to celebrate!”
- Do we have Tatyana? Come to the center, we will congratulate you. Today is your day too.
- At 3-4 we all shout in unison: “Congratulations!”
(Tatiana is awarded a sweet prize) .

— Today we are holding a “Student QUEST” for all students!
— To participate in the game, students must register by joining teams according to at will. The team consists of 4 people.

(registration takes place, all participants are given decals with the inscription: student QUEST participant) .

— As a result, __ teams became participants. Each team has its own number. Now we will check your readiness to play.

(the presenter lists all teams by number)

— The teams are ready, it’s time to start the game!

- So, the rules of the game.
- Now I will give each team one envelope, they are sealed, no one opens the envelope without my team. If a violation of the rule is noticed, the team will be excluded from the game.

(the presenter distributes envelopes)

— The envelopes contain encrypted places of our city. The team's task is to correctly determine the place and get there, find the agent and complete his task.

— Each task has a value in points. After you complete the task, the Agent must mark your envelope with the number of points earned by the team and issue an envelope with the following encrypted address. If the team does not complete the task, it does not earn points, but simply receives the next envelope.

— Agents are in a visible place.
— All envelopes are numbered, you must keep them until the end of the game.
— At the end of the game, the teams hand over the envelopes to the counting commission.
- You will start at the same time, on my signal.
— The winner is the team that, after the end of the game is announced, scores maximum amount points.

(the team that comes first will receive a prize)

— The game lasts 1 hour. If a team does not return the envelopes on time, they are automatically eliminated from the game.
— Are the rules clear?
- I announce the start of the game, you can open the envelopes!

(teams open envelopes with routes and disperse)

— The time for returning the envelopes has expired. The Counting Commission sums up the results.

(while the counting commission is summing up the results, a “Student Ticket Lottery” is being held)

"Student Ticket Lottery"

— Tell me, does everyone have student cards with them?
- Now you will have a rare opportunity to earn a prize using your student cards.
- So, present your documents. We put them in this box. Mix thoroughly (an assistant helps).
-Who will get the prize? We pull out a lucky student card.

(about 10 prizes are up for grabs)

— The results have been summed up. Word from the counting commission.

(the winning team in the quest is being awarded)

— Applause to the winning team!
- And to all participants in our game!
- I once again congratulate you on this wonderful holiday!
- Happiness!
- Good luck!
- I wish you a wonderful holiday!
- Bye!

Agent Missions

1) "Count it"

2) “Congratulations”

You need to come up with a happy holiday greeting for students in poetic form. In your congratulations you should use the following words: student, holiday, day, fun, mood, energy. Endings in words can be changed. If you compose a congratulation using all the suggested words, you will receive 5 points.

3) “I + You = We”

You see many different ribbons on the table: long, short. There are knots tied on the ribbons, you need to untie all the knots and tie all the ribbons into one long one, while you put it behind your back left hand. For completed task you will receive 5 points.

4) “Flash mob”

Each team member is given a colored flag. The team's task is to freeze in place on the street among passers-by for one minute. Then everyone should shout together: happy holiday, students. For completed task you will receive 5 points.

5) “Catch your luck”

In front of you is a box of ribbons. Cards are attached to the ribbons. I invite each team member to draw one card. If the word “luck” appears, you will receive a prize, numbers – you will receive points, an empty card – you are unlucky, you will receive nothing.

6) “Crib”

Here is a cheat sheet. The cheat sheet contains only numbers. Each number corresponds to its own letter in the alphabet. Translate the numbers into letters, and you will find out what is written there (Being a student is fun and cool! Being a student is awesome! Let things go great for all of us! Happy Student's Day to all of you!).

7) "Anagrams"

In front of you is a card with words. Your task is to rearrange the letters in each word so that you get a completely new word. As, for example: cat - tom.

Knock, cat, canopy, roll, mouse, hammer, ship, frame, leaf, glass, waterfall, cliff, saw, fox, park, rhyme, pine, head, mane, harp, valley, cone.

8) “Invisible hat”

Now I will blindfold each of you (blindfolded). Your task is to choose from the proposed items the one that I will now name for each of you - with your eyes closed. You open your eyes only after each of you has chosen your item (calendar, pen, pencil, calculator, book, sharpener, eraser, toy, pebble, magnet, candy, keys, etc.). For each correctly chosen item, you receive 1 point.

