Home Useful properties of fruits Doors walkthrough 20. Find The Doors walkthrough, levels

Doors walkthrough 20. Find The Doors walkthrough, levels

In our 100 doors: Incredible world passing through the stages can not always go from simple to more powdery. To put it simply, you can easily pass, for example, the hundredth level, but puzzle over the fourteenth or some other for a long time. To date, the application has a hundred levels, but every day their number is growing. Therefore, if there are more, write to us and we will start posting the missing answers. Today, this application, without exaggeration, is played by thousands of people from all over the world. The developers delight fans with various modifications and new parts.
Below we will give the answers to 100 doors: Incredible world walkthrough. But it is worth resorting to them only in exceptional cases, if other options do not help to cope with the task, only then the game will bring pleasure.

100 doors: Incredible world walkthrough level 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

Level 1: Click on the bell.

Level 2: Drag the key to the door.

Level 3: Enter the code that matches the time - 1730.

Level 4: Drag the bolt from the bottom and top sides.

Level 5: Turn the smartphone up - there will be a key in one of the bottles.

Level 6: We find all the parts of the door and assemble it like a puzzle.

Level 7: Move the yellow circle up and down until the top flytrap opens (this is a plant).

Level 8: Take the lever and insert it into the box. We turn the lever.

Level 9: Click on the bumblebees.

Level 10: Move the mat aside and take out the key.

100 Doors: Incredible World Walkthrough Level 11, 12, 13, 14, 15, 16, 17, 18, 19, 20

Level 11: You need to find the numbers for the combination or enter 3719 right away.

Level 12: Spin the top and bottom wheels to get a red heart on top and a peak (black heart) on the bottom.

Level 13: Open the flytrap and take the key.

Level 14: You need to move your finger over the gnome's left eye so that the eye looks at the hand.

Level 15: Shake the phone until the key falls from the tree.

Level 16: Enter the combination 3942.

Level 17: Move the pieces so that there is not one in the center.

Level 18: We collect water in a bucket and water the flower.

Level 19: Click on the birds.

Level 20: Putting the puzzle together by moving the pillars.

100 Doors: Incredible World Walkthrough Level 21, 22, 23, 24, 25, 26, 27, 28, 29, 30

Level 21: We remember where the map with the key is and follow it.

Level 22: Click on the steps, as shown on the left flag.

Level 23: Put the record in the gramophone and click on the creature.

Level 24: Enter the combination 2430.

Level 25: Carry the bucket into custody so that it falls and move it to left side.

Level 26: Putting the puzzle together.

Level 27: We move the wheels under the throne of the queen and shake the phone.

Level 28: Turn the device so that the key falls out of the pipe.

Level 29: You need to light all the red lights at the door.

Level 30: Find all the mice.

100 Doors: The Incredible World Level 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 Walkthrough

Level 31: Enter the code 4157.

Level 32: Move the foliage on the right and insert the lever, which we twist several times.

Level 33: We put the cheese on the wagon, first large, then medium and small.

Level 34: It is necessary that all the cheese be eaten at the same time - for this we quickly click on the pieces.

Level 35: Turn the cheese as shown in the icon above the door.

Level 36: Open the safe based on the rebus - click on the fourth and second. We take the cheese and drag it to the door.

Level 37: Click on the candies in a certain sequence: 2 times on the left, 1 time on the right, 1 time on the left, 2 times on the right, 1 time on the left.

Level 38: Drag a cup of coffee to the door.

Level 39: We spin the wheel with the icons of sweets as shown on the plate, only turn in a certain direction, which is indicated by the arrows on the same table.

Level 40: We pass the maze. To control the candy, click on the green arrows of the slot machine.

100 Doors: Incredible World Walkthrough Level 41, 42, 43, 44, 45, 46, 47, 48, 49, 50

Level 41: We press in a certain sequence on the circles: right second, left first, right third, left second, right first, left third.

Level 42: Operate the lever to get the key from the machine.

Level 43: We play Candy Go to beat our opponent (yellow candy) on points.

Level 44: We play a melody on sweets as shown in the icon on the door - from the smallest candy to the largest.

Level 45: We assemble the puzzle by transferring items to their cell.

Level 46: Choose animals: octopus, bird, dog, worm.

Level 47: Enter the code 7193.

Level 48: Drag the weight onto the hook and press the button.

Level 49: Move the candles to find the key. We drag one candle down to the right (key), and the other a little higher to the left (lock)

Level 50: You need to turn the device over so that the blue squares fall into the field. It is worth noting that you can drag blocks with arrows in the desired direction with your hand.

100 doors: The Incredible World level 51, 52, 53, 54, 55, 56, 57, 58, 59, 60

Level 51: We look at the arrangement of flowers in the left square and make a similar arrangement on the door by clicking on it. Then a flower grows in the lower left corner - click on the flower that is on the door.

Level 52: Enter the combination 7433.

Level 53: Need to fill in the squares above the door certain colors: blue, cyan, dark green, light green and yellow.

Level 54: We assemble the puzzle so that all lines are even and come into contact only with the figure.

Level 55: Click on the totems to open the door.

Level 56: We twist the central block with numbers until the sum of the numbers becomes 15.

Level 57: We collect the ingredients in the bowl. The bottle is on the patch.

Level 58: We hang the balls on the edges of the totem. Right side (from top to bottom): dark green, brown, green, light brown. Left side: Orange, dark brown, light brown and burgundy.

Level 59: Playing tag.

Level 60: We find a pair of identical characters.

100 Doors: Incredible World Walkthrough Level 61, 62, 63, 64, 65, 66, 67, 68, 69, 70

Level 61: We knock on the drums in the order that the dried plants are hung.

Level 62: We take a knife from the bag and cut the exit several times.

Level 63: We collect the elements: in the right patch near the door, in the upper left patch, on the plant. We take a spoon and interfere with the cauldron to find the last puzzle.

Level 64: Enter 4235.

Level 65: Take the cauldron with a poker, which we put on the floor. Break it with a hammer and take the key.

Level 66: Code 37810.

Level 67: Take the lid and close the barrel. We raise the cork and there. When the liquid rises to the mark, move the barrel.

Level 68: Raise the pen and point it at the guard. We unlock the bolts in the following order. Top: !!!_. Bottom: _!_!. Where there is a gap, there must be omitted.

Level 69: fill with flowers so that there are no empty cells.

Level 70: We tear off the red fruit with a knife, select the puzzle and aim at the door. We collect the remaining parts: in the chest on top, move the golden lever to the left.

100 Doors: Incredible World Walkthrough Level 71, 72, 73, 74, 75, 76, 77, 78, 79, 80

Level 71: Making a direction: W N S E.

Level 72: Tap on the sword, open the chest with the key and take the egg. We break the egg with a few strokes left and right.

Level 73: Move the cabinet in different sides by directions.

Level 74: Click on the signs in the following order: Schnipp - Schnapp - Schnurr - Baselurre.

Level 75: Several times in a row magic wand remove the dust so that the hieroglyphs above the door are pink.

Level 76: Cut the tarp with a knife. Take a saw and cut the box in half.

Level 77: We connect fairies of the same color.

Level 78: Code 5103.

Level 79: Swipe down the moon, unlock the lock, swipe the sun.

Level 80: Open the top cell and the left one, put the key together.

100 doors: The Incredible World level 81, 82, 83, 84, 85, 86, 87, 88, 89, 90

Level 81: Code 1440.

Level 82: Click on the circle, light black square, round-straight square and small triangle.

Level 83: You need to connect the gears from above. The missing gear is on the left, and to get it you need to unscrew the valve.

Level 84: Code 745948.

Level 85: Move the stone off the screen and move the chest to the right. We press the red button.

Level 86: We click on the grate on the right and on the button. We move the numbers until they turn blue, and then we see the code 715.

Level 87: Click on the TV until the icon of the opened lock appears, then to the left lower part Door. We activate the button, then again on the screen to the icon of horizontal stripes.

Level 88: Click on the box combinations.

Level 89: Collecting the words Lock - Open.

Level 90: You need two lights to be on the same horizontal line. To do this, adjust the speed with the left twist and the width with the right. Ideally the values ​​are 5 and 2.

If you liked walkthrough 100 doors: Incredible world then put likes and reposts in in social networks. In the case when the answer to the level is inaccurate or not clear, then unsubscribe in the comments and we will try to help.

If you are having problems with 100 Doors Walkthrough, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. 100 doors. In the most difficult places, we add pictures that can help you. Walkthrough 100 Doors read on our website.

Level 1

Click on all 3 panels that the wires go to. The door will open.

Level 2

Pick up the batteries near the barrel and insert them into the fan. When the smoke clears, you will see the code - 5846. Enter it on the panel on the right.

Level 3

At the top, find a spider, on the right - a snake. Move the fish to the aquarium with water, the snake to the middle aquarium, and the spider to the left aquarium, where there is a web. The door will open.

Level 4

Lift the two levers, insert them into the lower parts of the cabinets on the sides. Pull any lever and open hatches. Items fly away. Click on the door and it will open.

Level 5

drag three pirate flag on three barrels under the boats. The door will open.

Level 6

Collect the bike. First, install the long frame on the stand, to the left of it is the seat, even to the left is the steering wheel and below it is a large wheel. small wheel set to the right. Don't forget to attach the pedals to the big wheel under the handlebars as well.

Level 7

Shake your device to make the stars fall. At the top you will see the code. Enter it on the panel on the door.

Level 8

Shake the device, kill insects with a poke of your finger. Repeat the procedure as many times as needed to open the door.

Level 9

Shake your device to make the mugs fall. A key will fall out of one mug - pick it up and open the chest with it. Now open the door with the same key.

Level 10

Move the red spots to the red flask and the green spots to the green flask.

Level 11

Move the vines away by sliding your finger across the screen. Click on the door.

Level 12

Turn the two valves, rotate your device so that both balls roll down the pipes.

Level 13

Click on the circle on the door, rotate the device so that the ball flies to the center.

Level 14

Pick up three rats - white, black and brown. Let the brown rat eat cheese, the white rat eat sacks of grain, and the black rat eat pieces of meat.

Level 15

Raise three warning signs. Install the lightning sign on the wires in the middle, the bioweapon sign on the green puddle on the left, and the radioactive sign on the right under the barrel.

Level 16

So, look at the glowing pattern above the doors. Now pay attention to four other drawings. These are the four components of the figure above. Click on these drawings in this order to build a drawing above the door from left to right. First the top left, then the top right, then the bottom left, and finally the bottom right. After that, at the top you will see the code - 2153. Enter it on the door panel.

Level 17

Pick up the bug, drag it to the center to pick up the key. Return the bug with the key back and apply the key to the door.

Level 18

At the top there are numbers - 4123. According to these numbers, leave the liquid in the flasks below the risks. The left extreme flask is 4 risks, the next one on the right is 1 risk, then 2 risks, and the right extreme is 3 risks.

Level 19

Press and hold your finger on each TV. Numbers will appear on the lower left, upper left right above the doors and lower right - 7, 5, 4, 4. Pick up a password from them. In my case the password was 7445.

Level 20

Pick up a crowbar on the left, a shovel on the right. Crowbar open the box at the bottom of the screen, use the shovel on the sand in the box and sprinkle it on the fire. When it is extinguished, open the door.

Level 21

Pick up a rope from the beam on the left, install it on the bell. Ring the bell many times until the clock finally shows 12. The door will open.

Level 22

There are bolts on the doors. If the ears are open, then when the device is tilted, the door will move. Open the ear of one door, tilt the device. Fix open door by pressing the deadbolt. Open another sash, etc. When all the doors are open and fixed, you can go further. No codes needed (ignore the code panel on the last door).

Level 23

Hit the stone with your finger, pick up the amulet and insert it into the large totem. The door will open.

Level 24

Lift the gears and insert them between the rotating ones. If the gear is not put in position, then just try another place.

Level 25

So, by tilting the device, move blue balloon into the green domes in a certain sequence. If you hit wrong, you will hear a sharp sound. BUT correct sequence(on at least, in my case) was: top right, middle left, bottom right, top left, middle right, bottom left.

Level 26

Pick up three barrel lids on top. In three barrels from left to right, install the lids like this: a barrel with a tap - rum, a barrel with leaves - an apple, a barrel with holes - XXX. A key will appear in the rightmost barrel - apply it to the door.

Level 27

Find 5 logs. Four logs are immediately visible, but the last one is hidden behind a metal plate with right side from the barrel. Just slide the plate behind the barrel. Throw all 5 logs on the fire inside the barrel, the fire will be big enough to burn through the rope at the top where the key hangs. Pick up the key and unlock the door with it.

Level 28

Lift the screwdriver and unscrew the four bolts with it. Go further.

Level 29

Open the basket, shake the device to entangle the snakes. Take them and put them in the basket. Click on the basket to move it. Move on.

Level 30

Turn the three valves from right to left. But first take wrench to apply it to broken pipes where steam will come from.

Level 31

Click on any monitor and get the rover to the green dot.

Level 32

On the roof at the top left, pick up the saber and chop off all the tentacles of the octopus. Open the door.

Level 33

Raise the revolver and shoot the four chains. Next, pick up the crowbar and use it on the edges of the boards. Open the door.

Level 34

Move the barely visible parts of the satellite to its layout in the center - there will be blue blades around the edges of the screen, and at the bottom - all the other parts.

Level 35

Pick up the clock hands and place them on the empty clock face. Press and hold the minute hand on this dial with your finger and set the time to 2-45. The door will open.