Quest “Detective School!”

Quest completion time a - about 60 minutes
Number of participants- up to 15 people
Information:
Quest is a modern mix theme party and a traditional celebration with a guest presenter. Its basis is achieving a set goal through overcoming a series of tasks or puzzles gradually, step by step. Thanks to the unusual format of the event, each child will have to be active. As a result, the holiday will become not only entertaining, but also developmental.
Age: from 8 to 14 years.
Events using this scenario can be organized:
At school;
in the apartment;
in a children's cafe;
on the street, etc.
Props: Letter, task cards, code, rope maze.

Event scenario

The presenter reads the letter to the children.
Dear ladies and gentlemen, I am Sherlock Holmes, I invite you to take a course at my detective school. Why you? Yes, because everyone talks about your insight, intelligence, dexterity and cunning.
I really need such helpers, but I have to make sure that you really are what they say you are.
To do this, pass my tests!
Host: Well, guys, it turns out that getting into the Sherlock Holmes school is not so easy. Are you ready to take the test? They should probably be attached to the letter (opens the envelope and takes out cards with tasks). And here are the tests themselves. So, let's begin!!!

1st card:
Task 1. “Try - don’t make a mistake.”
A good detective must be very attentive. Let's see how attentive you are!

The presenter asks the guys sitting in the hall:
- Can you now repeat three short phrases after me?
Nobody doubts this, of course. “Twice two is four,” says the presenter. Everyone confidently repeats this first phrase.
“Three times three is nine,” he says. There was no error again, everything was repeated.
“Well, you were wrong,” the presenter joyfully declares. The guys are perplexed: “Why?” The presenter explains: “Well, you were mistaken” - this was my third phrase. Nobody repeated it.” Well, if someone is very attentive and repeats it, then he gets a prize - candy

2nd card:
Task 2. “Plasticine dolls” Without mastering the secrets of conspiracy, you will not become a good intelligence officer. One of the components of conspiracy is the ability to transform.
During the task you will have to turn into a plasticine doll. The exercise consists of three stages.
At the first signal, you become a plasticine doll that was kept in a cold place. It is clear that the material has lost its plasticity, it is hard and cruel.
The second signal from the presenter marks the beginning of work with the dolls. It will change your poses, but don't forget that the frozen shape will make it more difficult and she will have to feel some resistance from the material!
Third signal - start last stage exercises. Imagine that in the room where our plasticine dolls are located, all the heating devices were turned on at the same time. What, did you feel feverish? That's right, dolls experience something similar too! What's happening to them? They begin to soften. As a result, the entire doll “drains” onto the floor and turns into some kind of shapeless mass.
3rd card:
Task 3. “Get into character” To establish the identity of the criminal, many detectives get used to his image. The same thing awaits you now. A description of a criminal is read to you, you listen carefully to the description, then you portray this criminal.
1. His gait could not be confused with any other, since he moved somehow spasmodically, and his head was always tilted somewhat to the right. And he also constantly sang: “And I love girls...”
2. He had a charming smile. He limped a little left leg. The weakness in his character was that he constantly unbuttoned and fastened the buttons on the collar of his shirt.
3. His gait could be called a cockroach step. One pant leg was rolled up above the knees. The first thing that caught your eye when meeting him was that he was shaking like a leaf and muttering something under his breath.
4. It was a tall man with his head held high and his chest wide. He always kept his hands in his pockets and only occasionally took out his left hand to scratch the back of his head. At the same time, his eyes darted around different sides, A right leg twitched occasionally.

4th Card:
Task 4. “Screen of transformations.”
For this task you will need to go on stage.
You must prove yourself in the ability to radically change your image.
Let's say an old man comes backstage and a little boy comes out. The cat disappears behind the scenes, and a mouse jumps out squeaking. The actress, shivering from the cold, hides behind the scenes, only to reappear a second later, exhausted from the heat.