Level 36

Lower the stone heads on the door, pull out two balls from their mouths and place them in the holes on the same door.

Level 37

Move the four TVs at the top so that the colors form a continuous pattern. From left to right: red-green-orange, orange-green-yellow, yellow-green, green-blue. The door will open.

Level 38

On the black stand on the right, you need to place 5 totems vertically. And you need to put them according to the flags hanging on the left - black, red-yellow, red-white above, yellow even higher, and white-blue at the top.

Level 39

Pick up the torch, light it with the burning torch above, now set fire to the three baskets of firewood under the pyramids. Go through the door.

Level 40

Dress up the diver. First a suit, then a space suit, then a pair of boots, then two mittens, and finally a rope for a space suit.

Level 41

Pick up a magnifying glass and aim at the barely visible letters on the door. You should get the word Enter.

Level 42

Pick up the oiler and hammer. Shake the device to make parts of the person fall. Place the torso first and drizzle oil over the arm areas. Place two hands in turn, applying them to the elbow area, moisten the junction with the body with oil and hit with a hammer. Do the same with the head and legs. Legs should be applied to the area of ​​the knees.

Level 43

Raise the rubber hose, attach it to the faucet and pump out the water by clicking on the faucet. Get the key from the chest to unlock the door.

Level 44

Look around carefully, find light and dark stones - 5 pieces each. Throw the light ones into the right urn, the dark ones into the left urn. The door will open.

Level 45

Pull the fuses out of the cells. Below there are 4 numbers - 8, 5, 9, 2. Fuses with such serial numbers must be placed there. To see the serial number of the fuse, you need to pull it out. Fuses that do not have a serial number must be placed in boxes on the floor without numbers. Cells to the right and left of the door have sequence numbers, but to see them, you need to pull out the fuse from there. If there is a correct fuse in the cell, then it glows in green. Having placed all the fuses correctly, you will see a code panel in front of you. Dial the code from the blue numbers below - 8592.

Level 46

Remove the two plates on the left and right to reveal the numbers. The number 7 is in the shade at the top under the canopy, 1 is at the bottom behind the grass on the left. Total enter the code 15782.

Level 47

Pick up the rope and shovel. Use the shovel on the sand, where you can see the skull on the left. Tie a rope to the visible chest, pull it from the chest up to the steering wheel. Turn the first wheel, then the second wheel. The chest will rise from under the sand. Take the key and open the door for them.

Level 48

Look at the formulas on the door. The letters are crossed out on the right. This means that when calculating the code, you should not pay attention to the letters. So just take away the letters and count simple examples. Get a simple four-digit code - 8316. Enter it on the keyboard below

Level 49

Pick up spare parts from two statues - from the green one, remove the earring from the ear and the red thing from the scepter in your hands, pick up another red earring in the bushes below. Attach earrings to the ears of the red statue, and a piece from the scepter to left hand. At the top above the doors, remove the round plate and attach the red statue to the head. To the right of the red statue behind the bushes, find another diadem and attach it to the green statue. Take the hand from the body of the red statue and attach it so that it becomes right hand green statue (looking at the screen - left). Find a belt at the feet of the red statue and attach it just below the belly of the green statue. Finally, somewhere in the upper right corner, find a green thing and attach a green statue to the scepter.

Level 50

Take a broom, use it on the sparkling dots at the top. 3 coins will fall. Place these coins through your inventory into the vending machine on the left. The door will open.

Level 51

Remove the key, open the chest with it and get the shotgun. Shoot the bottles with a pistol so that there are as many bottles on the shelves as indicated by the Roman numerals below them. For example, there should be no bottles on the top shelf above the doors, because. it has the number 0.

Level 52

Hold the magnet while turning the device so that the ball moves through the pipes. As a result, he will touch the key. Pick up the key and unlock the door with it.

Level 53

Pick up the wrenches and use them on the bolts. A suitable wrench will fit on the bolt. If it doesn't fit, then pick another one. When all the keys are installed, then simply run your finger counterclockwise around each bolt to unscrew them. Move on.

Level 54

Pick up a magnifying glass, drive it along the walls (wallpaper), not lower than the squares, until you find four numbers - 26, 09, 31, 45. Put these numbers on the squares like this = 26 + 09 + 31-45. Have you counted? Enter the number 23 on the typewriter below.

Level 55

Raise the hammer, shake the device to make the coconut fall. Break it with a hammer, take it to inventory and apply it to the bottle on the right. Repeat the procedure two more times to fill the bottle. Take the bottle and give it to the pirate. Go through the door.

Level 56

Pick up the watering can, pull out the rods from the sand on the right, use them on the sand to dig a hole. Use the rods on the acorns at the top. Pick them up and place them in the hole. Use the watering can on the puddle on the left, take it into inventory. Shake the device to cover the acorns with sand. Water them. A tree grows - the door opens.

Level 57

Move the magnets by holding your finger on them. It is necessary to make sure that in the rows opposite each other the magnets are of the same color. As you know, like poles repel each other.

Level 58

Click on the round thing at the top of the door, it's a compass. Rotate your device in a circle so that the compass needle rotates and points to the white directions. As a result, the door will open.

Level 59

Shake the device, pick up the cheese and give the hamster in a cage. Take it, place it in the wheel on the right. Now move your finger electric charge from the left side up.

Level 60

Shake the device, the boards will fall. Remove the red thing from the top. Remove the boards down the sides and pick up the red structure and the cement block. Place a red structure from the ground under the gate, a cement block on top, and another red structure on top of it. Click on the homemade jack.

Level 61

Lower the lever on the right, numbers will appear on the left. Add and subtract them. I got the number 6 and it is this answer that needs to be entered on the typewriter below.

Level 62

Take shot from the barrel and throw it into the muzzle of the gun to the right of the door. Take the handkerchief from the barrel, lay it to the right of it and pull out the cork. Take a handful of gunpowder and pour it into the gun. Take the ramrod near the gun and use it on the gun to push the shot with gunpowder deeper. Take your gun and shoot the lock on the door.

Level 63

Take a shovel, open the furnace on the right and throw three handfuls of coal into it with a shovel. Use the shovel on the device on the left. At the top you will see a glowing light. Drag it with your finger to the left side to the fuse. The door will open.

Level 64

There is a game of tags in front of you. Move the numbers so that the cell in the center remains empty, and the numbers are arranged as in mobile device: top 123, below 4 space 6, below 789. A key will appear in the center - unlock the lock on the bottom right with it.

Level 65

Pick up a metal handle. Insert it into the right hole to lower the right cage. Open it and take the key. Unlock the lock on the third hole with the key ( Brown color). Insert the handle there and lower the second cage. Pull out the key and use it to open the lock on the left hole ( white color). Lower the cage with the handle, open it with the key and take the other key. Use this key to open the lock on the main door - go further.