5th card:
Task 5. “Chatterbox - a find for a spy”
The ability to keep one's mouth shut is one of the main qualities of a detective. Some people have it from birth, while others will have to develop it.
The leader, having placed chairs in a circle with his assistants, invites all the cadets to sit on them. A chair is also placed in the center of the circle - for the instructor. He conducts an “interrogation with passion,” asking questions to the listeners around him in such a way as to take them by surprise. The complexity of the situation lies in the fact that it is not the one to whom the question is addressed that must answer, but his neighbor, for example, on the right. In addition, questions cannot be answered with “yes” or “no,” and color names are prohibited.
Encouragement will be given to those who have never made a mistake and who have given accurate answers without delay.
Question options:
1.Is a square a rectangle?
2. Is the earth spherical?
3. Does the cow give clear milk?
4. Do you know how to cook scrambled eggs?
5. Do you prefer black or red currants?
6. Is it true that your name is Natalya?
7. Does the frog cackle?
8. Does the Volga flow into the Caspian Sea?
9. Is an apple a fruit?
10. Can you keep secrets?

6th card:
In the next two tasks you will have to show both detective and theatrical talents.
Task 6. “Receiving guests”
One of you will be the owner of the house. He has to receive guests. Who are these guests? This is where the problem lies. The fact is that when the owner walks out the door, you and I will determine what role each of the actors got. They can be anyone and anything: relatives of the owner of the apartment, his friends or enemies, service workers, presidents, inanimate objects, feelings, seasons... Our imagination here is limitless. Having determined the roles of the guests, we will invite the owner of the apartment to return to the room and ask, within, say, 5-10 minutes, to determine what kind of guests came to him today.
How to determine the image of a guest? Firstly, the actors playing the guests will have to come up with some kind of plastic image for their character, so the nature of the movements will already be some kind of clue. Also, consider using vocal expression. During the game, the host can ask the guests various questions - all together or separately, at his discretion. When answering questions, guests continue to play their roles and try to remain incognito. That is, the guests’ answers should be at the level of hints, clarifications, but not open “removing the mask.” If, within the allotted time, the host manages to identify the images of the guests, he emerges from the game as a winner.
7th card:
Task 7. “An incident at a mountain resort.”
You need to split into two teams. One team will stage a proposed crime, and the second team will have to solve it.
Crime scenario:
The owner of the sanatorium, Ekaterina, calls detective Ulyana on the phone.
Ekaterina: “Hello! Is this detective Ulyana? Hello! The owner of the sanatorium, Ekaterina, is speaking to you. Could you please come urgently?”
Ulyana approaches Ekaterina’s sanatorium and looks around.
Ulyana: “Hm, this place is secluded... and there are no traces!”
Ekaterina: “At night all my savings disappeared. One of the guests used mine sound sleep. The ski season is ending, and there are only three guests in the sanatorium.”
Ulyana: “Do they know anything about your habits?”
Ekaterina: “Only that I take sleeping pills at night.”
Ulyana: “Don’t worry, I’ll handle this matter.”
Ulyana comes to the first guest, Anna, who has just woken up.

Ulyana: “Did you spend the night here?”
Anna: “Yes, I didn’t go out. It snowed all night, I slept peacefully.”
Ksenia, the second vacationer, has already made her own coffee and is having breakfast.
Ulyana: “What do you think about the disappearance?”
Ksenia: “I just found out about her from you. I slept soundly all night."
The third guest, Eva, was absent all night.
Ulyana: “Was there any suspicious noise at night?”
Eva: “I don’t know! I spent the night with friends in a neighboring village and returned only in the morning.”
Ulyana goes to the center of the hall.
Ulyana: “I already know who stole the money. And you?"
Answer: Eva stole the money. Otherwise, why would she need to lie that she had been out all night and had just returned? She is exposed in a lie by the untouched snow cover that Ulyana saw when approaching the sanatorium.

8th Card:
Task 8. “Alarm”
You need to quietly and unnoticed enter the bandits’ lair and pick up the mysterious package.”
The entrance to the lair is blocked by a special security system.
The security system is an ordinary underwear elastic, which I used to tighten the entrance, leaving small cells into which you can crawl (not without difficulty).
The package is at the end of the maze. The students' task is to get to it without touching the edge of the elastic band.

Children pass the last test, take the package, unwrap it and find it inside nice gifts(Diplomas for young detectives).

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