Level 66

Open the curtain and look at the pictures. At the bottom there are buttons of 4 colors. The picture of an airplane is a blue button, a ship is blue, an airship explosion is red, mountains are green. If everything was done correctly, the door will open.

Level 67

Take a mop, wipe the floor below, pick up the letters and put two words at the top - BLACK PEARL.

Level 68

Assemble the drawing and insert the missing door element.

Level 69

Level the water in the two portholes by turning the steering wheel.

Level 70

Pick up yellow coils from the ground, apply them to the canopy above the door and lower the adhesive tape against the flies. Shake the device and the flies will stick. Open the door.

Level 71

Collect boards and throw into the fire. Silicon with a stone, which will also roll on the screen, apply after, when the boards are in place. Drag two torches in turn to start a fire. The door will open.

Level 72

Click on the mirror to the right of the door and memorize the sequence of numbers. Number the seven active keys from left to right from 1 to 7. Now play the sequences. Repeat three times, 3 lights will light up and the door will open.

Level 73

Raise the shovel, take the rag from the canopy above the doors. Use the shovel on the stems of two small plants. The shovel will break. Use the rag on the shovel handle, then use it on the burning tire. Now burn the last plant with a homemade torch.

Level 74

Take the spider and put it in the jar. Poke your finger on the web in the lower left corner of the screen, another spider will come running. Put it in the same jar as well. Take the butterfly to the left of the door, place it on the web in the upper left corner of the screen. Take the third spider and drop it into the same jar. Finally, shake the device, the last spider will appear - in a jar of it! The door opens when all 4 spiders are in the bank.

Level 75

There is a note at the bottom - read it. This is the sequence in which you need to insert the colored springs. A1 - the intersection of column A and row 1. I think you can figure it out with ease.

Level 76

Drag and drop characters so that the same character in the amount of 3 "clones" is on one TV.

Level 77

Just move the gold items from the table to the hanging bag. Take the key and open the door for them.

Level 78

Click on the red half of the flag, paint over all the spots on the left side of the screen in red. Click on the blue half of the flag and do the same with the blue color and the blobs on the right side of the screen.

Level 79

Pick up the red numbers - two are visible, the third is under the bush on the right. Zoom in on the red-eyed skull and place the numbers on three of its teeth. Moreover, the larger the tooth, the more figure, and vice versa. Find three green numbers - two numbers are discreetly hidden under a bush on the left. Place them on the three teeth of the skull with green eyes, following the previous diagram.

Level 80

Lower the bird to raise the painting on the right. You will see a safe. Enter the password 1135 (this is the time on the clock on the left). Remove the key from the safe and open the chest with it. Remove the key from the chest and open the lock on the door with it.

Level 81

Move the blue ball around the screen, you will see numbers with different colors. Try typing the red-backed numbers first. Didn't fit? Try blue or yellow. The correct answer is 367 (yellow background).

Level 82

Pick up the hammer and break two bottles. Read the clues on the paper. Click three times on the skull, two times on the coin, once on the daggers. Take out the key from the chest and open the door with it.

Level 83

Catch the moth, use it on three carpets and see the code - 258. Enter it on the code panel to the left of the door.

Level 84

Take a round plate from the bushes and apply it to the red snake. The stove will snap into place and the snake will be in your inventory. Take the torch on the right (there are two of them), apply it to the yellow snake. The snake goes to inventory and the torch takes its place to the left of the door. Place the red and yellow snakes in their positions above the doors. Take the bush by the left side of the door on the ground, place the green snake in place, and the snake itself in position above the doors. The door is open.

Level 85

Take the log on the roof on the upper right, the log and the cross-shaped stick on the left. Place two logs in turn next to the logs in the center. Place a cruciform stick on top, and attach a piece of rag hanging to the right of the door to it.

Level 86

Examine the books on the two tables and above the doors. According to the number of fish, dragons and birds, find the code. 5 fish, 1 dragon, 2 birds - code 512. Enter it with candles lit.

Level 87

Move the beetles in places so that from left to right there are 3 red, 3 blue and 3 green.

Level 88

Pick up the spyglass under the table on the left, the mirror by the cabinet on the right. Put the pipe on the table, hang the mirror on the right wall, where the light from the telescope falls. You will see the code - 5109. Enter it.

Level 89

Click on the snakes, take it to inventory. Place them on the two slabs in front of the doors. The door will open.

Level 90

Just open the pair cards.

Level 91

Click on the easel, look at the drawings and, according to this sequence, place three toys on three stands.

Level 92

Take the stone head and press the round buttons to lower the columns.

Level 93

Pick up the pliers and cut the wires - blue, green, red. Open the door.

Level 94

Pick up a metal groove, place it on the top bowl of water. Tilt the device so that the water overflows into the right bowl. Take the groove and place it on the right bowl. Tilt the device to the left so that the water pours into the bottom bowl. The door will open.

Level 95

Pull out pieces of fabric with numbers from under the tires. Everywhere 2 digits. Compose the code - 374853.

Level 96

Shake the device, pick up the flag with bones. Lower the skull flag and take it to inventory. Raise the rolled up third flag. Number the flagpoles from left to right from 1 to 4. Leave the first one without a flag, the skull on the second flagpole, the bones on the third, and the last flag on the fourth. If everything is correct, the doors will open.

Level 97

Pick up the bug jar on the right and use it on the insects on the ground. Raise the cloth handle and use it on the torch. Click on the crystal on the pedestal, the web will fall. Burn it with a homemade torch. Next, take a bucket and pour water from it directly into the fire. Take the crystal and go further.

Level 98

Shake your device and see what double figures visible under a bunch of others. You will get the code - 496317.

Level 99

According to the image on the door, you need to change the numbering of the numbers to the chest 1=2, 2=3, 3=1, 4=4. Next 1=fire, 4=web, 2=snake, 3=skull. Click on fire, snake, skull, web. Then on 3, 1, 2, 4. Insert both received halves into a circle above the doors.

Level 100

It remains to solve the last riddle. Take yes and count the number of 1s in the rows and put this number in the last cells of the rows. That's all! Go through the last door and complete the 100 Doors 3 walkthrough.

Smartphone games

Now the lovers computer game Doors have the opportunity to play it even if their favorite mobile device has operating system Windows phone, Android, iOS.

What is the meaning of this logic game and what needs to be done for it successful completion?

From the start, the player finds himself locked in an unusual house, and he does not know what kind of house it is, nor how he got here. And in order to get out of this house, you will have to solve a variety of puzzles, collecting the items that will be needed for this.

Sometimes you have to perform actions such as shaking mobile phone and its tilts in different directions, sometimes it will be necessary not only to open the doors, but also to close them, which can be much more difficult.

At each game level there is a hint of further actions, however, in order to understand it, you need to make a lot of effort.

To the virtues door games primarily include a simple interface and the absence of time limits. Fans of solving puzzles will be very pleased - because they will have to use all their abilities.

Only then will they be able to pass all the levels and go outside.

However, if you want to complete the game as soon as possible, you can do that too. And we will help in this by offering an algorithm for passing game levels. Read everything you want to know about Doors for Windows Phone.

The main goal of this game is to get through the doors and get out of the house. In order to open the door and exit the room, you need to solve a hidden puzzle.

What can be noted from the distinctive features of Doors

First of all, this is that it consists of many individual mini-games varying degrees difficulties that you can play for your own pleasure in free time.

In order to get out new level you need to solve the puzzle. However, sometimes an unexpected solution is required - for example, shake the phone, turn it over or tilt it.

It is also very convenient that the game has an automatic save mode.

In general, if desired, this game can be completed quickly enough. However, if someone is interested in knowing exactly how it is best to complete specific levels, he should familiarize himself with the brief game instructions that we have compiled. So..

Passage of the game Doors

  • Level One (#1). Here you just need to poke the door.
  • Level two (#2). AT this case you need to take the key and insert it into the detector.
  • Level three (#3). Swipe your finger across the door from right to left.
  • Level Four (#4). And here you need to turn the phone.
  • Level five (#5). Just move the mat and take the key.
  • Level six (#6). It is required to arrange the colors in circles exactly as on the door. The order is green, blue, burgundy.
  • Level seven (#7). We search and find identical drawings.
  • Level eight (#8). In this case, you need to arrange the numbers from smallest to largest. The result is code 2579.
  • Level nine (#9). First you need to shake the phone, then move the fallen globe, after which it remains only to take the key and open the door.
  • Level Ten (#10). It is required to swap white and red arrows. Sequence - top white, bottom red, then red in the middle, white top, white in the middle, then bottom white, bottom red and red in the middle, then red top, white top, white in the middle, and finally white bottom, red in the middle, red bottom and white bottom.
  • Level Eleven (#11). Here it is necessary to arrange the numbers depending on what exactly they are on, from largest to smallest. The final code is 71138.
  • Level twelve (#12). When the time is between 9.00 and 9.20 - just poke at the door.
  • Level thirteen (#13). The colors are arranged by the players in circles according to the elements. The order is red, blue, light blue and green.
  • Level fourteen (#14). We shake the phone first. When the fire goes out, poke the fireplace, take the doorknob, then insert it into the door and open it safely.
  • Level fifteen (#15). We collect the wire in the "tag". Since there are only 9 fields of squares, we number them from left to right - 1, 2, 3, etc. Sequence of actions - move 6 down, 3 down, 2 right, 1 right, 4 up, 5 left, then 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, then 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, and finally 5 left, 6 left, 9 up. All.
  • Level Sixteen (#16). Tilt the phone. The angel moves away, press the button and see where to move the arrow.
  • Level Seventeen (#17). We press the buttons as quickly as possible and after they all turn green, quickly poke at the door. We recommend starting with the right buttons.
  • Level eighteen (#18). Tilt the phone. After that, the buttons on the door become visible. The final code is 28359.
  • Level nineteen (#19). We arrange the buttons in the following sequence - 1 is approximately in the middle, 2 is below the first, 3 is slightly higher than the first, 4 is slightly higher than the second, 5 is at the very top, 6 is above the fourth and at the same time below the first.
  • Level Twenty (#20). We move along the arrows. There are so many arrows, so many steps to take. We start with the second column, the third line.
  • Level twenty one (#21). Pushing open the elevator doors. Then we take a stick and put it between the doors. Now you can go further.
  • Level twenty-two (#22). We twist the disks so that the arrows coincide everywhere. The sequence of actions is the right disk until the arrows match, then the lower disk until the arrows match, then the left disk until the arrows match and the right disk also until the arrows match.
  • Level twenty-three (#23). It's just a mirror image of the numbers on top. The final code is 25802.
  • Level twenty-four (#24). We put such a figure, how many sticks go to the mug. The numbers go up and down from left to right. The sequence is 1, 3, 0, 3, 6, 4, 2, 4, 3.
  • Level twenty-five (#25). You need to hold the button until all the circles turn green.
  • Level twenty-six (#26). We place colors in each circle as on a door. Then click once on the bottom left, then 4 times on the middle left, 3 times on the top right, 2 times on the middle right, 3 times on the bottom right, 3 times on the bottom left, 2 times on the top right and 4 times on the top left .
  • Level twenty-seven (#27). We take a flashlight, glowing green light. We place the sticks in circles so that we get a cross.
  • Level twenty-eight (#28). We place the colors according to the suit of the card deck black, red, red and black.
  • Level twenty-nine (#29). We place the circles near the door in this order - blue in the middle, and red at the edges. We number the 6 available arrows from left to right (1, 2, 3, 4, 5, 6). Sequence - click on the second arrow, then the fifth arrow, the first arrow and again the fifth arrow.
  • Level Thirty (#30). Right behind the flower we find the handle and pick it up. Then rotate it until the door opens. And finally, we poke into the void.
  • In addition to the main sequence, there are 8 more expansions that increase the total number of levels to 70. Read about all the updates.

Doors - 100 doors for Windows Phone. + Hints, walkthrough

Version: 1.0.70.0
Compatibility: WP7.5 / WP8

The popular game Doors is now also on smartphones Lumiya and others Windows Background! The goal is known and simple - go through all the doors, opening them in turn, finding various clues. Solve puzzles to get out of the next room.

You will need intuitive actions like tilting and shaking your phone. Use all your wits to the fullest and complete all the levels!

Peculiarities -
* Lots of mini-games that are great for fun in your spare time
* To pass on next level, you need to solve the puzzle
* Sometimes you need to shake, poke, turn the phone
* Auto save

Passage of the game Doors on Windows Phone


How to pass level 1: Just tap on the door.
How to pass level 2: Take the key and insert it into the detector.
How to pass level 3: Swipe the door from right to left.
How to pass level 4: Turn the phone over.
How to pass level 5: Move the mat, take the key.
How to pass level 6: We arrange the colors in circles as on the door. Green, blue, burgundy.
How to pass level 7: We are looking for the same drawings.
How to pass level 8: Arrange the numbers from smallest to largest. Code 2579.
How to pass level 9: We shake the phone, move the fallen globe, take the key and open the door.
How to pass level 10: Swap the red and white arrows in places. Algorithm: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
How to pass level 11: Arrange the numbers depending on the size of what they are located on from larger to smaller. Code 71138.
How to pass level 12: You need to kick on the door when the time for the hour is 9.00 or 9.20.
How to pass level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
How to pass level 14: Shake the phone, the fire will go out, poke on the fireplace and take the doorknob, insert and open the door.
How to pass level 15: Collect the wire in the "tags". In total, we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4...) Algorithm: 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up, 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down , 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
How to pass level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
How to pass level 17: Quickly press the buttons so that everything is green and quickly poke at the door. It is better to start with the right buttons.
How to pass level 18: We tilt the phone and see the numbers on the door. Code 28359.
How to pass level 19: Arrange the buttons as in the graph. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
How to pass level 20: Move along the arrows, how many arrows so many and you need to take steps. To pass, you must start with 2 columns 3 lines.
How to pass level 21: We push the elevator doors with our fingers, take a stick, put it between the doors and go further.
How to pass level 22: Spin the disks so that the arrows match everywhere. Algorithm: we turn the right disk until the arrows coincide, the lower disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
How to pass level 23: Mirror reflection numbers on top. Code 25802.
How to pass level 24: How many sticks go to the circle, we put such a number. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
How to pass level 25: Hold the button until all the circles turn green.
How to pass level 26: Arrange in each circles of color as on a door. Click once on the bottom left, four times on the left middle, three times on the right top, two times on the right middle, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
How to pass level 27: A flashlight glows with a green light, we take it. We place sticks in circles to make a cross: > and<
How to pass level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
How to pass level 29: Arrange the circles as in the picture near the door. Blue in the middle, red on the edges. We have 6 arrows, let's number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
How to pass level 30: We take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Video walkthrough of the game Doors on Windows Background. Levels 1-30:


How to pass level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
How to pass level 32: Connect changing green sticks from above. It turns out the code: 589635
How to pass level 33: Arrange the circles according to your color. We poke in the following order: w-s-k-g-s-o-r-s-s-s-g-s-o-s-o-k-g-o-k-s-g-o-k -s-o-k-s-o-g-k-s-o-g-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
How to pass level 34: If you tilt the phone, then the blue ball will roll, if you do this often, then the numbers will be visible on the door. Code 2937.
How to pass level 35: Display the colors in the squares on the right as a mirror of the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.
How to pass level 36: Tap on the door when the pieces from above will not move.
How to pass level 37: It is necessary that there are 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
How to pass level 38: We tap on the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
How to pass level 39: Arrange the figures in the puzzle as indicated on the floor. So, there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square two times, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
How to pass level 40: Turn the phone over. We see the order of the flowers. We poke now in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.
How to pass level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
How to pass level 42: You need to remove all the disks from the left circle to the center. White to Top, Yellow to Right, White to Right, Green to Top, White to Left, Yellow to Top, White to Top, Blue to Right, White to Right, Yellow to Left, White to Left, Green to Right, White to top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow to right, white to right, green to top, white to left, yellow to top, white to top.
How to pass level 43: The sum along the diagonals and along the edges should be equal to 12. Arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
How to pass level 44: Determine by the squares which numbers are suitable for the models. Code: 4286
How to pass level 45: Hold the light bulb and when the light goes out, then poke at the door.
How to pass level 46: You need to hit the bells 9 times with a stick in the same order as indicated on the door. To hit with a stick, you need to turn the phone over. Once on the 1st bell, second time on the 2nd bell, third time on the 1st bell, fourth time on the 2nd bell, fifth time on the 1st bell, sixth time on the 2nd bell, seventh time on the 2nd bell, eighth time on the 1st bell, ninth time in 1 bell.
How to pass level 47: The game of thimbles. We need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will open the code panel. Code: 2530
How to pass level 48: You need to make sure that all the keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
How to pass level 49: An alien clock is burning above the door. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Deciphering the numbers:

How to pass level 50: Assemble the pyramid so that in each part the sum of the number inside is obtained. From top to bottom, from left to right numbers: 4 || 44 || 452 || 2133
How to pass level 51: The number rises up alternately by 5 and 3, and down in the same way by 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (we drop to 41), press the up arrow and while it did not reach 46 quickly press the arrow up again. If you wait until the number reaches 46, then according to the algorithm, the next time you will go up 3 digits, and we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
How to pass level 52: First we tilt the phone and a torn piece of wallpaper drives up to us. It has a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction - so the numbers are in reverse order. Code: 364401
How to pass level 53: Collect colors in a line according to your color: red, green, blue.
How to pass level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke in the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke into 1 column 4 lines, then down, right, up, right, up, etc. Stage 5: poke into column 2, line 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke into column 2, line 3, then down, left, up, right, etc.
How to pass level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15 on the clock, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.
How to pass level 56: Turn the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
How to pass level 57: Open the safe door. The combination is painted on the door. V1=6, X4=14. Arrows indicate which way to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
How to pass level 58: We shake the phone when the red dot hits the heart rhythm until all the lights turn on and open the door.
How to pass level 59: Above we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the same order as on the strip with colors and get the password. Code: 1328
How to pass level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.
How to pass level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is always different. Algorithm: press the TEST button. We twist the first number until a tick appears on top of it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you sort through all the numbers, but the check mark did not appear above the number, then the number you need is already taken.
How to pass level 62: There is also no universal solution in this level. The numbers on the door are constantly changing, so you have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
How to pass level 63: Everything is quite simple here. We take a flashlight from the floor and shine it on the wall above the door. We see numbers. Each number must be added to the previous number. For example, to get 21, you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. It turns out the code: 133489
How to pass level 64: We need to get into the right cells with the right icons. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times to the right, 2 times down, 5 times to the left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
How to pass level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. It turns out 8521. We turn the resulting number by 180 degrees and we get the code: 2158
How to pass level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 two times up, 8 right all the way, 5 down, 5 left, 3 two times right, 3 up, 3 two times left, 2 two times in right, 2 down, 2 left, 1 down, 1 two times left, 4 two times right, 4 up, 3 down, 3 left.
How to pass level 67: Turn on the flashlight and shine on the wall and on the floor. We see that 6=5 and arrows near 67. I.e. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5 for us. So the numbers will be - 55, 57, 58. Code: 555758
How to pass level 68: You need to make moves with the knight (the horse walks with the letter "G") so that the figure visits all the cells. Algorithm: We number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.
How to pass level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, and so on. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15

On this page you can Download Doors walkthrough for Windows 10 Mobile and Windows Phone for free, the game is compatible with all smartphones on these platforms according to system requirements, but in some cases it may not work.

Description Doors

famous game Doors now on Windows Phone!

The main task of the game is to open the doors and go through them.

Solve hidden and hidden puzzles and puzzles to open the door and get to the next level by exiting the room. Also in each room there is a hint on how to open the door, which sometimes still needs to be understood correctly.

Your intuitive thinking will come in handy - shake or tilt your phone depending on the situation, solve difficult tasks. Be resourceful and complete all levels with doors from start to finish.

Peculiarities:

  • A large number of mini-games that are perfect for anyone to have fun in their spare time.
  • To move to the next room, solve the puzzle or puzzle.
  • To open some doors, you will have to shake, poke, turn the phone over or show logic.
  • Auto save on finished room.

Walkthrough Doors on Windows Phone

Walkthrough Doors level 1

Click on the door - it opens.

Walkthrough Doors level 2

We take from the floor a card with the inscription "KEY CARD" and insert it into the detector to the right of the door.

Walkthrough Doors level 3

Hold your finger on the door and swipe to the left until it opens all the way.

Walkthrough Doors level 4

Turn the smartphone upside down.

Walkthrough Doors level 5

Move the rug to the left until the key appears. We take it and insert it into the keyhole of the door.

Walkthrough Doors level 6

We choose in the circles the colors opposite, as on the door, namely dark green, blue, burgundy.

Walkthrough Doors level 7

Click on the chessboard to the right of the door. We are looking for the same images of animals. 1-16, 2-10, 3-14, 4-12, 5-15, 6-11, 7-12, 8-9 (pictures in order).

Walkthrough Doors level 8

Click on the terminal to the right of the door, enter the numbers in order from smallest to largest - 2579.
Video

Walkthrough Doors level 9

We shake the phone, a ball falls from the head of the right titan and breaks. Move both halves to the left until the key appears. We open the door for them.
Video

Walkthrough Doors level 10

You need to swap the red and white arrows in places. Procedure: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
Video

Walkthrough Doors level 11

Click on the terminal to the right of the door. There we enter the numbers located on objects from larger to smaller in size - 71138.
Video

Walkthrough Doors level 12

We click on the clock or on the door when the arrows are in the time interval from 9.00 to 9.20.
Video

Walkthrough Doors level 13

We choose in the circles the colors corresponding to the elements located above the door - red, blue, light blue, green. We click on the door.

Walkthrough Doors level 14

We shake the phone, the fire in the fireplace goes out, we take the doorknob there and insert it into the door. We click on the door.
Video

Walkthrough Doors level 15

Collect the cable by playing tag. Procedure. Down, down, right, right, up, left, left, down, right, up, up, left, down, down, right, up, left, down, right, up, left, up, right, down, left, down, right, up, up, right, down, left, left, up.
Video

Walkthrough Doors level 16

We tilt the phone - the figurine of an angel starts to move. We press the switch that appears under the angel, the light turns off. A luminescent designation appears on the clock - where to put the arrow. We put the arrow in the desired position, click on the door.
Video

Walkthrough Doors level 17

This is a skill challenge. Quickly press the buttons so that they ALL glow green. While the buttons are lit, you need to have time to press the door. Start clicking on the right buttons.
Video

Walkthrough Doors level 18

We tilt the phone and look at it at an angle, on the door you should see the code 28359 from the elongated numbers. It must be entered into the terminal on the right.
Video

Walkthrough Doors level 19

Position the sliders as in the hint chart above the door. 1 is slightly above the middle, 2 is at the very bottom, 3 is slightly above the first, 4 is slightly above the second, 5 is at the very top, 6 is just below the middle. We click on the door.
Video

Walkthrough Doors level 20

This puzzle requires you to follow the arrows, collect all the fields and get into the red square. Let's number the squares in order. Sequence of actions: 10, 6, 8, 16, 15, 3, 1, 9, 11, 12, 4, 2, 14, 13, 5, red square.
Video

Walkthrough Doors level 21

Here you need to push the elevator doors. To do this, use the stick that lies to the left of the elevator. Press it, and then with one finger stretch to the left, thus tearing off the left sash. Without releasing your finger, in this very way, move the right flap. Hold your fingers in this position and press the third finger on the opened door.
Video

Walkthrough Doors level 22

In this level, you need to turn the combination locks so that the arrows on the disks are opposite the arrows on the panel. We click on the panel to the right of the doors and a panel with three disks opens. Click on the upper right disk on the right side (it should spin clockwise) and hold until the arrow is opposite the arrow. Then click on the lower disk on the left side (should spin counterclockwise). Then click on the upper left disk on the left side and set the arrow. When you click on the upper left, the previous two will go astray. Don't panic, this is how it should be. Just press on the right side of the upper right disk and both of them (upper right and lower center will get into the right positions). Ready.
Video

Walkthrough Doors level 23

Just to the point of genius - a mirror image of the numbers that are on top. Click on the number pad to the right of the door and dial 25802.
Video

Walkthrough Doors level 24

Put the numbers in circles. Top row: 1-3-0, middle row: 3-6-4, bottom row: 2-4-3. What is the logic - it is not clear ...
Video

Walkthrough Doors level 25

Mind-blowing level. Press the button near the door many, many, many times for 10 seconds. Then release and wait until the lights start to turn green. The doors will open. Better watch the video...
Video

Walkthrough Doors level 26

On the left, the central circle - click three times. On the right is the central circle - press twice. Left lower - four times. Lower right - three times. Upper right - three times. The trick is to arrange the mugs there in such a way that the order of the colors matches the order of the colors on the door. Not a very difficult level.
Video

Walkthrough Doors level 27

Poke your finger in the lower right corner until a flashlight appears in your inventory. Turn it on and aim at the left side of the door. Move the circles to such a position that the lines on the circles are in the following order: on the left, the upper circle is cut by a line from left to right and from bottom to top, the bottom circle from left to right, top to bottom. Similarly on the right side, only in a mirror image. Better watch the video.
Video

Walkthrough Doors level 28

Simply to genius - black, red, red, black. In this order, turn on the indicators above the doors. The video is superfluous, but still, if you need:
Video

Walkthrough Doors level 29

There is a small panel on the right side of the door. Click on it and see three circles with red and blue dots. The order of clicks is: on the top right there is an arrow to the left, then an arrow to the left, only from the bottom, an arrow from the top to the right and then an arrow from the bottom to the left.
Video

Walkthrough Doors level 30

Poke your finger near the flowerpot, which is to the left of the door, until a handle appears in the inventory. Click on the black hole near the door and start turning the handle until the door opens.
Video

Walkthrough Doors level 31

To pass the level, you must perform an acrobatic stunt. Pinch the right near corner of the carpet with your finger, with the other finger the left near corner of the carpet. Without releasing your fingers, turn the device upside down. Ready. Better watch the video.
Video

Walkthrough Doors Level 32

At first, pieces of numbers are visible on the scoreboard - the code for entering. Click on the round button on the right side near the code entry panel and other pieces of code will appear, but the first ones will disappear. If anything - the code for opening the door is 589635.
Video

Walkthrough Doors level 33

The essence of the level is to put colorful circles in their places. By moving the circle to another place, you can see the color under it - this is the color the circle should be on it. To move you have a reserve, central empty space.

  1. Pink in the center.
  2. Orange to blue.
  3. Blue to pink.
  4. Pink on green.
  5. Orange to the center.
  6. Blue to blue.
  7. Pink on pink.
  8. Red to green.
  9. Green to yellow.
  10. Yellow to orange.
  11. Red to the center.
  12. Green to green.
  13. Yellow to yellow.
  14. Orange to orange.
  15. Red to red.

Walkthrough Doors level 34

When you tilt your phone, the blue ball starts rolling. We do this often and the code becomes visible on the door - 2937.
Video

Walkthrough Doors level 35

There will be a lot of smoke. To begin with, pinch the place where the smoke comes from with your finger. First on the left. Click twice on the second square from the top, which consists of four squares. The black quarter should be on the top right. The third square from the bottom - the black quarter should be on the top left. Fourth from top - the red quarter should be on the top right. Similarly, right, only top: black quarter on top right, second on top: black quarter on top left, third on top: black quarter on top right and similarly to second fourth on top.
Video

Walkthrough Doors level 36

All you need is a quick response. You must wait until the equalizer is completely empty and then quickly click on the door to open it.
Video

Walkthrough Doors level 37

Let's have fun with water. We click on the blue panel to the right of the door and get to the plate where there are three containers - small, medium and large. Click on the arrow to the bottom left and wait until the smallest container is full. Then press the arrow to the right, top left and wait until the liquid overflows into the middle container. Again, press the arrow to the bottom left and wait until it overflows. Right again to the left in the middle until filled. One third remained in a small container. Pour from medium to largest. To do this, press the right arrow on the top right. After that, from the small one we pour the rest into the middle one, and from the largest one we fill the small one. Then we pour from a small one into a medium one and it turns out that the containers are aligned - in the largest one there is the same amount as in the middle one. The little one is empty.
Video

Walkthrough Doors level 38

Click on the ball so that it bounces. You can see a heart behind it. Click on it until the ball falls. At first it will turn black. We perform the operation again until the heart turns red. Then open the door by pulling it to the left.
Video

Walkthrough Doors level 39

In this level, you need to set the pictures on the panel so that they match the pictures on the carpet. The sequence of actions: the left square from the bottom - double-click, the right square from the bottom - double-click. Top right square - press three times. Top left square - click once. Top right square - click once. Left square on top - click four times. Bottom left square - press three times. Top left square - click once. All pictures should turn green. The door is open.
Video

Walkthrough Doors level 40

Here, as in most levels, there is no logic. Turn the phone upside down and the picture to the left of the door will change. It will show you the order in which you clicked on the colors. Flip back. Press the colors in sequence: red - once, green - once, blue - once, purple once, green twice, purple once, blue once, green once, purple once.
Video

Walkthrough Doors level 41

We take a small circle from the floor and click on the black panel above the doors. We drive a circle to the left to the right and the numbers will be visible. But they are not so easy to see, so just enter the code - 846025.
Video

Walkthrough Doors level 42

Pretty difficult level. You'll have to sweat a lot. It is necessary to fold all the disks from the largest to the smallest in a round place above the doors. Procedure: we put the first one in the top place, the next one on the right, we shift the small disk from above to the right side, on the left we put the middle green one in place above the doors, on the right side we return the small disk to the left place. The one that remains on the right is placed on the green disk above the doors, the small one on the left is placed on top of the previous one above the doors. We put the blue disk on the left on the right side, put the small one on top on the pink big one on the left, put the one that remained on top under it on the blue on the right, then take the small one on the left and put it on the right side, put the green on top on the pink on the left, put the disk on the right side on top green, and the one that remained under it on the right - to the top. Put the small one on the left on top. Move green to the right. We put the small one on top on the pink one on the left. The one that remains on top is moved to the green on the right. Move the small one above the pink one to the right. Pink top left. Small one on the right to pink, the one under the small one was to the left. We remove the small one from the pink to the left. We put green on pink. Small left to green. The one below it is blue on the right. Small top right. Green top left. Small top to top on pink. The one on the right above the blue one on the left. Small over pink to the left. Blue from right to pink up. Small left top on blue. Silver from left to right. Small top right. Green on blue top. Small right to left. Silver top right. Small top left.

Walkthrough Doors level 43

In this level, you need to move the numbers so that all the paths between the numbers are green. We move the central five to the right to the bottom. Then a deuce from top center to bottom center. Five from bottom right to top center. Seven from the left bottom to the right side from the bottom. Three from top right to bottom left. Five from the top center to the right side from the top. Six in the center from the right to the top in the center. Four to the center.
Video

Walkthrough Doors level 44

We look at the squares which numbers are suitable for the models. Enter the password 4286. Done.

Walkthrough Doors level 45

We press the light bulb from above and hold until the light decreases and the door appears without releasing the light bulb with the second finger, press the door. Ready.
Video.

Walkthrough Doors level 46

On the doors we see in which direction you will need to tilt your device. Order of actions: left, right, left, right, left, two times right, two times left. The phone must be tilted so that the pendulum touches the points on the ceiling and the red circles light up green.
Video.

Walkthrough Doors level 47

To gain access to the doors in this level, two conditions must be met: find all the balls and enter the code. We click on the open bucket - the ball rolls up. The buckets start moving and your goal is to guess which bucket the ball is in. Hint: on the first move, the ball will be on the right. In the second move, the ball will be on the left. In the third move, he will also be on the left. Then the code entry panel will open. Look at the numbers of the balls and enter them into the panel in order: 3250
Video.

Walkthrough Doors level 48

Very strange level. It is necessary to insert the levers on the panel in a certain order. I bet you yourself would never have guessed. Order of action: top right, bottom right, bottom left, top center, bottom center, left center, top left. Ready.
Video.

Walkthrough Doors level 49

Above the door we see an alien clock. Having figured it out, we understand that the first part is hours, the second is minutes, the third is seconds. After the minute changes, we begin to memorize the numbers-symbols of the running seconds and guess the code from the door. Character interpretation:
Video.

Walkthrough Doors level 50

Click on the panel near the door. We change the four on the right with the three in places. The four on the right above are interchanged with the two at the very top. The four on the right (the one that was used on the first move) are interchanged with the two on the right. We swap the four on the left with the two on the right. The five from the bottom left are interchanged with the four at the base of the triangle. Then the four (it turned out to be on the left) are interchanged with the two on the left. We change the five at the base of the triangle with the one at the center of the triangle. Ready. The bottom line is that the number that is in the center of each small triangle inside the large one is equal to the sum of the numbers that are located at the vertices of the small triangles.
Video.

Walkthrough Doors level 51

Click on the down arrow. We wait until the scoreboard stops and shows the number 41. Then press the button with the up arrow. The scoreboard will stop at 46. Press up again. We are waiting until there is 51. Done. Logic where are you?
Video.

Walkthrough Doors level 52

We tilt the phone and a piece of wallpaper drives up to us on the left - a triangle is drawn on it. Now we need to count the number of sides for each shape. We get: star - 10, square - 4, rhombus - 4, hexagon - 6, triangle 3. We get the number 104463, but since the clock above the door goes in the opposite direction, we turn this number over and enter the code 364401.
Video.

Download Doors walkthrough for Windows 10 Mobile and Windows Phone for free

New on site

>

Most popular